Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
437 FPS
Ultra 1080p Measured
202 FPS

1440p (2K / QHD)

Low 1440p Measured
345 FPS
Ultra 1440p Measured
144 FPS

4K (Ultra HD)

Low 4K Measured
214 FPS
Ultra 4K Measured
90 FPS
3.1ms Frame Time
5ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 26,324
Graphics Card
Required 27,400
Your GPU 77,712

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 90 144 175 214
1440p QHD 144 231 282 345
1080p Full HD 202 324 395 437

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 324
1920x1080 Low 437
1920x1080 Medium 395
1920x1080 Ultra 202
2560x1440 High 231
2560x1440 Low 345
2560x1440 Medium 282
2560x1440 Ultra 144
3840x2160 High 144
3840x2160 Low 214
3840x2160 Medium 175
3840x2160 Ultra 90

Performance Analysis: Downfall on Your System

The AMD Ryzen 5 7600 and NVIDIA GeForce RTX 5090 D combination delivers exceptional performance in Downfall, a horror title from 2016 that remains highly demanding at extreme settings. Measured frame rates across three resolutions and four presets show this pairing never drops below 90 FPS average, with the RTX 5090 D’s massive 32 GB GDDR7 memory and 104.8 TFLOPS FP32 throughput dominating the workload. The Ryzen 5 7600, with its 6 cores and 12 threads boosting to 5.10 GHz, provides sufficient single-thread headroom, though the data reveals the GPU becomes the primary constraint at higher resolutions and presets.

Similar Performance Alternatives

For the CPU side, the AMD Ryzen 5 7600 posts an average benchmark score of 26324, placing it in the 78th percentile among all CPUs. Its nearest rivals in synthetic testing include the AMD Ryzen 9 6900HX (average score 26274, deltaPct 0.2%), meaning the 7600 is effectively tied with that mobile flagship. The Intel Core i9-11900KF comes within 0.4% (average score 26212), while the AMD Ryzen 7 7435HS trails by just 0.3% (average score 26402). The AMD Ryzen 5 8540U is 0.5% behind (average score 26187). In practical terms for Downfall, any of these CPUs would deliver nearly identical frame pacing, as the game’s horror environments rarely stress more than a few threads. The 7600’s 3dmark_single_thread score of 999 and passmark_single_thread score of 3910 indicate strong per-core performance, so swapping to a rival with similar single-core capabilities would not change the outcome at 1920x1080 where the CPU has more influence.

On the GPU side, the RTX 5090 D achieves an average benchmark score of 77712, ranking in the 92nd percentile among all GPUs. Its nearest rivals are surprising: the AMD Radeon RX 6650M XT scores 76904 (deltaPct 1.1%), the AMD Radeon RX 6850M XT scores 78940 (deltaPct -1.6%), and two NVIDIA Tesla P100 variants score 79396 and 79605 (deltaPct -2.1% and -2.4% respectively). These deltas are all under 3%, meaning the 5090 D sits in a cluster of similarly-performing hardware. However, the synthetic scores do not capture the 5090 D’s unique advantages: 32 GB of GDDR7 memory versus 12 GB or 16 GB on the Tesla P100 cards, and 1.79 TB/s memory bandwidth versus far lower figures on those rivals. In Downfall, which can consume large texture buffers at Ultra settings, the 5090 D’s memory capacity prevents any potential stutter or texture thrashing that might occur on lower-VRAM alternatives. The RX 6850M XT comes closest in raw compute, but its 16 GB memory and lower bandwidth would likely produce lower frame rates at 3840x2160 Ultra, where the 5090 D still averages 90 FPS.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which delivers an average of 202 FPS. The data shows no preset at this resolution falls below the playable threshold—Low runs at 437 FPS, Medium at 395 FPS (with a minimum of 335 FPS), and High at 324 FPS. The Ultra preset is the clear choice for maximum visual fidelity, as it more than triples the 60 FPS playable threshold with a 202 FPS average.

At 2560x1440, Ultra again remains the best setting, averaging 144 FPS. This exactly matches the 60 FPS threshold multiplied by 2.4, providing substantial headroom for any scene with heavy particle effects or dynamic lighting common in horror games. High runs at 231 FPS, Medium at 282 FPS (minimum 240 FPS), and Low at 345 FPS. The 144 FPS average at Ultra means users with 144 Hz monitors can fully utilize their display refresh rate while keeping all graphical features enabled.

At 3840x2160, Ultra is still the best setting that stays above 60 FPS, with an average of 90 FPS. This is the only resolution where the frame rate dips closer to the playable threshold, though it remains 50% above the 60 FPS minimum. Medium runs at 175 FPS (minimum 149 FPS), High at 144 FPS, and Low at 214 FPS. For 4K displays, Ultra at 90 FPS is perfectly playable, and the 32 GB VRAM ensures no texture pop-in even with the highest resolution assets. While some users might prefer High at 144 FPS for smoother motion, the Ultra preset’s 90 FPS average is well within the playable range.

CPU and GPU Roles

The scaling between resolutions and presets reveals a clear division of labor. At 1920x1080, the CPU plays a more significant role than at higher resolutions, though the GPU still dominates. Moving from Low to Ultra at 1080p drops the frame rate from 437 FPS to 202 FPS, a 53.5% reduction that is almost entirely GPU-bound. The CPU’s influence is visible in the fact that even at Low settings, the frame rate caps at 437 FPS—this is likely near the CPU’s maximum draw-call throughput for Downfall’s engine, as the Ryzen 5 7600’s 3dmark_2_threads score of 1938 and 3dmark_4_threads score of 3686 show moderate multi-threading capability. At 1080p Low, the GPU is not the bottleneck; the CPU is.

At 2560x1440, the GPU’s role increases. The frame rate range across presets narrows compared to 1080p: from 345 FPS at Low to 144 FPS at Ultra, a 58.3% drop. This indicates that while the CPU still contributes, the GPU is now handling more pixel work. The RTX 5090 D’s 423.6 GPixel/s pixel rate and 1,636.8 GTexel/s texture rate become more utilized as resolution increases. The 144 FPS at Ultra versus 202 FPS at 1080p Ultra shows a 28.7% reduction, consistent with the GPU’s compute scaling.

At 3840x2160, the GPU is almost entirely responsible for performance. The frame rate drops from 214 FPS at Low to 90 FPS at Ultra, a 57.9% reduction. More tellingly, the gap between 1440p and 4K at Ultra is 144 FPS versus 90 FPS, a 37.5% decrease. This aligns with the pixel count increase from 3.7 million to 8.3 million (2.25x), though the game’s rendering efficiency and the GPU’s memory bandwidth (1.79 TB/s) mitigate the full impact. The Ryzen 5 7600’s role at 4K is minimal—even at Low settings, the 214 FPS is far above any CPU bottleneck, as the CPU’s 3dmark_max_threads score of 6503 indicates it can feed frames well beyond the GPU’s capabilities at this resolution.

The data shows that for Downfall, the RTX 5090 D is the dominant component across all resolutions. The CPU becomes relevant only at 1080p Low, where the 437 FPS average likely approaches the engine’s CPU-limited ceiling. At Ultra settings and higher resolutions, the GPU’s 104.8 TFLOPS FP32 compute and 32 GB VRAM are the primary determinants of frame rate.

The Verdict

This PC can run Downfall exceptionally well at every resolution and preset tested. The verdictByResolution data confirms that all four settings—Low, Medium, High, and Ultra—are playable at all three resolutions, with average frame rates never falling below 60 FPS. At 1920x1080, the Ultra preset averages 202 FPS, which is 3.4x the 60 FPS playable threshold. At 2560x1440, Ultra averages 144 FPS, 2.4x the threshold. At 3840x2160, Ultra averages 90 FPS, 1.5x the threshold.

The worst-case scenario in the entire dataset is 3840x2160 Ultra at 90 FPS average. Even this most demanding combination provides a 30 FPS margin above the playable threshold, meaning there is significant headroom for any scene complexity spikes. The minimum frame rates recorded—149 FPS at 4K Medium and 240 FPS at 1440p Medium—suggest the GPU maintains consistent frame pacing without severe dips. The RTX 5090 D’s 176 ROPs and 680 TMUs ensure that texture-heavy horror environments render without rasterization bottlenecks.

For users with 4K displays, the Ultra preset at 90 FPS is the recommended configuration, as it delivers full visual fidelity while remaining comfortably above 60 FPS. For 1440p and 1080p displays, Ultra is also the optimal choice, with frame rates of 144 FPS and 202 FPS respectively providing smooth gameplay even on high-refresh-rate monitors. The only scenario where the user might consider lowering settings is if they have a 240 Hz monitor at 1080p and want to exceed the 202 FPS Ultra average—in that case, High at 324 FPS or Medium at 395 FPS would be appropriate. However, for standard 60 Hz to 144 Hz displays, Ultra at any resolution is fully playable.

FAQ

Q: What is the highest preset that maintains at least 60 FPS at 3840x2160?

A: Ultra is the most demanding preset that stays above 60 FPS at 4K, with an average frame rate of 90 FPS. The playableSettings list confirms that Low, Medium, High, and Ultra are all playable at this resolution.

Q: How much faster is the Ryzen 5 7600 compared to its nearest CPU rival?

A: The Ryzen 5 7600 has an average benchmark score of 26324, which is 0.2% higher than the AMD Ryzen 9 6900HX (26274) and 0.4% higher than the Intel Core i9-11900KF (26212). These differences are negligible in real-world gaming.

Q: Does the RTX 5090 D outperform the Radeon RX 6850M XT in synthetic benchmarks?

A: No, the RTX 5090 D scores 77712 on average, which is 1.6% lower than the Radeon RX 6850M XT’s 78940. However, the 5090 D has a much larger 32 GB GDDR7 memory pool and 1.79 TB/s bandwidth, which may provide advantages in VRAM-intensive scenarios.

Q: What is the frame rate difference between Medium and Ultra at 2560x1440?

A: At 1440p, Medium averages 282 FPS (with a minimum of 240 FPS), while Ultra averages 144 FPS. This represents a 138 FPS difference, meaning Ultra delivers exactly half the frame rate of Medium but with higher visual quality.

*Q: How does the combo rank among all tested configurations for Downfall?*

A: The AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5090 D combo ranks 31st out of 3716 tested combinations, placing it in the top 0.83% of all systems tested for this game.

Q: Is the CPU or GPU more important for achieving 60 FPS at 1920x1080 Ultra?

A: The GPU is the primary factor. At 1080p Ultra, the frame rate is 202 FPS, which is 3.4x the playable threshold. The CPU’s influence is only visible at Low settings (437 FPS), where the frame rate appears CPU-limited. For Ultra, the GPU’s 104.8 TFLOPS compute is the determining factor.

How This Combo Ranks

The comboRankInGame field places this specific pairing at rank 31 out of 3716 tested combos for Downfall. This top-tier ranking is consistent with the measured performance data. The Ryzen 5 7600 sits in the 78th percentile among all CPUs (average benchmark score 26324), while the RTX 5090 D sits in the 92nd percentile among all GPUs (average benchmark score 77712). The combination of a high-percentile GPU with a mid-high-percentile CPU proves effective for this game.

The rank of 31 means there are only 30 other system configurations that achieve better performance in Downfall. Given that the RTX 5090 D is already one of the highest-scoring GPUs (92nd percentile), the systems ranked above this combo likely pair the 5090 D with even faster CPUs, such as those with higher single-thread scores than the 7600’s passmark_single_thread of 3910. However, the actual frame rate data shows that the 7600 does not bottleneck the 5090 D in Downfall—at 4K Ultra, the 90 FPS average is primarily GPU-bound, and at 1080p Low, the 437 FPS average indicates the CPU is capable of very high frame generation.

The gap between this combo and the top 30 is likely minimal in practical terms. The measured FPS at 4K Ultra (90 FPS) and 1440p Ultra (144 FPS) are already 1.5x and 2.4x the playable threshold, respectively. A system ranked higher might achieve 95 FPS or 150 FPS in the same scenarios, but the user experience would be largely identical on standard displays. For users with 240 Hz 4K monitors, the 90 FPS average at Ultra might encourage selecting High (144 FPS) instead, but this is a personal preference rather than a performance deficiency.

The data also shows that the nearest GPU rivals—the RX 6850M XT and Tesla P100 variants—score similarly in synthetic benchmarks, yet the 5090 D’s 32 GB VRAM and 1.79 TB/s bandwidth provide a qualitative advantage for Downfall’s high-resolution textures. The combo’s rank of 31 out of 3716 reflects that this is a high-end configuration capable of running the game at maximum settings across all resolutions, with frame rates that exceed the playable threshold by at least 50% even in the most demanding scenario.