Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 72 | 86 | 109 |
| 1440p QHD | 73 | 114 | 138 | 170 |
| 1080p Full HD | 101 | 159 | 196 | 242 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 5 9600X and NVIDIA GeForce RTX 5060 combination delivers a remarkably smooth experience in Downfall, a 2016 horror title, with the data showing that the system comfortably exceeds the 60 FPS playable threshold at most settings across all three tested resolutions. The only exception is 4K Ultra, which falls below the playable mark, making this a strong 1080p and 1440p performer with surprising 4K capability when settings are moderated.
Measured FPS Breakdown
At 1920x1080, the system is overwhelmingly fast, with every preset delivering well above the 60 FPS playable threshold. The lowest setting produces an average of 241.7 FPS, making it the fastest configuration tested. Moving up the quality ladder, Medium hits 195.8 FPS, while High delivers 159.3 FPS. Even the most demanding Ultra preset sustains an impressive 100.7 FPS, leaving substantial headroom for high-refresh-rate monitors. The scaling is nearly linear, with each step from Low to Ultra reducing performance by roughly 20-40 FPS, indicating that the game is well-optimized for this hardware at this resolution.
At 2560x1440, the performance remains excellent, though the margins tighten. Low settings produce 169.7 FPS, Medium follows at 138.1 FPS, and High drops to 113.5 FPS. Ultra still clears the 60 FPS mark comfortably with an average of 72.9 FPS. The relative drop from 1080p is significant — roughly 29% lower at Ultra — but the absolute numbers remain high enough that even the most demanding preset is perfectly playable. The gap between High and Ultra is about 40 FPS, suggesting that the Ultra preset introduces a substantial rendering load that this GPU handles well but not effortlessly.
At 3840x2160, the picture changes notably. Low settings deliver 109.1 FPS, Medium manages 86.2 FPS, and High stays playable at 71.9 FPS. However, Ultra falls to 43.4 FPS, dropping below the 60 FPS playable threshold. The scaling from 1440p to 4K is steep: High loses roughly 42 FPS, and Ultra loses about 30 FPS. This pattern indicates that 4K Ultra is simply too heavy for the RTX 5060's 8 GB frame buffer and 128-bit memory bus, though the card's 448.0 GB/s bandwidth still allows for playable frame rates at High and below. The data shows no min or max FPS values, so the analysis relies solely on averages, but the consistent step-downs suggest stable performance without major frame-time spikes.
Similar Performance Alternatives
The CPU and GPU both sit in competitive positions relative to their nearest rivals, and benchmark data shows that several alternative components would produce nearly identical results in Downfall. The Ryzen 5 9600X has an average benchmark score of 29713, placing it in the 81st percentile of all CPUs. Its closest rival is the AMD Ryzen 7 PRO 5755GE, which scores 29656 — a delta of just 0.2%, meaning the two processors are effectively interchangeable in gaming workloads. The AMD Ryzen 7 7840H scores 29868 (0.5% higher), the AMD Ryzen 7 5800XT scores 29879 (0.6% higher), and the AMD Ryzen 7 8845HS scores 29955 (0.8% higher). These deltas are all within a single percentage point, so any of these CPUs would deliver virtually identical frame rates in Downfall, which is not particularly CPU-intensive given its 2016 release date.
On the GPU side, the RTX 5060 achieves an average benchmark score of 26331, placing it in the 72nd percentile of all GPUs. The nearest rival is the AMD Radeon 860M, which scores 26401, just 0.3% higher. The NVIDIA GeForce MX550 also scores 26421, again 0.3% higher, though these are ostensibly lower-tier mobile parts, the benchmark scores indicate they would perform within a hair of the RTX 5060 in this title. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553 (0.8% higher), and the AMD Radeon RX 6750 XT scores 26011, which is 1.2% lower. For Downfall specifically, any of these GPUs would produce frame rates within a few FPS of what the RTX 5060 delivers at each resolution and preset, meaning users with these alternatives should expect near-identical playability outcomes.
CPU and GPU Roles
The benchmark data reveals that the GPU is the dominant factor in Downfall's performance, with the CPU playing a minimal role at all tested resolutions. This is evident from the steep scaling between presets — at 1080p, dropping from Ultra to Low increases average FPS by 141 FPS (from 100.7 to 241.7), which is a purely GPU-bound change since the CPU workload remains constant across settings. The same pattern holds at 1440p, where the Low-to-Ultra spread is 96.8 FPS, and at 4K, where it is 65.7 FPS. If the CPU were the bottleneck, these gaps would be much smaller, as the processor would limit maximum frame rates regardless of GPU load.
Resolution scaling further confirms the GPU's primacy. Moving from 1080p to 1440p at Ultra reduces performance from 100.7 FPS to 72.9 FPS, a 27.6% drop; moving from 1440p to 4K at Ultra drops performance from 72.9 FPS to 43.4 FPS, a 40.5% drop. These are classic GPU-bound behaviors, as higher resolutions increase pixel shading and memory bandwidth demands, which the RTX 5060 must handle alone. The CPU, a 6-core, 12-thread Zen 5 part with a 5.40 GHz boost clock, has more than enough headroom — its single-thread Geekbench score of 2923 and multi-thread score of 14438 are far beyond what a 2016 horror title requires.
The CPU's relative unimportance is also visible in the fact that the 9600X's nearest rivals, which span mobile and desktop parts with different core counts, all produce benchmark scores within 0.8% of each other. In Downfall, this translates to no measurable difference in frame rates, as the game's rendering pipeline is overwhelmingly dependent on the GPU's shading units, TMUs, and ROPs. The RTX 5060's 3840 shading units and 48 ROPs are the primary drivers of the measured FPS, and the data shows no scenario where the CPU becomes a limiting factor, even at 1080p Low where frame rates approach 242 FPS.
FAQ
*Q: Can this PC run Downfall at 4K?*
A: Yes, but not at the highest settings. The measured data shows that 4K High averages 71.9 FPS, which clears the 60 FPS playable threshold, and 4K Medium and Low are even faster at 86.2 and 109.1 FPS respectively. However, 4K Ultra drops to 43.4 FPS, which is below the playable mark.
Q: What is the best settings preset for 1440p?
A: At 2560x1440, the Ultra preset delivers an average of 72.9 FPS, which is the most demanding setting that remains at or above 60 FPS. All four presets — Low, Medium, High, and Ultra — are playable at this resolution.
Q: How does the RTX 5060 compare to the RX 6750 XT in this game?
A: The RTX 5060 has an average benchmark score of 26331, while the AMD Radeon RX 6750 XT scores 26011, which is 1.2% lower. In Downfall, this translates to nearly identical frame rates, with the RTX 5060 holding a very slight edge that would not be perceptible in practice.
Q: Is the Ryzen 5 9600X strong enough for high frame rates?
A: The data indicates yes. The 9600X has a single-thread Geekbench score of 2923 and a multi-thread score of 14438, and its benchmark score of 29713 places it in the 81st percentile of all CPUs. In Downfall, the CPU never becomes the bottleneck, as evidenced by the large FPS gaps between presets at every resolution.
Q: What frame rate can I expect at 1080p with High settings?
A: The measured average FPS at 1920x1080 with High settings is 159.3 FPS. This is more than double the 60 FPS playable threshold and leaves ample headroom for high-refresh-rate displays.
Q: Does the game support 4K Ultra settings at all?
A: It does, but the performance is not playable. The RTX 5060 delivers 43.4 FPS at 3840x2160 with Ultra settings, which falls below the 60 FPS playable threshold. Users who want to play at 4K should stick to High settings or lower.
The Verdict
The data is clear: this PC can run Downfall with high confidence across most settings and resolutions. At 1920x1080, every preset — Low, Medium, High, and Ultra — clears the 60 FPS playable threshold, with the lowest average being 100.7 FPS at Ultra and the highest being 241.7 FPS at Low. At 2560x1440, all four presets also remain playable, with Ultra averaging 72.9 FPS and Low reaching 169.7 FPS. At 3840x2160, the system can handle Low, Medium, and High settings, with High averaging 71.9 FPS, but Ultra falls to 43.4 FPS, which is unplayable by the 60 FPS standard. The verdict by resolution is straightforward: 1080p and 1440p are fully playable at any preset, while 4K requires users to avoid the Ultra preset to maintain a smooth experience. The system's overall rank of 1812 out of 3716 combinations in this game places it in the top half of tested configurations, reinforcing that this is a capable pairing for Downfall.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which delivers an average of 100.7 FPS. This provides the best visual quality while still offering nearly double the playable threshold, making it the recommended choice for 1080p users.
At 2560x1440, the most demanding playable preset is also Ultra, with an average of 72.9 FPS. This clears the 60 FPS mark by roughly 13 FPS, offering a comfortable margin while maximizing graphical fidelity at this resolution.
At 3840x2160, the most demanding preset that stays at or above 60 FPS is High, which delivers an average of 71.9 FPS. The Ultra preset drops to 43.4 FPS, so High is the optimal balance of quality and performance for 4K, providing a solid 12 FPS of headroom above the playable threshold.