Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 89 | 110 | 134 |
| 1440p QHD | 92 | 141 | 173 | 212 |
| 1080p Full HD | 126 | 201 | 246 | 284 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
The recorded data for Downfall with the AMD Ryzen 5 3600 and NVIDIA GeForce RTX 3080 shows a system that delivers strong frame rates across most settings and resolutions. The measurements cover three resolutions (1920x1080, 2560x1440, and 3840x2160) with four preset levels each: Low, Medium, High, and Ultra. All figures represent average FPS, as the database did not capture minimum or maximum frame times for this configuration.
At 1920x1080, the results are exceptionally high. The Low preset produces an average of 284.1 FPS, the Medium preset reaches 245.8 FPS, and the High preset delivers 200.9 FPS. Even the most demanding preset, Ultra, maintains an average of 126 FPS. This means at 1080p, every preset clears the 60 FPS playability threshold by a wide margin. The gap between Low and Ultra is substantial: Ultra runs at roughly 44% of the Low preset's frame rate, indicating that the game's visual options at this resolution impose a meaningful load on the hardware, though the absolute numbers remain far above what is needed for smooth play.
Moving to 2560x1440, the performance picture remains strong but shows the expected scaling impact. Low delivers 211.6 FPS on average, Medium drops to 173.3 FPS, and High settles at 141.3 FPS. Ultra still holds above the 60 FPS threshold, recording an average of 92 FPS. The reduction from 1080p to 1440p is consistent: Low loses about 72.5 FPS, Medium loses 72.5 FPS, High loses 59.6 FPS, and Ultra loses 34 FPS. The proportional drop is smaller at Ultra because the GPU is already near its output ceiling at 1080p for that preset, whereas lower presets are more heavily constrained by the CPU at 1080p, allowing the resolution increase to expose more of the GPU's workload scaling.
At 3840x2160, the configuration begins to show its limits. Low produces 133.8 FPS, Medium drops to 110.2 FPS, and High records 89.4 FPS. Ultra, however, falls below the 60 FPS playable threshold with an average of 54 FPS. This is the only preset across all tested resolutions that fails to reach the playability mark. The scaling from 1440p to 2160p is steep: Low loses 77.8 FPS, Medium loses 63.1 FPS, High loses 51.9 FPS, and Ultra loses 38 FPS. The fact that even Low at 4K remains above 130 FPS suggests the GPU has substantial headroom for less demanding settings, but the Ultra preset at 4K asks for more than this combination can deliver.
The data shows a clear pattern: the RTX 3080 scales well with resolution until the pixel count becomes extreme, and the CPU rarely appears to be the limiting factor at higher resolutions. At 1080p with Low and Medium presets, the very high frame rates (284.1 and 245.8 FPS) indicate that the CPU is likely the bottleneck, as a purely GPU-bound scenario would show less dramatic changes when lowering graphical settings. At 4K, the GPU becomes the primary constraint, especially at Ultra.
Similar Performance Alternatives
The database places this CPU and GPU within a broader context of comparable hardware. For the AMD Ryzen 5 3600, the average benchmark score is 17,035, with a percentile ranking of 71 among all CPUs. The nearest rivals are closely matched. The Intel Core i7-1260P scores 17,007, a difference of 0.2% below the Ryzen. The Intel Core i5-11400 scores 17,067, which is 0.2% above. Two AMD EPYC server processors also appear nearby: the EPYC 7573X at 17,070 (0.2% above) and the EPYC 7742 at 16,998 (0.2% below). These deltas are negligible, meaning any of these CPUs would behave nearly identically in Downfall when paired with the same GPU. The practical takeaway is that users upgrading from a Ryzen 5 3600 to any of these alternatives would not see a meaningful change in frame rates for this game, since the differences fall within measurement noise.
For the NVIDIA GeForce RTX 3080, the average benchmark score is 23,172, with a percentile ranking of 68 among all GPUs. The nearest rivals are surprising in their composition. The NVIDIA P106-100 scores 23,249, which is 0.3% above the RTX 3080 in the database's aggregated metric. The AMD Radeon Pro Vega 16 scores 23,250, also 0.3% above. The AMD Radeon RX 6600M scores 23,273, 0.4% above, and the AMD Radeon R9 M290X scores 23,276, 0.4% above. These are close aggregate scores, but it is important to note that the average benchmark score is a composite metric, not a direct game-by-game comparison. In a title like Downfall, which is a horror game from 2016, the architectural differences between these GPUs could produce different results than the aggregate suggests. Still, based on the recorded data, a user with a P106-100, Radeon Pro Vega 16, RX 6600M, or R9 M290X would see broadly similar aggregate performance, though real-world Downfall frame rates may vary.
The combination rank in the database places this CPU and GPU pairing at rank 1,093 out of 3,716 total combinations tested for Downfall. This puts the configuration in roughly the top 29% of all tested systems for this game, which aligns with the measured performance: strong at 1080p and 1440p, playable at 4K except for the Ultra preset.
FAQ
Q: What is the highest preset that maintains at least 60 FPS at 1920x1080?
A: All four presets clear 60 FPS at 1080p. Ultra is the best setting, with an average of 126 FPS.
Q: Is the Ultra preset playable at 2560x1440?
A: Yes. Ultra at 1440p records an average of 92 FPS, which is above the 60 FPS threshold.
Q: Does this system run Downfall at 4K with playable frame rates?
A: It depends on the preset. Low (133.8 FPS), Medium (110.2 FPS), and High (89.4 FPS) all clear 60 FPS at 3840x2160. Ultra falls short at 54 FPS.
Q: How much performance is lost when moving from 1080p to 1440p?
A: The loss varies by preset. Low drops from 284.1 to 211.6 FPS, Medium from 245.8 to 173.3 FPS, High from 200.9 to 141.3 FPS, and Ultra from 126 to 92 FPS.
Q: Which component is more important for Downfall at 4K?
A: The GPU. At 3840x2160, the frame rate differences between presets (133.8 FPS at Low versus 54 FPS at Ultra) show that the graphics card is handling the bulk of the workload, while the CPU has less impact at this resolution.
Q: How does this system compare to other hardware in the database for Downfall?
A: The CPU ranks in the 71st percentile among all CPUs, and the GPU ranks in the 68th percentile among all GPUs. The specific combination ranks 1,093 out of 3,716 tested combinations for this game.
The Verdict
The data indicates that this PC can run Downfall comfortably across most configurations. At 1920x1080, every preset is playable, with Ultra delivering 126 FPS on average. At 2560x1440, every preset is also playable, with Ultra at 92 FPS. At 3840x2160, the verdict is more nuanced: Low, Medium, and High all clear 60 FPS, but Ultra falls to 54 FPS, below the playable threshold. The database's verdict by resolution confirms this: at 4K, the playable settings are High, Low, and Medium, with High being the best setting at 89.4 FPS. At 1440p, all four settings are playable, with Ultra as the best at 92 FPS. At 1080p, all four settings are playable, with Ultra as the best at 126 FPS.
In practical terms, a user with this system should have no trouble playing Downfall at high frame rates on a 1080p or 1440p display. For 4K, the recommendation is to use the High preset, which offers a comfortable margin above 60 FPS. The Ultra preset at 4K is the only configuration that misses the mark, and even then, the shortfall is modest at 54 FPS. Given that Downfall is a horror game from 2016, the visual difference between High and Ultra may not justify the 35.4 FPS penalty at 4K.
CPU and GPU Roles
The measured data reveals how the CPU and GPU split responsibilities across resolutions and presets. At 1920x1080 with Low settings, the system produces 284.1 FPS. When the preset is raised to Ultra, the frame rate drops to 126 FPS. This 158.1 FPS swing is driven primarily by the GPU, as the graphical workload increases. However, the fact that Low at 1080p exceeds 280 FPS suggests the CPU is capable of feeding the GPU at very high rates, and the GPU is not the limiting factor at that preset. If the GPU were the constraint at 1080p Low, the frame rate would be lower and more consistent with the GPU's raw output capacity.
At 2560x1440, the same pattern holds. Low produces 211.6 FPS, while Ultra produces 92 FPS. The scaling from Low to Ultra at 1440p is a 119.6 FPS difference. At 3840x2160, Low produces 133.8 FPS and Ultra produces 54 FPS, a 79.8 FPS difference. The shrinking spread between Low and Ultra as resolution increases indicates that the GPU becomes progressively more dominant. At 4K, even the Low preset requires significant GPU work, so the CPU's role diminishes.
The resolution scaling itself tells a similar story. From 1080p to 1440p, Low drops from 284.1 to 211.6 FPS, a decrease of 72.5 FPS. From 1440p to 2160p, Low drops from 211.6 to 133.8 FPS, a decrease of 77.8 FPS. The GPU is handling the increased pixel count, and the consistent magnitude of these drops suggests the GPU is the primary driver. For Ultra, the drops are smaller in absolute terms: 34 FPS from 1080p to 1440p and 38 FPS from 1440p to 2160p. This is because Ultra at 1080p is already taxing the GPU heavily, so the additional pixel load has a proportionally smaller impact.
The CPU's role is most visible at 1080p with low and medium presets, where frame rates are extremely high and the GPU has spare capacity. In those scenarios, the Ryzen 5 3600's 6 cores and 12 threads are sufficient to keep up, and the database's CPU benchmarks (3DMark single-thread score of 696, multi-thread score of 4,605) support the notion that this processor can handle the game's logic without becoming a bottleneck. At 4K, the GPU is unequivocally the limiting factor, as evidenced by the Ultra preset falling to 54 FPS while the CPU has ample headroom.
Best Settings per Resolution
The database identifies the most demanding preset that stays at or above 60 FPS for each resolution.
At 1920x1080, the best setting is Ultra, with an average of 126 FPS. This is the highest visual quality preset, and it clears the playability threshold by more than double. Users can enable every visual option without concern.
At 2560x1440, the best setting is also Ultra, with an average of 92 FPS. The margin above 60 FPS is 32 FPS, which is still comfortable. The Ultra preset at 1440p offers a strong visual experience without sacrificing smoothness.
At 3840x2160, the best setting is High, with an average of 89.4 FPS. Ultra at 4K is not playable, as it drops to 54 FPS. High is the sensible choice for 4K, providing a 35.4 FPS advantage over Ultra while remaining well above the 60 FPS threshold. The database lists Low and Medium as also playable at 4K, but High is the best-quality option that maintains playability.
In summary, this system is well suited to Downfall at 1080p and 1440p with maximum settings, and at 4K with High settings. The only configuration to avoid is 4K Ultra, which falls short of the playable threshold. For a horror game where atmosphere and smoothness matter, the High preset at 4K delivers both, and the Ultra preset at 1440p is the best balance of quality and performance among the tested configurations.