Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Doom, released in 2016 as a fast-paced FPS, was measured on a combination of the Intel Core Ultra 7 265K and the Intel Arc B370, and the recorded data shows a clear split between a strong CPU and an integrated-class GPU. The Core Ultra 7 265K sits in the 94th percentile of all CPUs in the database, while the Arc B370 sits in just the 5th percentile of all GPUs, so frame rates in this game are governed almost entirely by the graphics side. The combo ranks 3425 out of 3712 tested configurations for this title, which places it in the bottom tier of results despite the capable processor driving it.
Measured FPS Breakdown
At 1920x1080, the measured averages climb as settings drop: 58 FPS on Ultra, 71 FPS on High, 84 FPS on Medium, and 96 FPS on Low. The Medium preset was the configuration with full frame-time capture, recording a minimum of 71 FPS and a maximum of 96 FPS, which means even the slowest recorded frames on Medium stay above the 60 FPS playability threshold. Ultra at 1080p falls just short at 58 FPS average.
At 2560x1440, the averages are 37 FPS on Ultra, 46 FPS on High, 54 FPS on Medium, and 62 FPS on Low. Only the Low preset clears 60 FPS at this resolution, and even then the margin is a slim two frames per second. The Medium run recorded a minimum of 46 FPS and a maximum of 62 FPS, indicating that Medium at 1440p regularly dips well below smooth playability.
At 3840x2160, performance drops off a cliff: 20 FPS on Ultra, 25 FPS on High, 29 FPS on Medium, and 34 FPS on Low. The Medium run at 4K recorded a minimum of 25 FPS and a maximum of 34 FPS. No preset at 4K comes remotely close to the 60 FPS threshold, and even the least demanding setting barely exceeds half of it.
The spacing between presets is consistent across resolutions. At 1080p, each step down in quality buys roughly 13 to 25 FPS. At 1440p the steps are worth 9 to 8 FPS, and at 4K the gaps narrow further, which is a classic signature of a GPU running out of headroom as pixel count rises.
CPU and GPU Roles
The scaling data makes the bottleneck unambiguous: this is a GPU-limited configuration at every resolution. Moving from 1920x1080 to 3840x2160 on the same Low preset cuts the average from 96 FPS to 34 FPS, a drop of nearly two-thirds, while the CPU workload is essentially unchanged between resolutions. If the Core Ultra 7 265K were the limiting factor, frame rates would hold steady as resolution climbed.
The CPU side is emphatically not the problem. The Core Ultra 7 265K posts a Cinebench R23 multi-core score of 35850 and a single-core score of 2020, with a Geekbench single-core result of 2713. Its PassMark single-thread score of 4928 and physics score of 3731 indicate more than enough per-core throughput for a 2016 FPS title. With 20 cores and 20 threads, a 5.50 GHz boost clock, and 30 MB of shared L3 cache, the processor never comes close to saturation in this game.
The Arc B370, by contrast, is the constraint. It is an integrated graphics solution built on the Xe3-LPG architecture, fabricated on Intel's 3 nm process, with 1280 shading units, 40 TMUs, 20 ROPs, and 10 RT cores. Its FP32 throughput is 6.144 TFLOPS, its pixel fill rate is 48.00 GPixel/s, and its texture rate is 96.00 GTexel/s. It shares system memory over a dual-channel DDR5 interface with 102.4 GB/s of bandwidth, and its 25 W TDP reflects the power envelope of an IGP rather than a discrete card. Its sole recorded synthetic result, a 3DMark Steel Nomad DX12 score of 1184, places it in the 5th percentile of all GPUs in the database. Doom at 1080p Medium to High is roughly the ceiling of what this graphics solution can deliver.
How This Combo Ranks
Within the database's Doom results, the Core Ultra 7 265K plus Arc B370 pairing ranks 3425 out of 3712 tested combinations. That puts it in the bottom few percent of configurations for this specific game. The paradox is instructive: the CPU component alone ranks in the 94th percentile of all processors, yet the pairing lands near the floor because the graphics output is the binding constraint. Swapping in a stronger processor would change nothing, as the scaling analysis above confirms. The rank is a GPU story, not a system story.
Similar Performance Alternatives
On the graphics side, the Arc B370's nearest rivals in the database are the ATI Mobility Radeon HD 5570 (average score 1186, 0.2 percent ahead), the ATI Radeon HD 5770 (1190, 0.5 percent ahead), the AMD Radeon HD 7650M (1192, 0.7 percent ahead), and the AMD FirePro M2000 (1168, 1.4 percent behind). Any of these paired with a comparable CPU would be expected to produce Doom frame rates within a frame or two of the numbers recorded here. Users weighing alternatives against this GPU are effectively choosing between near-identical performance envelopes.
On the CPU side, the Core Ultra 7 265K's average benchmark score of 70879 is essentially matched by the Intel Xeon 6511P (71051, 0.2 percent ahead), the Intel Xeon Platinum 8270 (71370, 0.7 percent ahead), the Intel Core i7-14700KF (70163, 1 percent behind), and the AMD Ryzen 7 9700F (69996, 1.3 percent behind). For Doom specifically, any of these processors would be more than sufficient, since the game is GPU-bound in this configuration; the i7-14700KF and Ryzen 7 9700F in particular would deliver indistinguishable results when paired with the same graphics output.
FAQ
Q: Can the Intel Core Ultra 7 265K with Arc B370 run Doom at 1080p?
A: Yes. At 1920x1080 the combo averages 96 FPS on Low, 84 FPS on Medium, and 71 FPS on High, all above the 60 FPS threshold. Ultra falls just short at 58 FPS.
Q: Is 4K playable on this configuration?
A: No. At 3840x2160 the averages range from 20 FPS on Ultra to 34 FPS on Low, well below the 60 FPS threshold on every preset.
Q: What is the single strongest CPU trait for this game?
A: Single-core speed, and the Core Ultra 7 265K delivers it: a 5.50 GHz boost clock, a Cinebench R23 single-core score of 2020, and a PassMark single-thread score of 4928.
Q: How does the Arc B370 compare to other GPUs?
A: It sits in the 5th percentile of all GPUs in the database, with its nearest rivals including the ATI Radeon HD 5770 and AMD Radeon HD 7650M, all clustered within roughly 1 percent of its average score of 1184.
Q: What frame rate does the Medium preset record at 1440p?
A: An average of 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS, which falls short of consistent 60 FPS playability.
Q: Does upgrading the CPU improve Doom performance on this setup?
A: No. The data shows frame rates scale almost entirely with resolution and graphics settings, indicating a GPU bottleneck. The 94th-percentile CPU is not the limiting component.
The Verdict
This PC can run Doom, but only within a narrow envelope. At 1920x1080, the Low, Medium, and High presets all clear 60 FPS, with High delivering 71 FPS on average. At 2560x1440, only the Low preset clears the threshold, at 62 FPS. At 3840x2160, no preset is playable: the best result is 34 FPS on Low. The practical verdict is a 1080p machine for this title, capable of High settings at that resolution but unable to reach 60 FPS on Ultra even there.
Best Settings per Resolution
- 1920x1080: High is the most demanding preset that stays at or above 60 FPS, averaging 71 FPS. Ultra drops to 58 FPS and misses the threshold.
- 2560x1440: Low is the most demanding playable preset, averaging 62 FPS. Medium averages 54 FPS and falls short.
- 3840x2160: No preset reaches 60 FPS. The best available result is 34 FPS on Low, so 4K should be avoided entirely on this configuration.