Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 29 | 35 | 43 |
| 1440p QHD | 29 | 46 | 56 | 68 |
| 1080p Full HD | 40 | 64 | 78 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 5 7600X paired with the Intel Arc B370 delivers playable performance in Downfall only at 1080p and 1440p, with 4K entirely out of reach. At 1920x1080, the combo sustains 60 FPS or higher on Low, Medium, and High settings, with High providing the best visual quality at an average of 64 FPS. At 2560x1440, only Low settings clear the 60 FPS threshold, averaging 68 FPS. The recorded data shows no playable settings at 3840x2160, as even Low settings only reach 43 FPS.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, which records an average of 64 FPS. Medium averages 78 FPS, and Low averages 96 FPS, but High offers the best visual fidelity while still meeting the 60 FPS playability threshold. Ultra falls short at 40 FPS average, so it is not a viable option at this resolution.
At 2560x1440, the only preset that maintains 60 FPS or higher is Low, with an average of 68 FPS. Medium drops to 56 FPS average, High falls to 46 FPS, and Ultra bottoms out at 29 FPS. The benchmark data indicates that Low is the sole playable configuration at 1440p, and it is also the best settings choice because no higher preset reaches the playable threshold.
At 3840x2160, no preset achieves 60 FPS. Low averages 43 FPS, Medium averages 35 FPS, High averages 29 FPS, and Ultra averages 18 FPS. The verdict data lists no playable settings at this resolution, meaning the combination cannot deliver a smooth experience at 4K under any tested configuration.
CPU and GPU Roles
The scaling patterns across resolutions and presets indicate that the Intel Arc B370 is the primary performance limiter in Downfall. The GPU’s benchmark score of 1184 in 3DMark Steel Nomad DX12 places it in the 5th percentile among all GPUs, and its nearest rivals include legacy cards like the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770. This low compute capacity explains why frame rates collapse as resolution increases.
At 1080p, the CPU has enough headroom to let the GPU stretch: Low settings produce 96 FPS, which is 50% higher than High settings at 64 FPS. This 32 FPS gap between Low and High at 1080p is larger than the 22 FPS gap at 1440p (68 FPS vs 46 FPS), showing that as resolution rises, the GPU becomes more saturated and settings matter less in absolute terms. The CPU, an AMD Ryzen 5 7600X with 6 cores and 12 threads, scores 79th percentile among all CPUs and averages 27636 in benchmark scores, so it is not the bottleneck in this pairing.
Resolution scaling confirms the GPU-bound nature of the system. At Low settings, dropping from 1080p to 1440p reduces average FPS from 96 to 68, a 29% decline, while dropping from 1440p to 2160p reduces it from 68 to 43, a 37% decline. At High settings, the same resolution steps show 64 to 46 (28% drop) and 46 to 29 (37% drop). The consistent pattern across settings indicates that pixel throughput, not CPU logic, governs performance. The GPU’s memory is system shared and its bandwidth is system dependent, which further ties performance to the integrated graphics design rather than dedicated VRAM.
At 1080p Ultra, the average of 40 FPS is only 24 FPS below High’s 64 FPS, while at 1440p Ultra, the 29 FPS average is 17 FPS below High’s 46 FPS. The diminishing gaps at higher resolutions suggest that the GPU’s raw shading capability, rated at 6.144 TFLOPS FP32 with 1280 shading units, becomes the hard limit. The CPU’s single-thread score of 1060 in 3DMark and 1965 in Cinebench R23 indicate ample processing power for a horror game from 2016, so the recorded data points firmly to the GPU as the decisive component.
FAQ
Q: Can this system run Downfall at 4K?
A: No. The recorded data shows no playable settings at 3840x2160. Low averages 43 FPS, Medium averages 35 FPS, High averages 29 FPS, and Ultra averages 18 FPS, all below the 60 FPS playability threshold.
Q: What is the best settings preset at 1440p?
A: Low is the only playable preset at 2560x1440, averaging 68 FPS. Medium falls to 56 FPS, High to 46 FPS, and Ultra to 29 FPS, so Low is both the best and only option above 60 FPS.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B370 scores 1184 in 3DMark Steel Nomad DX12, placing it 0.2% behind the ATI Mobility Radeon HD 5570 (1186), 0.5% behind the ATI Radeon HD 5770 (1190), and 1.4% ahead of the AMD FirePro M2000 (1168). It sits in the 5th percentile of all GPUs.
Q: Which component limits performance in Downfall?
A: The GPU is the limiting factor. The Arc B370’s 5th percentile ranking and system shared memory architecture, combined with consistent FPS drops across resolution increases, indicate that the CPU, which ranks in the 79th percentile, is not the constraint.
Q: Is 1080p High settings a stable experience?
A: The data records 64 FPS average at 1920x1080 on High, which clears the 60 FPS threshold. Medium averages 78 FPS and Low averages 96 FPS, so High is the most demanding playable preset at this resolution.
Q: What happens at 1080p Ultra?
A: Ultra averages 40 FPS at 1920x1080, which is 20 FPS below the playable threshold. This makes Ultra unplayable even though lower presets all exceed 60 FPS.
The Verdict
This PC can run Downfall at 1080p and 1440p, but not at 4K. At 1920x1080, the combination delivers 60 FPS or higher on Low (96 FPS), Medium (78 FPS), and High (64 FPS), with High being the best visual preset that remains playable. Ultra at 1080p averages 40 FPS and fails the playability threshold. At 2560x1440, only Low settings clear 60 FPS with an average of 68 FPS; Medium (56 FPS), High (46 FPS), and Ultra (29 FPS) all fall short.
At 3840x2160, the system cannot maintain 60 FPS on any preset. The highest average is 43 FPS at Low settings, followed by 35 FPS at Medium, 29 FPS at High, and 18 FPS at Ultra. The verdict data explicitly lists no playable settings at 4K. For users targeting 1080p or 1440p, the system is functional, but the 5th percentile GPU ranking means visual compromises are necessary at higher resolutions.
The recorded FPS data shows that the gap between Low and Ultra widens as resolution drops: at 1080p, Low beats Ultra by 56 FPS (96 vs 40), while at 2160p, the gap narrows to 25 FPS (43 vs 18). This indicates that at 4K, even the lowest settings are too demanding for the Arc B370, whereas at 1080p, the GPU has enough headroom to handle higher presets.
Measured FPS Breakdown
At 1920x1080, the full settings range was tested. Low averages 96 FPS with no min or max recorded. Medium averages 78 FPS with a minimum of 67 FPS and a maximum of 90 FPS. High averages 64 FPS with no min or max recorded. Ultra averages 40 FPS with no min or max recorded. All four presets show a clear downward trend as visual demand increases.
At 2560x1440, Low averages 68 FPS with no min or max recorded. Medium averages 56 FPS with a minimum of 48 FPS and a maximum of 64 FPS. High averages 46 FPS with no min or max recorded. Ultra averages 29 FPS with no min or max recorded. The Medium preset’s minimum of 48 FPS confirms that even the middle setting dips below the playable threshold.
At 3840x2160, Low averages 43 FPS with no min or max recorded. Medium averages 35 FPS with a minimum of 30 FPS and a maximum of 40 FPS. High averages 29 FPS with no min or max recorded. Ultra averages 18 FPS with no min or max recorded. The Medium preset at 4K shows a maximum of 40 FPS, which is still 20 FPS below the 60 FPS target.
The only presets with recorded min/max ranges are Medium at all three resolutions. At 1080p Medium, the range spans 67 to 90 FPS, a 23 FPS variance. At 1440p Medium, the range is 48 to 64 FPS, a 16 FPS variance. At 4K Medium, the range is 30 to 40 FPS, a 10 FPS variance. The narrowing variance at higher resolutions indicates that the GPU operates closer to its saturation point, reducing frame time fluctuations.
How This Combo Ranks
The AMD Ryzen 5 7600X and Intel Arc B370 combination ranks 3429 out of 3716 tested combos in Downfall, placing it in the bottom 8% of all systems in the database. This low ranking aligns with the GPU’s 5th percentile standing among all GPUs, despite the CPU’s relatively strong 79th percentile position.
The CPU’s nearest rivals show how different the component quality is. The Ryzen 5 7600X averages 27636 in benchmark scores, sitting 0.2% above the AMD Ryzen 7 5700X and Intel Core i5-12600K (both at 27578), 0.4% above the AMD Ryzen 7 5800 (27535), and 0.3% below the AMD Ryzen 5 8500GE (27712). These deltas are minimal, confirming that the CPU is a mid-to-high tier part.
The GPU’s nearest rivals are far less competitive. The Arc B370’s 1184 score is 0.2% below the ATI Mobility Radeon HD 5570 (1186), 0.5% below the ATI Radeon HD 5770 (1190), and 1.4% above the AMD FirePro M2000 (1168). These comparisons place the GPU in the same performance class as integrated and entry-level discrete graphics from over a decade ago, which explains the 3429 rank.
The combo rank of 3429 out of 3716 means that 287 tested combinations perform worse, but the vast majority of systems in the database outperform this pairing. The data indicates that the Arc B370’s system shared memory, 25 W TDP, and integrated graphics form factor severely limit its ability to handle Downfall’s horror rendering demands, even though the CPU provides ample processing headroom. The result is a system that can play the game at 1080p and 1440p with reduced settings, but it ranks near the bottom of the database for this specific title.