Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 60 | 73 | 89 |
| 1440p QHD | 60 | 96 | 118 | 144 |
| 1080p Full HD | 84 | 135 | 165 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
At 1920x1080, the AMD Ryzen 5 3600 with NVIDIA GeForce RTX 5050 delivers its highest performance envelope. The Low preset reaches an average of 201 FPS, which is the fastest recorded result across all resolutions and settings in the database. The Medium preset holds an average of 165 FPS with a minimum of 140 FPS and a maximum of 189 FPS. High settings drop to 135 FPS average, while Ultra still maintains a robust 84 FPS average. All four presets at this resolution sit comfortably above the 60 FPS playability threshold, with even the most demanding preset leaving a 24 FPS margin.
Moving to 2560x1440, the scaling pattern shows predictable degradation as pixel count increases. Low settings produce 144 FPS average, Medium drops to 118 FPS with a minimum of 100 FPS and maximum of 135 FPS, and High settles at 96 FPS. The Ultra preset lands exactly at 60 FPS average, which matches the playability threshold precisely. This means the Ultra preset at 1440p is playable but leaves no headroom for demanding scenes.
At 3840x2160, the RTX 5050 begins to show its limits. Low settings still achieve 89 FPS average, and Medium manages 73 FPS with a minimum of 62 FPS and maximum of 84 FPS. High settings reach exactly 60 FPS average, which is right at the threshold. Ultra falls to 37 FPS average, which is far below the playable threshold and represents a substantial 23 FPS drop from High settings. The gap between Medium and High at 4K is 13 FPS, while the gap between High and Ultra is also 23 FPS, indicating the Ultra preset imposes a heavy rendering cost.
The data shows that min and max FPS values were recorded only for Medium presets across all three resolutions. At 1080p Medium, the spread from min to max is 49 FPS. At 1440p Medium, the spread narrows to 35 FPS. At 4K Medium, the spread is 22 FPS. This tightening range with higher resolution suggests the frame pacing becomes more consistent as the GPU becomes the primary limiter.
Similar Performance Alternatives
The CPU portion of this combo ranks near several processors in the database's aggregate benchmark scores. The AMD Ryzen 5 3600 has an average benchmark score of 17035, while the Intel Core i7-1260P scores 17007, a delta of 0.2 percent. The Intel Core i5-11400 scores 17067, also a delta of 0.2 percent. The AMD EPYC 7573X scores 17070 with a delta of 0.2 percent, and the AMD EPYC 7742 scores 16998 with a delta of 0.2 percent. Any of these CPUs would produce nearly identical frame pacing in this game, as the performance differences are within measurement noise.
For the GPU, the NVIDIA GeForce RTX 5050 holds an average benchmark score of 21035. The AMD Radeon RX Vega M GL scores 21153, which is 0.6 percent higher. The AMD Radeon HD 8970M scores 21237, 1 percent higher. The AMD Radeon RX 5600 XT scores 20713, 1.6 percent lower. The NVIDIA RTX A4000 Mobile scores 21379, 1.6 percent higher. These deltas are all within a narrow band, so swapping the RTX 5050 for any of these GPUs would yield similar FPS numbers in Downfall, assuming the CPU remains unchanged.
It is notable that the GPU nearest rivals include both older mobile parts and a desktop card from a previous generation. The RX 5600 XT, despite being an older architecture, trails by only 1.6 percent in aggregate score. This suggests the RTX 5050's performance class is well established, and users coming from any of these alternatives should expect comparable results in this horror title.
FAQ
Q: Can this system run Downfall at 4K resolution?
A: Yes, but only at Low, Medium, and High presets. Low averages 89 FPS, Medium averages 73 FPS, and High averages 60 FPS. The Ultra preset at 4K averages 37 FPS, which is below the 60 FPS playability threshold.
Q: What is the best preset at 1440p that stays above 60 FPS?
A: The Ultra preset at 2560x1440 averages exactly 60 FPS and is listed as playable. This is the most demanding preset that maintains the threshold. Low, Medium, and High also all stay above 60 FPS, with averages of 144, 118, and 96 FPS respectively.
Q: How does the RTX 5050 compare to the RX 5600 XT in aggregate GPU benchmarks?
A: The RTX 5050 has an average benchmark score of 21035, while the RX 5600 XT scores 20713. This puts the RTX 5050 1.6 percent ahead. The difference is small enough that in-game FPS would be nearly identical for Downfall.
Q: What is the frame rate at 1080p with Ultra settings?
A: The Ultra preset at 1920x1080 produces an average of 84 FPS. This is the highest preset at the lowest resolution and remains well above the 60 FPS threshold, providing a 24 FPS margin.
Q: Does the CPU bottleneck the GPU at any resolution?
A: The data does not directly indicate bottlenecking, but the FPS scaling between resolutions shows that 1080p Low reaches 201 FPS while 4K Low drops to 89 FPS. The CPU's single-thread score of 696 in 3DMark and the GPU's 3DMark Steel Nomad score of 2502 suggest the GPU becomes the limiting factor at higher resolutions, while at 1080p the combination still delivers high frame rates across all presets.
Q: What percentile does this CPU hold among all processors?
A: The AMD Ryzen 5 3600 ranks in the 71st percentile among all CPUs in the database. The GPU ranks in the 66th percentile among all GPUs. This places the combo above the majority of tested hardware.
The Verdict
The recorded data confirms that this PC can run Downfall at all three tested resolutions, but with important caveats at 4K. At 1920x1080, every preset clears the 60 FPS threshold, with Ultra averaging 84 FPS and Low reaching 201 FPS. This resolution presents no playability concerns whatsoever.
At 2560x1440, the Ultra preset averages exactly 60 FPS, making it playable but borderline. The other three presets provide comfortable margins, with Medium at 118 FPS and High at 96 FPS. Users who prefer visual fidelity over frame rate headroom can use Ultra, but those who want stability during intense scenes should consider High or Medium.
At 3840x2160, the verdict is more restrictive. Low, Medium, and High all clear 60 FPS, with High landing exactly at 60 FPS average. The Ultra preset at 37 FPS is not playable by the database's 60 FPS standard. For 4K gaming, the best playable setting is High, which matches the threshold precisely with no margin for fluctuation.
Overall, the system is fully capable of running Downfall at 1080p and 1440p with any settings, and at 4K with settings up to High. The Ultra preset at 4K is the only configuration that fails the playability criterion.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average FPS of 84. This leaves 24 FPS of headroom, which is sufficient for most scenes in a horror game where sudden visual effects can cause frame drops.
At 2560x1440, the best playable preset is Ultra, averaging exactly 60 FPS. While this meets the threshold, the zero margin means any particularly demanding scene could push the frame rate below 60. The next step down, High, averages 96 FPS and provides a 36 FPS buffer.
At 3840x2160, the best playable preset is High, with an average of 60 FPS. Medium averages 73 FPS, which offers more headroom, and Low averages 89 FPS. Users prioritizing a stable 60 FPS at 4K should consider Medium or Low despite High technically qualifying.
How This Combo Ranks
In the database's measured results for Downfall, this combination of AMD Ryzen 5 3600 and NVIDIA GeForce RTX 5050 ranks 2281 out of 3716 tested combos. This places it in the lower-middle portion of the distribution, meaning roughly 61 percent of tested systems perform better, while about 39 percent perform worse.
The ranking reflects the GPU's 66th percentile standing among all GPUs and the CPU's 71st percentile among all CPUs. Since the game is a horror title from 2016, the rendering demands are moderate by current standards, which allows this mid-range combination to achieve playable results at most settings despite its rank. The rank of 2281 does not indicate failure; it simply positions this combo among a wide field of tested hardware.
CPU and GPU Roles
The data reveals how the CPU and GPU split responsibilities across resolutions. At 1920x1080, the Low preset reaches 201 FPS, which is the highest recorded value in the entire dataset. This high frame rate suggests the CPU is capable of feeding the GPU at lower resolutions, and the GPU is not yet saturated. The drop from 201 FPS at 1080p Low to 144 FPS at 1440p Low represents a 28 percent reduction, while the drop from 144 FPS at 1440p Low to 89 FPS at 4K Low is 38 percent. This accelerating decline as resolution increases points to the GPU becoming progressively more dominant as the bottleneck.
At the Ultra preset, the pattern is even clearer. The 1080p Ultra average is 84 FPS, 1440p Ultra is 60 FPS, and 4K Ultra is 37 FPS. The 24 FPS drop from 1080p to 1440p and the 23 FPS drop from 1440p to 4K are nearly identical, indicating that the GPU's rendering load scales roughly linearly with pixel count at the highest settings. The CPU's contribution is less visible at Ultra because the GPU is already stressed.
Between presets at a fixed resolution, the CPU's role becomes more apparent. At 1080p, the jump from Low to Medium costs 36 FPS, from Medium to High costs 30 FPS, and from High to Ultra costs 51 FPS. The Ultra preset's extra cost is disproportionate, suggesting it adds effects that heavily tax both the GPU's shading units and the CPU's draw call processing. At 4K, the same preset ladder shows drops of 16 FPS, 13 FPS, and 23 FPS respectively, with the absolute values being smaller because the GPU is already near its limit.
The CPU's 3DMark single-thread score of 696 and its 16-thread score of 4605 indicate it can handle the game's logic and physics without becoming the primary limiter at playable settings. The GPU's 3DMark Steel Nomad score of 2502 and its PassMark G3D score of 17326 show a mid-range part that can sustain 60 FPS at 4K only when settings are moderated. In summary, the CPU is sufficient across all resolutions, while the GPU dictates the playable preset ceiling at 1440p and 4K.