Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Measured FPS Breakdown
The recorded data for Doom with the Intel Core Ultra 5 245 and Intel Arc B370 shows a clear performance ceiling tied directly to resolution. At 3840x2160, the system struggles to maintain playable frame rates across all presets. The High preset averages 25 FPS, Medium averages 29 FPS with a minimum of 25 and maximum of 34, Low averages 34 FPS, and Ultra drops to 20 FPS. None of these figures approach the 60 FPS playable threshold, and the spread between Low and Ultra is only 14 FPS, indicating the GPU is saturated at this resolution regardless of settings.
Dropping to 2560x1440 brings meaningful gains. The Low preset averages 62 FPS, which just clears the playable threshold. Medium averages 54 FPS with a minimum of 46 and maximum of 62, meaning it dips below 60 FPS in demanding moments. High averages 46 FPS, and Ultra averages 37 FPS. The gap between Low and Ultra here is 25 FPS, showing that preset selection has a much larger impact at this resolution than at 4K.
At 1920x1080, the system finally shows its strength. Low averages 96 FPS, Medium averages 84 FPS with a minimum of 71 and maximum of 96, and High averages 71 FPS. These three presets all stay at or above 60 FPS. Ultra averages 58 FPS, just missing the playable threshold. The delta between Low and Ultra at 1080p is 38 FPS, the largest preset spread in the entire dataset, which confirms that the GPU has enough headroom at this resolution for settings to matter substantially.
The data also shows consistent minimum and maximum behavior at Medium settings across resolutions. At 3840x2160 Medium, the minimum is 25 FPS and the maximum is 34 FPS, a narrow 9 FPS window. At 2560x1440 Medium, the range is 46 to 62 FPS, a 16 FPS spread. At 1920x1080 Medium, the range is 71 to 96 FPS, a 25 FPS spread. This widening frame range as resolution drops suggests the CPU begins to play a larger role in frame pacing at lower resolutions, allowing the GPU to burst higher between hitches.
Similar Performance Alternatives
The nearest rivals for the Intel Core Ultra 5 245 provide context for CPU-bound behavior in this system. The AMD Ryzen 7 PRO 5755G scores 49196 in aggregate benchmarks, which is 0.4% below the Core Ultra 5 245's average. The AMD Ryzen 9 7900 scores 49228, 0.5% below. On the other side, the Intel Xeon Gold 5318H scores 48698, 0.6% above, and the Intel Core i5-14600K scores 48618, 0.8% above. These deltas are all within a single percentage point, meaning any of these CPUs would produce nearly identical frame rates in CPU-bound scenarios within Doom. The Core Ultra 5 245 sits at the 90th percentile among all CPUs, so it is not the limiting factor in this pairing.
The GPU side tells a different story. The Intel Arc B370 ranks at the 5th percentile among all GPUs, and its nearest rivals are all older or low-power parts. The ATI Mobility Radeon HD 5570 scores 1186, 0.2% above the Arc B370's score of 1184. The ATI Radeon HD 5770 scores 1190, 0.5% above. The AMD Radeon HD 7650M scores 1192, 0.7% above. The AMD FirePro M2000 scores 1168, 1.4% below. These are all extremely close scores, so a system with any of these GPUs paired with a similarly strong CPU would behave almost identically in Doom. The practical takeaway is that the Arc B370 is firmly in entry-level territory, and the measured FPS results reflect that positioning.
The combination of a top-tier CPU with a bottom-tier GPU means the Arc B370 defines the experience in Doom. The CPU's nearest rivals would not change the outcome, since the bottleneck sits almost entirely on the graphics side.
CPU and GPU Roles
The scaling between resolutions and presets makes it clear that the Intel Arc B370 is the dominant factor in this system for Doom. Moving from 1920x1080 to 2560x1440 at High settings drops the average from 71 FPS to 46 FPS, a 25 FPS loss. Moving from 2560x1440 to 3840x2160 at High drops from 46 FPS to 25 FPS, another 21 FPS loss. This consistent downward slope as pixel count rises is the signature of a GPU-bound workload. The CPU is not changing between these runs, so the only variable is the rendering load, and the frame rate responds accordingly.
Preset scaling reinforces this conclusion. At 1920x1080, the difference between Low and Ultra is 38 FPS. At 2560x1440, that difference shrinks to 25 FPS. At 3840x2160, it shrinks further to 14 FPS. This pattern shows the GPU running out of raw throughput as resolution climbs, making preset adjustments less effective at recovering performance. When the GPU is already near its limit at 4K, lowering settings from High to Low only recovers 9 FPS, from 25 to 34 FPS. At 1080p, the same preset change recovers 25 FPS, from 71 to 96 FPS.
The CPU's role is secondary but not irrelevant. The Core Ultra 5 245, with its 90th percentile standing and aggregate benchmark score of 48995, has ample headroom for a 2016 FPS title. The fact that Medium settings at 1080p show a maximum of 96 FPS while Low averages 96 FPS suggests the CPU can feed frames faster than the GPU can render them at lower resolutions. The 25 FPS frame range at 1080p Medium, from 71 to 96 FPS, also points to moments where the GPU briefly catches up to the CPU's output, then falls behind again.
At 3840x2160, the CPU is effectively idle from a gaming standpoint. The GPU cannot produce enough frames to challenge the CPU, regardless of preset. The recorded data shows no scenario in this dataset where CPU performance varies independently of GPU load, so the analysis must attribute the frame rates to the graphics hardware. The Arc B370's 6.144 TFLOPS FP32 throughput and 25 W TDP place it well below the demands of modern rendering, and Doom's 2016-era requirements still outpace it at high resolutions.
FAQ
Q: Can this PC run Doom at 60 FPS on a 4K monitor?
A: No. The best recorded average at 3840x2160 is 34 FPS on Low settings. Medium averages 29 FPS, High averages 25 FPS, and Ultra averages 20 FPS. The verdict data lists no playable settings at this resolution. The 60 FPS threshold is not reachable at this resolution under any preset.
Q: What is the playable settings list at 1440p?
A: Only Low is playable at 2560x1440 with an average of 62 FPS. Medium averages 54 FPS, which dips below 60 FPS in the minimum reading. High and Ultra average 46 FPS and 37 FPS respectively, so they fall short of the playable threshold.
Q: Which preset should be used at 1080p?
A: High is the best playable setting at 1920x1440, with an average of 71 FPS. Low and Medium also stay above 60 FPS, but High is the most demanding preset that clears the threshold according to the verdict data.
Q: How does the CPU compare to nearby alternatives in the database?
A: The Core Ultra 5 245 sits at the 90th percentile among all CPUs with an aggregate score of 48995, within a single percentage point of the AMD Ryzen 7 PRO 5755G, AMD Ryzen 9 7900, Intel Xeon Gold 5318H, Intel Core i5-14600K. The closest rival is the Core Ultra 5 245, which scores 0.8% above the Core Ultra 5 245.
Q: How does the GPU compare to nearby alternatives?
A: At the 5th percentile, the Arc B370 sits at the 5th percentile among all GPUs, within a single percentage point of the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, AMD FirePro M2000.
The Verdict
This system can run Doom, but only at specific configurations that match the video output capability of the Arc B370. At 1920x1080, the verdict data lists High, Low, and Medium as playable settings. High is the best of these, averaging 71 FPS. Medium averages 84 FPS and Low averages 96 FPS. Ultra falls short at 58 FPS average, just missing the 60 FPS threshold.
At 2560x1440, only Low is playable, averaging 62 FPS. Medium, High, and Ultra all fail to maintain 60 FPS, with averages of 54, 46, and 37 FPS respectively. At 3840x1440, the system is not playable. The verdict data lists no playable settings at 3840x2160, with High averaging 25 FPS, Low averaging 34 FPS, Medium averaging 29 FPS with a minimum of 29 FPS, High averaging 25 FPS, and Ultra averaging 29 FPS with a minimum of 25 FPS and a maximum of 34 FPS.
Doom on the Core Ultra 5 245 and Arc B370 is a 1080p-focused experience, with the data confirming that the GPU cannot handle the game at higher resolutions.
Best Settings per Resolution
At 1920x1440, the most demanding preset that stays at or above 60 FPS is High at 71 FPS, with an average of 71 FPS and an average of 71 FPS. The data also shows that the High preset averages 71 FPS at 1920x1080, with the Medium preset averaging 84 FPS and the Low preset averaging 96 FPS.
At 2560x1440, the best settings are Low at 62 FPS, with an average of 62 FPS across the Low preset. The 1440p data shows Medium at 54 FPS and High at 46 FPS, which fall short of the playable threshold.
At 3840x2160, no settings reach 60 FPS. The best preset in the data at this resolution is Low at 34 FPS, with an average of 29 FPS on Medium and 25 FPS on High. The 4K data shows that the Low preset averages 34 FPS and the Medium preset averages 29 FPS, both below the playable threshold with the 60 FPS limit at 3840x2160.
The recorded data indicates that Doom at 1080p High at 71 FPS is the best playable setting for 60 FPS gameplay in this system.