Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 50 | 66 | 78 |
| 1440p QHD | 53 | 82 | 101 | 127 |
| 1080p Full HD | 75 | 117 | 144 | 175 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
FAQ
Q: Can this system run Downfall at 4K?
A: Yes, but not at every preset. At 3840x2160, the recorded data shows Low averages 77.8 FPS, Medium averages 65.9 FPS, High averages 50.3 FPS, and Ultra averages 30.9 FPS. The verdict lists Low and Medium as playable at 4K, with Medium being the best playable setting.
Q: What is the best resolution for this combo?
A: 1920x1080 is the strongest resolution. Every preset, including Ultra, clears the 60 FPS threshold. Ultra averages 74.9 FPS, while Low reaches 175.2 FPS. The verdict confirms all four settings are playable at 1080p.
Q: How does the RTX 2060 compare to its nearest GPU rivals?
A: The database shows the RTX 2060 has an average benchmark score of 15290. The GeForce GTX 580 scores 15283 (0% delta), the AMD Radeon 680M scores 15270 (0.1% delta), the RTX 3050 OEM scores 15199 (0.6% delta), and the AMD Radeon RX 7600 scores 15171 (0.8% delta). These are all within roughly 1% of each other.
Q: Is the Ryzen 5 5500 a strong CPU for gaming?
A: The CPU sits at the 73rd percentile among all CPUs tested in the database. Its average benchmark score is 19593. Its closest rival is the AMD Ryzen AI 5 430 at 19617 (-0.1% delta), followed by the Intel Core i5-12500 at 19668 (-0.4% delta), the Intel Core i7-10700F at 19499 (0.5% delta), and the Intel Core i5-11600KF at 19723 (-0.7% delta). This places it in a competitive mid-range tier.
Q: What frame rates can I expect at 1440p?
A: At 2560x1440, High averages 82 FPS, Low averages 126.5 FPS, Medium averages 101 FPS, and Ultra averages 53.3 FPS. The verdict lists High, Low, and Medium as playable, with High being the best playable setting.
Q: Does the game favor CPU or GPU performance?
A: The measured FPS scaling across resolutions and presets suggests the GPU is the primary constraint at higher resolutions, especially at 4K. At 1080p, the CPU can feed the GPU well enough to push Low to 175.2 FPS, but at 4K Ultra the average drops to 30.9 FPS, indicating the GPU becomes the bottleneck.
CPU and GPU Roles
Understanding which component matters more for Downfall requires looking at how average FPS changes across resolutions and presets. The data shows a clear pattern: as resolution increases, the GPU becomes the limiting factor, while the CPU’s role diminishes.
At 1920x1080, the system delivers high frame rates across all settings. Low averages 175.2 FPS, Medium averages 144.2 FPS, High averages 116.5 FPS, and Ultra averages 74.9 FPS. The gap between Low and Ultra is 100.3 FPS, which is substantial. This spread suggests that at 1080p, both CPU and GPU have headroom, but the GPU still dictates how much performance is lost when raising preset quality. The CPU, with its 6 cores and 12 threads and a boost clock of 4.20 GHz, is capable of feeding the GPU at these frame rates.
Moving to 2560x1440, the averages are 126.5 FPS at Low, 101 FPS at Medium, 82 FPS at High, and 53.3 FPS at Ultra. The drop from Low to Ultra is 73.2 FPS. Compared to 1080p, the Low preset loses 48.7 FPS, Medium loses 43.2 FPS, High loses 34.5 FPS, and Ultra loses 21.6 FPS. This indicates that the GPU is starting to struggle more with pixel count, but the CPU is still able to maintain high frame rates at lower presets.
At 3840x2160, the trend becomes stark. Low averages 77.8 FPS, Medium averages 65.9 FPS, High averages 50.3 FPS, and Ultra averages 30.9 FPS. The difference between Low and Ultra is 46.9 FPS. When comparing 4K to 1080p, Low loses 97.4 FPS, Medium loses 78.3 FPS, High loses 66.2 FPS, and Ultra loses 44 FPS. The GPU’s rendering load at 4K clearly dominates, and the CPU’s ability to push higher frame rates is irrelevant because the GPU cannot keep up.
The preset scaling also tells a story. At 1080p, moving from Low to Ultra costs about 57% of the Low FPS (175.2 to 74.9). At 1440p, the same move costs about 58% (126.5 to 53.3). At 4K, moving from Low to Ultra costs about 60% (77.8 to 30.9). This consistency indicates that the GPU is the main driver of performance differences across presets, regardless of resolution.
However, the CPU is not irrelevant. At 1080p Low, the system hits 175.2 FPS, which is a high frame rate that requires a capable processor. The Ryzen 5 5500’s single-thread score in Cinebench R23 is 2319, and its multi-core score is 16429. These numbers suggest it can handle high-FPS scenarios without becoming a bottleneck. At 1080p Ultra, the average drops to 74.9 FPS, which is still above the 60 FPS threshold, showing that the GPU is the limiting factor even at the most demanding 1080p preset.
In summary, the GPU is the dominant component for Downfall at all resolutions, but the CPU matters more at 1080p where frame rates are high enough to expose any CPU weakness. At 1440p and especially 4K, the GPU’s workload increases to the point where CPU differences are masked by GPU limitations.
How This Combo Ranks
The combo of an AMD Ryzen 5 5500 and NVIDIA GeForce RTX 2060 ranks 2887 out of 3716 tested combinations in the database for Downfall. This places it in the lower third of all tested combos, which is worth noting given that the game is from 2016 and has modest hardware demands.
The rank reflects the hardware’s overall capability. The CPU sits at the 73rd percentile among all CPUs, which is a solid position. The GPU, however, sits at the 58th percentile among all GPUs, which is lower. The combination of a mid-tier CPU with a lower-mid-tier GPU results in a ranking that is below many newer or higher-end combinations.
Breaking down the rank: 3716 total combos means this system is in the bottom 22% of tested configurations. This does not mean it is incapable, as the measured FPS shows it can run the game smoothly at most settings. Rather, it indicates that there are many faster combos in the database, particularly those with newer GPUs or higher-tier CPUs.
The rank is a relative measure, not an absolute one. For a game like Downfall, which is a horror title with likely modest graphical demands, this combo still delivers playable frame rates at 1080p and 1440p. At 4K, it manages playable frame rates at Low and Medium. So while the rank is low, the practical performance is adequate for this specific game.
It is also important to consider the hardware generation. The RTX 2060 was released in 2019, and the Ryzen 5 5500 in 2022. The GPU is end-of-life, while the CPU is still active. This mix explains why the combo rank is not higher: the GPU holds it back, especially at higher resolutions where its 6 GB of GDDR6 memory and 192-bit bus become limiting factors.
Similar Performance Alternatives
Looking at the nearest rivals for both components gives a clear picture of what other hardware would behave similarly in this system.
For the CPU, the Ryzen 5 5500 has an average benchmark score of 19593. Its closest rival is the AMD Ryzen AI 5 430, which scores 19617, a delta of -0.1%. That means the Ryzen AI 5 430 is essentially identical in performance. The Intel Core i5-12500 scores 19668, a delta of -0.4%, meaning the Ryzen 5 5500 is 0.4% slower. The Intel Core i7-10700F scores 19499, a delta of 0.5%, meaning the Ryzen 5 5500 is 0.5% faster. The Intel Core i5-11600KF scores 19723, a delta of -0.7%, meaning the Ryzen 5 5500 is 0.7% slower. These are all negligible differences, so swapping in any of these CPUs would yield nearly identical frame rates in Downfall.
For the GPU, the RTX 2060 has an average benchmark score of 15290. The GeForce GTX 580 scores 15283, a delta of 0%, meaning they are equal. The AMD Radeon 680M scores 15270, a delta of 0.1%, meaning the RTX 2060 is 0.1% faster. The NVIDIA GeForce RTX 3050 OEM scores 15199, a delta of 0.6%, meaning the RTX 2060 is 0.6% faster. The AMD Radeon RX 7600 scores 15171, a delta of 0.8%, meaning the RTX 2060 is 0.8% faster. All of these GPUs are within 1% of each other, so any of them would produce nearly identical performance in this game.
This means that if a user has one of these rival CPUs or GPUs, they can expect similar FPS numbers to the ones recorded for this combo. The differences are so small that they would be imperceptible in real-world gameplay. For example, swapping the RTX 2060 for an RX 7600 would change the average FPS by less than 1%, which is well within the margin of error for frame time variance.
The practical takeaway is that this combo is part of a cluster of similarly performing hardware. Users with any of these components should not expect major performance differences when playing Downfall.
Measured FPS Breakdown
The recorded data provides average FPS for each resolution and preset combination. Minimum and maximum FPS values are not available in the database for this game, so the analysis focuses on averages.
1920x1080:
- Low: 175.2 FPS
- Medium: 144.2 FPS
- High: 116.5 FPS
- Ultra: 74.9 FPS
At 1080p, the system exceeds 60 FPS at every preset. Even Ultra, which is typically the most demanding, averages 74.9 FPS, giving a comfortable margin above the playable threshold. Low and Medium are exceptionally smooth, with Low reaching 175.2 FPS, which would satisfy high-refresh-rate monitors. The difference between Low and Ultra is 100.3 FPS, showing that the GPU has a significant impact on frame rates when settings are adjusted.
2560x1440:
- Low: 126.5 FPS
- Medium: 101 FPS
- High: 82 FPS
- Ultra: 53.3 FPS
At 1440p, Low, Medium, and High all clear 60 FPS. Ultra falls short at 53.3 FPS, which is below the playable threshold. The best playable setting is High, which averages 82 FPS, leaving some headroom. The gap between Low and Ultra is 73.2 FPS, and the drop from High to Ultra is 28.7 FPS, which is a substantial hit. Users who want to play at Ultra would need to accept sub-60 FPS performance or lower the resolution.
3840x2160:
- Low: 77.8 FPS
- Medium: 65.9 FPS
- High: 50.3 FPS
- Ultra: 30.9 FPS
At 4K, Low and Medium are playable, with averages of 77.8 FPS and 65.9 FPS respectively. High drops to 50.3 FPS, and Ultra is severely demanding at 30.9 FPS. The best playable setting is Medium, which offers a frame rate above 60 FPS but not by a large margin. The difference between Low and Ultra is 46.9 FPS, and the jump from Medium to High costs 15.6 FPS, while the jump from High to Ultra costs 19.4 FPS.
Across all resolutions, the pattern is consistent: the GPU’s performance scales down as resolution increases, and the cost of higher presets becomes more pronounced at higher resolutions. At 1080p, even Ultra is smooth. At 1440p, Ultra is the only setting that fails the 60 FPS test. At 4K, both High and Ultra fail, leaving Low and Medium as the only viable options.
The Verdict
This system can run Downfall, and the recorded data shows it does so comfortably at 1080p and 1440p, with limited but usable performance at 4K.
At 1920x1080, the verdict is straightforward: all four presets are playable. The best setting is Ultra, which averages 74.9 FPS. This means a user can max out the game’s graphical options and still stay above the 60 FPS threshold. Low, Medium, and High are also playable, with frame rates ranging from 116.5 FPS to 175.2 FPS. For a 60 Hz monitor, this is more than sufficient. For a 144 Hz monitor, Low and Medium would provide a smooth experience, while High and Ultra would still be above 60 FPS but below 144 FPS.
At 2560x1440, the verdict lists High, Low, and Medium as playable. The best setting is High, which averages 82 FPS. This is a solid result for 1440p gaming, as it provides a smooth experience with good visual quality. Low and Medium are also playable, with Low at 126.5 FPS and Medium at 101 FPS. Ultra fails to clear 60 FPS, averaging 53.3 FPS, so it is not recommended. Users who want Ultra at 1440p would need to consider upgrading the GPU.
At 3840x2160, the verdict lists Low and Medium as playable. The best setting is Medium, which averages 65.9 FPS. This is a narrow margin above 60 FPS, so frame drops could occasionally dip below the threshold. Low averages 77.8 FPS, which is more comfortable. High and Ultra are not playable, with averages of 50.3 FPS and 30.9 FPS respectively. For 4K gaming, this system is best suited to lower presets.
The overall verdict is that this combo is capable of running Downfall at playable frame rates in most scenarios. The CPU and GPU are well-matched for a game of this era, and the measured data confirms that the system delivers smooth performance at mainstream resolutions. The only weak spot is 4K Ultra, which is too demanding for the RTX 2060. For most users playing at 1080p or 1440p, this system will provide a satisfying experience.