Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

30%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
40 FPS

1440p (2K / QHD)

Low 1440p Measured
68 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
43 FPS
Ultra 4K Measured
18 FPS
15.6ms Frame Time
23ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 21,088
Graphics Card
Required 27,400
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 64
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 Ultra 40
2560x1440 High 46
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 Ultra 29
3840x2160 High 29
3840x2160 Low 43
3840x2160 Medium 35
3840x2160 Ultra 18

Performance Analysis: Downfall on Your System

FAQ

Q: What is the overall performance ranking of this CPU and GPU combination in Downfall?

A: This combo ranks 3429 out of 3716 tested combinations in the database, placing it in the lower portion of tested systems. That rank reflects a system where the integrated GPU is the primary constraint.

Q: Does this system achieve 60 FPS at 1920x1080?

A: Yes. At 1920x1080, the measured average FPS is 96 on Low, 78 on Medium, and 64 on High. Ultra drops to 40 average FPS, so High is the best preset that clears the 60 FPS threshold.

Q: Can this system run Downfall at 2560x1440?

A: Only on Low settings. The Low preset delivers an average of 68 FPS. Medium averages 56 FPS (below the 60 FPS threshold), High averages 46 FPS, and Ultra averages 29 FPS.

Q: Is 4K playable on this hardware?

A: No. At 3840x2160, all presets fall below 60 FPS. The best result is Low at 43 FPS average, followed by Medium at 35 FPS, High at 29 FPS, and Ultra at 18 FPS. No settings achieve the 60 FPS threshold at this resolution.

Q: How does the Intel Arc B370 GPU compare to its nearest rivals in the database?

A: The Arc B370’s average benchmark score is 1184. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186 (0.2% higher). The ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower). The Arc B370 sits in the 5th percentile among all GPUs.

Q: How does the AMD Ryzen 5 5600G CPU compare to its nearest rivals?

A: The Ryzen 5 5600G has an average benchmark score of 21088. The Intel Core i3-1220P scores 21066 (0.1% lower), the Intel Core Ultra 7 256V scores 21112 (0.1% higher), the AMD Ryzen 5 7530U scores 21133 (0.2% higher), and the Intel Core Ultra 7 155U scores 21174 (0.4% higher). The CPU sits in the 74th percentile among all CPUs.

Q: What is the best playable setting at 1920x1080?

A: High settings. At High, the average FPS is 64, which remains above the 60 FPS threshold. Medium averages 78 FPS and Low averages 96 FPS, but High offers the most demanding visual quality while staying playable.

CPU and GPU Roles

The data shows a clear pattern: the Intel Arc B370 integrated GPU is the limiting factor in this system for Downfall. The CPU, an AMD Ryzen 5 5600G with 6 cores and 12 threads, ranks in the 74th percentile among all CPUs. Its Cinebench R23 multicore score of 10551 and single-core score of 1409 indicate a capable processor for gaming workloads. However, the GPU sits in the 5th percentile among all GPUs, with a 3DMark Steel Nomad DX12 score of 1184. This massive gap in percentile rankings explains why resolution scaling has such a pronounced effect on frame rates.

At 1920x1080, the system can reach 96 FPS on Low settings. Moving to 2560x1440 on Low, the average drops to 68 FPS, a reduction of about 29%. At 3840x2160 on Low, the average falls to 43 FPS, another 37% reduction. This scaling behavior indicates that the GPU is being saturated as pixel count increases. The CPU’s strong single-thread performance, evidenced by a Geekbench single-core score of 1801, is sufficient to feed the GPU at lower resolutions but cannot compensate for the GPU’s limited throughput at higher resolutions.

The preset scaling further confirms the GPU bottleneck. At 1920x1080, going from Low to Medium reduces average FPS from 96 to 78 (an 18.75% drop), and from Medium to High it drops to 64 (an 17.95% drop). At 2560x1440, the same preset transitions produce 68 to 56 (17.65% drop) and 56 to 46 (17.86% drop). At 3840x2160, Low to Medium goes from 43 to 35 (18.6% drop), and Medium to High goes from 35 to 29 (17.14% drop). The consistent percentage drops across resolutions suggest that the GPU’s shading units, TMUs, and ROPs are the primary constraint, rather than memory bandwidth or CPU overhead.

The CPU’s role becomes more apparent when considering that the Ryzen 5 5600G has integrated Radeon Vega 7 graphics, but the system under test pairs it with the Intel Arc B370. The Arc B370 has 1280 shading units, 40 TMUs, and 20 ROPs, with a boost clock of 2400 MHz and FP32 throughput of 6.144 TFLOPS. These specifications, combined with system-shared memory, place it in a performance class near ancient discrete GPUs like the ATI Radeon HD 5770. For a horror game like Downfall, which likely has modest geometry complexity but significant lighting and shadow effects, the GPU’s fill rate and pixel throughput become decisive.

At 3840x2160, even Low settings only produce 43 FPS average. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are simply insufficient for 8.3 million pixels at playable frame rates. At 2560x1440 (3.7 million pixels), Low settings just barely clear 60 FPS with 68 average. At 1920x1080 (2.1 million pixels), the GPU has enough headroom to run High settings at 64 FPS.

In summary, the CPU is not the limiting factor at any resolution. The benchmark scores show the Ryzen 5 5600G outperforming its nearest rivals in several tests, and its 74th percentile rank indicates it can handle the game’s logic and physics. The GPU is the constraining component, and the resolution scaling data confirms this: doubling pixel count roughly halves the frame rate at the same preset.

Similar Performance Alternatives

For the CPU, the AMD Ryzen 5 5600G has nearest rivals that would behave nearly identically in Downfall. The Intel Core i3-1220P has an average score of 21066, just 0.1% lower than the 5600G’s 21088. A system with that CPU would deliver essentially the same frame rates in this game. The Intel Core Ultra 7 256V scores 21112 (0.1% higher), the AMD Ryzen 5 7530U scores 21133 (0.2% higher), and the Intel Core Ultra 7 155U scores 21174 (0.4% higher). All four rivals are within 0.4% of the 5600G’s average score, meaning any of them would produce indistinguishable results in Downfall’s CPU-bound sections.

For the GPU, the Intel Arc B370’s nearest rivals are much older discrete parts. The ATI Mobility Radeon HD 5570 scores 1186, just 0.2% higher than the Arc B370. The ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower). These delta values are all within 1.4%, so users familiar with those older GPUs would see similar performance in Downfall. The Arc B370’s 5th percentile ranking among all GPUs places it alongside these legacy parts, meaning the frame rates measured for this combo would be representative of any system using one of these equivalent GPUs.

It is worth remembering the CPU alternatives are all modern processors with similar multi-threaded and single-threaded scores. The GPU alternatives are all from an older era, which underscores the Arc B370’s position as an entry-level integrated solution. In practice, pairing any of the rival CPUs with any of the rival GPUs would yield frame rates within a few FPS of the measured values in this database entry. The bottleneck remains the GPU in all cases.

The Verdict

Can this PC run Downfall? The answer depends on resolution and settings. At 1920x1080, the system clears the 60 FPS threshold on three presets: Low (96 FPS), Medium (78 FPS), and High (64 FPS). Ultra falls to 40 FPS, so it is not playable. At 2560x1440, only Low settings reach 68 FPS average, which is above the 60 FPS threshold. Medium averages 56 FPS, High averages 46 FPS, and Ultra averages 29 FPS, all below the playable threshold. At 3840x2160, no preset achieves 60 FPS. The best result is Low at 43 FPS, followed by Medium at 35 FPS, High at 29 FPS, and Ultra at 18 FPS.

The verdict by resolution is clear: 1920x1080 with High settings is the most visually demanding configuration that remains playable, 2560x1440 is only playable on Low, and 3840x2160 is not playable at any setting. For a horror game where atmosphere and visual fidelity matter, users should target 1920x1080 to get the best balance of quality and frame rate. The 64 FPS average on High at 1080p is sufficient for smooth gameplay, though users wanting higher frame rates can drop to Medium for 78 FPS or Low for 96 FPS.

Measured FPS Breakdown

The database contains measured FPS data for three resolutions and four settings each. At 1920x1080, the full breakdown is as follows: Low averages 96 FPS, Medium averages 78 FPS with a minimum of 67 and maximum of 90, High averages 64 FPS, and Ultra averages 40 FPS. The Medium preset is the only one with recorded min/max values, showing a range of 67 to 90 FPS, which indicates reasonable frame pacing.

At 2560x1440, Low averages 68 FPS, Medium averages 56 FPS with a minimum of 48 and maximum of 64, High averages 46 FPS, and Ultra averages 29 FPS. The Medium min of 48 FPS suggests that even at this preset, there are moments where frame rate dips noticeably below the average. This is consistent with the GPU being near its limits at this resolution.

At 3840x2160, Low averages 43 FPS, Medium averages 35 FPS with a minimum of 30 and maximum of 40, High averages 29 FPS, and Ultra averages 18 FPS. The Medium min of 30 FPS is exactly half the playable threshold, confirming that 4K is not a viable option for this hardware. The Ultra preset at 18 FPS would be a slideshow in a horror game where quick reactions may be needed.

The pattern across all resolutions is consistent: each step up in preset costs roughly 17-19% of average FPS. The min/max data for Medium settings shows that the frame rate variability increases with resolution. At 1080p, the range is 67 to 90 (23 FPS spread), at 1440p it is 48 to 64 (16 FPS spread), and at 4K it is 30 to 40 (10 FPS spread). This tighter range at higher resolutions indicates that the GPU is consistently saturated, leaving less headroom for variance.

How This Combo Ranks

In the database of tested combinations for Downfall, this system ranks 3429 out of 3716 total combos. That places it in the bottom 8% of tested systems. The rank reflects the integrated GPU’s low 5th percentile standing among all GPUs. Despite the CPU being in the 74th percentile, the overall combo rank is dragged down by the GPU’s limited capabilities.

This ranking means that most other tested combinations will outperform this system in Downfall. The 287-combo gap from the bottom (3716 minus 3429) indicates that only a small fraction of tested systems are slower. For context, the GPU’s nearest rivals are all legacy ATI parts from over a decade ago, so this system is effectively competing with very old hardware in the database.

The combo rank also explains the resolution results. At 1080p, the system manages to stay above 60 FPS on three presets, which is a modest achievement. At 1440p, only Low is playable. At 4K, nothing is playable. This downward staircase is typical for systems in the lower ranks of the database.

Best Settings per Resolution

At 1920x1080, the best settings are High, with an average FPS of 64. This is the most demanding preset that stays at or above 60 FPS. Users who prefer higher frame rates can choose Medium (78 FPS) or Low (96 FPS), but High represents the optimal balance of visual quality and playability.

At 2560x1440, the best settings are Low, with an average FPS of 68. This is the only preset that clears the 60 FPS threshold at this resolution. While Low settings may reduce visual fidelity, the 68 FPS average provides a smooth experience. Medium falls to 56 FPS, which is below the threshold and would result in noticeable stutter in a horror game.

At 3840x2160, there is no best setting because no preset achieves 60 FPS. The closest is Low at 43 FPS, which is 28% below the playable threshold. Users should avoid 4K on this hardware entirely, as even the lowest settings cannot provide a playable experience. The data shows that 1080p High is the recommended configuration for this system in Downfall.