Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

58%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
210 FPS
Ultra 1080p Measured
86 FPS

1440p (2K / QHD)

Low 1440p Measured
149 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
92 FPS
Ultra 4K Measured
42 FPS
7.2ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 17,035
Graphics Card
Required 27,400
Your GPU 20,282

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 65 80 92
1440p QHD 64 104 121 149
1080p Full HD 86 138 172 210

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 138
1920x1080 Low 210
1920x1080 Medium 172
1920x1080 Ultra 86
2560x1440 High 104
2560x1440 Low 149
2560x1440 Medium 121
2560x1440 Ultra 64
3840x2160 High 65
3840x2160 Low 92
3840x2160 Medium 80
3840x2160 Ultra 42

Performance Analysis: Downfall on Your System

The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 2070 SUPER clears the 60 FPS playable threshold in Downfall at every tested resolution, and in two of the three it does so at the maximum preset. The database records measured frame rates, not estimates, and the recorded data shows a pairing that is comfortably GPU-bound at 1920x1080 Ultra (85.8 FPS average), still above threshold at 2560x1440 Ultra (63.9 FPS average), and forced to drop to High at 3840x2160 (65 FPS average). For a horror title released in early 2016 running on hardware from mid-2019, the headroom is substantial, and the recorded numbers leave little ambiguity about how this combo behaves.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, delivering an average of 85.8 FPS. Medium and High sit well above that at 172.3 and 138.3 FPS respectively, and even the Low preset pushes 209.8 FPS, but Ultra is the ceiling and it clears the threshold with room to spare.

At 2560x1440, Ultra remains the best playable preset, averaging 63.9 FPS. That is a narrow margin over the 60 FPS line, roughly a 6 percent cushion, so players sensitive to dips may prefer High at 104 FPS, but strictly by the recorded averages, Ultra qualifies.

At 3840x2160, Ultra fails at 41.8 FPS average, well below the threshold. High is the best playable preset here, averaging 65 FPS. Medium (79.7 FPS) and Low (91.5 FPS) also qualify, but High is the most demanding option that holds the line.

In short: Ultra at 1080p, Ultra at 1440p, High at 4K.

Similar Performance Alternatives

Looking at CPU rivals first, the Ryzen 5 3600 sits at an average benchmark score of 17035 against all tested processors, placing it in the 71st percentile. Its nearest rivals by aggregate score are remarkably tight: the Intel Core i7-1260P at 17007 (a 0.2 percent gap), the Intel Core i5-11400 at 17067 (0.2 percent behind in the Ryzen's favor, expressed as -0.2), the AMD EPYC 7573X at 17070 (-0.2), and the AMD EPYC 7742 at 16998 (0.2). Any of these processors would deliver statistically indistinguishable aggregate performance, and given how lightly Downfall stresses a six-core, twelve-thread Zen 2 part with a 3.60 base and 4.20 boost clock, a machine built around any of these rivals would behave essentially the same in this game.

On the GPU side, the RTX 2070 SUPER averages 20282 across its benchmark suite and lands in the 65th percentile of all tested GPUs. Its nearest rivals are the NVIDIA Quadro M4000M at 20480 (-1), the NVIDIA GeForce RTX 3070 Mobile at 20534 (-1.2), the Intel Arc B570 at 20556 (-1.3), and the Intel Arc A750 at 20582 (-1.5). All four sit between 1 and 1.5 percent ahead of the 2070 SUPER in aggregate score, which is close enough that frame rates in Downfall would land within a few FPS of the numbers recorded here. Someone shopping for equivalent behavior in this title could treat those four cards as near-substitutes, at least as far as the recorded data indicates.

Measured FPS Breakdown

All numbers below are measured averages from the database; minimum and maximum frame rates were not recorded for these runs.

At 1920x1080:

  • Low: 209.8 FPS average
  • Medium: 172.3 FPS average
  • High: 138.3 FPS average
  • Ultra: 85.8 FPS average

At 2560x1440:

  • Low: 148.8 FPS average
  • Medium: 121.3 FPS average
  • High: 104 FPS average
  • Ultra: 63.9 FPS average

At 3840x2160:

  • Low: 91.5 FPS average
  • Medium: 79.7 FPS average
  • High: 65 FPS average
  • Ultra: 41.8 FPS average

The pattern across presets is consistent and clean. Each step up in quality costs frame rate at every resolution, and each step up in resolution costs frame rate at every preset. At 1080p, moving from Ultra to Low more than doubles throughput, from 85.8 to 209.8 FPS. At 1440p the Low-to-Ultra spread runs from 148.8 down to 63.9. At 4K the spread is 91.5 down to 41.8, and the 4K Ultra result is the only recorded configuration in the entire matrix that falls below the 60 FPS playable threshold.

The steepness of the preset ladder is worth noting. At every resolution, the jump from High to Ultra is the most expensive single step: 138.3 to 85.8 at 1080p, 104 to 63.9 at 1440p, and 65 to 41.8 at 4K. That final step consistently costs roughly a third or more of the frame rate, which suggests the Ultra preset carries disproportionately heavy effects that the Turing-based TU104 GPU with its 2560 shading units pays dearly for. High is clearly the efficiency sweet spot in this data.

The Verdict

Yes, this PC can run Downfall, and it can run it well. The verdict data by resolution is unambiguous.

At 1920x1080, all four presets are playable: Low, Medium, High, and Ultra all sit at or above 60 FPS, with Ultra averaging 85.8 FPS as the best setting.

At 2560x1440, all four presets are again playable, with Ultra averaging 63.9 FPS as the best setting. The margin at Ultra is thin, but the recorded average clears the line, and High at 104 FPS offers a comfortable fallback.

At 3840x2160, three presets are playable: High (65 FPS), Medium (79.7 FPS), and Low (91.5 FPS). Ultra at 41.8 FPS does not qualify.

There is no resolution in the tested set where this combination fails entirely. The worst-case scenario recorded is a 4K Ultra experience below 60 FPS, and the fix is a single preset drop. For a horror game where atmosphere matters more than competitive frame rates, the 65 FPS 4K High result is entirely serviceable, and the 1440p Ultra result of 63.9 FPS means most players will simply never need to touch the settings menu at mainstream resolutions.

CPU and GPU Roles

The scaling data points to Downfall being GPU-bound on this pairing at every resolution tested. The clearest evidence is the frame-rate spread across resolutions at a fixed preset. At Ultra, average FPS falls from 85.8 at 1080p to 63.9 at 1440p to 41.8 at 4K, a continuous and steep decline as pixel count rises. If the Ryzen 5 3600 were the limiter, raising the resolution would not depress frame rates this dramatically, because the CPU's workload would remain roughly constant while only the GPU's grew. The data shows the opposite: throughput tracks pixel count closely at every preset.

The preset scaling reinforces this. At 1080p, where the GPU has the most headroom, dropping from Ultra to Low still nearly doubles the average (85.8 to 209.8 FPS), indicating the render pipeline, not processor threads, is the gate. Downfall, released in early 2016, predates the 2019 launch of both components in this combo by a wide margin, and its demands on a Zen 2 hexacore with twelve threads are evidently light. The Ryzen 5 3600's own benchmark profile supports this: a Cinebench R23 multi-core score of 15045, a single-core score of 2124, and a 3DMark max-threads score of 4603 represent far more CPU throughput than this title can consume.

The practical implication is straightforward. Upgrading the GPU would raise frame rates at every resolution; upgrading the CPU would likely change nothing, because the 3600 already keeps pace even at 1080p Low where CPU load is typically highest. Within this combo, the RTX 2070 SUPER with its 8 GB of GDDR6 on a 256-bit bus and 448 GB/s of bandwidth is the component that decides what is playable, and the 60 FPS boundary lands exactly where GPU capability ends: 1440p Ultra and 4K High.

How This Combo Ranks

Against the full field of tested hardware combinations in Downfall, this pairing ranks 2155 out of 3716 combos. That places it just below the midpoint, in the lower half of the rankings, which is consistent with the component percentiles: the CPU sits in the 71st percentile of all processors while the GPU sits in the 65th percentile of all GPUs, and the game's GPU-bound nature pulls the combined result toward the graphics card's standing.

The ranking makes sense in context. This combo clears 60 FPS at every resolution with appropriate preset selection, but it does so without the excess headroom that higher-ranked combinations would show, particularly at 4K Ultra where the 41.8 FPS average is the ranking's weak point. At 1080p and 1440p, where most players actually run, the recorded frame rates (85.8 FPS at 1080p Ultra, 63.9 FPS at 1440p Ultra) are solid mid-field results. The database positions this pairing as a dependable, middle-of-the-pack performer in Downfall: capable across the board, never embarrassed, and only excluded from the top tier by the 4K Ultra ceiling.