Instant compatibility check with FPS benchmarks and optimization tips
Downfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 55 | 65 | 81 |
| 1440p QHD | 57 | 88 | 106 | 131 |
| 1080p Full HD | 76 | 124 | 152 | 185 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Downfall on Your System
The AMD Ryzen 5 2600 paired with the Intel Arc B580 delivers a broad range of performance in Downfall, depending on how you configure the graphics settings and what resolution you target. The measured data covers three resolutions and four quality presets, giving a clear picture of where this combination excels and where it struggles.
Measured FPS Breakdown
At 1920x1080, the system is overwhelmingly fast. With Low settings, the average frame rate reaches 184.5 FPS. Moving to Medium drops that to 151.8 FPS, still far above any practical display refresh rate. High settings produce 123.6 FPS, and even Ultra, the most demanding preset, holds an average of 76 FPS. The gap between Low and Ultra is substantial, roughly a 59% reduction in average FPS, but the absolute numbers remain playable across the board.
At 2560x1440, the performance scales down but stays strong. Low settings yield 130.6 FPS, Medium delivers 106 FPS, and High comes in at 88.4 FPS. Ultra is the outlier, falling to 57 FPS, which sits just below the 60 FPS threshold. The step from High to Ultra is particularly steep, a drop of about 31.4 FPS, indicating that the Ultra preset adds significant load without a proportional visual benefit at this resolution.
At 3840x2160, the picture changes considerably. Low settings average 81.1 FPS, Medium drops to 64.6 FPS, and High falls to 55.4 FPS. Ultra is the weakest result, averaging only 37.2 FPS. The difference between Low and Medium is 16.5 FPS, and between Medium and High it is 9.2 FPS. The Ultra preset is effectively unplayable at 4K, and even High struggles to maintain a smooth experience.
The data shows no minimum or maximum frame rate values, so only averages are available for analysis. The absence of frame time variance data means we cannot comment on stutter or consistency, but the average scores provide a reliable ranking of settings and resolutions.
FAQ
Q: What is the best preset for 1080p gaming?
A: Ultra is the best choice at 1920x1080, with an average of 76 FPS. This clears the 60 FPS threshold and provides the highest visual quality available in the measurements.
Q: Can this system handle 1440p at 60 FPS?
A: Yes, for most presets. High settings average 88.4 FPS, Medium averages 106 FPS, and Low averages 130.6 FPS. The exception is Ultra, which falls to 57 FPS, just below the 60 FPS line.
Q: Is 4K playable with this hardware?
A: Partially. Low settings average 81.1 FPS and Medium averages 64.6 FPS, both above the threshold. High and Ultra are not playable, with averages of 55.4 FPS and 37.2 FPS respectively.
Q: How does the Ultra preset compare to High at 1440p?
A: Ultra averages 57 FPS while High averages 88.4 FPS, a difference of 31.4 FPS. This is the largest single-preset gap across all resolutions, suggesting Ultra introduces a heavy performance cost.
Q: What is the most demanding setting that stays above 60 FPS at 4K?
A: Medium, with an average of 64.6 FPS. The next step up, High, drops to 55.4 FPS, which fails the 60 FPS requirement.
Q: Does the resolution scaling follow a predictable pattern?
A: The data shows a clear trend: moving from 1080p to 1440p reduces FPS by roughly 25-30% on comparable presets, and moving from 1440p to 4K reduces FPS by another 40-45%. For example, High at 1080p is 123.6 FPS, at 1440p it is 88.4 FPS, and at 4K it is 55.4 FPS.
CPU and GPU Roles
The measured FPS data reveals how the balance between the AMD Ryzen 5 2600 and the Intel Arc B580 shifts across resolutions. At 1920x1080, the CPU has more headroom to feed the GPU, and the frame rates are high across all presets. The jump from Low to Medium only costs about 32.7 FPS, and from Medium to High another 28.2 FPS. The Ultra preset, however, causes a much larger drop, from 123.6 FPS to 76 FPS, a 47.6 FPS reduction. This suggests that at 1080p, the GPU is the primary limiter at Ultra settings, but the CPU is still capable of keeping up with lower presets.
At 2560x1440, the GPU load increases, and the differences between presets become more pronounced. Low to Medium drops from 130.6 FPS to 106 FPS, a 24.6 FPS difference. Medium to High drops another 17.6 FPS. High to Ultra is the steepest step, falling from 88.4 FPS to 57 FPS, a 31.4 FPS loss. Here, the GPU is clearly the dominant factor, as the resolution increase puts more strain on the Arc B580’s rendering pipeline.
At 3840x2160, the GPU is almost entirely responsible for the performance ceiling. Low settings average 81.1 FPS, which is still above 60, but Medium drops to 64.6 FPS and High to 55.4 FPS. Ultra falls to 37.2 FPS. The scaling from 1440p to 4K at High settings, for example, goes from 88.4 FPS to 55.4 FPS, a 33 FPS loss. This is a much larger penalty than the 1440p to 1080p transition, which only cost about 35 FPS at High. The data indicates that the Ryzen 5 2600 has enough single-thread and multi-thread performance to avoid bottlenecking at lower resolutions, but at 4K the Arc B580’s 12 GB of memory and 192-bit bus are taxed heavily, especially with the Ultra preset.
The CPU’s role is more visible at 1080p Low and Medium, where frame rates exceed 150 FPS. To reach those numbers, the CPU must be processing draw calls and game logic quickly. The Ryzen 5 2600, with 6 cores and 12 threads, scores 1248 in Cinebench R15 multicore and 157.3 in single-core, which places it in the 75th percentile of all CPUs. That level of performance is sufficient for high frame rates in a horror title like Downfall, which is not typically as CPU-intensive as large-scale strategy games. The GPU, meanwhile, sits in the 68th percentile of all GPUs, with a Passmark G3D score of 15748. At 4K, the GPU’s 13.67 TFLOPS of FP32 compute and 456.0 GB/s of memory bandwidth become the limiting factors, as evidenced by the sharp FPS drops at higher presets.
Similar Performance Alternatives
Looking at the nearest rivals for the AMD Ryzen 5 2600, the Intel Core Ultra 5 228V has an average benchmark score of 21440, which is 0.2% higher than the Ryzen’s 21484 average. This makes the Ultra 5 228V essentially identical in overall CPU performance, so users upgrading or switching between these two would see no meaningful difference in Downfall at the same GPU and settings. The Intel Core i9-11900H scores 21367, about 0.5% lower, again within noise. The Intel Xeon D-1746TER scores 21635, which is 0.7% higher, and the AMD EPYC 9454 scores 21223, 1.2% lower. In practice, any of these CPUs would deliver the same frame rates as the Ryzen 5 2600 when paired with the Arc B580, because the GPU becomes the bottleneck at higher resolutions and presets.
For the Intel Arc B580, the nearest rivals are all within 1% of its average benchmark score of 23021. The AMD Radeon RX 580 2048SP scores 23061, 0.2% higher, meaning it would perform nearly identically in Downfall. The NVIDIA GeForce RTX 2080 scores 22895, 0.6% lower, and the NVIDIA GeForce RTX 3080 scores 23172, 0.7% higher. The NVIDIA P106-100 scores 23249, 1% higher. These small deltas suggest that swapping the Arc B580 for any of these cards would produce very similar FPS numbers in the measured scenarios. For example, if the RTX 3080 were installed instead, the 4K High average of 55.4 FPS might shift by less than 1 FPS, given the 0.7% score difference. The same logic applies to the 1080p Ultra result of 76 FPS, which would stay within a fraction of a frame.
The practical takeaway is that this CPU and GPU combination sits in a dense cluster of comparable hardware. If a builder already owns a Ryzen 5 2600 or an Arc B580, changing to one of these rivals would not alter the playability verdict at any resolution. The limiting factor is the GPU at 4K and the GPU at Ultra presets, not the specific model within this performance band.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 76 FPS. This is the highest visual quality available in the measurements, and it clears the threshold by 16 FPS. There is no need to compromise on settings at this resolution.
For 2560x1440, the best preset is High, averaging 88.4 FPS. Ultra falls to 57 FPS, which is below the 60 FPS target, so High is the maximum safe choice. The 31.4 FPS difference between High and Ultra means the Ultra preset is not worth enabling unless a player prioritizes visuals over smoothness and can tolerate occasional dips.
For 3840x2160, the best preset is Medium, averaging 64.6 FPS. Low is also playable at 81.1 FPS, but Medium offers better visuals while still clearing the threshold by 4.6 FPS. High and Ultra are not viable for 60 FPS gaming, with averages of 55.4 FPS and 37.2 FPS respectively.
These recommendations assume the 60 FPS threshold is the target. Players with variable refresh rate monitors might accept lower averages, but the data clearly marks the boundary for consistent 60 FPS play.
The Verdict
The AMD Ryzen 5 2600 and Intel Arc B580 can run Downfall, but the experience depends heavily on resolution and settings. At 1920x1080, every preset, including Ultra, clears the 60 FPS line. The lowest average is 76 FPS on Ultra, and Low reaches 184.5 FPS, so this system is more than capable for 1080p gaming.
At 2560x1440, the system remains playable on High, Medium, and Low, with averages of 88.4 FPS, 106 FPS, and 130.6 FPS respectively. Ultra is the only preset that fails, dipping to 57 FPS, which is 3 FPS short of the target. A small settings tweak, such as lowering a few options from Ultra to High, would easily recover that margin.
At 3840x2160, the verdict is mixed. Low and Medium are playable, with averages of 81.1 FPS and 64.6 FPS. High and Ultra are not, with averages of 55.4 FPS and 37.2 FPS. Players targeting 4K should stick to Medium or lower to maintain 60 FPS. The data shows that the Arc B580 is the limiting factor at this resolution, as the CPU’s performance percentile is higher than the GPU’s, indicating more headroom on the processor side.
Overall, this combination is a solid choice for 1080p and 1440p gaming in Downfall, with the ability to push high settings at 1440p and ultra at 1080p. For 4K, it is functional but requires dropping to Medium or Low presets. The recorded measurements place this combo at rank 2831 out of 3716 tested combinations, meaning it performs better than about 24% of all pairings in this game. That is a mid-tier result, driven by the GPU’s mid-range standing rather than the CPU, which ranks higher. If the goal is 60 FPS at any resolution, the answer is yes, but only with the right settings.