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Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 73 | 89 | 107 |
| 1440p QHD | 72 | 117 | 143 | 172 |
| 1080p Full HD | 101 | 164 | 196 | 241 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall on this AMD Ryzen 5 3600 and NVIDIA GeForce RTX 5060 combination shows a wide performance spread across resolutions and presets. At 1920x1080, the lowest tested preset, Low, delivers an average of 241 FPS, with Medium at 195.8 FPS and High at 164.1 FPS. Ultra at 1080p still clears triple digits with an average of 101 FPS. The scaling from Low to Ultra at this resolution represents a drop of 140 FPS, which indicates that the most demanding settings nearly halve the frame rate compared to the lightest load.
Moving to 2560x1440, the same pattern holds but with reduced headroom. Low averages 171.6 FPS, Medium drops to 142.9 FPS, and High sits at 117.1 FPS. Ultra at this resolution averages 71.5 FPS, which is still above the 60 FPS playability threshold but noticeably closer to it. The gap between Low and Ultra at 1440p is 100.1 FPS, a smaller absolute delta than at 1080p but proportionally similar.
At 3840x2160, the data shows a more constrained result. Low averages 106.7 FPS, Medium averages 88.8 FPS, and High averages 72.6 FPS. Ultra at 4K falls below the playability threshold, averaging only 47.8 FPS. This is the only configuration in the entire dataset that fails to reach 60 FPS. The drop from High to Ultra at 4K is 24.8 FPS, which is a steeper penalty than the 15.7 FPS drop from Medium to High at the same resolution.
Min and max FPS values are not recorded in the database for any resolution or preset, so the analysis relies solely on average frame rates. The absence of minimum frame data means stutter behavior and frame pacing cannot be assessed from these measurements. The averages themselves, however, are consistent and show a monotonic decrease as settings increase at every resolution.
How This Combo Ranks
The database ranks this specific CPU and GPU pairing at position 1639 out of 3716 tested combinations for Downfall. That places it in the 44th percentile of all tested combos, meaning roughly 56 percent of tested systems perform better in this game. The rank is a combination-level metric, so it reflects the interaction between the Ryzen 5 3600 and the RTX 5060 rather than either component in isolation.
The CPU itself, the AMD Ryzen 5 3600, sits at the 71st percentile among all CPUs in the database. Its average benchmark score is 17035, with the nearest rival being the Intel Core i7-1260P at 17007, a delta of 0.2 percent. The Intel Core i5-11400 scores 17067, a 0.2 percent difference in the opposite direction. The AMD EPYC 7573X and AMD EPYC 7742 also sit within 0.2 percent of the Ryzen 5 3600, which means the processor is clustered tightly with four other chips in synthetic workloads. This tight grouping suggests that in CPU-bound scenarios, the Ryzen 5 3600 should perform nearly identically to those rivals.
The GPU, the NVIDIA GeForce RTX 5060, holds the 72nd percentile among all GPUs. Its average benchmark score is 26331. The nearest rival in the database is the AMD Radeon 860M at 26401, a delta of 0.3 percent. The NVIDIA GeForce MX550 scores 26421, also 0.3 percent away. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, a 0.8 percent difference, while the AMD Radeon RX 6750 XT scores 26011, which is 1.2 percent lower. The RTX 5060 is therefore bracketed by a mix of integrated and discrete parts, with none of the four nearest rivals exceeding a 1.2 percent delta.
For Downfall specifically, the combination rank of 1639 out of 3716 means the system is not a top-tier performer, but it is also far from the bottom. Given that the game is from 2016, a 44th percentile rank among modern combinations is still sufficient for smooth gameplay, as the measured FPS data confirms across most settings and resolutions.
CPU and GPU Roles
The performance scaling across resolutions reveals how the CPU and GPU divide responsibilities in Downfall. At 1920x1080, the average frame rates are extremely high, with Low reaching 241 FPS. Such high frame rates suggest that the CPU is capable of feeding the GPU more than enough data at this resolution, and the GPU is not yet saturated. The drop from Low to Ultra at 1080p, from 241 to 101 FPS, is a 140 FPS swing, which indicates that the GPU is increasingly burdened as settings rise, but the CPU still manages to keep up.
At 2560x1440, the frame rates fall across all presets compared to 1080p. Low drops from 241 to 171.6 FPS, a 69.4 FPS reduction. Ultra drops from 101 to 71.5 FPS, a 29.5 FPS reduction. The larger absolute drop at Low settings suggests that at lower graphical loads, the resolution change exposes more GPU limitation, because the CPU has less work relative to the GPU. At Ultra settings, the GPU is already heavily loaded at 1080p, so moving to 1440p adds less relative pressure.
At 3840x2160, the pattern becomes clearer. Low averages 106.7 FPS, which is 64.9 FPS lower than at 1440p Low. Medium drops from 142.9 to 88.8 FPS, a 54.1 FPS reduction. High drops from 117.1 to 72.6 FPS, a 44.5 FPS reduction. Ultra drops from 71.5 to 47.8 FPS, a 23.7 FPS reduction. The diminishing absolute drops as settings increase indicate that the GPU is the dominant bottleneck at 4K, especially at Ultra where it falls below 60 FPS.
The data indicates that at 1080p and 1440p, the Ryzen 5 3600 provides ample headroom, and the RTX 5060 is the primary factor determining frame rates as presets rise. At 4K, the GPU becomes the clear limiting component, with the CPU rarely constraining performance. The 6-core, 12-thread processor with a 3.60 GHz base and 4.20 GHz boost clock is sufficient for this 2016 title across all tested resolutions, while the GPU dictates whether Ultra settings remain playable.
The Verdict
This PC can run Downfall, and it can do so well at most configurations. The verdict by resolution is clear from the measured data. At 1920x1080, all four presets clear 60 FPS. Low averages 241 FPS, Medium averages 195.8 FPS, High averages 164.1 FPS, and Ultra averages 101 FPS. Every setting at 1080p exceeds the playability threshold by a wide margin.
At 2560x1440, again all four presets are playable. Low averages 171.6 FPS, Medium averages 142.9 FPS, High averages 117.1 FPS, and Ultra averages 71.5 FPS. The Ultra preset is the only one at 1440p that comes close to the 60 FPS threshold, but it still stays above it.
At 3840x2160, three of the four presets are playable. Low averages 106.7 FPS, Medium averages 88.8 FPS, and High averages 72.6 FPS. Ultra averages 47.8 FPS, which falls below the 60 FPS playability threshold. For 4K users who want maximum settings, this combination will not deliver a consistently smooth experience. For everyone else, the system is more than capable.
The database lists High as the best playable setting at 4K, with an average of 72.6 FPS. At 1440p and 1080p, Ultra is listed as the best playable setting, with averages of 71.5 and 101 FPS respectively. In short, this is a very capable machine for Downfall, with the single exception of 4K Ultra.
FAQ
Q: Can this PC run Downfall at 60 FPS in 4K?
A: Yes, but not at Ultra. The database shows 4K High averaging 72.6 FPS, 4K Medium averaging 88.8 FPS, and 4K Low averaging 106.7 FPS. Only 4K Ultra falls short, averaging 47.8 FPS.
Q: What is the best playable setting at 2560x1440?
A: Ultra, with an average of 71.5 FPS. All four presets at 1440p are above 60 FPS, with Low at 171.6, Medium at 142.9, and High at 117.1.
Q: How does the RTX 5060 compare to its nearest GPU rivals?
A: The RTX 5060 has an average benchmark score of 26331. The AMD Radeon 860M is 0.3 percent higher at 26401, the NVIDIA GeForce MX550 is 0.3 percent higher at 26421, and the AMD Radeon RX 5700 XT 50th Anniversary is 0.8 percent higher at 26553. The AMD Radeon RX 6750 XT is 1.2 percent lower at 26011.
Q: What is the performance difference between 1080p Low and 1080p Ultra?
A: Low averages 241 FPS, while Ultra averages 101 FPS, a difference of 140 FPS. Ultra still comfortably exceeds the 60 FPS threshold.
Q: Is the Ryzen 5 3600 a strong CPU relative to other tested processors?
A: The Ryzen 5 3600 sits at the 71st percentile among all CPUs. Its average benchmark score is 17035, within 0.2 percent of the Intel Core i7-1260P, Intel Core i5-11400, AMD EPYC 7573X, and AMD EPYC 7742.
Q: Which resolution shows the largest frame rate drop between Low and Ultra?
A: 1920x1080 shows the largest absolute drop, from 241 to 101 FPS, a 140 FPS difference. At 2560x1440 the drop is 100.1 FPS, and at 3840x2160 it is 58.9 FPS.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is High, with an average of 72.6 FPS. Medium averages 88.8 FPS and Low averages 106.7 FPS, but High offers the highest visual quality while remaining playable.
At 2560x1440, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 71.5 FPS. This is the highest settings tier available, so no compromise is needed at this resolution.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is also Ultra, with an average of 101 FPS. The system has so much headroom at 1080p that even the heaviest settings leave a 41 FPS buffer above the playability threshold.
The recorded data shows a clear hierarchy: 1080p and 1440p can run maximum settings without issue, while 4K requires dropping from Ultra to High to maintain 60 FPS. The single unplayable configuration, 4K Ultra at 47.8 FPS, is the only case where this combination fails to meet the playability standard.