Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
164 FPS
Ultra 1080p Measured
99 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
35 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 48,995
Graphics Card
Required 27,325
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 42 50 57
1440p QHD 64 78 92 106
1080p Full HD 99 121 143 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 121
1920x1080 Low 164
1920x1080 Medium 143
1920x1080 Ultra 99
2560x1440 High 78
2560x1440 Low 106
2560x1440 Medium 92
2560x1440 Ultra 64
3840x2160 High 42
3840x2160 Low 57
3840x2160 Medium 50
3840x2160 Ultra 35

Performance Analysis: Doom on Your System

The Intel Core Ultra 5 245 paired with the Intel Arc B570 delivers a playable experience in Doom at 1440p and 1080p, but falls short of the 60 FPS target at 4K. The data shows a clear scaling pattern where lower resolutions and settings yield significantly higher frame rates, with the combo ranking in the 80th percentile of tested configurations for this title.

Measured FPS Breakdown

At 3840x2160, the Arc B570 struggles to maintain smooth gameplay. With Ultra settings, the average frame rate drops to 35 FPS, which is well below the playable threshold. Dropping to High settings improves the average to 42 FPS, still short of the target. Medium settings push the average to 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS — the only 4K preset with min/max data captured. The best 4K result comes from Low settings, which achieves an average of 57 FPS. Even at the lowest quality preset, the combo remains marginally below the 60 FPS playable line at 4K.

Moving down to 2560x1440, the picture changes substantially. Ultra settings deliver an average of 64 FPS, clearing the 60 FPS bar. High settings produce 78 FPS on average. Medium settings yield 92 FPS, with a minimum of 79 FPS and a maximum of 106 FPS. The Low preset reaches 106 FPS on average, matching the maximum seen at Medium. This resolution represents the sweet spot for this combination — every preset stays at or above the playable threshold, and there is headroom for demanding scenes.

At 1920x1080, performance becomes abundant. Ultra settings average 99 FPS, which is more than comfortable. High settings jump to 121 FPS. Medium settings average 143 FPS, with a minimum of 121 FPS and a maximum of 164 FPS. The Low preset hits 164 FPS on average, the highest number recorded across all tests. At 1080p, this combo is not bound by the playability question — it is bound by the display's refresh rate.

The FPS deltas between presets are consistent. At 1080p, moving from Low to Ultra costs roughly 65 FPS on average. At 1440p, the same preset change costs about 42 FPS. At 4K, the cost is 22 FPS. This diminishing impact of settings at higher resolutions indicates that pixel throughput becomes the limiting factor as resolution increases.

CPU and GPU Roles

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor with a boost clock of 5.10 GHz and an L3 cache of 24 MB. Its benchmark scores are strong — a Cinebench R23 multi-core score of 32924 and a single-core score of 4648 place it in the 90th percentile of all CPUs. For a game like Doom, which is well-optimized and not heavily threaded, the single-core performance is the relevant metric, and the data suggests the CPU is not a bottleneck at any tested resolution.

The Intel Arc B570, built on the Xe2-HPG architecture with 2304 shading units and 18 RT cores, has a PassMark G3D score of 14195 and sits in the 65th percentile of all GPUs. Its memory configuration — 10 GB of GDDR6 on a 160-bit bus with 380.0 GB/s bandwidth — is adequate for Doom's textures at 1080p and 1440p, but the 4K results indicate a bandwidth or fill-rate limitation.

The scaling between resolutions reveals the GPU's dominance. At 1080p, the average FPS across presets ranges from 99 to 164. At 1440p, that range drops to 64 to 106. At 4K, it collapses to 35 to 57. The frame rate is nearly halved when moving from 1080p to 1440p, and nearly halved again from 1440p to 4K. This is classic GPU-bound behavior — the CPU's work per frame does not change with resolution, but the GPU's pixel workload scales directly.

The CPU's role becomes more apparent when comparing preset scaling. At 1080p Low, the combo reaches 164 FPS, which is likely approaching the practical ceiling for this CPU's single-thread throughput in Doom's engine. At 1080p Ultra, the GPU is still the limiter, as the 99 FPS average is well below what the CPU could feed. Only at the very highest frame rates does the CPU begin to show influence, and even then, it does not constrain playability.

For 4K, the B570's 200.0 GPixel/s pixel rate and 11.52 TFLOPS FP32 throughput are insufficient to maintain 60 FPS. The 57 FPS at Low settings is the closest the combo gets, and the 50 FPS at Medium with a 43 FPS minimum suggests that even modest graphical demands push the GPU past its limit. The CPU has little to do with these results — no processor upgrade would fix a GPU that is already rendering below the target.

Similar Performance Alternatives

For the Intel Core Ultra 5 245, the nearest rivals in benchmark performance are close enough that swapping between them would produce negligible differences in Doom. The AMD Ryzen 7 PRO 5755G scores 49196 on average, a -0.4% delta from the Ultra 5's 48995. The AMD Ryzen 9 7900 scores 49228, a -0.5% delta. The Intel Xeon Gold 5318H scores 48698, a +0.6% delta. The Intel Core i5-14600K scores 48618, a +0.8% delta. All four alternatives are within one percent of the Ultra 5, meaning in Doom — where the CPU is not the primary limiter at 1080p or 1440p — the frame rates would be effectively identical.

For the Intel Arc B570, the nearest GPU rivals are similarly clustered. The NVIDIA GeForce RTX 3070 Mobile scores 20534, a +0.1% delta from the B570's 20556. The Intel Arc A750 scores 20582, a -0.1% delta. The NVIDIA Quadro M4000M scores 20480, a +0.4% delta. The AMD Radeon R9 M390X scores 20662, a -0.5% delta. The Arc A750 is the most relevant comparison — it is a desktop GPU from the same vendor's previous generation, and its near-identical benchmark score suggests it would produce the same FPS numbers in Doom across all resolutions and settings. The RTX 3070 Mobile and Quadro M4000M are mobile or workstation parts, but their scores indicate similar rasterization performance for this title.

None of these alternatives would change the verdict. At 4K, they would all fall short of 60 FPS. At 1440p and 1080p, they would all clear it with the same headroom. The differences are within measurement noise.

FAQ

Q: Can this combo run Doom at 4K?

A: No. The best result at 3840x2160 is 57 FPS on Low settings, which is below the 60 FPS playable threshold. All other 4K presets are lower, with Ultra averaging 35 FPS.

Q: What is the best playable setting at 2560x1440?

A: Ultra settings, which average 64 FPS. All four presets — Low, Medium, High, and Ultra — are playable at 1440p, with Ultra providing the highest visual quality while staying above the threshold.

Q: How much performance does the Ultra preset cost compared to Low at 1080p?

A: At 1920x1080, Low averages 164 FPS and Ultra averages 99 FPS, a difference of 65 FPS. Medium averages 143 FPS and High averages 121 FPS.

Q: Is the CPU or GPU the bottleneck in this game?

A: The GPU is the bottleneck at all resolutions. The frame rate drops by roughly half when moving from 1080p to 1440p, and again from 1440p to 4K, which is characteristic of GPU-bound rendering. The CPU's single-core score of 4648 in Cinebench R23 is sufficient for Doom's engine.

Q: How does this combo rank against other tested configurations?

A: It ranks 2987 out of 3712 tested combos for Doom. This places it in the lower portion of the field, which is consistent with the GPU's 65th percentile standing and the 4K shortfall.

Q: What frame rates can I expect at 1080p with High settings?

A: An average of 121 FPS. This is comfortably above the playable threshold and leaves room for demanding scenes without dropping below smooth gameplay.

How This Combo Ranks

The Intel Core Ultra 5 245 and Intel Arc B570 combination ranks 2987 out of 3712 tested combos for Doom. This is a below-median result, placing the combo in roughly the 20th percentile of all configurations tested. The ranking is heavily influenced by the 4K results, where the combo fails to reach playable frame rates at any setting. At 1440p and 1080p, the performance is solid, but the overall rank is dragged down by the 4K shortfall.

The CPU's 90th percentile standing among all CPUs does not compensate for the GPU's 65th percentile standing among all GPUs. In a game like Doom, where the GPU is the primary limiter, the combo's overall ranking reflects the weaker of the two components. The data indicates that this pairing is better suited for 1080p and 1440p gaming, where it performs respectably, rather than for 4K, where it falls short.

Best Settings per Resolution

At 3840x2160, no preset achieves the 60 FPS playable threshold. The closest is Low at 57 FPS, but since the verdict field marks no playable settings, the recommendation is to avoid 4K with this combo.

At 2560x1440, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 64 FPS. All four presets are playable, so Ultra is the clear choice for maximum visual quality without sacrificing smoothness.

At 1920x1080, the most demanding preset that stays at or above 60 FPS is also Ultra, with an average of 99 FPS. The frame rate is high enough that even the most demanding settings leave substantial headroom above the playable threshold. For competitive play, the Low preset at 164 FPS would be preferable, but for visual fidelity, Ultra is the answer.