Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 50 | 57 |
| 1440p QHD | 64 | 78 | 92 | 106 |
| 1080p Full HD | 99 | 121 | 143 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The benchmark data for the Intel Core Ultra 7 265K paired with the Intel Arc B570 in Doom (2016) shows a system that is decisively capable at 1080p and 1440p, but which falls short of the 60 FPS target at 4K. The measured results, taken from a structured benchmark run, reveal a clear performance hierarchy across resolutions and settings, with the most demanding presets at lower resolutions still clearing the playability threshold comfortably.
Measured FPS Breakdown
At 1920x1080, the combination delivers its strongest results. With the Low preset, the average frame rate is 164 FPS. Moving to Medium, the average drops to 143 FPS, with a minimum of 121 FPS and a maximum of 164 FPS. The High preset still produces an average of 121 FPS, while the Ultra preset, the most demanding setting, yields an average of 99 FPS. All 1080p presets remain far above the 60 FPS playability threshold, indicating a substantial performance buffer even at the highest settings.
At 2560x1440, the performance scales down as expected but remains smooth. The Low preset averages 106 FPS. The Medium preset averages 92 FPS, with a recorded minimum of 79 FPS and a maximum of 106 FPS. The High preset produces an average of 78 FPS. The Ultra preset, while still playable, brings the average down to 64 FPS. This is the only 1440p result that approaches the 60 FPS threshold, but it does not cross below it.
At 3840x2160, the system struggles to maintain playable frame rates at any tested preset. The Low preset averages 57 FPS, just below the 60 FPS line. The Medium preset averages 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. The High preset averages 42 FPS, and the Ultra preset averages 35 FPS. None of the 4K presets reach the playable threshold, and the range between Low and Ultra shows a 22 FPS spread, indicating that the GPU is the primary limiting factor at this resolution.
CPU and GPU Roles
The data shows a classic resolution scaling pattern where the GPU becomes increasingly dominant as the resolution increases. At 1920x1080, the frame rates are extremely high across all presets, with even the Ultra preset averaging 99 FPS. The gap between the Low preset (164 FPS) and the Ultra preset (99 FPS) is 65 FPS, demonstrating that the graphics settings have a significant impact. This suggests that the CPU, with its 20 cores and 20 threads, is providing ample headroom, and the GPU is the main variable determining performance.
At 2560x1440, the frame rates drop, but the relative scaling between presets remains similar. The Low preset (106 FPS) is 42 FPS ahead of the Ultra preset (64 FPS). The fact that the Ultra preset still clears 60 FPS indicates that the GPU still has enough resources to handle the increased pixel count, while the CPU continues to keep up with the game's demands.
At 3840x2160, the GPU's limitations become stark. The Low preset averages 57 FPS, while the Ultra preset averages 35 FPS. The difference between these two presets is only 22 FPS, which is smaller than the gap seen at lower resolutions. This compression of the performance range is a clear sign that the system is bottlenecked by the GPU's pixel throughput and memory bandwidth, not by the CPU. The CPU's role at 4K is diminished because the GPU is unable to render frames fast enough to leverage the processor's capabilities. The data indicates the CPU is not the limiting factor at any resolution, as the frame rate scaling is consistent with GPU-bound performance.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 99 FPS. This is the highest quality setting available, and it still provides a significant margin above the playability threshold, making it the clear recommendation for this resolution.
For 2560x1440, the most demanding preset that stays at or above 60 FPS is also Ultra, with an average of 64 FPS. While this is the highest preset, the margin above 60 FPS is only 4 FPS, which is relatively thin. The High preset, at 78 FPS, offers a more comfortable buffer, but the data confirms that Ultra is technically playable.
For 3840x2160, no preset meets the 60 FPS requirement. The highest average frame rate is 57 FPS on the Low preset, which falls short. The verdict data confirms that no playable settings exist at this resolution. Users targeting 4K would need to reduce the resolution or accept sub-60 FPS performance.
How This Combo Ranks
In the database of tested hardware combinations, this specific pairing of the Intel Core Ultra 7 265K and Intel Arc B570 ranks 2987 out of 3712 total combos for Doom. This places it in the lower half of all tested systems. The percentile data for the individual components provides context: the CPU ranks at the 94th percentile among all CPUs, indicating it is a high-end processor. The GPU ranks at the 65th percentile among all GPUs, which is a mid-range position.
The combination of a top-tier CPU with a mid-range GPU results in a system that is balanced for lower resolutions but underpowered for 4K. The CPU's high percentile ranking does not translate to top-tier overall performance in this game because the GPU is the bottleneck. The system's rank of 2987 out of 3712 suggests that many other combos, likely those with more powerful GPUs, achieve higher frame rates, particularly at higher resolutions.
FAQ
*Q: Can this system run Doom at 4K with the Ultra preset?*
A: No. The benchmark data shows an average of 35 FPS at 3840x2160 with the Ultra preset, which is well below the 60 FPS playable threshold. No preset at 4K reaches 60 FPS.
Q: What is the highest playable preset at 1440p?
A: The Ultra preset at 2560x1440 is playable, with an average of 64 FPS. This is the most demanding setting that stays at or above the 60 FPS threshold.
Q: How much performance is lost when moving from 1080p Ultra to 1440p Ultra?
A: The average frame rate drops from 99 FPS at 1920x1080 Ultra to 64 FPS at 2560x1440 Ultra, a decrease of 35 FPS.
Q: Is the CPU or GPU more important for this game at 1080p?
A: The data indicates the GPU is the primary factor. At 1080p, the frame rate varies significantly with the graphics preset (from 164 FPS on Low to 99 FPS on Ultra), showing that the GPU's workload is the main driver of performance.
Q: What average frame rate does the Low preset achieve at 4K?
A: The Low preset at 3840x2160 averages 57 FPS, which is just below the 60 FPS playable target.
Q: Does the system maintain 60 FPS at 1440p on all presets?
A: Yes. The lowest average frame rate at 2560x1440 is 64 FPS on the Ultra preset, so all presets (Low, Medium, High, and Ultra) clear the 60 FPS threshold.
The Verdict
This PC can run Doom at 1920x1080 and 2560x1440 with the Ultra preset, both of which clear the 60 FPS threshold. At 1920x1080, the average is 99 FPS, providing a smooth and highly responsive experience. At 2560x1440, the average is 64 FPS, which is playable but leaves less headroom for demanding scenes. The system cannot run the game at 3840x2160 at any preset, as the best average frame rate is 57 FPS on the Low preset. For 4K gaming, this combo is not sufficient, and users would need to lower the resolution to 1440p or below to achieve a playable experience. The data clearly shows that this configuration is a strong 1080p and solid 1440p performer, but it is not a 4K-capable system for this title.
Similar Performance Alternatives
The CPU and GPU each have close rivals in the benchmark database that would produce similar overall system behavior. For the Intel Core Ultra 7 265K, the nearest rivals are the Intel Xeon 6511P (with an average score 0.2% lower), the Intel Xeon Platinum 8270 (0.7% lower), the Intel Core i7-14700KF (1% higher), and the AMD Ryzen 7 9700F (1.3% higher). These processors have nearly identical average benchmark scores, meaning a system with any of these CPUs paired with the same GPU would deliver very similar frame rates in Doom, as the game is not CPU-bound at the tested resolutions.
For the Intel Arc B570, the nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (with an average score 0.1% higher), the Intel Arc A750 (0.1% lower), the NVIDIA Quadro M4000M (0.4% higher), and the AMD Radeon R9 M390X (0.5% lower). The extremely small delta percentages (all within 0.5%) indicate that these GPUs have nearly identical compute performance. A system with the same CPU and any of these GPUs would likely produce frame rates within a few FPS of the measured results. The closest match is the Intel Arc A750, which is the same manufacturer and has a score just 0.1% below the B570, suggesting it would be nearly indistinguishable in this game.