Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 74 | 119 | 145 | 178 |
| 1440p QHD | 120 | 191 | 208 | 223 |
| 1080p Full HD | 168 | 217 | 233 | 250 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
Measured FPS Breakdown
At 1920x1080, this combination delivers extremely high frame rates across every preset. The Low preset averages 250 FPS, while Medium reaches 233 FPS with recorded minimums of 198 FPS and maximums of 268 FPS. High sits at 217 FPS average, and Ultra drops to 168 FPS average. Even at the most demanding preset, the frame rate remains far above the 60 FPS playability threshold, with no dips below it recorded.
Moving to 2560x1440, the performance scales down modestly but remains exceptionally strong. Low averages 223 FPS, Medium averages 208 FPS with minimums of 177 FPS and maximums of 239 FPS, and High averages 191 FPS. Ultra still manages 120 FPS average, which is exactly double the playability threshold. These results indicate that the GPU has ample headroom at this resolution, and the CPU is not limiting the output in any meaningful way.
At 3840x2160, the picture changes more noticeably. Low averages 178 FPS, Medium averages 145 FPS with minimums of 123 FPS and maximums of 167 FPS, and High averages 119 FPS. Ultra is the only preset that drops significantly, landing at 74 FPS average. That figure still clears the 60 FPS threshold, though with less margin than at lower resolutions. The data shows a clear progression: each preset tier costs roughly 20 to 30 FPS at 4K, with the jump from High to Ultra being the steepest at 45 FPS.
How This Combo Ranks
The database ranks this processor and graphics card pairing at 681 out of 3716 tested combinations for Downfall. That places it in the top 18 percent of all recorded configurations, a strong result for a horror title that does not appear to be exceptionally demanding on modern hardware.
The rank reflects the GPU's dominance in this pairing. The RTX 4080 sits at the 86th percentile among all GPUs in the database, while the Ryzen 5 2600 sits at the 75th percentile among CPUs. The combination of a top-tier graphics card with a mid-range older processor produces a system that outperforms the vast majority of tested setups, but it does not reach the very top of the rankings where newer flagship CPUs are paired with the same class of GPU.
In practical terms, being in the top 18 percent means this system will run Downfall smoothly at any resolution below 4K, and it can handle 4K Ultra with a comfortable margin. The ranking also suggests that while the CPU is a generation behind, it is not holding the system back enough to drop the combo out of the upper tier of results.
CPU and GPU Roles
The data indicates that the GPU is the primary performance driver in this game, especially at higher resolutions. At 4K, the difference between the Low and Ultra presets is 104 FPS (178 down to 74), which is a massive scaling range that can only be explained by the graphics card's workload increasing substantially with each preset tier. The RTX 4080's 16 GB of GDDR6X memory and 716.8 GB/s bandwidth give it plenty of resources to feed the render pipeline, and the recorded frame rates reflect that.
The CPU's role becomes more apparent at lower resolutions and lower presets. At 1080p Low, the system hits 250 FPS average, which is a frame rate where the Ryzen 5 2600's six cores and twelve threads are likely approaching their limit. The scaling from 1080p Low to 1440p Low is only 27 FPS (250 to 223), and from 1440p Low to 4K Low it is 45 FPS (223 to 178). These are relatively modest drops compared to the preset scaling at each resolution, which suggests that the CPU is contributing a fixed overhead that becomes proportionally less important as resolution increases.
The 4K High result of 119 FPS versus the 4K Ultra result of 74 FPS is particularly telling. The gap between these two presets is larger than the gap between Medium and High, indicating that the Ultra preset likely enables features that heavily tax the GPU's shading units, ray tracing cores, or memory subsystem. The RTX 4080's 9728 shading units and 76 RT cores are doing the heavy lifting here, and the CPU is not the bottleneck.
At 1080p and 1440p, the CPU matters more relative to the GPU because the graphics card can produce frames faster than the processor can feed it. The 1080p Medium minimum of 198 FPS and the 1440p Medium minimum of 177 FPS both suggest that the Ryzen 5 2600 can sustain very high frame rates, but the gap between 1080p Low (250 FPS) and 1440p Low (223 FPS) shows that resolution scaling still affects the CPU's ability to keep up. The takeaway is that this game scales primarily with GPU power, and the CPU only becomes a limiting factor at extremely high frame rates that exceed what most displays can show anyway.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are all within 1.2 percent of the Ryzen 5 2600's average benchmark score of 21484. The Intel Core Ultra 5 228V scores 21440, a delta of 0.2 percent, meaning it is essentially identical in overall performance. The Intel Core i9-11900H scores 21367, which is 0.5 percent slower. The Intel Xeon D-1746TER scores 21635, which is 0.7 percent faster. The AMD EPYC 9454 scores 21223, which is 1.2 percent slower. Any of these processors would produce nearly indistinguishable frame rates in Downfall when paired with the RTX 4080, because the game's CPU demands are modest and all of these chips exceed the required throughput.
For the GPU, the RTX 4080's nearest rivals are also extremely close in average score. The RTX 4080 SUPER scores 54209, just 0.1 percent higher than the RTX 4080's 54247 average. The AMD Radeon Pro W5700X scores 54828, which is 1.1 percent higher. The AMD Radeon RX 6750 GRE 12 GB scores 55698, 2.6 percent higher, and the AMD Radeon 8060S scores 55757, 2.7 percent higher. In real-world terms, these differences are within the margin of measurement noise for most games. A system with the RTX 4080 SUPER would deliver nearly identical FPS in Downfall, as would a system with any of the AMD alternatives listed. The practical advice is that if the RTX 4080 is unavailable, swapping in any of these GPUs would not change the gaming experience in this title.
The combination of a Ryzen 5 2600 with any of the rival GPUs would likely produce similar results to what the recorded data shows. The CPU's 75th percentile ranking and the GPU's 86th percentile ranking mean that the system's overall position in the database comes primarily from the graphics card, and the CPU's exact model matters less for this particular game.
FAQ
Q: Can this system run Downfall at 4K Ultra?
A: Yes. The recorded 4K Ultra average is 74 FPS, which clears the 60 FPS playability threshold. The database lists Ultra as the best playable setting at this resolution.
Q: What is the best resolution and settings combination for this system?
A: At 1920x1080, the Ultra preset runs at 168 FPS average. At 2560x1440, Ultra runs at 120 FPS average. At 3840x2160, Ultra runs at 74 FPS average. Any of these combinations delivers a smooth experience, with 1440p Ultra offering the best balance of image quality and frame rate.
Q: Is the Ryzen 5 2600 a bottleneck for the RTX 4080 in this game?
A: The data suggests the CPU is only a limiting factor at very high frame rates. At 1080p Low, the system reaches 250 FPS average, and the scaling between resolutions indicates the CPU's influence diminishes as resolution increases. At 4K, the GPU is clearly the dominant component.
Q: How does the RTX 4080 compare to the RTX 4080 SUPER for this game?
A: The RTX 4080 SUPER has an average benchmark score 0.1 percent higher than the RTX 4080. This difference is negligible and would not produce a measurable change in frame rates in Downfall.
Q: What frame rates can be expected at 1440p Medium?
A: The recorded 1440p Medium average is 208 FPS, with minimums of 177 FPS and maximums of 239 FPS. This preset provides a large margin above the 60 FPS threshold.
Q: Does the system maintain playable frame rates during demanding scenes?
A: The only preset with recorded minimums is Medium at each resolution. The 1080p Medium minimum is 198 FPS, the 1440p Medium minimum is 177 FPS, and the 4K Medium minimum is 123 FPS. All of these remain well above 60 FPS, and the other presets have average frame rates high enough that dips below 60 FPS are unlikely.
The Verdict
This system can run Downfall with authority at every resolution and preset combination recorded in the database. At 1920x1080, all four presets are playable, with Ultra averaging 168 FPS. At 2560x1440, all four presets are playable, with Ultra averaging 120 FPS. At 3840x2160, all four presets are playable, with Ultra averaging 74 FPS.
The verdict by resolution is straightforward. 1080p owners get maximum settings with a 168 FPS average, more than enough for high refresh rate displays. 1440p owners get maximum settings with a 120 FPS average, which is ideal for 120 Hz and 144 Hz monitors. 4K owners get maximum settings with a 74 FPS average, which clears the 60 FPS threshold but leaves less headroom for demanding scenes.
The RTX 4080 is the star of this pairing. Its 16 GB of memory and high compute throughput make it overqualified for a game like Downfall, which appears to be well optimized based on the recorded frame rates. The Ryzen 5 2600, while older, still delivers enough single-thread and multi-thread performance to keep up at all but the most extreme frame rates. The database ranking of 681 out of 3716 confirms that this is a well-above-average configuration for this game.
For a builder considering this pairing, the data supports it. The system will not struggle with Downfall at any setting, and the GPU headroom means future titles with higher demands will still have room to run. The only caveat is that the CPU will eventually become a bottleneck in more CPU-intensive games, but for Downfall specifically, this is a non-issue.