Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 99 | 121 | 148 |
| 1440p QHD | 100 | 160 | 195 | 238 |
| 1080p Full HD | 140 | 224 | 273 | 313 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5070 combination ranks 797th out of 3716 tested combos for Downfall, placing it in the top 21.5% of all tested hardware pairings. This is a strong position for a horror title from 2016, suggesting the combo is far more capable than the game’s requirements demand. The ranking reflects a pairing of a 5000-series six-core CPU with a GeForce 50-series GPU, a modern combination that the benchmark data confirms handles the game with substantial headroom across all resolutions.
How This Combo Ranks
The 797th percentile rank out of 3716 combos indicates this system sits comfortably in the upper tier of tested configurations for Downfall. The data shows a clear pattern: this is not a borderline setup that struggles at high settings, but rather one that consistently delivers frame rates well above the 60 FPS playable threshold. The CPU’s 85th percentile ranking among all tested CPUs and the GPU’s 82nd percentile ranking among all tested GPUs both reinforce this position. Neither component is a weak link; the benchmark results show balanced performance that scales predictably across resolution and settings changes.
What makes this rank particularly notable is the game’s age relative to the hardware. Downfall released in 2016, and the data indicates the Ryzen 5 5600F and RTX 5070 combination is dramatically overqualified for the title’s demands. The combo’s rank is not merely about raw power, though — it reflects how well the two components work together in this specific game. The measured FPS data shows no anomalies, no settings where performance collapses unexpectedly, and no resolution where the combo falls below the playable threshold. This consistency is what pushes the rank into the top quarter of tested systems.
FAQ
Q: Can this PC run Downfall at 4K Ultra settings?
A: Yes. The benchmark data shows an average of 62 FPS at 3840x2160 with Ultra settings, which clears the 60 FPS playable threshold. This is the most demanding preset tested at the highest resolution, and it remains playable.
Q: What is the highest average FPS this combo achieves?
A: The maximum recorded average is 313 FPS at 1920x1080 with Low settings. At the same resolution with Medium settings, the average is 273 FPS with a minimum of 232 FPS and a maximum of 314 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 5600F has an average benchmark score of 36945. Its closest rival, the Intel Core Ultra 5 225, scores 36938 (a 0% delta). The AMD Ryzen 5 5500X3D scores 37018 (0.2% higher), and the AMD Ryzen AI 7 PRO 450 scores 37093 (0.4% higher). The Intel Core i9-12900T scores 37112 (0.5% higher). All four rivals are within 0.5% of each other, making them effectively interchangeable in performance.
Q: How does the GPU compare to its nearest rivals?
A: The RTX 5070 has an average benchmark score of 40377. The AMD Radeon Pro 580 scores 40318 (0.1% lower), the AMD Radeon Pro WX 7100 scores 40063 (0.8% lower), the AMD Radeon Pro 5300 scores 40870 (1.2% higher), and the NVIDIA RTX A500 Mobile scores 39568 (2% lower). The spread among these rivals is small, with the largest delta being 2%.
Q: What settings are playable at 1440p?
A: All four tested settings — Low, Medium, High, and Ultra — are playable at 2560x1440. The Ultra preset averages 100 FPS, High averages 160 FPS, Medium averages 195 FPS (min 166, max 224), and Low averages 238 FPS.
Q: Is there any resolution where the combo fails to hit 60 FPS?
A: No. The data shows every resolution and settings combination tested exceeds the 60 FPS playable threshold. The lowest recorded average is 62 FPS at 4K Ultra, which is still above the threshold.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets each, providing a complete picture of performance scaling. At 1920x1080, the combo delivers 313 FPS on Low, 273 FPS on Medium (min 232, max 314), 224 FPS on High, and 140 FPS on Ultra. These numbers show that even the most demanding preset at 1080p leaves enormous headroom — the Ultra average of 140 FPS is more than double the playable threshold.
Moving to 2560x1440, the results remain exceptionally strong. Low settings produce 238 FPS, Medium averages 195 FPS (min 166, max 224), High averages 160 FPS, and Ultra averages 100 FPS. The scaling from 1080p to 1440p shows a predictable performance cost: Ultra drops from 140 to 100 FPS (a 28.6% reduction), while Low drops from 313 to 238 FPS (a 24% reduction). This consistent drop across settings indicates the GPU is the primary scaling factor as resolution increases, but the CPU maintains sufficient headroom to avoid becoming a bottleneck.
At 3840x2160, the data shows the combo still delivers playable performance across all presets. Low settings average 148 FPS, Medium averages 121 FPS (min 103, max 139), High averages 99 FPS, and Ultra averages 62 FPS. The jump from 1440p to 4K is more punishing for the Ultra preset — a 38% reduction from 100 to 62 FPS — while Low settings only drop from 238 to 148 FPS (a 37.8% reduction). The Medium preset shows the tightest minimum-to-maximum spread at 4K (103 to 139 FPS), suggesting consistent frame pacing under moderate load.
The data reveals an interesting pattern: the gap between Low and Ultra settings narrows as resolution increases. At 1080p, the spread is 173 FPS (313 Low vs 140 Ultra). At 1440p, the spread is 138 FPS (238 vs 100). At 4K, the spread is 86 FPS (148 vs 62). This compression indicates that at higher resolutions, the GPU’s rendering load dominates, and the settings preset has less relative impact on overall performance.
The Verdict
The data clearly shows this PC can run Downfall at every resolution and preset combination tested. The verdict by resolution states that all four settings — Low, Medium, High, and Ultra — are playable at 3840x2160, 2560x1440, and 1920x1080. The best settings at each resolution are Ultra, with average FPS of 62 at 4K, 100 at 1440p, and 140 at 1080p.
The critical finding is that the 4K Ultra result of 62 FPS is the only instance where the combo comes close to the playable threshold. Every other settings and resolution combination exceeds 60 FPS by a substantial margin. For players targeting 60 FPS as a hard floor, the 4K Ultra preset is the only configuration that approaches the limit, and even it clears the threshold. At 1440p and below, the combo has overwhelming performance headroom, with the lowest average at any settings being 100 FPS at 1440p Ultra.
This is a system that will not struggle with Downfall under any tested configuration. The benchmark results indicate the hardware is overprovisioned for this game, and users can prioritize visual quality without concern for frame rate drops. The 60 FPS playable threshold is cleared everywhere, making this a definitive yes for the game at all resolutions.
Similar Performance Alternatives
The nearest rivals for the CPU provide a clear picture of what other processors would deliver similar performance. The Intel Core Ultra 5 225, AMD Ryzen 5 5500X3D, AMD Ryzen AI 7 PRO 450, and Intel Core i9-12900T all score within 0.5% of the Ryzen 5 5600F’s average benchmark score of 36945. Any of these CPUs would produce nearly identical frame rates in Downfall, as the game is not heavily CPU-bound at the tested settings.
For the GPU, the closest performance match is the AMD Radeon Pro 580, with an average score of 40318 versus the RTX 5070’s 40377 (a 0.1% delta). The AMD Radeon Pro WX 7100 (40063, 0.8% lower), AMD Radeon Pro 5300 (40870, 1.2% higher), and NVIDIA RTX A500 Mobile (39568, 2% lower) also fall within a narrow performance band. Swapping the RTX 5070 for any of these GPUs would result in frame rates within approximately 2% of the measured values, meaning the playability verdict would remain unchanged at all resolutions.
The practical implication is that this combo’s performance profile is not unique to the specific Ryzen 5 5600F and RTX 5070 pairing. A system built with any of the listed rival CPUs and GPUs would deliver essentially identical results in Downfall. The benchmark data does not show any component-specific quirk that would make one combination dramatically better or worse than another within these rival groups.
Best Settings per Resolution
At 1920x1080, the best settings are Ultra, which delivers an average of 140 FPS. This is the most demanding preset available, and it still runs at more than double the 60 FPS threshold. The data shows no reason to compromise at this resolution — Ultra is the clear choice.
At 2560x1440, Ultra remains the best settings option with an average of 100 FPS. The frame rate is well above the playable threshold, leaving room for demanding scenes without dropping below 60 FPS. The jump from 1080p Ultra to 1440p Ultra costs 40 FPS, but the result is still comfortably playable.
At 3840x2160, Ultra is again the best settings choice, but the margin narrows significantly. The average of 62 FPS is just 2 FPS above the playable threshold. This is the only configuration where the combo approaches its limits. Players who want more headroom at 4K could drop to High settings, which averages 99 FPS, but the data confirms Ultra remains technically playable.
The pattern across all three resolutions is that Ultra settings are always viable. The 4K Ultra result is the only one that requires attention — the 62 FPS average leaves little margin for frame rate dips. For players who prioritize consistency over maximum visual quality, High settings at 4K (99 FPS) would provide a safer experience, but the data does not require this compromise.
CPU and GPU Roles
The benchmark data reveals how the CPU and GPU split responsibilities in Downfall across resolutions. At 1920x1080, the performance scaling between settings is steep: Low averages 313 FPS, Medium 273 FPS, High 224 FPS, and Ultra 140 FPS. This 173 FPS spread between Low and Ultra indicates that at 1080p, the GPU is doing most of the work — the frame rate drops significantly as rendering load increases, which is typical for a GPU-bound scenario.
At 2560x1440, the pattern continues but with a smaller spread. Low averages 238 FPS, Medium 195 FPS, High 160 FPS, and Ultra 100 FPS. The 138 FPS spread between Low and Ultra shows the GPU still dominates, but the reduced gap compared to 1080p (173 vs 138 FPS) suggests the CPU is beginning to contribute more to overall performance as resolution increases.
At 3840x2160, the spread narrows further to 86 FPS (148 Low vs 62 Ultra). The data shows that at 4K, the GPU’s rendering load becomes the dominant factor, and the settings preset has less influence on the final frame rate. The CPU’s role diminishes as resolution increases, which is the expected behavior for a modern GPU paired with a capable six-core processor.
The CPU’s influence is most apparent in the minimum FPS data. At 1080p Medium, the minimum is 232 FPS, while at 1440p Medium, the minimum drops to 166 FPS, and at 4K Medium, it falls to 103 FPS. These minimums track the averages closely, suggesting the CPU maintains consistent frame delivery even when the GPU is under heavy load. The Ryzen 5 5600F’s 12 threads and Zen 3 architecture provide sufficient processing power to avoid bottlenecking the GPU at any tested resolution.
The scaling between resolutions further clarifies the component roles. Going from 1080p to 1440p at Ultra, the average drops from 140 to 100 FPS (a 28.6% reduction). Going from 1440p to 4K at Ultra, the average drops from 100 to 62 FPS (a 38% reduction). The larger drop at higher resolution indicates the GPU is the limiting factor at 4K Ultra, while the CPU maintains its performance headroom throughout. The data supports the conclusion that this game is GPU-bound in nearly all configurations, with the CPU providing stable support rather than becoming a bottleneck.