Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

89%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
186 FPS
Ultra 1080p Measured
112 FPS

1440p (2K / QHD)

Low 1440p Measured
120 FPS
Ultra 1440p Measured
72 FPS

4K (Ultra HD)

Low 4K Measured
65 FPS
Ultra 4K Measured
39 FPS
7.3ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 64,640
Graphics Card
Required 27,325
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 48 57 65
1440p QHD 72 88 105 120
1080p Full HD 112 137 162 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 137
1920x1080 Low 186
1920x1080 Medium 162
1920x1080 Ultra 112
2560x1440 High 88
2560x1440 Low 120
2560x1440 Medium 105
2560x1440 Ultra 72
3840x2160 High 48
3840x2160 Low 65
3840x2160 Medium 57
3840x2160 Ultra 39

Performance Analysis: Doom on Your System

The Intel Core Ultra 7 265 paired with the Intel Arc B580 delivers a performance profile that is heavily dependent on resolution and quality settings in Doom. At 1920x1080, the combination is overwhelmingly capable, while 2560x1440 remains highly fluid. The primary limitation appears at 3840x2160, where only the Low preset maintains an average above 60 FPS. This analysis breaks down the measured frame rates, contextualizes the combo’s standing among tested configurations, and examines the division of labor between the CPU and GPU.

Measured FPS Breakdown

The measured data for Doom provides a clear picture of performance scaling across three resolutions and four quality presets. All figures represent average FPS unless otherwise noted, with min and max values provided for the Medium preset.

At 1920x1080, the combo starts at 186 FPS on Low and remains exceptionally high across the board. High delivers 137 FPS, Medium is recorded at 162 FPS with a minimum of 137 and maximum of 186, and Ultra still achieves 112 FPS. The spread between Low and Ultra is 74 FPS, showing that even the heaviest settings do not push the frame rate below the 60 FPS playable threshold.

Moving to 2560x1440, performance remains strong but shows the expected decline. Low produces 120 FPS, High reaches 88 FPS, Medium averages 105 FPS with a range of 89 to 120, and Ultra settles at 72 FPS. The gap between Low and Ultra here is 48 FPS, indicating that the GPU is beginning to feel the resolution load, yet every preset still clears the 60 FPS mark comfortably.

At 3840x2160, the situation changes notably. Low is the only preset with an average above 60 FPS, hitting 65 FPS. Medium drops to 57 FPS with a minimum of 48 and maximum of 65, High falls to 48 FPS, and Ultra bottoms out at 39 FPS. The delta from Low to Ultra is 26 FPS, which is smaller than at lower resolutions, suggesting that the GPU’s compute limits are being reached rather than settings scaling linearly.

Notably, the Medium preset at 3840x2160 shows a minimum FPS of 48, which is below the playable threshold even though the average is close. This indicates potential frame time spikes in demanding scenes. The data also shows that the High preset at 2560x1440 (88 FPS) is significantly faster than the High preset at 3840x2160 (48 FPS), a 40 FPS difference that underscores the resolution sensitivity of this GPU.

How This Combo Ranks

In the global database of tested combinations for Doom, this specific CPU-GPU pairing ranks 2786 out of 3712 combos. This places the configuration in the lower portion of the distribution, around the 25th percentile of all tested systems. While the frame rates at 1920x1080 are high in absolute terms, the ranking reflects that many other hardware combinations deliver higher performance, likely due to more powerful GPUs.

The percentile ranking of the GPU itself is 68th among all tested GPUs, meaning it outperforms roughly two-thirds of the field. The CPU ranks in the 93rd percentile among all CPUs. However, in this game, the combo’s overall rank suggests that the GPU is the limiting factor, pulling the pairing down from what the CPU alone might suggest. The data indicates that this is a mid-tier configuration for Doom specifically, not a top-tier one, despite the CPU’s strong standalone standing.

CPU and GPU Roles

The benchmark results reveal distinct roles for the CPU and GPU across different resolutions. At 1920x1080, the CPU’s strength is apparent. The Core Ultra 7 265, with its 20 cores and 20 threads, is likely providing ample headroom, as frame rates remain high even on Ultra (112 FPS). The scaling from Low to Ultra at this resolution is 74 FPS, which is the largest relative drop among all resolutions, indicating that the GPU is still the primary driver of performance changes, but the CPU is not bottlenecking the process.

At 2560x1440, the GPU begins to assert more influence. The drop from Low (120 FPS) to Ultra (72 FPS) is 48 FPS, a smaller absolute change than at 1080p. This suggests that as resolution increases, the GPU’s pixel throughput becomes more critical, and the CPU’s advantage matters less. The data shows that the GPU is still able to keep up with the CPU’s demands, as no preset falls below 60 FPS.

At 3840x2160, the GPU is clearly the dominant constraint. The frame rates across presets (65, 57, 48, 39 FPS) are all within a narrow band, and even the jump from Low to Ultra only produces a 26 FPS difference. This compression of performance indicates that the Arc B580 is saturated at this resolution, likely hitting its pixel fill rate or memory bandwidth limits (456.0 GB/s). The CPU, despite its high rank, cannot compensate for the GPU’s inability to push more frames at 4K. The verdict data confirms this: only Low is playable at 3840x2160, while all presets are playable at lower resolutions, showing the GPU’s role as the gatekeeper for high-resolution gaming.

Similar Performance Alternatives

For the CPU, the nearest rivals in benchmark scores provide context for how the Core Ultra 7 265 performs. The AMD EPYC 4464P has an average score that is 0.3% lower, meaning it would deliver nearly identical frame rates in CPU-bound scenarios. The Intel Core Ultra 7 265F is 0.3% higher, and the AMD EPYC 7343 is 0.7% higher. The AMD EPYC 9124 is 0.7% lower. All four alternatives are within a 1% performance band, so any of them would behave essentially the same as the 265 in Doom, provided the GPU remains the same. The 265F is the most direct match, as it is the same chip without integrated graphics.

For the GPU, the Arc B580’s nearest rivals show a similar level of proximity. The AMD Radeon RX 580 2048SP is 0.2% lower, the NVIDIA GeForce RTX 2080 is 0.6% higher, the RTX 3080 is 0.7% lower, and the NVIDIA P106-100 is 1% lower. This places the B580 in a performance tier with these cards, meaning a system with any of these GPUs and a comparable CPU would produce similar FPS in Doom. The RTX 3080, despite being a higher-tier card in other contexts, benchmarks within 0.7% of the B580 in this aggregate score, so users could expect similar results. The RX 580 2048SP is the closest match, with a delta of only 0.2%, making it the most likely alternative for near-identical behavior.

FAQ

Q: Can this PC run Doom at 1920x1080 on Ultra settings?

A: Yes. The measured average FPS at 1920x1080 on Ultra is 112 FPS, which is well above the 60 FPS playable threshold.

Q: What is the best playable preset at 3840x2160?

A: The only playable setting at 3840x2160 is Low, which averages 65 FPS. Medium averages 57 FPS, which is below the playable threshold.

Q: How does the Intel Arc B580 compare to the NVIDIA GeForce RTX 3080?

A: According to the benchmark data, the Arc B580 has an average score that is 0.7% higher than the RTX 3080. This suggests the B580 performs nearly identically in aggregate benchmarks.

Q: Is the CPU or GPU more important for performance at 2560x1440?

A: The data shows that at 2560x1440, the GPU becomes more significant, as frame rates drop from 120 FPS on Low to 72 FPS on Ultra. The CPU’s high percentile rank (93rd) does not prevent the GPU from dictating the FPS at this resolution.

Q: What is the minimum FPS recorded for the Medium preset at 3840x2160?

A: The minimum FPS for Medium at 3840x2160 is 48 FPS, which falls below the 60 FPS playable threshold, indicating potential stutter in demanding scenes.

Q: How many total combos were tested for Doom, and where does this one rank?

A: This combo ranks 2786 out of 3712 tested combos, placing it in the lower 25% of all configurations tested for this game.

The Verdict

The Intel Core Ultra 7 265 and Intel Arc B580 can run Doom, but the experience is highly dependent on resolution. At 1920x1080, the system clears the 60 FPS threshold with ease on all presets, with Ultra averaging 112 FPS. At 2560x1440, all four presets are playable, with Ultra still delivering 72 FPS. The situation changes at 3840x2160, where only the Low preset achieves a playable average of 65 FPS; Medium (57 FPS), High (48 FPS), and Ultra (39 FPS) all fall short of the 60 FPS target.

The verdict by resolution is clear: the system is fully playable at 1920x1080 and 2560x1440 across all settings, but at 3840x2160, users must restrict themselves to Low settings for a smooth experience. The GPU is the primary bottleneck at 4K, as evidenced by the compressed FPS range across presets. For gamers targeting high refresh rates, this combo is best suited to 1080p or 1440p displays, where it delivers excellent performance.

Best Settings per Resolution

For each resolution, the most demanding preset that maintains an average at or above 60 FPS is as follows:

  • 3840x2160: The best preset is Low, averaging 65 FPS. No other preset clears the threshold.
  • 2560x1440: The best preset is Ultra, averaging 72 FPS. This is the highest quality setting that remains playable.
  • 1920x1080: The best preset is Ultra, averaging 112 FPS. This provides the maximum visual quality while delivering a frame rate nearly double the playable threshold.

These recommendations are based solely on the measured average FPS data, ensuring that each setting provides a stable experience above the 60 FPS playable threshold. Users seeking higher frame rates can always drop to lower presets, but the listed settings offer the best balance of visual quality and performance according to the data.