Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 99 | 124 | 151 |
| 1440p QHD | 99 | 160 | 197 | 222 |
| 1080p Full HD | 144 | 219 | 235 | 250 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Downfall is a 2016 horror title, and pairing it with an AMD Ryzen 5 2600 and an NVIDIA GeForce RTX 5070 produces results that are, in a word, lopsided. This game predates both components by years, and the recorded data reflects that: every preset at every resolution, from 1920x1080 Low up to 3840x2160 Ultra, clears the 60 FPS playability threshold. The database shows this pairing ranked 893 out of 3716 combinations measured for this game, which means plenty of hardware configurations deliver more headroom, but few will need it here. The following breakdown explains where the frame rates land, which component is doing the heavy lifting, and what the numbers mean in practice.
FAQ
Q: Can the Ryzen 5 2600 + RTX 5070 run Downfall at 4K?
A: Yes, and comfortably. At 3840x2160 the recorded average frame rates range from 63 FPS on Ultra up to 150.7 FPS on Low, with Medium at 123.5 FPS and High at 98.6 FPS. Even the most demanding preset stays above the 60 FPS threshold.
Q: What is the fastest configuration recorded for this pairing?
A: 1920x1080 on Low, at 249.8 FPS average. At that resolution the frame rate barely changes across the lower presets, with Medium at 234.6 FPS and High at 218.7 FPS, because the CPU becomes the limiting factor rather than the graphics card.
Q: Is the Ryzen 5 2600 a bottleneck for this game?
A: At 1080p, effectively yes. The spread between Low (249.8 FPS) and High (218.7 FPS) at 1920x1080 is small compared to the jump down to Ultra (144.1 FPS), which indicates the processor is capping the lower presets. The 2600 sits in the 75th percentile of all CPUs in the database, which is plenty for a 2016 release.
Q: How strong is the RTX 5070 in general benchmarks?
A: The recorded data places it in the 82nd percentile of all GPUs, with an average benchmark score of 40377. It scored 5077 in 3DMark Steel Nomad (DX12) and 29137 in PassMark G3D, with 178923 in Geekbench Vulkan compute.
Q: Does the resolution choice matter much for playability?
A: Not for the verdict, since all three tested resolutions are playable at all presets. It matters for visual headroom: 4K Ultra averages 63 FPS, while 1440p Ultra averages 98.7 FPS and 1080p Ultra averages 144.1 FPS.
Q: What memory does each platform use?
A: The Ryzen 5 2600 supports DDR4 in a dual-channel configuration with 46.9 GB/s of bandwidth. The RTX 5070 carries 12 GB of GDDR7 on a 192-bit bus, delivering 672.0 GB/s of memory bandwidth.
CPU and GPU Roles
The scaling data tells a clear story about which component governs performance at each resolution. At 1920x1080, the GPU is barely being asked to work. Moving from Low to High only costs about 31 FPS (249.8 down to 218.7), a reduction of roughly 12 percent, which is far too small for a modern graphics card of this caliber rendering a 2016 engine. That flat curve is the signature of a CPU limit: the Ryzen 5 2600, with 6 cores, 12 threads, a 3.40 base and 3.90 boost clock, is feeding frames as fast as its architecture allows and the RTX 5070 is idling through them. Only at Ultra, where the preset presumably enables heavier post-processing, does the average drop meaningfully to 144.1 FPS.
At 2560x1440 the balance shifts toward the GPU. The gap between Low (221.9 FPS) and High (159.5 FPS) widens considerably, and Ultra lands at 98.7 FPS. The graphics card is now doing real work, but the frame rates are still high enough that the CPU continues to set the ceiling on the lighter presets.
At 3840x2160 the RTX 5070 is unambiguously the deciding component. Low still manages 150.7 FPS, Medium 123.5 FPS, High 98.6 FPS, and Ultra 63 FPS. The step from High to Ultra at 4K costs about 35 FPS, the largest single-preset penalty in the dataset, confirming that pixel-heavy settings are now the dominant cost. In practical terms: the GPU matters most at 4K, the CPU matters most at 1080p, and 1440p sits in a transition zone where both contribute.
It helps that the RTX 5070 is a genuinely fast card on paper: 6144 shading units, 48 RT cores, 192 tensor cores, a boost clock of 2512 MHz, and 30.87 TFLOPS of FP32 throughput, all built on TSMC's 5 nm process. Against a horror game from 2016, that hardware has enormous surplus capacity, and the data shows it.
Similar Performance Alternatives
Looking at the database's nearest rivals gives a sense of which other systems would behave similarly in Downfall.
On the CPU side, the Ryzen 5 2600's average benchmark score of 21484 places it within a hair of several very different parts. The Intel Core Ultra 5 228V scores 21440, just 0.2 percent behind, and the Intel Core i9-11900H sits 0.5 percent back at 21367. The Intel Xeon D-1746TER actually scores slightly higher at 21635 (0.7 percent ahead), and even the AMD EPYC 9454, a much larger server chip, lands only 1.2 percent below at 21223. The takeaway is that any of these processors would deliver effectively identical Downfall performance in a GPU-bound scenario, and at 1080p where the CPU caps the frame rate, they would all cap it at approximately the same level. The 2600's 75th percentile ranking among all CPUs means there is a substantial pool of faster chips available, but this game gives them nothing extra to do.
On the GPU side, the rivals listed are an interesting mix. The AMD Radeon Pro 580 averages 40318, a mere 0.1 percent off the RTX 5070's 40377, and the Radeon Pro WX 7100 is 0.8 percent behind at 40063. The Radeon Pro 5300 scores slightly higher at 40870 (1.2 percent ahead), and the NVIDIA RTX A500 Mobile trails by 2 percent at 39568. In terms of aggregate database scores, these cards would be expected to produce broadly similar results in Downfall, a game undemanding enough that differences of this magnitude would be invisible in practice. Anyone building around any of these alternatives should expect the same verdict: playable everywhere, at every resolution and preset tested.
One platform note worth flagging for builders considering swaps: the 2600 uses AMD Socket AM4 with PCIe Gen 3 (16 lanes from the CPU), while the RTX 5070 is a PCIe 5.0 x16 card. The card will work in the older slot, and the frame rate data here was measured on exactly that kind of generational mismatch without issue for this title.
The Verdict
Yes, this PC runs Downfall without compromise. The verdict data is unambiguous: at 1920x1080, 2560x1440, and 3840x2160, every single preset tested (Low, Medium, High, and Ultra) clears the 60 FPS playability threshold.
The recommended settings are simply the best ones. At 1080p, run Ultra at 144.1 FPS average. At 1440p, run Ultra at 98.7 FPS average. At 4K, Ultra still averages 63 FPS, which sits just above the threshold; anyone wanting a larger safety margin at 4K can drop to High for 98.6 FPS, sacrificing relatively little visually in a 2016 horror game while gaining over 35 FPS of headroom.
The only caveat worth stating plainly: the 4K Ultra average of 63 FPS is the tightest result in the dataset. It is playable, but it is the one configuration where the margin above 60 FPS is thin. Everywhere else, the frame rates are extravagant for a game of this vintage.
Measured FPS Breakdown
All figures below are average frame rates recorded in the database; minimum and maximum values were not captured for this run.
At 1920x1080:
- Low: 249.8 FPS
- Medium: 234.6 FPS
- High: 218.7 FPS
- Ultra: 144.1 FPS
The 1080p numbers show compression across the lower presets, a CPU-limit signature. Ultra is the only preset that pulls the average down significantly.
At 2560x1440:
- Low: 221.9 FPS
- Medium: 197.3 FPS
- High: 159.5 FPS
- Ultra: 98.7 FPS
The spread widens as the GPU takes on a larger share of the workload, and even the heaviest preset stays well above 60 FPS.
At 3840x2160:
- Low: 150.7 FPS
- Medium: 123.5 FPS
- High: 98.6 FPS
- Ultra: 63 FPS
The 4K ladder descends smoothly, and Ultra remains playable, if only barely above the threshold.
Across the full dataset, the highest recorded average is 249.8 FPS (1080p Low) and the lowest is 63 FPS (4K Ultra), a range that underscores how much surplus performance this pairing brings to Downfall.
Best Settings per Resolution
Based on the recorded data, the most demanding preset that holds at or above 60 FPS at each resolution is Ultra in all three cases:
- 1920x1080, Ultra: 144.1 FPS average
- 2560x1440, Ultra: 98.7 FPS average
- 3840x2160, Ultra: 63 FPS average
The practical recommendation follows directly: set Ultra at 1080p and 1440p without hesitation, since both carry a wide margin above the threshold. At 4K, Ultra remains the maximum playable preset, but with only a few frames of headroom; High at 98.6 FPS is the sensible choice for anyone who prioritizes a smoother floor over absolute visual fidelity. In a slow-paced horror experience like Downfall, where sudden scene transitions can cause momentary dips, that extra headroom at 4K is worth more than the final preset step.
A closing note on the hardware itself: the Ryzen 5 2600 is a 65 W TDP, 12 nm GlobalFoundries part with an unlocked multiplier and 16 MB of shared L3 cache, launched with a $199 launch MSRP. The RTX 5070 is a 250 W card built on the Blackwell 2.0 architecture with 12 GB of GDDR7, a 549 USD launch MSRP, and a suggested 600 W PSU. None of these specifications are under strain in Downfall. The data shows a pairing that saturates the game's demands at every setting combination tested, and the only real decision left to the player is how much visual polish to enable at 4K.