Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
428 FPS
Ultra 1080p Measured
258 FPS

1440p (2K / QHD)

Low 1440p Measured
277 FPS
Ultra 1440p Measured
163 FPS

4K (Ultra HD)

Low 4K Measured
146 FPS
Ultra 4K Measured
93 FPS
3.2ms Frame Time
5ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 70,163
Graphics Card
Required 27,325
Your GPU 56,083

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 93 109 131 146
1440p QHD 163 202 241 277
1080p Full HD 258 313 371 428

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 313
1920x1080 Low 428
1920x1080 Medium 371
1920x1080 Ultra 258
2560x1440 High 202
2560x1440 Low 277
2560x1440 Medium 241
2560x1440 Ultra 163
3840x2160 High 109
3840x2160 Low 146
3840x2160 Medium 131
3840x2160 Ultra 93

Performance Analysis: Doom on Your System

The Intel Core i7-14700KF paired with the NVIDIA GeForce RTX 5080 is an overwhelmingly powerful combination for Doom (2016), delivering playable frame rates at every resolution and preset tested. The data shows this combo ranks 145th out of 3712 tested configurations, placing it in the top 4% of all systems. Across the board, this hardware obliterates the 60 FPS playable threshold, with even the most demanding settings at 4K producing an average of 92.8 FPS. The only meaningful limitation is that at 1080p and 1440p, the CPU becomes the primary bottleneck, preventing the GPU from fully stretching its legs.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra). All figures are average FPS, with no minimum or maximum values recorded. The results show a clear pattern: higher resolutions and higher presets both reduce frame rates, but the system never drops below 92.8 FPS average.

1920x1080 (1080p):

  • Low: 428.1 FPS average — the highest recorded score for this combo.
  • Medium: 371.0 FPS average.
  • High: 313.3 FPS average.
  • Ultra: 258.2 FPS average.

At 1080p, the frame rates are extraordinarily high. The gap between Low and Ultra is 169.9 FPS, indicating that the GPU has ample headroom even at maximum settings. The scaling from Low to Medium is a drop of 57.1 FPS, from Medium to High a further 57.7 FPS, and from High to Ultra another 55.1 FPS — a remarkably consistent ~55-57 FPS reduction per preset step.

2560x1440 (1440p):

  • Low: 277.1 FPS average.
  • Medium: 240.9 FPS average.
  • High: 201.9 FPS average.
  • Ultra: 163.0 FPS average.

At 1440p, the pattern continues with a 114.1 FPS spread between Low and Ultra. The per-preset deltas are: Low-to-Medium drops 36.2 FPS, Medium-to-High drops 39.0 FPS, and High-to-Ultra drops 38.9 FPS. These are slightly smaller absolute reductions than at 1080p, but the relative scaling is similar (each step costs roughly 13-14% of the previous tier's performance).

3840x2160 (4K):

  • Low: 146.4 FPS average.
  • Medium: 131.3 FPS average.
  • High: 108.8 FPS average.
  • Ultra: 92.8 FPS average.

At 4K, the spread narrows to 53.6 FPS between Low and Ultra. The per-preset drops are: Low-to-Medium 15.1 FPS, Medium-to-High 22.5 FPS, and High-to-Ultra 16.0 FPS. Interestingly, the Medium-to-High step is the largest at 4K, whereas at lower resolutions the steps were more uniform. The 4K Ultra score of 92.8 FPS is still 32.8 FPS above the playable threshold of 60 FPS, meaning there is no scenario where this combo fails to deliver smooth gameplay.

CPU and GPU Roles

The data reveals a classic resolution-dependent bottleneck shift. At 1080p, the CPU is clearly the limiting factor. The i7-14700KF, with its 20 cores and 28 threads, scores 44,167 in Cinebench R23 multi-core and 6,235 in single-core, placing it in the 94th percentile of all CPUs. Yet the FPS numbers at 1080p (428.1 on Low) far exceed what most GPUs can render, indicating the RTX 5080 is not being fully utilized. The RTX 5080, with 10,752 shading units and a 56.28 TFLOPS FP32 rating, is capable of far more than 428 FPS in this title if the CPU could feed it faster.

Evidence for CPU limitation comes from the resolution scaling. Moving from 1080p to 1440p at Low settings reduces FPS from 428.1 to 277.1 — a 35.3% drop. At High settings, the drop is from 313.3 to 201.9 — a 35.6% drop. This consistent ~35% reduction across presets when resolution increases suggests the GPU is becoming more relevant, but the CPU still holds significant sway. At 4K Low, the FPS is 146.4, which is 65.8% lower than 1080p Low. The GPU workload is clearly scaling with pixel count.

At 4K, the RTX 5080 becomes the dominant factor. The gap between Low and Ultra at 4K is 53.6 FPS, compared to 169.9 FPS at 1080p. This narrowing delta indicates that at 4K, both the CPU and GPU are working harder, but the GPU's rendering load is the primary constraint. The RTX 5080's 960.0 GB/s memory bandwidth and 16 GB of GDDR7 memory are sufficient to handle 4K textures without issue, and the data shows no catastrophic drop-off at any preset.

The CPU's role is further highlighted by the Cinebench R20 single-core score of 2,618 and multi-core of 18,550. For a 2016 game like Doom, which was designed around older multi-threading paradigms, the i7-14700KF's high single-core performance (6,235 in Cinebench R23 single-core) is what drives the extremely high frame rates at 1080p. The GPU only becomes the bottleneck when pixel count exceeds roughly 2 million (1440p) and especially at 8.3 million (4K).

Similar Performance Alternatives

The nearestRivals data provides context for both components. For the CPU, the i7-14700KF (average benchmark score 70,163) is closely matched by several AMD and Intel parts:

  • AMD Ryzen 7 9700F (avg score 69,996, deltaPct 0.2%) — this is the closest rival, performing within 0.2% of the i7-14700KF. Systems with this CPU would deliver nearly identical frame rates in Doom.
  • AMD Ryzen 9 7940HX (avg score 69,875, deltaPct 0.4%) — a mobile-derived chip that is also within 0.4% of the Intel part.
  • AMD Ryzen 9 7950X (avg score 69,515, deltaPct 0.9%) — slightly slower but still essentially equivalent for gaming.
  • Intel Core Ultra 7 265K (avg score 70,879, deltaPct -1%) — this is 1% faster than the i7-14700KF, so it would produce marginally higher FPS in CPU-bound scenarios like 1080p Low.

For the GPU, the RTX 5080 (average benchmark score 56,083) has rivals that are surprisingly close in synthetic benchmarks:

  • AMD Radeon 8060S (avg score 55,757, deltaPct 0.6%) — within 0.6% of the RTX 5080, meaning nearly identical frame rates in practice.
  • AMD Radeon RX 6750 GRE 12 GB (avg score 55,698, deltaPct 0.7%) — a previous-generation card that nevertheless matches the RTX 5080 within 0.7%.
  • AMD Radeon Pro W5700X (avg score 54,828, deltaPct 2.3%) — slightly slower, but within 2.3%.
  • AMD Radeon RX 9070 GRE (avg score 57,367, deltaPct -2.2%) — this is 2.2% faster than the RTX 5080 in synthetic tests, so it would yield slightly higher FPS.

In practical terms for Doom, swapping the i7-14700KF for a Ryzen 9 7950X would produce imperceptible differences (under 1% FPS change). Similarly, replacing the RTX 5080 with an RX 6750 GRE 12 GB would keep the combo within 0.7% of the measured scores. The data indicates that this exact CPU+GPU combination is part of a tight performance cluster, and users with any of these near-identical parts would experience virtually the same gameplay.

FAQ

*Q: Can this combo run Doom at 4K Ultra settings?*

A: Yes. The measured average FPS at 3840x2160 Ultra is 92.8, which is 32.8 FPS above the 60 FPS playable threshold. This is the most demanding preset tested, and it remains comfortably playable.

Q: What is the highest FPS this combo can achieve?

A: The highest measured average is 428.1 FPS at 1920x1080 with Low settings. This is the maximum recorded value across all resolution and settings combinations in the data.

Q: Is the CPU or GPU more important for this game?

A: At 1080p, the CPU is the limiting factor, as evidenced by the 428.1 FPS ceiling on Low settings. At 4K, the GPU becomes dominant, with the FPS spread between Low and Ultra narrowing to 53.6 FPS compared to 169.9 FPS at 1080p.

Q: How does this combo rank among all tested systems?

A: The combo ranks 145th out of 3,712 tested combinations, placing it in the top 3.9% of all systems benchmarked for Doom.

Q: What settings should I use for a 144Hz monitor at 1440p?

A: The data shows 163.0 FPS average at 2560x1440 Ultra, which exceeds a 144Hz refresh rate. Even the most demanding preset at 1440p is well above the 60 FPS threshold and above 144 FPS.

Q: Are there any settings where FPS drops below 60?

A: No. All 12 tested combinations (3 resolutions × 4 presets) produce average FPS above 92.8. The lowest recorded score is 92.8 FPS at 4K Ultra, which remains far above the 60 FPS playable threshold.

How This Combo Ranks

The comboRankInGame field places this i7-14700KF + RTX 5080 configuration at rank 145 out of 3,712 total tested combos for Doom. This means roughly 3,567 other system configurations performed worse, and only 144 performed better. In percentage terms, this combo outperforms 96.1% of all tested systems.

This ranking is consistent with the component-level percentiles. The CPU sits in the 94th percentile of all CPUs (above 94% of processors), while the GPU is in the 87th percentile of all GPUs. The slightly lower GPU percentile suggests that the RTX 5080, while powerful, is not as dominant relative to its peers as the i7-14700KF is relative to other CPUs. This explains why the combo's overall rank (top 3.9%) is slightly worse than the CPU's individual position (top 6%) — the GPU holds the system back relative to combos featuring even faster graphics cards.

For a game released in 2016, this modern hardware is massively overqualified. The rank of 145 is likely influenced by combos with even newer or more specialized hardware, but the practical difference between rank 145 and rank 1 is irrelevant at these performance levels — both deliver hundreds of frames per second. The data confirms that this is a top-tier setup for Doom, with no playability concerns at any resolution or setting.

Best Settings per Resolution

The verdictByResolution data provides clear guidance for optimal settings at each resolution, always selecting the most demanding preset that remains at or above 60 FPS average.

3840x2160 (4K):

All four presets are playable, but the best settings are Ultra at 92.8 FPS average. This is the maximum visual quality and still exceeds the 60 FPS threshold by 32.8 FPS. There is no reason to drop below Ultra at 4K for this combo.

2560x1440 (1440p):

All presets are playable, with Ultra at 163.0 FPS average being the recommended choice. This is 103 FPS above the 60 FPS threshold, providing substantial headroom for high-refresh-rate monitors (up to 160Hz).

1920x1080 (1080p):

All presets are playable, with Ultra at 258.2 FPS average as the best setting. This is 198.2 FPS above the playable threshold, making it suitable for 240Hz or even 360Hz displays, though the CPU bottleneck at 1080p means higher presets do not proportionally reduce FPS as much as at 4K.

In summary, the i7-14700KF + RTX 5080 combo never requires compromising on visual quality in Doom. Every resolution supports Ultra settings with frame rates far exceeding the playability standard. The only decision users face is whether to prioritize raw frame rates (by lowering to Low/Medium at 1080p for up to 428.1 FPS) or maximize visual fidelity (by staying at Ultra for 258.2 FPS at 1080p, 163.0 FPS at 1440p, or 92.8 FPS at 4K).