Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Downfall
Horror 2016

Downfall

54%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
190 FPS
Ultra 1080p Measured
81 FPS

1440p (2K / QHD)

Low 1440p Measured
139 FPS
Ultra 1440p Measured
59 FPS

4K (Ultra HD)

Low 4K Measured
86 FPS
Ultra 4K Measured
38 FPS
7.9ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,515
Your CPU 17,035
Graphics Card
Required 27,400
Your GPU 18,093

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 56 67 86
1440p QHD 59 94 113 139
1080p Full HD 81 126 158 190

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 126
1920x1080 Low 190
1920x1080 Medium 158
1920x1080 Ultra 81
2560x1440 High 94
2560x1440 Low 139
2560x1440 Medium 113
2560x1440 Ultra 59
3840x2160 High 56
3840x2160 Low 86
3840x2160 Medium 67
3840x2160 Ultra 38

Performance Analysis: Downfall on Your System

Similar Performance Alternatives

The AMD Ryzen 5 3600 sits in a tightly contested performance band. The database shows its average benchmark score of 17035 places it within 0.2% of several comparable processors. The Intel Core i7-1260P scores 17007, a delta of 0.2% behind the Ryzen, making it functionally equivalent in synthetic workloads. The Intel Core i5-11400 posts 17067, 0.2% ahead, while the AMD EPYC 7573X also reaches 17070, matching the i5-11400 at 0.2% ahead. The AMD EPYC 7742 trails marginally at 16998, 0.2% behind. For gaming scenarios in Downfall, any of these processors would deliver nearly identical frame pacing and CPU-bound behavior, provided the GPU remains the limiting factor.

On the graphics side, the NVIDIA GeForce RTX 2060 SUPER holds an average benchmark score of 18093, placing it in the 62nd percentile among all GPUs. Its nearest rival, the NVIDIA GeForce RTX 3060 Mobile, scores 18159, which is 0.4% higher. The AMD Radeon Pro 5700 follows at 18189, 0.5% higher, while the AMD Radeon RX 460 reaches 18373, a 1.5% advantage over the RTX 2060 SUPER. The Intel Arc A770M leads this comparison group at 18383, 1.6% ahead. These deltas are small enough that in real gameplay, particularly at higher resolutions where the GPU load dominates, users would struggle to distinguish between these cards without a frame counter.

The practical takeaway from the nearest rival data is that this combo behaves like a mid-generation pairing. The CPU sits in the 71st percentile of all processors, while the GPU lands in the 62nd percentile. Neither component is an outlier in its class, and both have multiple alternatives that would produce nearly identical results in Downfall. For someone considering a swap, the Intel Core i7-1260P or Intel Core i5-11400 would preserve CPU performance, while the RTX 3060 Mobile or Radeon Pro 5700 would approximate the GPU output.

CPU and GPU Roles

The recorded measurements for Downfall reveal a clear pattern of GPU dominance across all resolutions, but the degree of that dominance shifts as resolution changes. At 1920x1080, the lowest preset delivers 189.7 FPS on average, while the Ultra preset still manages 81.1 FPS. The gap between Low and Ultra at this resolution is 108.6 FPS, indicating that the GPU has substantial headroom even when settings are maxed out. The CPU, with its 6 cores and 12 threads, is not the bottleneck here; the frame rates are high enough that even a modest processor could feed the GPU adequately.

Moving to 2560x1440, the scaling pattern tightens. Low settings yield 139 FPS, High settings drop to 94.1 FPS, and Ultra falls to 59.1 FPS. The reduction from 1080p to 1440p costs roughly 50 FPS on Low settings, a 26.7% decrease, which is consistent with a GPU-bound workload where pixel count directly impacts fill rate. The CPU's role diminishes further at this resolution, as the additional pixel workload shifts more of the frame time burden onto the RTX 2060 SUPER.

At 3840x2160, the GPU is unequivocally the limiting factor. Low settings average 85.6 FPS, Medium drops to 67.3 FPS, High falls to 55.8 FPS, and Ultra bottoms out at 38.4 FPS. The spread from Low to Ultra is 47.2 FPS, and even the highest preset cannot reach the 60 FPS threshold. The CPU matters least here; the 3,840 by 2,160 grid of pixels demands more from the GPU's 2176 shading units and 64 ROPs than from the processor's compute resources. The data suggests that a faster CPU would yield negligible gains at 4K, while a faster GPU would directly improve every preset.

The preset scaling also tells a story about memory bandwidth and texture throughput. The RTX 2060 SUPER's 448.0 GB/s of bandwidth and 224.4 GTexel/s texture rate are adequate for Medium settings at 4K but insufficient for High or Ultra. At 1080p, even Ultra stays within the card's capabilities, with 81.1 FPS indicating that the 8 GB GDDR6 frame buffer and 256-bit bus are not saturated.

FAQ

Q: Can this system maintain 60 FPS at 1920x1080 with Ultra settings?

A: Yes. The measured average at 1080p Ultra is 81.1 FPS, which clears the 60 FPS playable threshold by 21.1 FPS. All four presets at this resolution exceed 60 FPS.

Q: What is the highest preset that stays above 60 FPS at 2560x1440?

A: High settings average 94.1 FPS at 1440p, which is the best playable preset. Ultra drops to 59.1 FPS, just below the 60 FPS threshold, so it is not considered playable.

Q: Is 4K gaming viable with this combo?

A: Only at Low and Medium settings. Low averages 85.6 FPS and Medium averages 67.3 FPS at 3840x2160. High falls to 55.8 FPS and Ultra to 38.4 FPS, both below the 60 FPS threshold.

Q: How does the RTX 2060 SUPER compare to its nearest rivals in synthetic benchmarks?

A: The RTX 2060 SUPER scores 18093 on average. The RTX 3060 Mobile is 0.4% higher, the Radeon Pro 5700 is 0.5% higher, the Radeon RX 460 is 1.5% higher, and the Intel Arc A770M is 1.6% higher. These differences are minor in real-world gaming.

Q: What is the CPU's percentile ranking among all processors?

A: The Ryzen 5 3600 sits in the 71st percentile of all CPUs. Its closest rivals, the Intel Core i7-1260P and AMD EPYC 7742, are within 0.2% of its average score.

Q: Which component limits performance more at 3840x2160?

A: The GPU. At 4K, the spread between Low and Ultra is 47.2 FPS, and the highest playable preset is Medium at 67.3 FPS. The CPU's compute headroom is not the constraint at this resolution.

How This Combo Ranks

Among 3716 tested combinations in the database, this pairing of the AMD Ryzen 5 3600 and NVIDIA GeForce RTX 2060 SUPER ranks 2546th for Downfall. That places it in the lower third of the field, specifically at the 68.5th percentile of tested combos when sorted from best to worst. The rank reflects the GPU's position in the 62nd percentile of all GPUs and the CPU's 71st percentile, but the game's heavy reliance on GPU throughput means the graphics card carries more weight in the final ranking.

A rank of 2546 out of 3716 is not a poor showing for a mid-range pairing, but it does mean that a substantial portion of tested systems deliver higher frame rates. The gap between this combo and top-tier configurations likely stems from the RTX 2060 SUPER's 8 GB frame buffer and 7.181 TFLOPS of FP32 compute, which are sufficient for 1080p and 1440p but start to strain at 4K Ultra. The CPU's 6-core, 12-thread configuration is not the primary drag; the data shows that even at 1080p Low, where CPU overhead would be most visible, the system still produces 189.7 FPS.

For context, the combo rank means that roughly 1170 tested combinations perform worse in Downfall, while about 2545 perform better. This places the system in a position where it can comfortably handle the game at mainstream resolutions and settings, but it will not compete with high-end builds at maximum quality. The 60 FPS playable threshold is met at every preset up to 1440p High and 4K Medium, which covers the majority of display configurations a typical user would own.

The Verdict

The recorded data answers the question directly: yes, this PC can run Downfall, and it can do so smoothly across most settings. At 1920x1080, every preset clears the 60 FPS playable threshold. Ultra settings average 81.1 FPS, which is 21.1 FPS above the threshold, and even the most demanding preset leaves headroom for occasional dips without dropping below playability. Low settings hit 189.7 FPS, Medium reaches 157.8 FPS, and High posts 125.9 FPS.

At 2560x1440, the system remains playable for three of the four presets. High is the best playable option at 94.1 FPS, while Low and Medium also stay above 60 FPS at 139 and 113.4 FPS respectively. Ultra falls short at 59.1 FPS, a narrow miss of 0.9 FPS below the threshold, so users who insist on maximum quality at 1440p would need to accept a minor performance deficit or lower the resolution.

At 3840x2160, the verdict is more conditional. Medium settings average 67.3 FPS and Low averages 85.6 FPS, both clearing the 60 FPS bar. High drops to 55.8 FPS and Ultra to 38.4 FPS, neither of which meets the playable threshold. For 4K displays, the system is viable only with compromised settings, but it is not a hard failure; the game remains fluid at Medium.

The overall pattern is that this combo is a solid 1080p and 1440p machine for Downfall, with 4K support limited to reduced presets. The 60 FPS threshold is a meaningful divider, and the system crosses it in 9 of the 12 measured configurations.

Best Settings per Resolution

At 3840x2160, the best settings that maintain at least 60 FPS are Medium, which produces an average of 67.3 FPS. Low is also playable at 85.6 FPS, but Medium offers the higher visual quality while still clearing the threshold. High and Ultra are not viable at this resolution.

At 2560x1440, High is the best playable preset, averaging 94.1 FPS. This provides a substantial margin above the 60 FPS threshold while delivering noticeably better visual fidelity than Medium or Low. Ultra misses the threshold by a small margin at 59.1 FPS, so it is excluded from the playable list.

At 1920x1080, Ultra is the best playable preset at 81.1 FPS. All four presets exceed 60 FPS, but Ultra is the most demanding option that stays above the threshold, and its 81.1 FPS average leaves room for scene complexity spikes. High, Medium, and Low all perform better but offer progressively reduced visual quality.

Measured FPS Breakdown

The full set of recorded measurements for Downfall with this combo is as follows.

At 3840x2160, the average frame rates by preset are: Low at 85.6 FPS, Medium at 67.3 FPS, High at 55.8 FPS, and Ultra at 38.4 FPS. No minimum or maximum values were recorded for any 4K preset, so only the averages are available for analysis. The progression from Low to Ultra shows a steady decline of roughly 12 to 18 FPS per preset step, with the largest single drop occurring between Medium and High, a difference of 11.5 FPS.

At 2560x1440, the averages are: Low at 139 FPS, Medium at 113.4 FPS, High at 94.1 FPS, and Ultra at 59.1 FPS. The drop from High to Ultra is the steepest at 35 FPS, which is more than double the 19.3 FPS drop from Medium to High. This indicates that Ultra at 1440p introduces a significantly higher rendering cost, likely from increased shadow resolution, post-processing, and texture filtering demands that push the GPU closer to its limits.

At 1920x1080, the averages are: Low at 189.7 FPS, Medium at 157.8 FPS, High at 125.9 FPS, and Ultra at 81.1 FPS. The scaling here is nearly linear between Low and High, with each step costing roughly 32 FPS, but the jump from High to Ultra costs 44.8 FPS, revealing that the Ultra preset imposes a disproportionately heavy load. Despite that, the 81.1 FPS average at Ultra is still comfortably above the 60 FPS playable threshold.

Across all resolutions, the data shows that the RTX 2060 SUPER handles Low and Medium presets with ease, even at 4K, but the transition to High and Ultra exposes the card's limitations at higher pixel counts. The 1080p results are uniformly strong, with every preset exceeding 80 FPS, while the 1440p results are playable up to High, and the 4K results are playable only up to Medium. These measurements align with the GPU's 62nd percentile standing and its 8 GB GDDR6 memory configuration, which is sufficient for most settings but not for maximum quality at high resolutions.