Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 93,785
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

The Intel Core Ultra 7 270K Plus paired with the Intel Arc B370 delivers playable frame rates in Doom only at 1080p and 1440p, with the GPU acting as the primary performance limiter across all tested resolutions. The recorded data shows that 4K Ultra settings fall far below the playable threshold, while 1440p Low and 1080p High provide the best playable experiences at their respective resolutions.

Similar Performance Alternatives

The CPU and GPU in this combo occupy wildly different positions in the database. The Intel Core Ultra 7 270K Plus sits in the 96th percentile among all tested CPUs, with an average benchmark score of 93785. Its nearest rivals are all enterprise server processors: the Intel Xeon 6520P matches it almost exactly at 93786 (a delta of 0%), while the AMD EPYC 4564P scores 95183 (1.5% higher), the AMD EPYC 9175F scores 95615 (1.9% higher), and the AMD EPYC 4565P scores 95764 (2.1% higher). Any of these CPUs would deliver effectively identical CPU-bound performance in Doom, meaning the game's CPU demands are far exceeded by this processor.

The Intel Arc B370 presents a very different picture. Its average benchmark score of 1184 places it in the 5th percentile of all GPUs, and its nearest rivals are all older or mobile parts: the ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher), the ATI Radeon HD 5770 scores 1190 (0.5% higher), and the AMD Radeon HD 7650M scores 1192 (0.7% higher). The AMD FirePro M2000 trails slightly at 1168 (1.4% lower). These results indicate that anyone looking for a comparable GPU should expect performance in line with this older ATI Radeon class of hardware, not modern discrete graphics cards. The CPU clearly outclasses its rivals by a massive margin, but the GPU is firmly in the lower tier of the database's measured hardware.

The practical implication for Doom is straightforward: the GPU determines what frame rates this system can achieve in nearly every scenario, and the CPU choice among these near-identical server processors would make no measurable difference to the final frame rates.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS varies by resolution, and the database contains no playable settings at 4K. At 3840x2160, even the lowest tested preset fails to reach 60 FPS, so there is no recommended setting at this resolution. The highest playable preset at 2560x1440 is Low, which delivers an average of 62 FPS. At 1920x1080, the best settings that maintain 60 FPS or higher are High, with an average of 71 FPS; this is the most demanding preset that clears the playable threshold across all tested resolutions. Medium at 1080p reaches 84 FPS, and Low at 1080p reaches 96 FPS, but High is the recommended ceiling for a smooth experience.

CPU and GPU Roles

The data clearly shows that the Intel Arc B370 is the limiting component in this pairing. The CPU is a top-tier desktop processor with a multithreaded PassMark score of 68574 and a single-thread score of 5068, ranking in the 96th percentile of all CPUs. It has 24 cores and 24 threads with a boost clock of 5.50 GHz. The GPU, by contrast, sits in the 5th percentile of all GPUs with only 1280 shading units, 40 TMUs, and 20 ROPs. The GPU's 3DMark Steel Nomad DX12 score of 1184 places it near legacy ATI Radeon parts, and its 6.144 TFLOPS FP32 throughput is modest.

The scaling between resolutions confirms this imbalance. Moving from 1920x1080 Ultra (58 FPS) to 2560x1440 Ultra (37 FPS) drops performance by roughly 36%, and moving from 1440p Ultra to 4K Ultra (20 FPS) drops another 46% further down to 20 FPS. These are GPU-bound scaling patterns: the frame rate drops steeply as pixel count rises, which happens when the GPU is saturated and the CPU has ample headroom. The CPU's performance is irrellevant to these frame rates, as shown by the fact that the same GPU settings lose more than half their frame rate when resolution quadruples the pixel workload.

At lower resolutions, the GPU still dominates, but the gap between settings narrows. At 1080p, the spread from Low (96 FPS) to Ultra (58 FPS) is 38 FPS, whereas at 4K the spread from Low (34 FPS) to Ultra (20 FPS) is only 8 FPS. This compression at higher resolutions shows the GPU hitting absolute limits, where even reducing settings cannot recover meaningful frame rate. At every resolution, the GPU matters more at higher resolutions, and CPU performance is never the bottleneck.

The CPU is effectively overkill for this game, given that it ranks in the 96th percentile and still cannot push the Arc B370 to its limits. The Arc B370's role is to deliver what frame rate the game allows, and the data shows the GPU delivering sub-60 FPS at anything above 1440p Medium.

The Verdict

Yes, this PC can run Doom, but only at specific resolutions and settings, and the database's verdict is unambiguous about where the limits lie. The verdict by resolution states that no settings are playable at 3840x2160, meaning none of the tested presets (Low at 34 FPS, Medium at 29 FPS, High at 25 FPS, Ultra at 20 FPS at 4K High, and 4K High at 25 FPS) clear the 60 FPS threshold. At 2560x1440, only the Low preset is playable at exactly 62 FPS, and at 1920x1080, the playable settings are High at 71 FPS, Medium at 84 FPS, and Low at 96 FPS, with High being the best setting at that resolution delivering 71 FPS.

The recorded data supports a clear verdict at each resolution. At 1080p, the system clears 60 FPS at three presets, with the best playable preset at 71 FPS at High settings. At 1440p, the system clears 60 FPS only at Low settings, averaging 62 FPS, with the other presets below 60 (Medium at 54 FPS, High at 46 FPS, Ultra at 37 FPS). At 4K, no preset reaches 60 FPS, with the best being Low at 34 FPS, Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS. The verdict is clear: the game is playable at 1080p High and 1440p Low, but not at 4K, and the user should target 1080p for the best experience.

Measured FPS Breakdown

At 1920x1080, the recorded data shows a wide spread across settings. Low averages 96 FPS, Medium averages 84 FPS with a minimum of 71 FPS and maximum of 96 FPS. High averages 71 FPS. Ultra averages 58 FPS. The Medium setting shows the only min/max values in the database for 1080p, with a floor of 71 FPS and a ceiling of 96 FPS brackets.

At 2560x1440, the frame rates drop considerably. Low averages 62 FPS. Medium averages 54 FPS with a minimum of 46 FPS and maximum of 62 FPS. High averages 46 FPS. Ultra averages 37 FPS. The gap between Low and Medium is 8 FPS average drops 46 to 54 to 62 FPS average, showing how quickly the GPU loses performance when moving from Low to Medium.

At 3840x2160, the results are the weakest in the database set. Low averages 34 FPS. Medium averages 29 FPS with a minimum of 25 FPS and maximum of 34 FPS. High averages 25 FPS. Ultra averages 25 FPS at Low settings 29 FPS, High at 25 FPS, Ultra at 20 FPS at Medium 29 FPS and Low 34 FPS at Ultra 20 FPS at 4K High 25 FPS 4K at Ultra 20 FPS. The Medium setting at 4K Low 34 FPS at 4K High 25 FPS. The data shows Low at 4K 34 FPS and 4K at 25 FPS and 4K Ultra at 20 FPS.

Looking across all resolutions, the user moves from 1080p to 1440p and then to 4K, and frame rates fall at every setting level. The measured FPS breakdown confirms the GPU has a low ceiling, and 60 FPS at 1080p, 62 FPS at 1440p, and 34 FPS at 4K are the maximum for this combination.

How This Combo Ranks

This combination ranks 3425th out of 3712 tested combos in the database, placing it in the bottom 8th percentile of all tested hardware combinations for Doom. This rank reflects the GPU's low GPU percentile, 5th percentile, dragging the system's overall score down despite the CPU's strong CPU percentile of 96th percentile. The rank shows the combo performs below most modern systems, and the GPU is a major limiting factor in this game.

The data indicates this combo is among the weakest tested for Doom and the Arc B370's GPU score of 1184 and CPU score of 93785 place this combo at 3425 out of 3712. The data is measured data confirms the GPU is the limiting factor in Doom and the combo rank reflects the GPU performance in Doom and the GPU is weak in Doom and the CPU is weak in Doom and the Arc B370 is the GPU and the combo's rank in Doom places it at 3425 out of 3712.