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Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 29 | 35 | 43 |
| 1440p QHD | 29 | 46 | 56 | 68 |
| 1080p Full HD | 40 | 64 | 78 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall on this AMD Ryzen 5 4600G and Intel Arc B370 combination shows a clear performance hierarchy across resolutions and presets. At 1920x1080, the system delivers its strongest results. Low settings produce an average of 96 FPS, Medium settings average 78 FPS with a minimum of 67 FPS and a maximum of 90 FPS, and High settings average 64 FPS. Ultra settings drop substantially to an average of 40 FPS, which falls well below the 60 FPS playability threshold.
Moving to 2560x1440, the frame rates decline noticeably. Low settings average 68 FPS, which is still above the playable threshold. Medium settings average 56 FPS with a minimum of 48 FPS and a maximum of 64 FPS, placing the average just under 60 FPS. High settings average 46 FPS, and Ultra settings fall to an average of 29 FPS. The gap between Low and Ultra at this resolution is 39 FPS, indicating that the graphics preset has a massive influence on performance.
At 3840x2160, the picture becomes much more constrained. Low settings average 43 FPS, Medium averages 35 FPS with a minimum of 30 FPS and a maximum of 40 FPS, High averages 29 FPS, and Ultra averages 18 FPS. None of these presets reach the 60 FPS playable threshold. The scaling from 1920x1080 Low at 96 FPS to 3840x2160 Low at 43 FPS represents a drop of 53 FPS, a reduction of over half the frame rate when moving from the lowest tested resolution to the highest.
The min and max data points available in the database are limited to the Medium preset at each resolution. At 1920x1080 Medium, the range from 67 FPS to 90 FPS shows a 23 FPS spread. At 2560x1440 Medium, the range narrows to 48 FPS to 64 FPS, a 16 FPS spread. At 3840x2160 Medium, the range is 30 FPS to 40 FPS, a 10 FPS spread. This tightening of the frame time variance at higher resolutions suggests that the system becomes more consistently bound by a single bottleneck as pixel count increases.
CPU and GPU Roles
The data indicates that the Intel Arc B370 is the dominant limiting factor in this configuration, particularly at higher resolutions and more demanding presets. The GPU's benchmark percentile of 5 places it in the bottom tier of all tested graphics cards, and its average benchmark score of 1184 is extremely low. The CPU, by contrast, sits at the 71st percentile among all tested processors with an average benchmark score of 17507. This disparity in relative strength strongly suggests that the GPU constrains the system in most scenarios.
The scaling between resolutions confirms this interpretation. At Low settings, the frame rate drops from 96 FPS at 1920x1080 to 68 FPS at 2560x1440, then to 43 FPS at 3840x2160. This steep decline as resolution increases is characteristic of a GPU-bound scenario, where the graphics card cannot keep up with the rising pixel workload. If the CPU were the bottleneck, the frame rate would remain relatively flat across resolutions because the CPU workload does not scale with pixel count to the same degree.
At Ultra settings, the same pattern emerges. The average frame rate falls from 40 FPS at 1920x1080 to 29 FPS at 2560x1440, then to 18 FPS at 3840x2160. The proportional drop from 1080p to 4K at Ultra is a reduction of 22 FPS, which is consistent with the GPU being overwhelmed by the combination of high settings and high resolution.
The CPU's role becomes more relevant at lower resolutions and lower presets, where the GPU has less work to do per frame. At 1920x1080 Low, the system reaches 96 FPS, which is a respectable result for this combination. The Ryzen 5 4600G, with its 6 cores and 12 threads and a boost clock of 4.20 GHz, has enough processing power to feed the Arc B370 at this level. However, the GPU still caps the system at higher settings, as evidenced by the 40 FPS average at 1080p Ultra.
The integrated nature of the Arc B370, which uses system shared memory and has a TDP of 25 W, explains why it behaves like a low-end part. Its 1280 shading units, 40 texture mapping units, and 20 raster output pipelines are modest figures, and the system dependent memory bandwidth means performance can vary with the host platform. The measured results show that this GPU is simply not built for demanding workloads at high resolutions.
Similar Performance Alternatives
The nearest rivals in the database for the AMD Ryzen 5 4600G provide context for the CPU's performance tier. The AMD Ryzen 3 PRO 5355GE has an average score of 17482, which is 0.1% lower than the 4600G's 17507. The AMD Ryzen 3 8300GE scores 17614, 0.6% higher. The Intel Core 7 150U scores 17395, 0.6% lower. The Intel Core i3-14100T scores 17648, 0.8% higher. These deltas are all within 1% of the 4600G's average score, meaning any of these CPUs would produce nearly identical CPU-bound performance in Downfall.
For the Intel Arc B370, the nearest rivals are all much older graphics parts. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher than the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. The fact that a modern Intel part is bracketed by these legacy GPUs underscores how limited the Arc B370 is in raw graphics throughput. In practical terms, a system with the Arc B370 performs almost identically to a machine with any of these older cards, at least in the Steel Nomad DirectX 12 benchmark that produced the 1184 average score.
The pairing of a mid-tier CPU with a bottom-tier GPU means that users who already own a Ryzen 5 5 4600G class processor would see essentially the same frame rates in Downfall regardless of which of these rival CPUs they had installed. The GPU bottleneck dominates the measured FPS results, so CPU choice among these near-identical alternatives would not meaningfully change the outcome.
The Verdict
The verdict from the database is clear: this PC can run Downfall, but only under specific conditions. At 1920x
1440p, the system clears the 60 FPS playable threshold with three presets available. Low settings average 68 FPS at 2560x1440, which is the only playable settings list includes Low. At 1920x1080, High settings average 64 FPS, Low averages 96 FPS, and Medium averages 78 FPS. At 3840x2160, no settings are playable according to the database, with the best average FPS falling at 18 FPS.
The 60 FPS threshold is the key metric. At 1920x1080, the system exceeds it with Low, Medium, and High presets, with the best playable settings being High at 64 FPS. At 2560x1440, only Low clears 60 FPS, with an average of 68 FPS. At 3840x2160, the system does not reach 60 FPS at any preset, and the best result is 43 FPS at Low settings, which is still 17 FPS short of the threshold.
For users targeting a smooth experience, the data shows that 1920x1080 is the safe resolution, with 2560x1440 viable only at Low settings. The 3840x2160 resolution should be avoided entirely for playable frame rates. The Ultra preset is not playable at any resolution, with averages of 40 FPS at 1080p, 29 FPS at 1440p, and 18 FPS at 4K.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 64 FPS. This is the recommended configuration for this resolution. Medium settings average 78 FPS, which provides additional headroom, and Low averages 96 FPS for maximum smoothness, but High is the highest quality preset that maintains playability.
At 2560x1440, the only preset that clears 60 FPS is Low, with an average of 68 FPS. Medium settings fall to 56 FPS, which is below the threshold, so users at this resolution must accept Low settings to maintain playable frame rates. The 8 FPS margin at Low settings leaves little room for demanding scenes, but the average remains above the threshold.
At 3840x2160, no preset reaches 60 FPS. Low settings average 43 FPS, Medium averages 35 FPS, High averages 29 FPS, and Ultra averages 18 FPS. The database lists no playable settings at this resolution, and the best available result is the 43 FPS average at Low. This resolution is not suitable for this system in Downfall.
How This Combo Ranks
The combination of the AMD Ryzen 5 4600G and Intel Arc B370 ranks 3429 out of 3716 tested combos in the database for Downfall. This puts the system in the bottom 8% of all tested configurations, which is consistent with the GPU's low benchmark standing. The Arc B370's 5th percentile ranking among all GPUs and its average benchmark score of 1184 drag the overall combo rank down despite the CPU's more respectable 71st percentile position.
The data shows that this combo is positioned far below the majority of systems tested for Downfall. The 287 combos ranked below it are presumably even less capable, but the vast majority of tested hardware outperforms this pairing. The frame rates measured at 1080p High and Medium are playable, but the system's inability to maintain 60 FPS at 4K or at Ultra settings at any resolution places it firmly in the lower tier of gaming hardware. For a horror game like Downfall, where smooth frame rates matter for the experience, users should stick to 1080p and avoid the highest presets to stay within the playable envelope.