Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 50 | 57 |
| 1440p QHD | 64 | 78 | 92 | 106 |
| 1080p Full HD | 99 | 121 | 143 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core Ultra 5 225 pairs with the Intel Arc B570 to deliver a split verdict in Doom: the game is comfortably playable at 1080p and 1440p, but 4K remains out of reach without dropping to settings that still miss the 60 FPS target. The data below is measured, not estimated, and it shows a GPU-bound title where the Arc B570’s 10 GB frame buffer and 380.0 GB/s bandwidth are the deciding factors.
Measured FPS Breakdown
At 1920x1080, the combo is decisively fast. The Low preset averages 164 FPS, which is the highest recorded figure across all resolutions and settings. Medium drops to 143 FPS average, with a minimum of 121 FPS and a maximum of 164 FPS. High averages 121 FPS, and even the most demanding Ultra preset stays well above the playable threshold at 99 FPS average. Every 1080p setting clears the 60 FPS bar by a wide margin, making this resolution the clear sweet spot.
Moving to 2560x1440, performance scales down predictably but remains strong. The Low preset averages 106 FPS. Medium averages 92 FPS, with a minimum of 79 FPS and a maximum of 106 FPS. High holds at 78 FPS average. The Ultra preset, which is the most demanding, still averages 64 FPS, just above the 60 FPS threshold. Notably, the minimum FPS at Medium (79 FPS) is higher than the average at Ultra (64 FPS), indicating that the graphical load at Ultra is substantially heavier.
At 3840x2160, the picture changes completely. The Low preset averages 57 FPS, which is just below the 60 FPS playable threshold. Medium averages 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. High drops to 42 FPS average, and Ultra falls to 35 FPS average. No 4K setting reaches 60 FPS, and the gap between Low (57 FPS) and Ultra (35 FPS) is a 22 FPS spread, showing how quickly the Arc B570 saturates at higher resolutions.
The scaling pattern is clear: from 1080p Ultra (99 FPS) to 1440p Ultra (64 FPS), there is a 35 FPS drop. From 1440p Ultra (64 FPS) to 4K Ultra (35 FPS), the drop is 29 FPS. The largest relative loss occurs between 1440p and 4K, where the pixel count increase overwhelms the GPU’s 11.52 TFLOPS of FP32 compute and 200.0 GPixel/s pixel rate.
Similar Performance Alternatives
Looking at the CPU’s nearest rivals, the Intel Core Ultra 5 225 sits in a tight performance cluster. Its average benchmark score of 36938 is nearly identical to the AMD Ryzen 5 5600F at 36945 (a delta of 0%). The AMD Ryzen 5 5500X3D scores 37018, which is -0.2% relative to the Ultra 5. The AMD Ryzen AI 7 PRO 450 reaches 37093 (-0.4%), and the Intel Core i9-12900T leads the group slightly at 37112 (-0.5%). In practical terms, any of these CPUs would deliver near-identical frame pacing in Doom, since the game is far more dependent on the GPU at the resolutions tested. The Ultra 5’s 10 cores and 10 threads are sufficient; none of these rivals would change the 4K verdict.
For the GPU, the Intel Arc B570’s average benchmark score of 20556 places it alongside some unexpected names. The NVIDIA GeForce RTX 3070 Mobile scores 20534 (0.1% delta), meaning a laptop-class RTX 3070 would behave almost exactly like the Arc B570 in this game. The Intel Arc A750 scores 20582 (-0.1%), so previous-generation Intel owners would see virtually identical results. Two older workstation/mobile parts also appear: the NVIDIA Quadro M4000M at 20480 (0.4%) and the AMD Radeon R9 M390X at 20662 (-0.5%). These are not modern gaming GPUs, but their benchmark parity suggests the Arc B570’s performance envelope is well understood. For Doom specifically, the Arc A750 is the closest real-world comparison — it would produce the same 1080p and 1440p averages, and the same sub-60 FPS results at 4K.
Best Settings per Resolution
At 1920x1080, the best setting that stays at or above 60 FPS is Ultra, which averages 99 FPS. This is the maximum visual quality preset available, and it still leaves a comfortable 39 FPS margin above the playable threshold. There is no reason to lower settings at this resolution.
At 2560x1440, the answer is also Ultra, averaging 64 FPS. This is a slim margin of only 4 FPS above the 60 FPS threshold, so users with variable refresh rate displays will be fine, but those with fixed 60 Hz panels should note that any demanding scene could dip below. The data shows no minimum FPS for Ultra at this resolution, so the average is the only guarantee.
At 3840x2160, there is no playable setting. The verdict field lists playableSettings as empty, and bestSettings as null. The closest option is Low at 57 FPS average, which is 3 FPS short of the target. Medium (50 FPS), High (42 FPS), and Ultra (35 FPS) are all progressively worse. Users targeting 4K must either accept a sub-60 experience on Low or reduce the resolution.
FAQ
Q: Can this combo run Doom at 4K with any settings?
A: No. The highest average FPS at 3840x2160 is 57 FPS on the Low preset, which is below the 60 FPS playable threshold. Medium averages 50 FPS, High averages 42 FPS, and Ultra averages 35 FPS. None reach the target.
Q: What is the best preset for 1440p?
A: The Ultra preset averages 64 FPS, which is just above the 60 FPS threshold. High averages 78 FPS, Medium averages 92 FPS, and Low averages 106 FPS, so any preset is technically playable, but Ultra offers the highest visual quality that still clears the bar.
Q: How much faster is 1080p compared to 1440p?
A: At the Ultra preset, 1080p averages 99 FPS versus 64 FPS at 1440p, a difference of 35 FPS. At the Low preset, the gap is 58 FPS (164 FPS vs 106 FPS). The performance penalty for higher resolution is consistent across all settings.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data indicates the GPU is the bottleneck. The CPU’s nearest rivals all have average scores within -0.5% to 0% of the Ultra 5, yet the FPS drops dramatically as resolution increases. At 4K, the GPU’s FP32 compute of 11.52 TFLOPS and pixel rate of 200.0 GPixel/s are insufficient, regardless of CPU headroom.
Q: Does the Arc B570’s 10 GB VRAM cause issues at 4K?
A: The measured FPS at 4K shows a steep decline from Low (57 FPS) to Medium (50 FPS), which suggests memory bandwidth or capacity pressure, but the exact cause is not stated in the data. The GPU’s 380.0 GB/s bandwidth and 160-bit bus are modest for 4K workloads.
Q: What frame rate can I expect at 1080p with maximum settings?
A: The Ultra preset at 1920x1080 averages 99 FPS. This is the highest preset available, and it maintains a 39 FPS buffer above the 60 FPS playable threshold.
CPU and GPU Roles
The benchmark data shows a classic GPU-bound scenario for Doom. At 1920x1080, the CPU’s single-thread performance (Cinebench R23 single-core score of 3655) is more than adequate, as the GPU pushes 164 FPS on Low and 121 FPS on High. The spread between Low and Ultra at 1080p is 65 FPS (164 vs 99), which is entirely attributable to GPU load — the CPU is not changing its workload across presets.
At 2560x1440, the GPU begins to dominate more visibly. The Ultra preset drops to 64 FPS from 99 FPS at 1080p, a 35 FPS loss. The CPU’s multi-core score (Cinebench R23 multi-core of 25891) and its 10 threads are not stressed by this game, which is a single-player FPS from 2016. The data shows no evidence of CPU bottlenecking: even the weakest rival CPU (the Ryzen 5 5600F at a 0% delta) would perform identically.
At 3840x2160, the GPU is unequivocally the limiting factor. The Arc B570’s 11.52 TFLOPS FP32 and 200.0 GPixel/s pixel rate are simply not enough to maintain 60 FPS at any preset. The CPU’s role is negligible here; the question is purely about GPU throughput. The measured FPS at 4K Low (57 FPS) is only -7 FPS from the 1440p Ultra result (64 FPS), which highlights how resolution scaling outpaces the GPU’s capabilities.
The practical takeaway: if you own this combo, upgrading the CPU to any of its nearest rivals would yield zero measurable benefit in Doom. Upgrading the GPU, on the other hand, would directly improve 4K performance, as the CPU has ample headroom at all resolutions.
How This Combo Ranks
This specific configuration — Intel Core Ultra 5 225 with Intel Arc B570 — ranks 2987th out of 3712 tested combos for Doom. That places it in the lower third of all systems in the database, which is consistent with the measured results: excellent 1080p performance, good 1440p performance, and unplayable 4K.
The rank is driven primarily by the GPU’s percentile standing. The Arc B570 sits at the 65th percentile among all GPUs, meaning roughly a third of GPUs are slower. The CPU, however, is at the 85th percentile among all CPUs, which is a strong score. The combination of a high-percentile CPU with a mid-range GPU creates a system that is CPU-heavy for this title, but the game does not reward that CPU strength.
In the context of the combo rank, the 2987 position suggests that many other pairings — even those with weaker CPUs but stronger GPUs — would outperform this setup in Doom. The game’s GPU dependency means the Arc B570’s 65th percentile is the binding constraint. A combo with a lower-ranked CPU but a GPU in the 80th percentile or higher would likely rank much better, because Doom at 1440p and 4K cares almost exclusively about GPU rasterization throughput.
For a builder choosing parts today, the data shows this combo is a balanced 1080p machine that happens to also handle 1440p Ultra, but it is not a 4K system. The rank of 2987 out of 3712 is not a condemnation — it simply reflects that the Arc B570 is a mid-pack GPU, and Doom is a game that scales directly with GPU power. At 1080p, the 99 FPS Ultra result is genuinely good; at 4K, the 35 FPS Ultra result is a hard stop.