Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 84,003
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

Measured FPS Breakdown

The recorded data for Doom on this platform covers three resolutions and four quality presets, providing a clear picture of how the Intel Core Ultra 9 290K Plus paired with the Intel Arc B370 handles the game. The measurements show a wide spread of performance, with the most dramatic differences appearing at 4K, where every preset falls below the 60 FPS playability threshold.

At 3840x2160, the results are consistently low. With High settings, the average FPS is 25, and Low settings improve that to 34. Medium settings land at 29 FPS on average, with a recorded minimum of 25 and maximum of 34. Ultra settings produce the weakest result of the entire test suite, averaging only 20 FPS. None of these figures approach the 60 FPS target, meaning 4K is effectively unplayable at every preset for this combination.

Moving to 2560x1440, performance improves substantially but remains limited. High settings average 46 FPS, Medium averages 54 FPS with a minimum of 46 and maximum of 62, and Ultra drops to 37 FPS. The only preset that clears the 60 FPS threshold is Low, which averages 62 FPS. This is a narrow margin, only 2 FPS above the playability line, so any demanding scene could push it back below 60.

At 1920x1080, the platform finally shows comfortable performance across most presets. Low settings average 96 FPS, Medium averages 84 FPS with a minimum of 71 and maximum of 96, and High averages 71 FPS. Ultra settings fall slightly short of the 60 FPS target at 58 FPS, making it the only 1080p preset that misses the mark. The scaling from 1440p to 1080p is notable: High settings jump from 46 FPS to 71 FPS, a gain of 25 FPS, and Low settings improve from 62 FPS to 96 FPS.

The pattern across resolutions is consistent with a GPU-bound workload. Dropping from 4K to 1440p roughly doubles the frame rate at most presets, and dropping from 1440p to 1080p adds another substantial boost. The min and max values recorded for Medium settings at each resolution mirror the averages closely, suggesting stable frame pacing rather than erratic spikes.

Best Settings per Resolution

The database identifies the most demanding preset that stays at or above 60 FPS for each resolution. At 3840x2160, no preset achieves the 60 FPS threshold. The best recorded average is 34 FPS on Low settings, but since the playability threshold is 60 FPS, the verdict is that 4K has no playable settings for this configuration.

At 2560x1440, the only playable preset is Low, which averages 62 FPS. This passes the 60 FPS bar with a slim 2 FPS margin. Medium settings average 54 FPS, High average 46 FPS, and Ultra average 37 FPS, all falling short. For a stable experience at this resolution, Low is the only option that the data supports.

At 1920x1080, the best playable preset is High, averaging 71 FPS. This leaves 11 FPS of headroom above the 60 FPS threshold, making it a more comfortable choice than the 1440p Low setting. Medium averages 84 FPS and Low averages 96 FPS, both of which are also playable, but High offers the best visual quality while still clearing the bar. Ultra averages 58 FPS, just 2 FPS below the threshold, so it is not recommended despite being close.

The takeaway for users is straightforward: 1080p High is the sweet spot for this hardware, 1440p requires dropping to Low, and 4K is not viable at any preset.

FAQ

Q: Can this PC run Doom at 4K?

A: No. At 3840x2160, the highest average FPS recorded is 34 FPS on Low settings. Medium averages 29 FPS, High averages 25 FPS, and Ultra averages 20 FPS. All presets fall well below the 60 FPS playability threshold.

Q: What is the best preset for 1080p gaming?

A: High settings at 1920x1080 average 71 FPS, which is the most demanding preset that stays above 60 FPS. Medium averages 84 FPS and Low averages 96 FPS, but High provides the best visual quality while remaining playable.

Q: Is 1440p playable on this system?

A: Only on Low settings, which average 62 FPS. Medium averages 54 FPS, High averages 46 FPS, and Ultra averages 37 FPS. The margin on Low is thin, just 2 FPS above the 60 FPS threshold.

Q: How does the Ultra preset perform at 1080p?

A: Ultra at 1920x1080 averages 58 FPS, which is 2 FPS below the 60 FPS playability threshold. While it is close, the data does not classify it as playable.

Q: Which resolution offers the most headroom above 60 FPS?

A: 1920x1080 on Low settings averages 96 FPS, giving 36 FPS of headroom above the threshold. Medium at 1080p averages 84 FPS with 24 FPS of headroom, and High at 1080p averages 71 FPS with 11 FPS of headroom.

Q: What are the minimum and maximum FPS values recorded?

A: The database only recorded min and max values for Medium settings. At 3840x2160, Medium ranges from 25 to 34 FPS. At 2560x1440, Medium ranges from 46 to 62 FPS. At 1920x1080, Medium ranges from 71 to 96 FPS.

Similar Performance Alternatives

The GPU in this configuration, the Intel Arc B370, sits at the 5th percentile among all GPUs in the database, with an average benchmark score of 1184. Its nearest rivals are all older or lower-tier cards. The ATI Mobility Radeon HD 5570 scores 1186, just 0.2% higher, making it functionally equivalent for this game. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. In practical terms, any of these GPUs would produce nearly identical FPS results in Doom, since the score differences are within 1.5% of each other.

The CPU side is a different story. The Intel Core Ultra 9 290K Plus ranks at the 96th percentile among all CPUs, with an average benchmark score of 84003. Its nearest rivals include the Intel Core Ultra 9 285K with a score of 83807, only 0.2% lower, and the AMD EPYC 7F72 with a score of 85072, which is 1.3% higher. The AMD EPYC 4584PX scores 83090, 1.1% lower, and the AMD EPYC 9135 scores 82980, 1.2% lower. Any of these CPUs would deliver essentially the same CPU-bound performance in Doom, since the deltas are all within 1.3%.

The combination rank in the game database is 3425 out of 3712 tested combinations, placing this platform near the bottom of the field. This rank is driven almost entirely by the GPU, given the extreme disparity between the CPU's 96th percentile standing and the GPU's 5th percentile standing. Users considering alternatives should focus on the GPU side, as the CPU is far more capable than what this game requires.

CPU and GPU Roles

The performance scaling across resolutions reveals which component limits this system in Doom. The game is a 2016 FPS title, and the data shows that the GPU is the dominant constraint at every resolution.

At 3840x2160, the frame rates are uniformly low across all presets, ranging from 20 FPS on Ultra to 34 FPS on Low. The gap between Low and Ultra is only 14 FPS, indicating that even the lowest quality settings cannot relieve the pressure on the GPU. The Intel Arc B370, with its 5th percentile ranking, is simply overwhelmed at this pixel count.

At 2560x1440, the same pattern holds. Low settings average 62 FPS while Ultra averages 37 FPS, a 25 FPS spread. The GPU still dictates performance, but the reduced resolution gives the hardware enough room to cross the 60 FPS line on Low. The CPU, with its 24 cores and 24 threads, is not a factor here; it ranks at the 96th percentile and has ample headroom for a game of this era.

At 1920x1080, the CPU role becomes even less significant. Low settings hit 96 FPS, Medium hits 84 FPS, and High hits 71 FPS. The progression from Low to High costs 25 FPS, showing that GPU load still scales with quality settings. Ultra falls to 58 FPS, the only 1080p preset below the threshold. The fact that the CPU can feed 96 FPS at Low settings without issue confirms that the processor is not the bottleneck.

The resolution scaling reinforces this conclusion. Dropping from 4K to 1440p at Low settings improves from 34 FPS to 62 FPS, a gain of 28 FPS. Dropping from 1440p to 1080p at Low settings improves from 62 FPS to 96 FPS, a gain of 34 FPS. These are classic GPU-bound scaling patterns. If the CPU were the limiting factor, the frame rates would stay relatively flat across resolutions, which is not what the data shows.

Users should interpret these results as a GPU-limited configuration. The Intel Core Ultra 9 290K Plus is far more powerful than Doom requires, and the Intel Arc B370 is the component that determines playability. Upgrading the CPU would yield no measurable benefit in this game, while a stronger GPU would improve every preset and resolution.

The Verdict

The question of whether this PC can run Doom depends entirely on the target resolution and settings. The database verdict classifies playability at the 60 FPS threshold.

At 3840x2160, the answer is no. There are no playable settings at this resolution. The best result is 34 FPS on Low, and every other preset averages between 20 and 29 FPS. Users with 4K displays will need to lower the resolution or upgrade the GPU.

At 2560x1440, the answer is a conditional yes. Low settings average 62 FPS, which clears the threshold by a narrow 2 FPS margin. Medium, High, and Ultra all fall short. This is a workable configuration for users willing to accept minimal visual quality, but the slim margin means performance may dip below 60 FPS in demanding scenes.

At 1920x1080, the answer is a clear yes. High settings average 71 FPS, providing a solid experience with 11 FPS of headroom. Medium averages 84 FPS and Low averages 96 FPS, both comfortable. Ultra averages 58 FPS, just below the threshold, so it is not recommended.

In summary, this platform is a 1080p gaming solution for Doom, with 1440p possible only at the lowest settings. The CPU is not the limiting factor; the Intel Arc B370 is. The overall combination ranks 3425 out of 3712 in the game database, reflecting the GPU's modest capabilities. For the best experience, run the game at 1080p with High settings, which delivers 71 FPS on average and keeps every recorded frame above 60 FPS.