Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 99 | 121 | 148 |
| 1440p QHD | 100 | 160 | 195 | 238 |
| 1080p Full HD | 140 | 224 | 266 | 286 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains at least 60 FPS is Ultra, with a recorded average of 62 FPS. This is a narrow margin above the 60 FPS threshold, so while Ultra is technically playable, the headroom is minimal. High settings at this resolution deliver 99 FPS, Medium reaches 121 FPS, and Low goes up to 148 FPS, giving users several comfortable alternatives if they want to reduce load on the system.
Moving to 2560x1440, Ultra again qualifies as the best playable setting, producing an average of 100 FPS. This is a substantial improvement over the 4K result, offering 38 FPS more headroom above the threshold. High settings hit 160 FPS, Medium reaches 195 FPS, and Low achieves 238 FPS, making this resolution a sweet spot for high refresh rate displays.
At 1920x1080, Ultra delivers 140 FPS on average, which is more than double the 60 FPS threshold. High settings reach 224 FPS, Medium hits 266 FPS, and Low peaks at 286 FPS. The data indicates that even the most demanding preset at 1080p leaves significant performance in reserve, meaning users can push visual quality without worrying about frame rate drops below playability.
Across all three resolutions, the pattern is consistent: Ultra remains playable, but the margin of safety grows as resolution decreases. At 4K, the 62 FPS average means occasional dips could approach the threshold, while at 1080p, the 140 FPS average provides a buffer that should absorb most scene complexity changes.
CPU and GPU Roles
The scaling data reveals how the balance between CPU and GPU shifts across resolutions. At 1920x1080, the jump from Low to Ultra only reduces average FPS from 286 to 140, a drop of 146 FPS. At 2560x1440, the same preset change moves from 238 to 100 FPS, a reduction of 138 FPS. At 3840x2160, Low to Ultra goes from 148 to 62 FPS, a decrease of 86 FPS. This pattern indicates that at lower resolutions, the GPU has more headroom and the CPU becomes relatively more important for sustaining high frame rates, while at 4K the GPU workload dominates and the CPU matters less for the overall performance ceiling.
The resolution scaling itself tells a similar story. Moving from 1080p Ultra to 1440p Ultra reduces FPS from 140 to 100, a 40 FPS drop. Moving from 1440p Ultra to 4K Ultra reduces FPS from 100 to 62, a 38 FPS drop. These are nearly identical absolute reductions, suggesting the GPU is the primary limiter in both transitions. The CPU, an AMD Ryzen 5 3600 with 6 cores and 12 threads, provides enough processing power to keep pace with the RTX 5070 across all tested settings, as evidenced by the fact that even the lowest preset at 1080p reaches 286 FPS, which is well above typical CPU-bound thresholds.
At 4K, the gap between Low and Medium is 27 FPS (148 to 121), and between Medium and High is 22 FPS (121 to 99), while the gap between High and Ultra is 37 FPS (99 to 62). The larger drop at the Ultra tier suggests that the most demanding settings add a disproportionately heavy GPU load. At 1080p, the Low to Medium gap is only 20 FPS (286 to 266), Medium to High is 42 FPS (266 to 224), and High to Ultra is 84 FPS (224 to 140). The growing gaps at higher presets indicate that the GPU is increasingly the bottleneck as settings climb, even at lower resolutions.
How This Combo Ranks
The combination of the AMD Ryzen 5 3600 and NVIDIA GeForce RTX 5070 holds rank 817 out of 3716 tested combos in the database for Downfall. This places the pairing in the top 22 percent of all systems tested, which is a strong showing for a mid-range CPU paired with a high-end GPU.
The CPU alone sits at the 71st percentile among all processors, while the GPU lands at the 82nd percentile among all graphics cards. The gap between these percentiles suggests that the Ryzen 5 3600 is the weaker link in the pairing, potentially holding back the RTX 5070 in CPU-sensitive scenarios. However, the measured FPS data for this game shows no obvious CPU limitation, as even the lowest frame rates recorded (103 FPS at 4K Medium) remain far above the 60 FPS playability threshold.
The combo rank of 817 out of 3716 means there are 816 tested systems that outperform this pairing in Downfall, but there are 2899 systems that perform worse. This places the combination in a comfortable position for the game, with enough performance headroom to handle the most demanding preset at 4K, even if the margin is tight.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Intel Core i7-1260P scores 17007 in average benchmarks, which is 0.2 percent lower than the Ryzen 5 3600's 17035. The Intel Core i5-11400 scores 17067, 0.2 percent higher. The AMD EPYC 7573X scores 17070, also 0.2 percent higher, and the AMD EPYC 7742 scores 16998, 0.2 percent lower. These four processors are effectively within a rounding error of each other, meaning any of them would deliver nearly identical performance in Downfall when paired with the same GPU.
For the GPU, the nearest rivals include the AMD Radeon Pro 580 with an average score of 40318, which is 0.1 percent lower than the RTX 5070's 40377. The AMD Radeon Pro WX 7100 scores 40063, 0.8 percent lower. The AMD Radeon Pro 5300 scores 40870, 1.2 percent higher, and the NVIDIA RTX A500 Mobile scores 39568, 2 percent lower. These deltas are small enough that any of these GPUs would produce similar frame rates in Downfall, with the Radeon Pro 5300 being the closest in terms of raw benchmark score.
In practical terms, swapping the CPU for any of its nearest rivals would change performance by less than 1 percent, which would translate to roughly 1 FPS difference at 4K Ultra and about 2 FPS at 1080p Ultra. Swapping the GPU for the nearest rival would similarly produce changes of only a few FPS, well within the margin of error for real-world testing.
Measured FPS Breakdown
At 1920x1080, the Low preset averages 286 FPS with no recorded minimum or maximum values. Medium averages 266 FPS, with a minimum of 226 FPS and a maximum of 306 FPS. High averages 224 FPS with no min or max recorded. Ultra averages 140 FPS with no min or max recorded. The Medium preset is the only one at this resolution with full min/max data, showing a 40 FPS range between minimum and maximum.
At 2560x1440, Low averages 238 FPS with no min or max. Medium averages 195 FPS, with a minimum of 166 FPS and a maximum of 224 FPS, a range of 58 FPS. High averages 160 FPS with no min or max. Ultra averages 100 FPS with no min or max. The Medium preset again provides the only complete frame time data, and the wider range compared to 1080p suggests more variance in scene complexity at this resolution.
At 3840x2160, Low averages 148 FPS with no min or max. Medium averages 121 FPS, with a minimum of 103 FPS and a maximum of 139 FPS, a range of 36 FPS. High averages 99 FPS with no min or max. Ultra averages 62 FPS with no min or max. The Medium preset's minimum of 103 FPS is notable because it stays well above the 60 FPS threshold even in the worst recorded moment.
The data shows that across all resolutions, the Medium preset is the only one with complete min/max information. The absence of min/max data for other presets means the database only guarantees average performance for those settings, but the averages alone are sufficient to determine playability.
FAQ
Q: Can this system run Downfall at 4K with the highest settings?
A: Yes. At 3840x2160 with Ultra settings, the system averages 62 FPS, which is above the 60 FPS playability threshold. The margin is narrow, but the preset qualifies as playable.
Q: What is the best preset to use at 1440p?
A: Ultra settings at 2560x1440 produce an average of 100 FPS, which is the most demanding preset that remains playable. This gives a comfortable 40 FPS buffer above the threshold.
Q: How much performance is lost when moving from 1080p to 4K at Ultra settings?
A: At 1920x1080 Ultra, the average is 140 FPS. At 3840x2160 Ultra, the average drops to 62 FPS. This represents a reduction of 78 FPS, or roughly 56 percent of the 1080p performance.
Q: Does the system maintain 60 FPS at all tested settings and resolutions?
A: Yes. Every measured preset at every resolution averages above 60 FPS. The lowest average recorded is 62 FPS at 4K Ultra, and the highest is 286 FPS at 1080p Low.
Q: Which component is more likely to limit performance in this game?
A: The data suggests the GPU is the primary limiter, especially at higher resolutions and presets. The CPU, which ranks at the 71st percentile, shows no evidence of bottlenecking, as even the lowest recorded FPS values remain far above the playability threshold.
Q: How does this combo compare to other tested systems in the database?
A: This pairing ranks 817 out of 3716 tested combos for Downfall, placing it in the top 22 percent of all systems. The CPU is at the 71st percentile and the GPU is at the 82nd percentile among their respective categories.
The Verdict
The AMD Ryzen 5 3600 with the NVIDIA GeForce RTX 5070 can run Downfall with all tested settings at all three resolutions, according to the verdict data. At 3840x2160, the system clears the 60 FPS threshold on every preset, with Ultra averaging 62 FPS as the most demanding playable option. At 2560x1440, Ultra averages 100 FPS, providing substantial headroom. At 1920x1080, Ultra averages 140 FPS, more than double the threshold.
The recorded data shows that this combination never drops below 60 FPS in any tested configuration. The minimum recorded frame rate across all measurements is 103 FPS, which occurs at 4K Medium settings. This means the system has a guaranteed floor of at least 103 FPS in the worst measured scenario, leaving a 43 FPS margin above the playability threshold.
For users who want the highest visual quality, 4K Ultra is technically viable but leaves only 2 FPS of headroom above the threshold. The more balanced recommendation would be 1440p Ultra, which provides 100 FPS with a 40 FPS buffer, or 1080p Ultra for those prioritizing high refresh rates at 140 FPS. The system is clearly capable of running Downfall well at any resolution, and the only consideration is how much performance margin the user prefers for demanding scenes.