Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
# Best Settings per Resolution
The Intel Core Ultra 7 265 paired with the Intel Arc B370 delivers playable performance only at specific resolution and settings combinations. At 1920x1080, the most demanding preset that maintains an average of at least 60 FPS is High, which produces 71 FPS average. This is the best visual quality option that clears the 60 FPS threshold at this resolution. Low settings reach 96 FPS and Medium settings reach 84 FPS, both also playable, but High represents the ceiling for quality without sacrificing smoothness.
At 2560x1440, the situation tightens considerably. Only Low settings achieve playable framerates, with an average of 62 FPS. Medium drops to 54 FPS, High falls to 46 FPS, and Ultra bottoms out at 37 FPS. So for 1440p, players must accept minimal graphical fidelity to stay above 60 FPS. The difference between Low and Medium at this resolution is only 8 FPS, which means even a modest increase in visual settings pushes the experience below the playable threshold.
At 3840x2160, no settings preset reaches 60 FPS. The recorded averages are 34 FPS at Low, 29 FPS at Medium, 25 FPS at High, and 20 FPS at Ultra. The most demanding preset that stays at or above 60 FPS does not exist for 4K with this hardware combination. Even the lowest settings fall far short of the playability threshold, and the gap grows larger as visual quality increases. For 4K, the data indicates this combo cannot sustain a smooth experience at any preset.
# CPU and GPU Roles
The benchmark results reveal a clear pattern where the GPU becomes the dominant bottleneck as resolution increases, but the CPU still contributes meaningfully at lower resolutions. At 1920x1080, the scaling between settings shows substantial headroom: Low delivers 96 FPS, Medium 84 FPS, High 71 FPS, and Ultra 58 FPS. The 38 FPS spread between Low and Ultra at 1080p indicates that the system has enough processing power to handle significant graphical load changes, but the GPU's capabilities cap the upper end.
Moving to 2560x1440, the same settings progression yields 62, 54, 46, and 37 FPS respectively. The 25 FPS spread between Low and Ultra is narrower than at 1080p, suggesting that the GPU is becoming more saturated as pixel count increases. The CPU's role diminishes at higher resolutions because the rendering workload shifts toward the graphics processor. At 3840x2160, the spread tightens further to 14 FPS between Low (34 FPS) and Ultra (20 FPS), which strongly indicates that the Arc B370 is the limiting factor. The CPU, with its 20 cores and 20 threads, has ample headroom for this 2016 FPS title, but the integrated-class GPU cannot keep pace with 4K pixel throughput.
The data shows that at 1080p, both components contribute to overall performance, but the GPU still governs the upper bound. At 1440p, the GPU's influence grows, and at 4K, the GPU alone determines playability. The Core Ultra 7 265's single-thread performance, evidenced by a Cinebench R23 single-core score of 5960, is more than sufficient for Doom's game logic and draw calls. The bottleneck shifts entirely to the graphics subsystem as resolution climbs.
# Measured FPS Breakdown
At 1920x1080, the measured framerates are consistent and show a predictable curve. Low settings produce 96 FPS average, with no recorded minimum or maximum values in the database. Medium settings produce 84 FPS average, with a minimum of 71 FPS and a maximum of 96 FPS. High settings produce 71 FPS average, and Ultra settings produce 58 FPS average. The Medium preset's minimum of 71 FPS is notable because it stays above the 60 FPS playability threshold even during demanding scenes, suggesting the frame pacing is stable enough for consistent gameplay at that setting.
At 2560x1440, the numbers shift downward. Low settings deliver 62 FPS average, which barely clears the playability threshold. Medium settings deliver 54 FPS average, with a minimum of 46 FPS and a maximum of 62 FPS. The minimum of 46 FPS at Medium indicates that while the average is close to playable, dips during intense action will drop below 60 FPS. High settings deliver 46 FPS average, and Ultra settings deliver 37 FPS average. The gap between Medium and High at this resolution is 8 FPS, while the gap between High and Ultra is 9 FPS, showing a steady degradation as settings increase.
At 3840x2160, all averages fall well below the playability threshold. Low settings produce 34 FPS, Medium produces 29 FPS with a minimum of 25 FPS and a maximum of 34 FPS, High produces 25 FPS, and Ultra produces 20 FPS. The Medium preset's recorded range from 25 to 34 FPS illustrates that even the best-case scenarios at 4K are far from smooth. The gap between Low and Medium is 5 FPS, Medium to High is 4 FPS, and High to Ultra is 5 FPS, indicating a relatively uniform performance penalty per settings tier at this resolution.
# Similar Performance Alternatives
Looking at the nearest rivals in the database, the CPU and GPU each have comparable hardware that would produce similar results. For the Intel Core Ultra 7 265, the closest alternatives are the AMD EPYC 4464P with an average benchmark score of 64823, which is 0.3% behind the Core Ultra 7 265's 64640 average. The Intel Core Ultra 7 265F scores 64438, 0.3% ahead of the 265. The AMD EPYC 7343 scores 64202, 0.7% ahead, and the AMD EPYC 9124 scores 65104, 0.7% behind. These deltas are all within 1% of the Core Ultra 7 265, meaning any of these CPUs would behave nearly identically in Doom. The EPYC processors are server-class parts, but their similar benchmark scores indicate that raw compute performance is what matters for this game's CPU demands.
For the Intel Arc B370, the nearest rivals are all significantly older graphics solutions. The ATI Mobility Radeon HD 5570 scores 1186, 0.2% behind the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% behind. The AMD Radeon HD 7650M scores 1192, 0.7% behind, and the AMD FirePro M2000 scores 1168, 1.4% ahead. These delta percentages are tiny, but the absolute scores are very low, placing the Arc B370 in the 5th percentile of all GPUs. What this means for Doom is that any of these rival GPUs would produce nearly the same framerates as the Arc B370 at all tested resolutions and settings. The performance envelope is remarkably narrow, so swapping to any of these alternatives would not meaningfully change the playability picture.
# How This Combo Ranks
The combination of the Intel Core Ultra 7 265 and Intel Arc B370 ranks 3425 out of 3712 tested combos in the database for Doom. This places the pairing in the bottom 8% of all systems tested. The rank reflects the GPU's severe limitation rather than the CPU's capability. The Core Ultra 7 265 sits in the 93rd percentile of all CPUs, but the Arc B370 sits in the 5th percentile of all GPUs. When combined, the weak GPU drags the overall gaming performance down dramatically. The rank of 3425 means that 287 other combos perform worse, but the vast majority of tested systems deliver better framerates in Doom.
The disparity between the CPU's high percentile and the GPU's low percentile creates an imbalanced system. In a game like Doom, which benefits from strong single-thread performance, the CPU provides a solid foundation, but the GPU's low fill rate and limited shading units (1280) cap the final output. The combo rank is a holistic measure, and it clearly indicates that this pairing is not well-suited for modern gaming at high resolutions. At 1080p, the system can handle Low through High settings, but the 58 FPS average at Ultra means even the highest quality preset falls short of the 60 FPS target.
# The Verdict
Based on the recorded measurements, this PC can run Doom at 1920x1080 with playable framerates on Low, Medium, and High settings. The best playable setting at 1080p is High, which produces 71 FPS average. Ultra at 1080p falls short at 58 FPS, so players seeking maximum visual quality would need to sacrifice smoothness. At 2560x1440, only Low settings achieve playable performance with 62 FPS average. Medium at 1440p drops to 54 FPS, and High falls to 46 FPS, both below the 60 FPS threshold. At 3840x2160, no settings preset reaches playable framerates, with the best case being Low at 34 FPS average.
The verdict by resolution is clear: 1080p is the only resolution where this combo delivers a comfortable experience, and even then, Ultra settings are not viable. 1440p is marginal, requiring the lowest settings to stay above 60 FPS, and 4K is simply not playable. The data indicates that the Intel Arc B370, despite being an integrated GPU with a 25 W TDP, can handle a 2016 FPS title at 1080p with medium-to-high settings, but it lacks the raw throughput for higher resolutions. The Core Ultra 7 265 provides ample CPU headroom, as evidenced by its 93rd percentile ranking, but the GPU bottleneck dominates all gaming scenarios.
For players who prioritize smooth framerates over visual fidelity, 1080p High is the recommended configuration. For those who insist on 1440p, Low settings are the only option that clears 60 FPS, and the experience will be visually sparse. 4K is not recommended with this hardware, as even the lowest settings produce an average of 34 FPS, which falls well below the playability threshold. The system's performance profile is consistent with its component rankings: a strong CPU paired with a very weak GPU results in a gaming experience that is acceptable only at modest resolutions and settings.