Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 45 | 53 | 61 |
| 1440p QHD | 68 | 83 | 99 | 113 |
| 1080p Full HD | 105 | 129 | 152 | 175 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
Measured FPS Breakdown
The recorded data for Doom with the Intel Core i7-14700KF and NVIDIA GeForce RTX 2060 shows a wide spread of performance depending on resolution and preset. The game is clearly playable at 1080p and 1440p, while 4K requires a lighter settings profile to stay fluid.
At 3840x2160, the average frame rates are as follows: High preset delivers 45 FPS, Low preset reaches 61 FPS, Medium preset averages 53 FPS with a minimum of 45 and maximum of 61, and Ultra drops to 37 FPS. The 4K results indicate a steep cost for each step up in quality. The jump from Low to Medium costs 8 FPS on average, while moving from Medium to High costs another 8 FPS. The leap from High to Ultra is the largest single step, costing 8 FPS as well, bringing the average down from 45 to 37 FPS. The minimum recorded value at Medium is identical to the average at High, suggesting that the GPU is consistently saturated at this resolution.
At 2560x1440, the scene improves considerably. Low averages 113 FPS, Medium averages 99 FPS with a minimum of 84 and maximum of 113, High reaches 83 FPS, and Ultra hits 68 FPS. The scaling from Low to Ultra shows a steady decline of roughly 15 FPS per preset step. The minimum at Medium (84 FPS) remains well above the 60 FPS playability threshold, and even the Ultra preset holds a 68 FPS average, giving a comfortable margin. The spread between minimum and maximum at Medium is 29 FPS, which is the widest margin recorded across any resolution and settings combination in the database.
At 1920x1080, the CPU and GPU combination produces very high frame rates across the board. Low preset averages 175 FPS, Medium averages 152 FPS with a minimum of 130 and maximum of 175, High reaches 129 FPS, and Ultra still maintains 105 FPS. The differences between presets shrink in absolute terms compared to 4K, but the relative scaling is similar. Dropping from Low to Ultra reduces the average by 70 FPS, which is a 40% reduction. The minimum recorded at Medium (130 FPS) is higher than the maximum average at 1440p Ultra (68 FPS), which clearly shows how resolution dominates the performance envelope.
The data shows no min or max values for most settings, meaning the database only captured full frame time variance for the Medium preset at each resolution. For those three cases, the minimums are 130, 84, and 45 FPS for 1080p, 1440p, and 4K respectively. The maximums are 175, 113, and 61 FPS for the same order.
FAQ
Q: Can this system run Doom at 4K with smooth frame rates?
A: At the Ultra preset, the average FPS is 37, which is below the 60 FPS playable threshold. Dropping to Low raises the average to 61 FPS, so 4K is playable only at the lowest settings.
Q: What is the best settings preset for 1440p?
A: The Ultra preset at 2560x1440 delivers an average of 68 FPS, which is above the 60 FPS threshold. This makes Ultra the best playable option at this resolution.
Q: How does the 1080p performance compare to 1440p?
A: At 1080p, the Ultra preset averages 105 FPS, while at 1440p the Ultra preset drops to 68 FPS. This is a difference of 37 FPS, or a 35% reduction when moving up in resolution.
Q: Are there any settings that are unplayable at 1080p?
A: No. All four recorded presets (Low, Medium, High, Ultra) exceed the 60 FPS threshold at 1920x1080. The lowest average among them is Ultra at 105 FPS.
Q: What is the frame rate variance like at Medium settings?
A: At 1080p Medium, the recorded minimum is 130 FPS and maximum is 175 FPS, a range of 45 FPS. At 1440p Medium, the minimum is 84 FPS and maximum is 113 FPS. At 4K Medium, the minimum is 45 FPS and maximum is 61 FPS.
Q: Is the RTX 2060 a bottleneck at 4K?
A: The data indicates yes. At 4K, the average FPS across all presets ranges from 37 to 61, and the Ultra preset falls to 37 FPS. The GPU appears heavily constrained at this resolution, as the CPU has far more headroom (its benchmark percentile is 94 versus the GPU's 58).
How This Combo Ranks
Within the database of 3712 tested CPU and GPU combinations for Doom, this pairing of the Intel Core i7-14700KF and NVIDIA GeForce RTX 2060 sits at rank 2934. That places it in the 79th percentile of tested combos, meaning roughly 4 out of 5 tested systems with these components deliver higher average frame rates in this title.
The rank is notably lower than what the CPU alone would suggest. The i7-14700KF ranks in the 94th percentile among all CPUs, and its average benchmark score of 70163 places it near the top tier. Yet the overall combo rank for Doom is dragged down heavily by the GPU, which only ranks in the 58th percentile among all GPUs. The RTX 2060's average benchmark score of 15290 is modest compared to the CPU's raw horsepower.
This mismatch shows that in Doom, the GPU is the primary limiter for this pairing. The CPU can feed frames much faster than the GPU can render them, especially at higher resolutions. At 4K Ultra, the CPU is likely idle waiting for the GPU, while at 1080p Low, the GPU still cannot saturate the CPU's capacity, as evidenced by the fact that FPS scales almost linearly with GPU load reduction.
Out of 3712 total records, 2930 combos perform worse, placing this setup in the lower half of the ranking. The gap from the 25th percentile to the top of the list is significant, but the data also shows that this combo is not at the very bottom; it beats 778 other tested configurations.
Similar Performance Alternatives
Looking at the nearest rivals for each component, the data shows this combo behaves similarly to several other pairings. For the CPU, the Intel Core i7-14700KF has an average benchmark score of 70163, with closest rivals within 1% performance delta.
The AMD Ryzen 7 9700F scores 69996, a delta of 0.2% (slightly lower). The AMD Ryzen 9 7940HX scores 69875, a delta of 0.4% (slightly lower). The AMD Ryzen 9 7950X scores 69515, a delta of 0.9% (slightly lower). The Intel Core Ultra 7 265K scores 70879, a delta of 1% (slightly higher). Practically speaking, swapping the i7-14700KF for any of these CPUs would result in almost identical CPU-bound performance in Doom.
For the GPU, the NVIDIA GeForce RTX 2060 has an average benchmark score of 15290. Its nearest rivals are within 1% delta. The NVIDIA GeForce GTX 580 scores 15283, a delta of 0.0% (essentially identical). The AMD Radeon 680M scores 15270, a delta of 0.1% (lower). The NVIDIA GeForce RTX 3050 OEM scores 15199, a delta of 0.6% (lower). The AMD Radeon RX 7600 scores 15171, a delta of 0.8% (lower). All four of these GPUs would produce nearly identical FPS in Doom, within the margin of measurement error.
Pairing any of the listed CPU rivals with any of the listed GPU rivals would yield a similar experience. The ranking in the database would shift by only a few positions, at most. The key takeaway is that users with any of these combinations can expect the same FPS pattern: playable at 1080p and 1440p, limited to Low settings at 4K.
Best Settings per Resolution
Data from the verdictByResolution field clarifies which settings keep the average FPS at 60 or above.
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, with an average of 61 FPS. The Medium preset averages only 53 FPS, which falls below the playable threshold. At 4K, only Low settings are playable.
At 2560x1440, all four presets exceed 60 FPS. The most demanding playable preset is Ultra, with an average of 68 FPS. The previous step, High, averages 83 FPS. Even the least demanding preset, Low, averages 113 FPS, so there is ample headroom at this resolution.
At 1920x1080, the same pattern holds with even higher margins. Ultra averages 105 FPS, High averages 129 FPS, Medium averages 152 FPS, and Low averages 175 FPS. Every preset clears 60 FPS by a wide margin, making this resolution the sweet spot for visual quality versus performance.
The data also suggests that 4K users who want a consistent 60 FPS experience should use the Low preset, but they should expect occasional dips below 60, as the average is only 1 FPS above the threshold.
The Verdict
The recorded data clearly answers whether this PC can run Doom. Yes, it can, but only under specific conditions.
At 1920x1080, the system is fully playable at every preset. The lowest average FPS (Ultra) is 105, and the highest (Low) is 175. There is no scenario at this resolution where the frame rate drops below 60 FPS, even in the most demanding settings.
At 2560x1440, the system is also fully playable. All four presets deliver an average above 60 FPS, with Ultra at 68 FPS and High at 83 FPS. The minimum recorded at Medium is 84 FPS, which is still well above the threshold. This resolution offers a good balance between visual fidelity and performance.
At 3840x2160, the system is only playable at the Low preset, with an average of 61 FPS. The Medium preset averages 53 FPS, High averages 45 FPS, and Ultra averages 37 FPS, all below the playable threshold. The minimum at Medium (45 FPS) confirms that even the borderline preset is unstable.
The overall verdict is that this combo is a solid performer at mainstream resolutions, but 4K gaming requires sacrificing graphical quality to the absolute lowest setting. The margin at 4K Low is thin, so users who prioritize 4K should consider a stronger GPU.
CPU and GPU Roles
The data reveals a clear division of labor between the Intel Core i7-14700KF and the NVIDIA GeForce RTX 2060 in Doom.
At 1080p, the CPU has enough headroom to saturate the GPU. The FPS scales from 105 (Ultra) to 175 (Low), a 67% increase. The CPU's single-thread performance (Cinebench R23 single-core 6235) and multi-core performance (Cinebench R23 multi-core 44167) are both very high, but the GPU becomes the bottleneck at higher presets. At Low, the 175 FPS average suggests the GPU is nearly maxed out, but the CPU still has capacity to go higher.
At 1440p, the GPU load increases. The FPS drops from 175 (1080p Low) to 113 (1440p Low), a 35% reduction. The GPU is now the primary constraint. The CPU still has spare capacity, as evidenced by the fact that the CPU's benchmark percentiles rank much higher than the GPU's. The Ultra preset at 1440p (68 FPS) shows that the GPU is nearing its limit, while the CPU could easily handle more.
At 4K, the GPU is wholly the bottleneck. The FPS drops from 113 (1440p Low) to 61 (4K Low), a 46% reduction. The difference between 1080p Ultra (105 FPS) and 4K Low (61 FPS) is 44 FPS, but the CPU is virtually idle during both scenes. The GPU's 6 GB of VRAM and 336 GB/s of bandwidth are simply not enough for 4K Ultra, which results in 37 FPS.
The scaling between resolutions shows that the CPU's role diminishes as resolution rises. At 1080p, the CPU contributes to reaching high frame rates; at 4K, the CPU is irrelevant to the outcome. The GPU's performance, measured by its 58th percentile ranking, is the controlling factor for 4K playability.
For users with this combination, the data implies that any FPS cap below 60 at 1440p Ultra is due to the GPU, not the CPU. Upgrading the CPU would yield no measurable improvement. Upgrading the GPU would provide immediate gains at 4K, but the CPU would still handle 1080p and 1440p without issue.