Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

86%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
202 FPS
Ultra 1080p Measured
122 FPS

1440p (2K / QHD)

Low 1440p Measured
131 FPS
Ultra 1440p Measured
79 FPS

4K (Ultra HD)

Low 4K Measured
71 FPS
Ultra 4K Measured
43 FPS
6.7ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 64,640
Graphics Card
Required 27,325
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 149
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 Ultra 122
2560x1440 High 96
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 Ultra 79
3840x2160 High 52
3840x2160 Low 71
3840x2160 Medium 62
3840x2160 Ultra 43

Performance Analysis: Doom on Your System

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050 combination delivers a wide spread of performance in Doom, ranging from a borderline 43 FPS at 4K Ultra to a fluid 202 FPS at 1080p Low. The data indicates this is a system capable of high-refresh 1080p and 1440p play, but one that requires settings discipline at 4K. The measured results place this combo at rank 2281 out of 3712 tested configurations, meaning it sits in the lower-middle portion of the database’s performance distribution for this title.

Measured FPS Breakdown

At 1920x1080, the combo is overwhelmingly fast across all four settings presets. The Low preset produces an average of 202 FPS, which is the highest recorded figure for this pairing. Moving up to Medium, the average drops to 176 FPS, with a minimum of 150 FPS and a maximum of 203 FPS. The High preset yields an average of 149 FPS, while the Ultra preset still manages a strong 122 FPS average. None of these 1080p results dip below the 60 FPS playability threshold, and even the minimum recorded value at Medium remains more than double that threshold.

At 2560x1440, the performance remains robust but scales down noticeably from the 1080p figures. The Low preset averages 131 FPS, and Medium follows with 114 FPS, a minimum of 97 FPS, and a maximum of 131 FPS. High drops to a 96 FPS average, while Ultra settles at 79 FPS. The gap between Low and Ultra at this resolution is 52 FPS, which is a substantial spread but still leaves every preset comfortably above the 60 FPS floor. The minimum at Medium, 97 FPS, indicates that even transient frame drops do not threaten playability.

At 3840x2160, the picture changes significantly. The Low preset averages 71 FPS, which clears the 60 FPS bar but with less headroom than at lower resolutions. Medium averages 62 FPS, with a minimum of 52 FPS and a maximum of 71 FPS; the minimum here falls below the playability threshold, indicating occasional stutter. High drops to a 52 FPS average, and Ultra falls further to 43 FPS. The scaling from 1440p to 4K is steep: the Ultra preset loses 36 FPS (from 79 to 43), and the High preset loses 44 FPS (from 96 to 52). This resolution exposes the RTX 5050’s limits, as only the two lowest presets maintain an average above 60 FPS.

How This Combo Ranks

The combo holds rank 2281 out of 3712 tested combinations in Doom, placing it in the 61st percentile of all tested systems. This means roughly 61 percent of tested configurations outperform it, while 39 percent are slower. The ranking is heavily influenced by the GPU’s 66th percentile standing among all GPUs, rather than the CPU’s stronger 93rd percentile among all CPUs. The data suggests that in Doom, which is not a CPU-heavy title at these settings, the graphics card is the limiting factor for the overall combo ranking. The gap between the CPU’s high percentile and the combo’s middling rank underscores that the RTX 5050 holds back the Core Ultra 7 265 in this workload. The combo’s rank is consistent with a mid-range GPU paired with a high-end CPU; the system performs well at lower resolutions where CPU headroom matters, but the GPU becomes the bottleneck as resolution increases.

CPU and GPU Roles

The benchmark results show a clear division of labor between the CPU and GPU across resolutions. At 1920x1080, the CPU still has influence, as evidenced by the large FPS spread between presets: 202 FPS at Low versus 122 FPS at Ultra, a 66 percent difference. This indicates that at 1080p, the GPU is not fully saturated at lower settings, and the Core Ultra 7 265’s strong single-thread performance (a Cinebench R23 single-core score of 5960) allows the engine to push very high frame rates. However, the scaling from 1080p to 1440p is steep: Low drops from 202 to 131 FPS (a 35 percent reduction), and Ultra drops from 122 to 79 FPS (a 35 percent reduction). This consistent percentage drop across presets indicates that the GPU is becoming the primary constraint at 1440p, as the added pixel count directly taxes the RTX 5050’s 320.0 GB/s memory bandwidth and 13.17 TFLOPS of FP32 throughput.

At 3840x2160, the GPU dominance is absolute. The scaling from 1440p to 4K shows even sharper drops: Low falls from 131 to 71 FPS (46 percent), Medium from 114 to 62 FPS (46 percent), High from 96 to 52 FPS (46 percent), and Ultra from 79 to 43 FPS (46 percent). The near-uniform 46 percent reduction across all presets is a textbook sign of a pure GPU bottleneck; the CPU’s role becomes negligible at 4K, as the rendering workload overwhelms the graphics card. The CPU’s 20 cores and 20 threads, while excellent for multithreaded tasks (a Cinebench R23 multi-core score of 42216), do not translate into higher FPS at 4K because the GPU cannot feed frames fast enough. The data strongly indicates that for Doom, the RTX 5050 is the performance arbiter at 1440p and above, while the Core Ultra 7 265 provides ample headroom at 1080p.

The Verdict

Yes, this PC can run Doom, but the experience varies dramatically by resolution and preset. At 1920x1080, all four presets — Low, Medium, High, and Ultra — clear the 60 FPS threshold, with averages between 122 and 202 FPS. The best settings at this resolution are Ultra, which yields 122 FPS average, more than double the playable threshold. At 2560x1440, the system also runs every preset above 60 FPS, with Ultra achieving 79 FPS average; this makes 1440p Ultra a viable option for smooth play. At 3840x2160, only Low (71 FPS) and Medium (62 FPS) keep the average above 60 FPS. High (52 FPS) and Ultra (43 FPS) fall short, and the Medium preset’s minimum of 52 FPS suggests that even the playable presets can experience noticeable dips. For a locked 60 FPS experience at 4K, the Low preset is the safest choice, while Medium is playable on average but not guaranteed to hold 60 FPS at all times. The verdict is clear: this combo is excellent for 1080p and 1440p, and acceptable for 4K only at reduced settings.

Similar Performance Alternatives

The CPU’s nearest rivals, based on average benchmark scores, offer comparable processing power. The AMD EPYC 4464P scores 64823 on average, which is 0.3 percent higher than the Core Ultra 7 265’s average; the Intel Core Ultra 7 265F scores 64438, 0.3 percent lower; the AMD EPYC 7343 scores 64202, 0.7 percent lower; and the AMD EPYC 9124 scores 65104, 0.7 percent higher. These deltas are all within one percent, meaning any of these CPUs would produce nearly identical frame rates in Doom when paired with the same GPU, as the game is not CPU-bound at higher resolutions. The GPU’s nearest rivals show a wider spread: the AMD Radeon RX Vega M GL scores 21153 (0.6 percent higher than the RTX 5050’s average), the AMD Radeon HD 8970M scores 21237 (1.0 percent higher), the AMD Radeon RX 5600 XT scores 20713 (1.6 percent lower), and the NVIDIA RTX A4000 Mobile scores 21379 (1.6 percent higher). The RX 5600 XT, being the closest in average score, would deliver nearly identical FPS in Doom — within roughly two percent of the RTX 5050’s results at any given resolution and preset. Users seeking a comparable experience could expect the RX 5600 XT to produce 50 to 52 FPS at 4K Ultra, 77 to 79 FPS at 1440p Ultra, and 120 to 122 FPS at 1080p Ultra, based on the measured deltas.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 122 FPS. This is the highest visual quality available in the test set, and it still provides roughly double the playable threshold. At 2560x1440, Ultra is again the best choice, achieving 79 FPS average; this remains comfortably above 60 FPS, making it the recommended preset for high-refresh 1440p monitors. At 3840x2160, the most demanding preset that maintains an average above 60 FPS is Medium, with 62 FPS. However, given the Medium preset’s minimum of 52 FPS, users who prioritize consistent frame times over average performance may prefer Low (71 FPS), which offers a larger safety margin. The data shows that 4K Medium is the maximum visual quality that keeps the average playable, but 4K Low is the more reliable choice for maintaining 60 FPS throughout.

FAQ

Q: What is the average FPS at 1080p Ultra?

A: The combination achieves an average of 122 FPS at 1920x1080 with the Ultra preset, with no minimum or maximum values recorded in the data.

Q: Can this system run Doom at 4K with High settings?

A: No. At 3840x2160 with High settings, the average FPS is 52, which falls below the 60 FPS playability threshold. Only Low (71 FPS) and Medium (62 FPS) presets clear the threshold at 4K.

Q: How does the RTX 5050 compare to the RX 5600 XT in average benchmark score?

A: The RTX 5050 has an average benchmark score of 21035, while the RX 5600 XT scores 20713, which is 1.6 percent lower. This means the RX 5600 XT would produce frame rates approximately 1.6 percent lower in Doom.

Q: What is the minimum FPS recorded at 1440p Medium?

A: At 2560x1440 with Medium settings, the minimum FPS is 97, with an average of 114 and a maximum of 131.

Q: Is the CPU or GPU more important for performance at 4K in Doom?

A: The GPU is the dominant factor at 4K. The FPS drops by roughly 46 percent from 1440p to 4K across all presets, indicating a pure GPU bottleneck. The CPU’s strong benchmark scores (93rd percentile) do not prevent this drop.

Q: What is the combo’s rank among all tested systems in Doom?

A: The combo ranks 2281 out of 3712 tested combinations. This places it in the lower-middle range, with the GPU’s 66th percentile being the limiting factor compared to the CPU’s 93rd percentile.