Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

35%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
40 FPS

1440p (2K / QHD)

Low 1440p Measured
68 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
43 FPS
Ultra 4K Measured
18 FPS
15.6ms Frame Time
23ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 24,964
Graphics Card
Required 27,400
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 64
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 Ultra 40
2560x1440 High 46
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 Ultra 29
3840x2160 High 29
3840x2160 Low 43
3840x2160 Medium 35
3840x2160 Ultra 18

Performance Analysis: Downfall on Your System

Downfall, a 2016 horror title, is a light rendering load by modern standards, but the pairing tested here is unusual: a strong desktop CPU with a very weak integrated-class GPU. The AMD Ryzen 5 7500F is a 6-core, 12-thread Zen 4 processor sitting in the 77th percentile of all CPUs in the database, while the Intel Arc B370 is an integrated Panther Lake GPU with just 1280 shading units and a 25 W TDP, sitting in only the 5th percentile of all GPUs. The recorded measurements show exactly the imbalance that gap implies: the CPU is never the problem, and the GPU sets every ceiling.

Best Settings per Resolution

The playable threshold used throughout this analysis is 60 FPS average. The most demanding preset that clears it at each resolution:

  • 1920x1080: High, 64 FPS average. Medium (78 FPS) and Low (96 FPS) also clear the bar, but High is the richest preset that holds the line. Ultra at 40 FPS does not.
  • 2560x1440: Low, 68 FPS average. This is the only preset that reaches the threshold at this resolution. Medium averages 56 FPS, just short.
  • 3840x2160: none. The best result is 43 FPS on Low, well below the threshold. No preset is playable at 4K by this standard.

In short: the jump from 1080p High to 1440p forces three preset tiers of sacrifice and still falls short of the image quality available at 1080p.

How This Combo Ranks

Within Downfall specifically, this pairing ranks 3429 out of 3716 tested combinations, placing it in the bottom tenth of the field. That rank is entirely attributable to the graphics side. The Ryzen 5 7500F carries an average benchmark score of 24964 across the database, essentially identical to the AMD Ryzen 5 8400F (25005, 0.2 percent behind it), the Intel Core i7-11850H (24935, 0.1 percent ahead of it), the Intel Core i7-13620H (24911, 0.2 percent ahead), and the Intel Core 5 210H (24872, 0.4 percent ahead). That cluster shows the processor competing in mid-to-upper territory.

The Arc B370 tells the opposite story. Its lone recorded synthetic result, a 3DMark Steel Nomad DX12 score of 1184, sits within a fraction of a percent of the ATI Mobility Radeon HD 5570 (1186, 0.2 percent apart), the ATI Radeon HD 5570's desktop sibling the Radeon HD 5770 (1190, 0.5 percent apart), and the AMD Radeon HD 7650M (1192, 0.7 percent apart), with the AMD FirePro M2000 (1168) 1.4 percent behind. In other words, the GPU ranks alongside hardware from a much older era, and that is what drags the combo rank down to 3429.

Measured FPS Breakdown

All numbers below are recorded averages; minimum and maximum values are available only for the Medium preset.

1920x1080:

| Preset | Avg FPS | Min | Max |

|---|---|---|---|

| Low | 96 | - | - |

| Medium | 78 | 67 | 90 |

| High | 64 | - | - |

| Ultra | 40 | - | - |

The Medium frame time band is tight: 67 to 90 FPS around a 78 FPS average. That consistency matters for a horror game where sudden stutters undermine tension more than raw averages suggest. High at 64 FPS clears the threshold with minimal headroom, while Ultra drops to 40 FPS, a 37.5 percent fall from High.

2560x1440:

| Preset | Avg FPS | Min | Max |

|---|---|---|---|

| Low | 68 | - | - |

| Medium | 56 | 48 | 64 |

| High | 46 | - | - |

| Ultra | 29 | - | - |

Moving from 1080p Medium to 1440p Medium costs 22 FPS (78 to 56), and the minimum drops to 48, below the threshold. Only Low at 68 FPS remains comfortably playable. Ultra at 29 FPS is less than half the Low result at the same resolution.

3840x2160:

| Preset | Avg FPS | Min | Max |

|---|---|---|---|

| Low | 43 | - | - |

| Medium | 35 | 30 | 40 |

| High | 29 | - | - |

| Ultra | 18 | - | - |

At 4K, even Low sits 17 FPS under the playable threshold. The Medium band of 30 to 40 FPS is uniform but uniformly inadequate. Ultra at 18 FPS is roughly a slideshow and should be considered unusable.

A useful cross-check on scaling: 1080p Low to 1440p Low costs 28 FPS (96 to 68), and 1440p Low to 4K Low costs another 25 FPS (68 to 43). Each resolution step removes about 29 percent of the frame rate at a fixed preset, which is the signature of a hard GPU limitation.

Similar Performance Alternatives

On the CPU side, since the Ryzen 5 7500F's average score of 24964 is within half a percent of the Ryzen 5 8400F (25005), the Core i7-11850H (24935), the Core i7-13620H (24911), and the Core 5 210H (24872), any of those processors would deliver effectively identical results in Downfall with the same GPU. The game simply does not tax a chip of this class: 6 cores and 12 threads with a 5.00 GHz boost clock, 32 MB of shared L3 cache, and a single-thread Passmark score of 3841 are far beyond what this title can exploit.

On the GPU side, the Arc B370's 1184 Steel Nomad score is bracketed by the ATI Mobility Radeon HD 5570, the ATI Radeon HD 5770, the AMD Radeon HD 7650M, and the AMD FirePro M2000, all within about 2 percent of its score. Pairing any of those GPUs with a comparable CPU would reproduce the measured behavior: playable at 1080p on Medium or below, borderline at 1440p, and flatly unplayable at 4K. The practical alternative is not a different GPU of equal class but a step up the GPU ladder, since the CPU has ample headroom to feed something far faster.

FAQ

Q: Can the Ryzen 5 7500F and Arc B370 run Downfall at 1080p?

A: Yes. High preset averages 64 FPS, Medium 78 FPS, and Low 96 FPS, all at or above the 60 FPS threshold. Only Ultra (40 FPS) falls short.

Q: What is the best-looking way to play at 1440p?

A: Low preset, which averages 68 FPS. Medium averages 56 FPS with a minimum of 48, which misses the threshold.

Q: Is 4K possible at all?

A: No. The best 4K result is 43 FPS on Low, and Ultra collapses to 18 FPS. No preset reaches 60 FPS at 3840x2160.

Q: Does the CPU limit this game?

A: No. The Ryzen 5 7500F ranks in the 77th percentile of all CPUs, and results scale almost entirely with resolution and preset, which points to a GPU limit. Comparable CPUs such as the Ryzen 5 8400F and Core i7-13620H score within 0.2 percent of it.

Q: How consistent are the frame rates?

A: At Medium preset, the recorded ranges are narrow: 67 to 90 FPS at 1080p, 48 to 64 at 1440p, and 30 to 40 at 4K. Variance is low; the averages themselves are the constraint.

Q: Where does this combination rank in Downfall?

A: 3429th of 3716 tested combos, because the Arc B370 sits in the 5th GPU percentile despite the strong CPU.

The Verdict

Yes, this PC can run Downfall, with clear qualifications. At 1920x1080 it is genuinely playable on High (64 FPS), with comfortable margins on Medium (78 FPS) and Low (96 FPS). At 2560x1440 it is playable only on Low at 68 FPS, a visible image-quality compromise. At 3840x2160 it is not playable on any preset, topping out at 43 FPS on Low. The verdict is therefore: a solid 1080p machine for this game, a marginal 1440p machine, and not a 4K option at all. For a horror title where atmosphere and visual detail carry much of the experience, the 1080p High result is the best balance the recorded data supports.

CPU and GPU Roles

The GPU is the deciding component at every resolution. The evidence is in the scaling pattern. From 1080p to 1440p at Low, the frame rate falls from 96 to 68 FPS; from 1440p to 4K, from 68 to 43 FPS. At a fixed resolution, preset changes produce similarly GPU-shaped steps: 96, 78, 64, and 40 FPS going from Low to Ultra at 1080p. If the CPU were the constraint, raising resolution would barely move the average, since the per-frame CPU work does not change with pixel count; instead, every resolution step costs roughly 29 percent of the frame rate.

The Ryzen 5 7500F's role is effectively that of a non-factor, which is a compliment in this context. Its database percentile of 77, its 6379 max-thread and 974 single-thread 3DMark CPU scores, and its rivals clustered within 0.4 percent of its average score all describe a processor with substantial reserve. Downfall, released in 2016, predates this hardware by a wide margin and cannot consume six Zen 4 cores boosting to 5.00 GHz. The distribution of work is starkly lopsided: the Arc B370, with 1280 shading units, a 2400 MHz boost clock, system-shared memory, and a 25 W envelope, determines every number in the measured table, while the CPU idles in relative terms. Anyone building around this GPU for this game gains nothing from a faster processor and everything from a faster graphics solution.