Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 67 | 84 | 104 |
| 1440p QHD | 70 | 111 | 135 | 162 |
| 1080p Full HD | 93 | 155 | 186 | 225 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with a recorded average of 92.9 FPS. This leaves substantial headroom above the playable threshold, so the combination can handle the maximum visual quality without dropping below 60 FPS on average.
At 2560x1440, the Ultra preset also clears the 60 FPS threshold, averaging 70.1 FPS. This is the best visual quality available at this resolution while remaining playable, though the margin over the threshold is noticeably thinner than at 1080p.
At 3840x2160, the situation changes. Ultra drops to 44.6 FPS, which falls below the playable threshold. The best settings that stay at or above 60 FPS are High, with an average of 66.5 FPS. Medium also remains playable at 83.9 FPS, and Low reaches 104.2 FPS, but High is the highest quality preset that satisfies the 60 FPS requirement at 4K.
Similar Performance Alternatives
The CPU and GPU each have close rivals in the database based on average benchmark scores.
For the AMD Ryzen 5 4600G, the nearest alternatives are all within a narrow band of performance. The AMD Ryzen 3 PRO 5355GE scores 17,482, which is 0.1% behind the 4600G's 17,507 average. The Intel Core 7 150U sits 0.6% ahead at 17,395, while the AMD Ryzen 3 8300GE and Intel Core i3-14100T trail by 0.6% and 0.8% respectively. In practical terms, any of these CPUs would produce nearly identical frame rates in this game, as the differences are well under one percent.
For the NVIDIA GeForce RTX 4060, the nearest rivals are a more eclectic group. The AMD Radeon HD 7790 scores 17,666, just 0.2% ahead of the RTX 4060's 17,639. The AMD Radeon 780M is 0.3% behind, the AMD Radeon Pro 560 is 0.5% behind, and the AMD Radeon Pro 460 is 0.7% behind. These deltas are small enough that swapping between any of these GPUs would yield nearly indistinguishable frame rates in Downfall, assuming no other bottlenecks.
The database shows that both components sit in the middle of the broader hardware distribution, with the CPU at the 71st percentile among all CPUs and the GPU at the 61st percentile among all GPUs.
Measured FPS Breakdown
At 1920x1080, the recorded averages are as follows: Low runs at 224.9 FPS, Medium at 185.7 FPS, High at 154.9 FPS, and Ultra at 92.9 FPS. The scaling from Low to Ultra shows a steady decline, with the largest single step occurring between High and Ultra, where the frame rate drops by 62 FPS.
At 2560x1440, the averages are 162.4 FPS on Low, 134.6 FPS on Medium, 111.1 FPS on High, and 70.1 FPS on Ultra. The drop from High to Ultra is again the steepest, a 41 FPS reduction. The gap between Low and Medium is 27.8 FPS, and between Medium and High it is 23.5 FPS.
At 3840x2160, the averages are 104.2 FPS on Low, 83.9 FPS on Medium, 66.5 FPS on High, and 44.6 FPS on Ultra. The difference between High and Ultra is 21.9 FPS, and this is the only resolution where Ultra falls below the 60 FPS playable threshold.
No minimum or maximum frame time data is recorded in the database for any resolution or preset. All figures are average FPS only.
The pattern across resolutions is consistent: raising the preset from Low to Ultra roughly halves the frame rate at each resolution. At 1080p, the ratio from Low to Ultra is about 2.4x; at 1440p it is about 2.3x; at 4K it is about 2.3x. This suggests that the GPU is the dominant scaling factor when moving between quality presets, as the frame rate responds strongly to the increased shading and texture load.
FAQ
Q: Can this PC run Downfall at 4K with maximum settings?
A: No. At 3840x2160 with Ultra settings, the average FPS is 44.6, which is below the 60 FPS playable threshold. The highest playable preset at 4K is High, averaging 66.5 FPS.
Q: What is the best preset at 1440p for this combination?
A: The Ultra preset at 2560x1440 averages 70.1 FPS, which clears the 60 FPS threshold. This is the highest quality setting that remains playable at this resolution.
Q: How much headroom does the system have at 1080p?
A: At 1920x1080 with Ultra settings, the average is 92.9 FPS, which is 32.9 FPS above the playable threshold. Lower presets provide even more headroom, with Low reaching 224.9 FPS.
Q: Which resolution shows the steepest performance drop from High to Ultra?
A: The largest absolute drop from High to Ultra occurs at 2560x1440, where the frame rate falls from 111.1 FPS to 70.1 FPS, a decline of 41 FPS. At 1080p the drop is 62 FPS, but in relative terms the 1440p drop is steeper.
Q: Is the GPU or CPU more likely to limit performance at 4K?
A: The data shows that at 3840x2160, the frame rate scales strongly with preset quality, dropping from 104.2 FPS on Low to 44.6 FPS on Ultra. This indicates the GPU is the primary constraint at 4K, since the workload increase from higher presets directly reduces FPS.
Q: What is the rank of this combination among all tested combos?
A: The combo ranks 1980 out of 3716 tested combinations in Downfall, placing it in the upper half of the database.
CPU and GPU Roles
The measured data reveals how the balance between CPU and GPU shifts across resolutions and presets.
At 1920x1080, the frame rates are extremely high across all presets, with Low at 224.9 FPS and even Ultra at 92.9 FPS. These numbers suggest that at 1080p, the GPU is not fully saturated on lower presets, and the CPU may be contributing to the upper bounds of performance. The relatively modest drop from Low to Medium (39.2 FPS) compared to the drop from High to Ultra (62 FPS) hints that the CPU can feed the GPU adequately at lower settings, but the GPU becomes the limiting factor once the preset climbs.
At 2560x1440, the pattern shifts. The frame rates are lower across the board, with Ultra at 70.1 FPS. The scaling between presets is more uniform, with each step down in quality adding roughly 23 to 28 FPS. This consistency suggests that the GPU is now the dominant constraint at every preset, as the increased pixel count raises the cost of each quality level.
At 3840x2160, the GPU's role becomes even clearer. The drop from Low to Medium is 20.3 FPS, from Medium to High is 17.4 FPS, and from High to Ultra is 21.9 FPS. These are all substantial reductions, and the fact that Ultra falls below 60 FPS while High stays above it indicates that the GPU is the sole bottleneck at 4K. The CPU, with its 6 cores and 12 threads, has enough headroom at this resolution to keep feeding the GPU, but the graphics card cannot maintain 60 FPS on Ultra.
Comparing the same preset across resolutions reinforces this interpretation. At High settings, the frame rate drops from 154.9 FPS at 1080p to 111.1 FPS at 1440p, and then to 66.5 FPS at 4K. The halving of performance from 1440p to 4K at High settings is consistent with a GPU-bound workload, as the pixel count quadruples while the frame rate roughly halves. If the CPU were the bottleneck, the resolution scaling would be much flatter.
The conclusion is that in Downfall, the RTX 4060 is the limiting component at all resolutions once the preset is set to Medium or above. At 1080p with Low settings, the CPU may still have room to push higher frame rates if the GPU were faster, but at every other combination the GPU determines the outcome.
How This Combo Ranks
Within the database of tested combinations for Downfall, this pairing of the AMD Ryzen 5 4600G and the NVIDIA GeForce RTX 4060 ranks 1980 out of 3716 total combos. This places it in the 53rd percentile of all tested systems, meaning it outperforms slightly more than half of the combinations in the database.
Given the individual component percentiles, with the CPU at the 71st percentile and the GPU at the 61st percentile, the combined rank is somewhat lower than either component's standalone standing. This is expected, as the game's performance is heavily GPU-bound at higher resolutions and presets, and the database includes many combinations with faster GPUs paired with similar or better CPUs.
The rank also reflects the fact that Downfall is a horror title from 2016, and the measured performance shows it is not particularly demanding by current standards. The combination ranks in the middle of the pack not because it struggles, but because many tested systems use higher-tier GPUs that push frame rates even higher at 1080p and 1440p.
The Verdict
This PC can run Downfall at all three tested resolutions, though not always at the highest settings.
At 1920x1080, all four presets clear the 60 FPS threshold, with Ultra averaging 92.9 FPS. The system has enough performance to run the game at maximum quality with substantial headroom.
At 2560x1440, all four presets also clear 60 FPS. Ultra averages 70.1 FPS, which is above the threshold, so the full visual experience is available at this resolution.
At 3840x2160, the Ultra preset fails to reach 60 FPS, averaging 44.6 FPS. The highest playable setting is High, which averages 66.5 FPS. Medium at 83.9 FPS and Low at 104.2 FPS are also playable options.
In summary, the combination of the AMD Ryzen 5 4600G and the NVIDIA GeForce RTX 4060 is fully capable of running Downfall at 1080p and 1440p with maximum settings, and at 4K with High settings. Only the 4K Ultra preset falls short of the 60 FPS target.