Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 29 | 35 | 43 |
| 1440p QHD | 29 | 46 | 56 | 68 |
| 1080p Full HD | 40 | 64 | 78 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall on this AMD Ryzen 5 5600GT with Intel Arc B370 combination covers three resolutions and four quality presets. At 1920x1080, the Low preset delivers an average of 96 FPS, the Medium preset averages 78 FPS with a minimum of 67 FPS and a maximum of 90 FPS, the High preset averages 64 FPS, and the Ultra preset drops to 40 FPS. The 1080p results show a clear tiering: Low, Medium, and High all remain comfortably above the 60 FPS playability threshold, while Ultra falls well below it. The absence of min and max figures for Low, High, and Ultra at this resolution means only the average can be used for those settings, but the Medium preset provides the full range, showing a 23 FPS spread between its minimum and maximum.
Moving to 2560x1440, the performance drops noticeably across every preset. Low averages 68 FPS, which is still above the playable threshold. Medium averages 56 FPS with a minimum of 48 FPS and a maximum of 64 FPS, placing it just below the 60 FPS mark on average. High averages 46 FPS, and Ultra averages 29 FPS. The scaling from 1080p to 1440p is significant: Low falls from 96 to 68 FPS, a reduction of 28 FPS; Medium falls from 78 to 56 FPS, a reduction of 22 FPS; High falls from 64 to 46 FPS, a reduction of 18 FPS; and Ultra falls from 40 to 29 FPS, an 11 FPS reduction. The percentage drops are steepest at the lower presets, which suggests that the GPU becomes the limiting factor more quickly when resolution increases, though the CPU's role cannot be ignored given the relatively modest GPU performance tier.
At 3840x2160, none of the presets reach the playable threshold. Low averages 43 FPS, Medium averages 35 FPS with a minimum of 30 FPS and a maximum of 40 FPS, High averages 29 FPS, and Ultra averages 18 FPS. The 4K results demonstrate a consistent degradation pattern: each step up in quality costs roughly 6 to 8 FPS on average. The Medium preset's minimum of 30 FPS is notable because it indicates that even the most stable 4K configuration can dip to a level that would feel sluggish in a horror title where responsiveness matters. The gap between Low at 43 FPS and Ultra at 18 FPS is 25 FPS, which is a wider spread than at any other resolution, suggesting that the preset scaling becomes more pronounced as pixel count increases.
The overall pattern across all resolutions is that this combination is playable at 1080p on Low, Medium, and High, at 1440p only on Low, and not playable at 4K on any preset. The data also shows that the Medium preset at each resolution has recorded min and max values, while other presets do not, which limits direct comparison of frame time consistency across the board.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 5 5600GT, based on average benchmark scores, are the Intel Core i5-12490F, the Intel Xeon 6325P, the Intel Core Ultra 5 125U, and the AMD EPYC 7J13. The CPU's average benchmark score is 20733, while the Intel Core i5-12490F scores 20802, a delta of -0.3 percent. The Intel Xeon 6325P scores 20821, a delta of -0.4 percent. The Intel Core Ultra 5 125U scores 20826, also a delta of -0.4 percent. The AMD EPYC 7J13 scores 20845, a delta of -0.5 percent. These deltas are all within half a percent, meaning any of these CPUs would deliver nearly identical frame pacing in Downfall when paired with the same GPU. The practical takeaway is that swapping the Ryzen 5 5600GT for any of these four processors would produce benchmark results that are effectively indistinguishable in this game, assuming the GPU remains the same.
For the Intel Arc B370, the nearest rivals are the ATI Mobility Radeon HD 5570, the ATI Radeon HD 5770, the AMD Radeon HD 7650M, and the AMD FirePro M2000. The Arc B370's average benchmark score is 1184. The ATI Mobility Radeon HD 5570 scores 1186, a delta of -0.2 percent. The ATI Radeon HD 5770 scores 1190, a delta of -0.5 percent. The AMD Radeon HD 7650M scores 1192, a delta of -0.7 percent. The AMD FirePro M2000 scores 1168, a delta of 1.4 percent. These are all older graphics solutions, which is telling: the Arc B370's performance class is extremely low, sitting at the 5th percentile among all GPUs in the database. The nearest rivals are all within 1.4 percent of the Arc B370's score, so a system using any of these GPUs with a comparable CPU would produce very similar FPS numbers in Downfall. The AMD FirePro M2000 is the only rival that scores lower, and only by 1.4 percent, meaning it would be marginally slower but still in the same ballpark.
The implication for Downfall is that the GPU is the dominant constraint on performance. The CPU's nearest rivals all score within half a percent of the Ryzen 5 5600GT, so CPU choice among these alternatives would not change the measured FPS meaningfully. The GPU's nearest rivals, however, are all much older parts, and the Arc B370 itself only reaches the 5th percentile, which aligns with the low FPS figures observed at higher resolutions and presets.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, which averages 64 FPS. Medium averages 78 FPS and Low averages 96 FPS, but High is the highest quality option that still clears the threshold. Ultra averages 40 FPS and is not viable. The verdict data confirms that High, Low, and Medium are all listed as playable at 1080p, with High being the best settings choice at 64 FPS average.
At 2560x1440, the only preset that stays at or above 60 FPS is Low, averaging 68 FPS. Medium averages 56 FPS, which is below the threshold, and High and Ultra average 46 and 29 FPS respectively. The verdict data lists Low as the only playable setting at 1440p, with an average FPS of 68. This means users at 1440p must accept the lowest quality preset to maintain playability.
At 3840x2160, no preset reaches 60 FPS. Low averages 43 FPS, Medium averages 35 FPS, High averages 29 FPS, and Ultra averages 18 FPS. The verdict data shows an empty list of playable settings for 4K, and no best settings value is provided. The most demanding preset that stays at or above 60 FPS does not exist at this resolution, so no recommendation can be made.
The Verdict
The data shows that this PC can run Downfall at 1920x1080 with Low, Medium, or High settings, all of which clear the 60 FPS playability threshold. The High preset averages 64 FPS, which is the best quality option that remains playable at 1080p. Ultra is not playable at 1080p, averaging only 40 FPS. At 2560x1440, the system can run the game only on Low settings, averaging 68 FPS. Medium falls to 56 FPS, and High and Ultra are well below the threshold at 46 and 29 FPS respectively. At 3840x2160, the system cannot run the game at any preset, with the best option being Low at 43 FPS, which is far below the 60 FPS threshold.
The overall verdict is that this combination is suitable for 1080p gaming in Downfall at medium-to-high quality, suitable for 1440p only at the lowest quality, and not suitable for 4K. Given that Downfall is a horror game, the playable presets at 1080p provide enough visual fidelity for an immersive experience, while the 1440p Low preset sacrifices visual detail but maintains smooth performance. The 4K results are not usable for a game that requires timely reactions, as even the average of 43 FPS at Low would feel inconsistent, and the Medium preset's minimum of 30 FPS confirms that frame drops can be severe.
FAQ
Q: Can this PC run Downfall at 60 FPS on 1920x1080?
A: Yes. The Low preset averages 96 FPS, Medium averages 78 FPS, and High averages 64 FPS. All three clear the 60 FPS threshold. Ultra averages 40 FPS and does not.
Q: What is the best playable setting at 2560x1440?
A: Low is the only playable setting at 1440p, averaging 68 FPS. Medium averages 56 FPS, which is below the playable threshold.
Q: Does this system handle 3840x2160 in Downfall?
A: No. At 4K, Low averages 43 FPS, Medium averages 35 FPS, High averages 29 FPS, and Ultra averages 18 FPS. None reach 60 FPS.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals?
A: The Arc B370 scores 1184 in the database benchmark. Its nearest rivals, the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, score 1186 and 1190, which are within 0.5 percent. The AMD FirePro M2000 scores 1168, which is 1.4 percent lower.
Q: How does the AMD Ryzen 5 5600GT compare to its nearest CPU rivals?
A: The Ryzen 5 5600GT scores 20733. The Intel Core i5-12490F scores 20802, the Intel Xeon 6325P scores 20821, and the Intel Core Ultra 5 125U scores 20826. All are within 0.5 percent of the Ryzen.
Q: What is the minimum FPS recorded for the Medium preset at 1920x1080?
A: The Medium preset at 1080p has a minimum of 67 FPS and a maximum of 90 FPS, with an average of 78 FPS.
How This Combo Ranks
This specific combination of the AMD Ryzen 5 5600GT and Intel Arc B370 ranks 3429 out of 3716 tested combos in Downfall. That places it in the bottom 8 percent of all combinations in the database, which is consistent with the measured FPS results. The rank reflects both the CPU and GPU performance, but the GPU's 5th percentile standing among all GPUs is the more significant factor. The CPU sits at the 74th percentile among all CPUs, which is a solid mid-range position, but the GPU drags the overall combo down considerably. The rank of 3429 out of 3716 means that only 287 tested combos perform worse in this game, while the vast majority of systems tested deliver higher frame rates. This is not a surprising outcome given that the Arc B370's nearest rivals are all much older graphics chips, and its average benchmark score of 1184 is a fraction of what higher-tier GPUs would achieve.
The rank also aligns with the resolution-dependent results. At 1080p, the combo manages to stay playable on three presets, which suggests it is not a completely incapable system. At 1440p, only the lowest preset is playable, and at 4K, nothing is playable. The low rank is therefore driven primarily by the GPU's inability to sustain high frame rates as resolution and quality increase. The CPU, by contrast, is not the bottleneck at lower resolutions, as evidenced by the fact that the 1080p results are substantially better than the 4K results.
CPU and GPU Roles
The data indicates that the GPU plays the dominant role in determining Downfall's performance at higher resolutions and presets. The CPU sits at the 74th percentile among all CPUs with an average benchmark score of 20733, while the GPU sits at the 5th percentile with a score of 1184. This imbalance means that the GPU is the limiting factor in almost every scenario. At 1080p, the CPU is likely capable of feeding the GPU enough frames, as shown by the 96 FPS average at Low settings. The fact that the Ultra preset at 1080p drops to 40 FPS, despite the CPU being relatively strong, points to the GPU being unable to handle the increased shader and texture work.
As resolution increases, the GPU's role becomes even more pronounced. From 1080p to 1440p, the Low preset drops from 96 to 68 FPS, a 29 percent reduction, while the Ultra preset drops from 40 to 29 FPS, a 28 percent reduction. From 1440p to 4K, the Low preset drops from 68 to 43 FPS, a 37 percent reduction, and the Ultra preset drops from 29 to 18 FPS, a 38 percent reduction. These consistent percentage drops across presets indicate that the GPU is scaling predictably with pixel count, and the CPU is not introducing significant variability. If the CPU were the bottleneck, the drops would be less consistent and would likely show larger absolute losses at lower resolutions where the CPU has more work to do relative to the GPU.
The CPU's role is more visible at 1080p, where the frame rates are high enough that CPU overhead could become a factor. The Ryzen 5 5600GT has 6 cores and 12 threads, and its nearest CPU rivals all score within half a percent of it, so any of those CPUs would produce nearly identical results. The fact that the 1080p High preset averages 64 FPS and the 1440p Low preset averages 68 FPS shows that the CPU is not holding back performance at lower resolutions, because the 1440p Low result is actually higher than the 1080p High result. This counterintuitive outcome is explained by the lower quality settings at 1440p, which reduce the GPU load enough that the CPU can maintain a higher frame rate.
In summary, the GPU is the primary determinant of performance in Downfall for this combo, especially at 1440p and 4K. The CPU is sufficient for 1080p playable frame rates and does not appear to bottleneck the GPU at any resolution, based on the recorded data. Users looking to improve performance in this game would need to focus on the GPU, as the CPU's headroom is adequate for the frame rates this GPU can deliver.