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Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 66 | 81 | 103 |
| 1440p QHD | 69 | 111 | 134 | 161 |
| 1080p Full HD | 98 | 154 | 184 | 225 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 4060 delivers a robust gaming experience in Downfall, a horror title that scales predictably across settings and resolutions. The measured data shows this combination is capable of high refresh rates at 1080p and 1440p, while 4K remains viable only with adjusted presets. The following analysis breaks down the exact performance metrics, component roles, and comparative positioning.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is High, which produces an average of 66 FPS. The data shows that stepping down to Medium yields 81.1 FPS and Low reaches 103.2 FPS, but High is the highest visual quality tier that clears the playable threshold. The Ultra preset at this resolution falls to 41.1 FPS, which is well below the 60 FPS target and not recommended for smooth gameplay.
At 2560x1440, the ceiling rises considerably. The Ultra preset achieves an average of 68.6 FPS, making it the best settings choice while staying above the playable threshold. The lower presets offer even higher headroom: High runs at 110.8 FPS, Medium at 134.1 FPS, and Low at 161.4 FPS. All four settings tiers are playable here, but Ultra provides the maximum visual fidelity without sacrificing the 60 FPS floor.
At 1920x1080, the combination is fully unleashed. Ultra delivers an average of 97.9 FPS, which is both the most demanding preset and comfortably above the target. The remaining presets scale upward from there: High at 153.9 FPS, Medium at 184.2 FPS, and Low at 225.4 FPS. At this resolution, the only limitation is the display refresh rate, not the hardware.
The pattern across resolutions is clear: the RTX 4060 has enough headroom for Ultra at 1080p and 1440p, but 4K requires a drop to High to stay at or above 60 FPS. The gap between Ultra and High at 4K is substantial—41.1 FPS versus 66 FPS—which suggests that the GPU’s memory bandwidth or compute throughput becomes the limiting factor at that pixel count.
CPU and GPU Roles
The scaling between resolutions and presets indicates that the GPU is the dominant constraint for this game, with the CPU playing a supporting role that becomes less relevant as resolution increases. Comparing the same preset across resolutions reveals the GPU load distribution.
For the Ultra preset, average FPS drops from 97.9 at 1080p to 68.6 at 1440p, then sharply to 41.1 at 4K. This represents a 29.3 FPS decrease from 1080p to 1440p and a further 27.5 FPS decrease from 1440p to 4K. The proportional drop is larger going from 1440p to 4K (roughly 40% reduction) than from 1080p to 1440p (roughly 30% reduction), which is typical for a GPU-bound scenario where pixel throughput becomes the bottleneck.
For the High preset, the sequence is 153.9 at 1080p, 110.8 at 1440p, and 66 at 4K. The relative decline from 1440p to 4K is about 40% again, reinforcing that the RTX 4060’s rendering pipeline is saturated at higher resolutions. The Medium preset follows a similar trajectory: 184.2 at 1080p, 134.1 at 1440p, and 81.1 at 4K.
The CPU’s contribution is most visible at lower resolutions and lower presets, where frame rates are high enough to expose any processor limitation. At 1080p Low, the combination hits 225.4 FPS, and at 1440p Low it reaches 161.4 FPS. These numbers are high enough that the Ryzen 5 7600X’s six cores and twelve threads are keeping pace with the GPU’s output. The CPU’s benchmark scores—such as 15236 in Cinebench R23 multicore and 1965 in single-core—place it in the 79th percentile of all CPUs, indicating ample headroom for this horror title, which likely does not stress multi-threaded workloads heavily.
At 4K, the CPU’s role diminishes further. Even at Low settings, the average FPS of 103.2 suggests the GPU is still the primary limiter, as a weaker processor might struggle to feed frames at that rate, but the 7600X does not appear to be a bottleneck. The data shows no anomalous FPS drops that would indicate CPU stalls.
FAQ
Q: Can this PC run Downfall at 4K with maximum settings?
A: No. At 3840x2160 with the Ultra preset, the average FPS is 41.1, which is below the 60 FPS playable threshold. The best playable setting at 4K is High, which averages 66 FPS.
Q: What is the highest quality preset that stays above 60 FPS at 1440p?
A: The Ultra preset at 2560x1440 averages 68.6 FPS, making it the most demanding option that remains playable. All lower presets also exceed 60 FPS, with High at 110.8 FPS, Medium at 134.1 FPS, and Low at 161.4 FPS.
Q: How does performance scale from 1080p to 4K on the Ultra preset?
A: The average FPS drops from 97.9 at 1920x1080 to 68.6 at 2560x1440, then to 41.1 at 3840x2160. The step from 1440p to 4K causes a larger proportional loss than the step from 1080p to 1440p.
Q: Is the GPU or CPU more important for this game?
A: The data indicates the GPU is the primary factor. Frame rates scale consistently with resolution changes—for example, High settings drop from 153.9 FPS at 1080p to 66 FPS at 4K—while the CPU’s high single-thread score of 1965 in Cinebench R23 suggests it is not the limiting component.
Q: What is the best settings choice for a 60 Hz 4K display?
A: Use the High preset at 3840x2160, which averages 66 FPS. This provides a margin above the 60 FPS threshold while delivering higher visual quality than Medium (81.1 FPS) or Low (103.2 FPS).
Q: Does the RTX 4060 hold up well against its nearest rival in benchmarks?
A: The RTX 4060’s average benchmark score is 17639, which is nearly identical to the AMD Radeon HD 7790 at 17666 (a 0.2% difference). The AMD Radeon 780M scores 17588, putting it 0.3% behind.
Similar Performance Alternatives
For the CPU, the AMD Ryzen 5 7600X sits in a tight cluster of comparable processors. Its average benchmark score of 27636 is within a fraction of several rivals. The AMD Ryzen 7 5700X and Intel Core i5-12600K both score 27578, representing a 0.2% difference from the 7600X. The AMD Ryzen 7 5800 scores 27535, which is 0.4% lower. On the other side, the AMD Ryzen 5 8500GE scores 27712, putting it 0.3% ahead. For Downfall specifically, any of these processors would likely deliver nearly identical frame rates, as the game does not appear to be CPU-bound at the tested resolutions.
For the GPU, the NVIDIA GeForce RTX 4060 has an average benchmark score of 17639. Its nearest rival, the AMD Radeon HD 7790, scores 17666, which is 0.2% higher. The AMD Radeon 780M scores 17588, a 0.3% deficit. The AMD Radeon Pro 560 and Pro 460 score 17551 and 17509, respectively, putting them 0.5% and 0.7% behind. In practical terms, these delta percentages are negligible for gaming. A user upgrading from an HD 7790 to an RTX 4060 would see essentially the same performance in Downfall, though the RTX 4060 offers modern features like ray tracing cores and DLSS that the older card lacks—features that do not appear to be necessary for this title based on the measured FPS.
The combination’s rank in the overall database is 1992 out of 3716 tested combos, placing it in the middle of the pack. This suggests that while this pairing is not at the top tier, it is far from the bottom and provides solid performance for a game like Downfall.
The Verdict
Yes, this PC can run Downfall, and it does so with substantial headroom at most settings. The verdict by resolution is clear: at 1920x1080, all four presets—Low, Medium, High, and Ultra—are playable, with Ultra averaging 97.9 FPS. At 2560x1440, the same is true, with Ultra averaging 68.6 FPS. At 3840x2160, the Ultra preset falls to 41.1 FPS, but High, Medium, and Low all clear the 60 FPS threshold, with High being the best option at 66 FPS.
The data shows that this is a well-balanced pairing for 1080p and 1440p gaming. The RTX 4060’s 8 GB of GDDR6 memory on a 128-bit bus with 272.0 GB/s bandwidth is sufficient for the tested settings, and the Ryzen 5 7600X’s Zen 4 architecture with a boost clock of 5.30 GHz provides enough single-thread performance to avoid bottlenecks at high frame rates. For 4K, the system is playable but requires a preset reduction, which is a reasonable trade-off given the GPU’s mid-range positioning.
How This Combo Ranks
The AMD Ryzen 5 7600X + NVIDIA GeForce RTX 4060 combination ranks 1992nd out of 3716 tested combos in the database for Downfall. This places it in the 54th percentile of all tested systems—slightly above the median. Given that the CPU alone sits in the 79th percentile of all CPUs and the GPU in the 61st percentile of all GPUs, the combo’s overall rank is lower than either component’s individual percentile. This suggests that Downfall’s performance is more dependent on the GPU than the CPU, and the RTX 4060’s mid-tier standing drags the combined score down relative to systems with more powerful graphics cards.
Still, a rank of 1992 out of 3716 means this system outperforms a majority of tested configurations. The measured FPS data confirms this: at 1440p Ultra, the system hits 68.6 FPS, which is a respectable result for a game released in 2016. The combination is not at the top tier for esports-level frame rates, but it is firmly in the playable range for all but the most demanding 4K preset.
Measured FPS Breakdown
At 3840x2160, the average FPS values are as follows: Low settings produce 103.2 FPS, Medium produces 81.1 FPS, High produces 66 FPS, and Ultra produces 41.1 FPS. The progression from Low to Ultra shows a steady decline, with the largest single drop occurring between High and Ultra, a difference of 24.9 FPS.
At 2560x1440, the averages are: Low at 161.4 FPS, Medium at 134.1 FPS, High at 110.8 FPS, and Ultra at 68.6 FPS. The gap between High and Ultra is 42.2 FPS, which is the largest jump in this resolution, indicating that the Ultra preset imposes a significant additional load on the GPU.
At 1920x1080, the averages are: Low at 225.4 FPS, Medium at 184.2 FPS, High at 153.9 FPS, and Ultra at 97.9 FPS. The step from High to Ultra costs 56 FPS, which is the most pronounced difference across any resolution and preset combination. This suggests that the Ultra preset includes effects that heavily tax the GPU’s shading units and memory subsystem, even at the relatively modest 1080p resolution.
Across all resolutions, the minimum and maximum FPS values were not recorded in the dataset, so the analysis relies solely on averages. The absence of min/max data means that frame pacing and occasional stutters cannot be assessed, but the consistent averages across multiple settings and resolutions indicate stable performance. For a horror game where sudden frame drops could affect immersion, the lack of recorded minimums is a caveat, but the high averages at 1080p and 1440p provide enough headroom to absorb brief dips below the average without hitting the 60 FPS floor.