Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 57 | 65 | 80 |
| 1440p QHD | 57 | 90 | 109 | 132 |
| 1080p Full HD | 79 | 126 | 153 | 181 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 5 7600X paired with the Intel Arc B580 delivers a wide spread of frame rates in Downfall, ranging from a barely playable 33.7 FPS at 4K Ultra to a fluid 181.1 FPS at 1080p Low. The benchmark data shows that this combination is capable of high-refresh-rate gaming at 1080p and solid 60+ FPS performance at 1440p, but it struggles to maintain playable framerates at 4K with higher presets. The measured results indicate a clear performance hierarchy based on resolution and quality settings, with the system showing its best efficiency at lower resolutions where the CPU can push the GPU to its limits.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its strongest performance across all presets. The Low preset achieves an average of 181.1 FPS, which is more than triple the 60 FPS playability threshold and indicates that the CPU is not a bottleneck at this resolution. Moving to Medium, the average drops to 153.2 FPS, still exceptionally smooth for fast-paced horror gameplay. The High preset delivers 126.2 FPS average, maintaining a significant margin above the 60 FPS target. Even the most demanding Ultra preset at 1080p manages 79.2 FPS average, which clears the playability threshold by a comfortable 19.2 FPS. This resolution shows the most balanced scaling, with a 56.6% performance drop from Low to Ultra.
The 2560x1440 results show a notable step down in performance but still maintain strong playability. Low settings produce 131.6 FPS average, which is a 27.3% reduction compared to the same preset at 1080p. Medium follows at 108.5 FPS, and High achieves 89.7 FPS average. The Ultra preset at 1440p drops to 57.4 FPS, which falls just 2.6 FPS short of the 60 FPS threshold, making it technically unplayable by the benchmark's standard. The scaling pattern here is steeper than at 1080p, with Ultra representing a 56.4% decrease from Low, suggesting the GPU is becoming more of a limiting factor at this resolution.
At 3840x2160, the system's limitations become apparent. The Low preset delivers 80.1 FPS average, which is still playable but represents a significant 39.1% drop from the 1080p Low result. Medium manages 65.4 FPS, just clearing the playability threshold by 5.4 FPS. High drops further to 56.5 FPS, falling 3.5 FPS short of the 60 FPS target. Ultra is the only preset that fails to reach playable levels at 4K, with a 33.7 FPS average that is nearly half the threshold. The scaling from Low to Ultra at 4K shows a 57.9% performance reduction, indicating that the Arc B580's 12 GB of memory and 456.0 GB/s bandwidth are insufficient for the higher quality settings at this resolution.
Similar Performance Alternatives
The CPU's nearest rivals in benchmark scores show that the Ryzen 5 7600X sits in a tight performance cluster. The AMD Ryzen 7 5700X and Intel Core i5-12600K both post an average score of 27,578, which is only 0.2% lower than the 7600X's 27,636 average. The AMD Ryzen 5 8500GE produces a slightly higher score of 27,712, representing a 0.3% advantage over the 7600X. The AMD Ryzen 7 5800 trails by 0.4% with a score of 27,535. This grouping means that swapping to any of these CPUs would produce nearly identical frame rates in Downfall, with differences of less than one percent not translating into meaningful FPS changes.
On the GPU side, the Intel Arc B580's nearest rivals show surprising company. The AMD Radeon RX 580 2048SP scores 23,061, which is 0.2% lower than the Arc B580's 23,021 average. More notably, the NVIDIA GeForce RTX 2080 scores 22,895, placing it 0.6% behind the Arc B580, while the RTX 3080 scores 23,172, which is 0.7% higher. The NVIDIA P106-100 leads this group with 23,249, a 1% advantage. These delta values suggest that in Downfall, the Arc B580 performs similarly to previous-generation high-end cards, with the RTX 3080 being the closest competitor that would offer slightly better frame rates across all resolutions and presets.
FAQ
Q: Can this PC run Downfall at 4K resolution?
A: Yes, but only on Low and Medium presets. The benchmark shows 80.1 FPS average on Low and 65.4 FPS average on Medium at 3840x2160. The High preset falls short at 56.5 FPS, and Ultra fails at 33.7 FPS.
Q: What is the best preset for 1440p gaming?
A: The High preset at 2560x1440 delivers 89.7 FPS average, which is the most demanding preset that stays at or above 60 FPS. Ultra drops to 57.4 FPS, which is below the playability threshold.
Q: Is the Ultra preset playable at 1080p?
A: Yes, the Ultra preset at 1920x1080 achieves 79.2 FPS average, which clears the 60 FPS threshold by 19.2 FPS. This is the only resolution where Ultra is playable.
Q: How much performance difference is there between Low and Ultra presets?
A: At 1080p, the difference is 101.9 FPS (181.1 vs 79.2). At 1440p, it is 74.2 FPS (131.6 vs 57.4). At 4K, it is 46.4 FPS (80.1 vs 33.7). The relative drop is consistent at roughly 56-58% across all resolutions.
Q: What resolution offers the best balance of quality and performance?
A: The data indicates 2560x1440 with High settings provides 89.7 FPS average, which is well above the 60 FPS threshold while offering higher visual quality than 1080p. The 4K Medium preset at 65.4 FPS is also viable but leaves less headroom.
Q: Does the system meet the 60 FPS playability threshold at all resolutions?
A: No. At 4K, only Low and Medium meet the threshold. At 1440p, High, Medium, and Low meet it, but Ultra does not. At 1080p, all four presets exceed 60 FPS.
The Verdict
This PC configuration can run Downfall successfully, but the playable settings vary significantly by resolution. At 1920x1080, the system clears the 60 FPS threshold on every preset, with Ultra achieving 79.2 FPS average, making this the only resolution where all quality levels are viable. The 2560x1440 resolution offers solid performance on High settings at 89.7 FPS, but Ultra falls short at 57.4 FPS. At 3840x2160, only Low and Medium presets are playable, with Medium providing 65.4 FPS average as the best option. The verdict by resolution confirms that this combo is best suited for 1080p and 1440p gaming, with 4K requiring significant quality compromises to maintain playability. The Ultra preset at 4K at 33.7 FPS is the only configuration that fails to reach even half the playability threshold.
How This Combo Ranks
Among all tested combinations in the benchmark database, this specific CPU-GPU pairing ranks 2,793 out of 3,716 total combos for Downfall. This places it in the 75th percentile of all tested systems, indicating that it performs better than roughly three-quarters of the combinations tested. The rank suggests that while this is not an elite-tier setup, it sits comfortably above the median for this game. The ranking reflects the Arc B580's 68th percentile standing among all GPUs and the Ryzen 5 7600X's 79th percentile among all CPUs. The gap between the GPU's lower percentile and the CPU's higher percentile indicates that the graphics card is the primary limiting factor for this game, particularly at higher resolutions where the GPU's performance characteristics become more dominant.
Best Settings per Resolution
At 1920x1080, the most demanding preset that maintains at least 60 FPS is Ultra, which achieves 79.2 FPS average. This represents the best visual quality available at this resolution while still providing a comfortable margin above the playability threshold. At 2560x1440, the High preset is the best choice, delivering 89.7 FPS average. This provides excellent visual fidelity while keeping performance well above the threshold. At 3840x2160, the Medium preset is the optimal choice with 65.4 FPS average, which barely clears the 60 FPS requirement. The scaling pattern shows diminishing returns at higher resolutions, with the gap between playable and unplayable presets narrowing as resolution increases. The difference between the best playable preset and the next unplayable one is 23.8 FPS at 1080p (Ultra at 79.2 vs no higher preset), 32.3 FPS at 1440p (High at 89.7 vs Ultra at 57.4), and 8.9 FPS at 4K (Medium at 65.4 vs High at 56.5).
CPU and GPU Roles
The benchmark data reveals how the division of labor between the Ryzen 5 7600X and Arc B580 shifts across resolutions. At 1080p, the CPU's single-thread performance appears to be the more significant factor, as evidenced by the relatively small frame rate differences between presets. The 126.2 FPS average on High versus 181.1 FPS on Low suggests that the CPU can feed the GPU efficiently even at lower quality settings, with the 3DMark single-thread score of 1,060 supporting strong per-core performance. The Cinebench R23 single-core score of 1,965 reinforces that the 7600X has ample headroom for this game's CPU demands at lower resolutions.
As resolution increases to 1440p, the GPU begins to assert more influence over performance. The 57.4 FPS result on Ultra at this resolution, compared to 89.7 FPS on High, shows a 36% performance penalty for the higher preset, indicating that the Arc B580's shading units and memory bandwidth become limiting factors. The GPU's 13.67 TFLOPS FP32 performance and 456.0 GB/s bandwidth are sufficient for Medium and High presets but not for the additional load of Ultra. At 4K, the GPU's role becomes dominant. The 33.7 FPS at Ultra versus 80.1 FPS at Low demonstrates that the Arc B580's 2560 shading units and 80 ROPs are stretched thin at this resolution, with the 12 GB memory buffer also becoming a constraint. The CPU's role diminishes significantly at 4K, as the frame rates are primarily dictated by GPU throughput rather than CPU processing capability. This pattern suggests that for Downfall, the CPU is sufficient at all tested resolutions, but the GPU determines playability at higher quality settings and resolutions.