Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
CPU and GPU Roles
This system pairs an Intel Core Ultra 5 235 with an Intel Arc B370 integrated GPU. The Arc B370 is classified as an IGP (integrated graphics processor) with a 25 W TDP, which immediately signals that graphics throughput, not CPU compute, is the limiting factor for Doom. The Core Ultra 5 235, by contrast, is a 65 W desktop part with 14 cores and 14 threads, boosting to 5.00 GHz. Its benchmark profile is strong: a Cinebench R23 multi-core score of 14769 and a single-core score of 2085 place it in the 89th percentile of all tested CPUs.
The recorded frame rates confirm this division of labor. At 1920x1080, the system delivers 96 FPS on Low settings, 84 FPS on Medium, 71 FPS on High, and 58 FPS on Ultra. Moving to 2560x1440, those numbers drop to 62, 54, 46, and 37 respectively. At 3840x2160, the same settings yield 34, 29, 25, and 20 FPS. The scaling pattern is consistent: each resolution step up reduces frame rates by roughly 25 to 30 percent, while each preset step up from Low to Ultra costs about 15 to 20 FPS at the same resolution.
The CPU is not the bottleneck here. The Core Ultra 5 235 has a PassMark multi-thread score of 37816 and a single-thread score of 4516, which are ample for a 2016 FPS title like Doom. The Arc B370, with only 1280 shading units and a 6.144 TFLOPS FP32 rate, is the component that determines playability. Its 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, a very low standing that explains why 4K Ultra is unplayable while 1080p Low is smooth.
The data indicates that resolution scaling matters more than preset scaling for this combo. Dropping from 1080p to 1440p costs roughly 30 percent of average FPS at every preset, while dropping from High to Medium at a fixed resolution gains only about 13 to 18 percent. Players should therefore prioritize lowering resolution before reducing visual quality, because the GPU's limited fill rate and pixel rate (48.00 GPixel/s) are taxed heavily by pixel count.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 71 FPS. Medium also clears the threshold at 84 FPS, and Low runs at 96 FPS. Ultra falls short at 58 FPS, so it is not recommended for a consistent 60 FPS experience.
At 2560x1440, only Low settings maintain 60 FPS, averaging exactly 62 FPS. Medium drops to 54 FPS, High to 46 FPS, and Ultra to 37 FPS. The 60 FPS threshold is narrowly cleared at Low, with only 2 FPS of headroom, meaning any demanding scene could push it below the target.
At 3840x2160, no preset reaches 60 FPS. The best result is Low at 34 FPS, followed by Medium at 29 FPS, High at 25 FPS, and Ultra at 20 FPS. This resolution is not viable for smooth gameplay on this hardware.
The verdict data from the database confirms these results: 1920x1080 has playable settings of High, Low, and Medium with High as the best at 71 FPS; 2560x1440 has only Low as playable at 62 FPS; 3840x2160 has no playable settings.
FAQ
Q: Can this PC run Doom at 1080p with High settings?
A: Yes. The measured average FPS at 1920x1080 with High settings is 71 FPS, which exceeds the 60 FPS playable threshold. Medium runs at 84 FPS and Low at 96 FPS.
Q: What is the best setting for 1440p gameplay?
A: Low settings are the only option that stays above 60 FPS at 2560x1440, with an average of 62 FPS. Medium drops to 54 FPS, which is below the playable threshold.
Q: Is 4K playable on this system?
A: No. At 3840x2160, the highest average FPS is 34 on Low settings. Medium averages 29 FPS, High averages 25 FPS, and Ultra averages 20 FPS. None reach the 60 FPS threshold.
Q: How does the Ultra preset perform at 1080p?
A: The Ultra preset at 1920x1080 averages 58 FPS, which is just below the 60 FPS threshold. It is the only preset at 1080p that does not clear the playable mark.
Q: What is the frame rate range at Medium settings across resolutions?
A: At 1920x1080 Medium, the average is 84 FPS with a range of 71 to 96 FPS. At 2560x1440 Medium, the average is 54 FPS with a range of 46 to 62 FPS. At 3840x2160 Medium, the average is 29 FPS with a range of 25 to 34 FPS.
Q: Does the CPU limit performance in this game?
A: No. The Core Ultra 5 235 has strong single-thread performance (4516 PassMark single-thread score) and sits in the 89th percentile of all CPUs. The Arc B370 GPU, in the 5th percentile of all GPUs, is the clear performance bottleneck.
Measured FPS Breakdown
The database records average FPS for every resolution and preset combination, with min and max values only for Medium settings.
At 1920x1080, the results are: Low averages 96 FPS, Medium averages 84 FPS with a range of 71 to 96 FPS, High averages 71 FPS, and Ultra averages 58 FPS. The gap from Low to Ultra is 38 FPS, showing that the GPU loses roughly 40 percent of its frame rate when moving from the lightest to the heaviest preset.
At 2560x1440, the results are: Low averages 62 FPS, Medium averages 54 FPS with a range of 46 to 62 FPS, High averages 46 FPS, and Ultra averages 37 FPS. The step from Low to Medium is 8 FPS, from Medium to High is 8 FPS, and from High to Ultra is 9 FPS, a nearly linear degradation.
At 3840x2160, the results are: Low averages 34 FPS, Medium averages 29 FPS with a range of 25 to 34 FPS, High averages 25 FPS, and Ultra averages 20 FPS. The absolute differences are smaller (5 FPS per step), but the percentage losses are similar to lower resolutions because the baseline is so low.
The min and max values recorded for Medium settings show consistent frame pacing. At 1080p, the spread is 25 FPS (71 to 96). At 1440p, the spread is 16 FPS (46 to 62). At 4K, the spread is 9 FPS (25 to 34). This narrowing spread at higher resolutions indicates that the GPU is consistently saturated, leaving less variance between light and heavy scenes.
Similar Performance Alternatives
For the CPU, the Core Ultra 5 235 has an average benchmark score of 46062. Its nearest rivals in the database are the AMD Ryzen AI 9 HX 375 with a score of 46030 (0.1 percent slower), the Intel Core i9-13900HX with a score of 46098 (0.1 percent faster), the AMD EPYC 4364P with a score of 45970 (0.2 percent slower), and the AMD EPYC 7303 with a score of 45960 (0.2 percent slower). Any of these CPUs would deliver essentially identical CPU-bound performance in Doom, meaning the game's frame rates would be unchanged in GPU-limited scenarios.
For the GPU, the Arc B370 scores 1184 in 3DMark Steel Nomad DX12. Its nearest rivals are the ATI Mobility Radeon HD 5570 at 1186 (0.2 percent faster), the ATI Radeon HD 5770 at 1190 (0.5 percent faster), the AMD Radeon HD 7650M at 1192 (0.7 percent faster), and the AMD FirePro M2000 at 1168 (1.4 percent slower). These GPUs are all roughly a decade older and represent a similar performance tier. In practice, swapping the Arc B370 for any of these would produce frame rates within 1 or 2 FPS of the recorded values at every resolution and preset.
The CPU alternatives matter only if the game were CPU-bound, which is not the case here. The GPU alternatives matter greatly, and the close clustering of scores (1168 to 1192) means the entire group behaves nearly identically in Doom.
How This Combo Ranks
This combination of the Core Ultra 5 235 and Arc B370 ranks 3425 out of 3712 tested combos in the database for Doom. That places it in the bottom 8 percent of all systems tested. The rank reflects the GPU's very low performance percentile (5th) dragging down what is otherwise a strong CPU (89th percentile).
The ranking makes sense given the measured frame rates. At 1080p, the system clears 60 FPS on three of four presets, which sounds playable. But the 4K results (20 to 34 FPS) and the 1440p Ultra result (37 FPS) reveal the hardware's limits. Most modern gaming combos in the database achieve 60 FPS at 1440p or 4K on higher presets; this one cannot exceed Low at 1440p.
The rank of 3425 out of 3712 also indicates that the vast majority of tested systems outperform this one in Doom. The only combos ranking lower would have even weaker integrated graphics or older discrete GPUs. The Core Ultra 5 235's CPU strength does not compensate for the Arc B370's graphics deficit in this title.
The Verdict
This PC can run Doom, but with significant resolution and preset limitations. At 1920x1080, the system delivers playable performance on Low (96 FPS), Medium (84 FPS), and High (71 FPS) settings. The High preset is the best visual quality that maintains 60 FPS, with 11 FPS of headroom above the threshold. Ultra falls short at 58 FPS.
At 2560x1440, only Low settings reach 60 FPS, averaging 62 FPS. This is a marginal pass with only 2 FPS of buffer, so players who want stability should consider capping at 60 FPS or dropping to 1080p for higher quality. Medium and above are not playable at this resolution.
At 3840x2160, the system cannot reach 60 FPS on any preset. The best result is 34 FPS on Low, which is below the playable threshold and would feel noticeably stuttery in a fast-paced FPS. This resolution is not recommended.
The verdict from the database is clear: 1920x1080 is the target resolution for this combo, with High settings as the recommended maximum. Players seeking higher resolutions should lower the preset to Low at 1440p or accept sub-60 FPS performance. The Core Ultra 5 235 provides ample CPU headroom, but the Arc B370's integrated graphics architecture limits this system to 1080p gaming for Doom.