Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 77 | 129 | 153 | 185 |
| 1440p QHD | 125 | 205 | 246 | 262 |
| 1080p Full HD | 180 | 255 | 273 | 295 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The pairing of a Ryzen 5 4600G with a GeForce RTX 5080 is unbalanced on paper, but the recorded data shows it handles Downfall without compromise. This 2016 horror title simply does not ask much of modern hardware, and the measurements back that up: every preset at every tested resolution, including Ultra at 4K, clears the 60 FPS playability threshold. The combo ranks 379 out of 3716 recorded hardware combinations for this game, which places it in strong territory even though the CPU is the older half of the build. What follows is the resolution-by-resolution breakdown, an analysis of which component actually limits performance, and practical settings guidance.
Measured FPS Breakdown
All figures below are average frame rates from the database; minimum and maximum values were not recorded for this configuration.
At 1920x1080, the results are effectively a flat line at the top of the chart. Low averages 295.3 FPS, Medium 273.1 FPS, High 254.7 FPS, and Ultra 179.8 FPS. Even the heaviest preset leaves nearly three times the playable margin. The drop from Low to Ultra is 115.5 FPS, or roughly 39 percent, which tells you the settings ladder does cost real performance at 1080p, but from a starting point so high that it is irrelevant in practice.
At 2560x1440, the numbers compress slightly: Low averages 262.1 FPS, Medium 245.9 FPS, High 205.4 FPS, and Ultra 125 FPS. The interesting jump here is between Medium and Ultra, a loss of about 121 FPS, while Low to Medium only costs 16.2 FPS. The expensive effects clearly sit in the top preset, and even so, Ultra at 1440p delivers more than double the 60 FPS threshold.
At 3840x2160, the GPU finally starts to feel the load. Low averages 185.4 FPS, Medium 153 FPS, High 128.8 FPS, and Ultra 76.5 FPS. That Ultra figure is the lowest number in the entire dataset, yet it still sits 16.5 FPS above the playable line. High at 4K, at 128.8 FPS, outperforms Ultra at 1080p territory comfortably and would be the sensible choice for anyone wanting extra headroom on a high-refresh 4K display.
Across all twelve measurements, no configuration dips below 60 FPS. The spread between the fastest result (295.3 FPS at 1080p Low) and the slowest (76.5 FPS at 4K Ultra) is large in absolute terms, but the entire range is playable.
CPU and GPU Roles
Downfall is a 2016 release, and the scaling data shows it behaves like one: the game leans on the GPU far more than the CPU once resolution rises, and it never pushes the Ryzen 5 4600G hard enough to matter.
Consider the resolution scaling at Ultra. Moving from 1080p to 1440p drops the average from 179.8 to 125 FPS, and moving to 4K drops it further to 76.5 FPS. That steady, proportional decline with pixel count is the signature of GPU-bound behavior. If the 4600G were the limiter, frame rates would flatten as resolution increased instead of falling.
The CPU-side picture supports this. The Ryzen 5 4600G is a 6-core, 12-thread Zen 2 part with a single-thread Passmark score of 2653 and a Cinebench R23 single-core score of 1919, and it sits in the 71st percentile of all CPUs in the database with an average benchmark score of 17507. Its nearest rivals, the Ryzen 3 PRO 5355GE (17482, within 0.1 percent), the Ryzen 3 8300GE (17614, 0.6 percent faster), the Core 7 150U (17395, 0.6 percent slower), and the i3-14100T (17648, 0.8 percent faster), are all effectively identical in aggregate performance. For a game of this age, that tier of CPU is more than sufficient.
The RTX 5080 is doing the heavy lifting. It sits in the 87th percentile of all GPUs with an average benchmark score of 56083, backed by 10752 shading units, 16 GB of GDDR7 on a 256-bit bus with 960 GB/s of bandwidth, and 56.28 TFLOPS of FP32 throughput. Its rivals, the Radeon 8060S (55757, within 0.6 percent), the RX 6750 GRE 12 GB (55698, 0.7 percent), the Radeon Pro W5700X (54828, 2.3 percent behind), and the RX 9070 GRE (57367, 2.2 percent ahead), confirm this is top-tier hardware. There is a real caveat worth flagging: the 4600G offers only PCIe Gen 3 with 20 CPU lanes, while the card is a PCIe 5.0 x16 design. In this game that mismatch costs nothing measurable, but it is the one architectural friction point in the build.
At 1080p, the frame rates are so high that the CPU could theoretically become the ceiling on very high refresh displays, but with a 295.3 FPS average at Low and 179.8 FPS at Ultra, no realistic monitor exhausts the pairing here.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS, at every tested resolution, is Ultra.
- 1920x1080: Ultra, averaging 179.8 FPS. There is no reason to touch any other preset. Even the jump from High (254.7 FPS) to Ultra costs 74.9 FPS, the margin remaining is enormous.
- 2560x1440: Ultra, averaging 125 FPS. Comfortably above double the threshold. Medium and High sit at 245.9 and 205.4 FPS respectively if you chase very high refresh rates.
- 3840x2160: Ultra, averaging 76.5 FPS. This is the one case where the margin is modest rather than massive. High at 128.8 FPS is the pragmatic pick if you want smoother frame pacing or headroom for background tasks, but Ultra remains technically playable per the database threshold.
In short, the answer to "what settings should I use" is simply Ultra everywhere. The only judgment call is at 4K, where High buys you 52.3 additional average frames over Ultra.
Similar Performance Alternatives
On the CPU side, the recorded rivals suggest the 4600G is easily matched. The AMD Ryzen 3 PRO 5355GE scores within 0.1 percent of it (17482 versus 17507 average), making it functionally identical for this game. The Ryzen 3 8300GE and Intel Core i3-14100T are both marginally faster, at 0.6 and 0.8 percent ahead respectively, differences far too small to register in frame rates. The Intel Core 7 150U trails by 0.6 percent. Any of these processors would produce indistinguishable Downfall results alongside the same GPU, because the game is GPU-bound at higher resolutions and lightly threaded in general.
On the GPU side, the nearest alternatives cluster tightly. The AMD Radeon 8060S averages 55757, 0.6 percent behind the RTX 5080's 56083, and the Radeon RX 6750 GRE 12 GB sits 0.7 percent back at 55698. Both would deliver essentially the same experience. The Radeon Pro W5700X, at 54828, gives up 2.3 percent, still negligible in practice, while the Radeon RX 9070 GRE at 57367 is 2.2 percent faster, a hair ahead. Anyone choosing between these cards for Downfall can decide on features and availability rather than frame rates; within this performance band, the game will run identically.
A practical note for builders copying this combo: because the CPU is not the constraint, downgrading the processor to any of its listed rivals while keeping the GPU (or an equivalent from its rival group) will reproduce these results. Conversely, upgrading the CPU will not raise Downfall frame rates at 1440p or 4K.
FAQ
Q: Can this PC run Downfall at 4K Ultra?
A: Yes. The recorded average at 3840x2160 Ultra is 76.5 FPS, above the 60 FPS playability threshold. If you want more headroom, 4K High averages 128.8 FPS.
Q: Which component is the bottleneck in this pairing?
A: The GPU, at 1440p and 4K. Frame rates fall proportionally as resolution rises (179.8 to 125 to 76.5 FPS at Ultra), which is GPU-bound scaling. The Ryzen 5 4600G, in the 71st percentile of CPUs, is never stressed by this 2016 title.
Q: Is the PCIe mismatch between the CPU and GPU a problem?
A: The 4600G provides PCIe Gen 3 with 20 CPU lanes while the RTX 5080 uses a PCIe 5.0 x16 interface. The measured results show no issue in Downfall; frame rates at all settings and resolutions are far above playable.
Q: What is the fastest recorded frame rate for this combo in Downfall?
A: 295.3 FPS average at 1920x1080 on Low settings. Medium follows at 273.1 FPS and High at 254.7 FPS.
Q: Would a cheaper CPU give the same results?
A: Based on the database rivals, yes. The Ryzen 3 PRO 5355GE scores within 0.1 percent of the 4600G's average benchmark score, and the Core 7 150U is only 0.6 percent slower. Differences at that scale do not translate into meaningful frame rate changes in this game.
Q: How does this combo rank overall for Downfall?
A: It ranks 379 out of 3716 recorded hardware combinations, placing it well into the upper tier for this game.
The Verdict
Yes, unambiguously. This PC runs Downfall at every tested resolution and every preset, with no exceptions. At 1920x1080, all four settings clear 60 FPS, topping out at 179.8 FPS on Ultra. At 2560x1440, all four presets are playable, with Ultra averaging 125 FPS. At 3840x2160, all four presets again clear the bar, with Ultra at 76.5 FPS representing the tightest margin in the dataset.
The practical takeaway is straightforward: install the game, set Ultra, and play. The only scenario worth a moment of thought is 4K, where dropping to High raises the average from 76.5 to 128.8 FPS, a meaningful cushion if you run other software alongside the game or simply prefer larger safety margins. The Ryzen 5 4600G is the weaker component in this build on paper, sitting in the 71st CPU percentile against a GPU in the 87th, but for a horror game released in 2016, that imbalance costs nothing measurable. The data shows a pairing that is massively overqualified for the task, and the rank of 379 out of 3716 combinations confirms it.