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Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 100 | 119 | 140 | 163 |
| 1440p QHD | 181 | 220 | 262 | 296 |
| 1080p Full HD | 278 | 337 | 402 | 463 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The pairing of Intel's Core i7-14700K with NVIDIA's GeForce RTX 5090 is, on paper, a lopsided one: a 2016 FPS asked to run on a graphics card released in 2025. Doom predates the RTX 5090 by nearly a decade, and that gap shapes everything the benchmark data shows. The measured results, drawn from 3,712 tested hardware combinations for this title, place this pairing at rank 36 — comfortably inside the top percent of configurations tested for Doom. What follows is a breakdown of where the frame rates land, which component actually matters at each resolution, and what the data implies about running an older, Vulkan-driven shooter on flagship-class modern silicon.
FAQ
Q: Can the i7-14700K + RTX 5090 run Doom at 60 FPS?
A: Yes, with enormous headroom. Every tested resolution and preset combination clears the 60 FPS playable threshold. Even at 3840x2160 on Ultra — the most demanding configuration measured — the average frame rate is 99.9 FPS.
Q: What is the highest frame rate recorded for this combo in Doom?
A: 462.6 FPS average, at 1920x1080 on the Low preset. At that point the game is running more than seven times faster than the 60 FPS playable threshold.
Q: How does this pairing rank against other tested combinations?
A: Rank 36 out of 3,712 tested combos for Doom — within the top percent of all configurations benchmarked for this game.
Q: How strong is the CPU in this combo in broader terms?
A: The Core i7-14700K sits in the 94th percentile versus all CPUs, with an average benchmark score of 69,355. Its nearest rivals include the AMD EPYC 9115 (within 0.1%), the AMD Ryzen 9 7950X (within 0.2%), the AMD Ryzen 9 7940HX (within 0.7%), and the AMD Ryzen 7 9700F (within 0.9%).
Q: How strong is the GPU?
A: The RTX 5090 sits in the 92nd percentile versus all GPUs, with an average benchmark score of 79,842. It carries 21,760 shading units, 32 GB of GDDR7 memory on a 512-bit bus, and 1.79 TB/s of memory bandwidth.
Q: What settings does the data recommend at 4K?
A: Ultra. It is the most demanding preset available in the tests, and it still delivers 99.9 FPS average at 3840x2160 — well above the 60 FPS threshold.
How This Combo Ranks
Across the 3,712 hardware combinations measured for Doom, this pairing lands at rank 36. That placement deserves a moment of scrutiny. Rank alone says the combo is fast, but the more interesting question is what keeps it out of the very top spots. The RTX 5090 is a 92nd-percentile GPU with an average benchmark score of 79,842, and the i7-14700K is a 94th-percentile CPU with an average benchmark score of 69,355 — both components sit near the ceiling of their respective hardware pools.
The likely explanation lies in the age of the game. Doom released in 2016, and its engine simply does not scale indefinitely with modern flagship hardware. Frame rates that climb into the hundreds at lower resolutions suggest the game runs far past the point of diminishing returns; at 1920x1080 on Low the combo posts 462.6 FPS average, a figure at which the limiting factor is more plausibly the engine or the CPU than the graphics card. A rank of 36 out of 3,712 — the top percent — is still elite company, but the data hints that even faster CPUs paired with this same GPU could rank higher, particularly at lower resolutions where processor throughput dominates.
Similar Performance Alternatives
Looking for hardware that would behave similarly in Doom requires examining the nearest rivals of both components.
On the CPU side, the i7-14700K's rivals cluster remarkably tightly. The AMD EPYC 9115 scores within 0.1% of it on average, the AMD Ryzen 9 7950X within 0.2%, the AMD Ryzen 9 7940HX within 0.7%, and the AMD Ryzen 7 9700F within 0.9%. Any of these processors, paired with comparable graphics, should deliver effectively indistinguishable Doom performance — a spread of less than a percentage point in aggregate benchmark score is unlikely to shift in-game frame rates meaningfully. The tightness of that cluster also raises a question worth investigating: does the choice of CPU at this tier matter at all for Doom? Given the frame rates recorded, the answer appears to be "very little" — the game is either GPU-bound or engine-bound at the settings measured.
On the GPU side, the rival list is more curious. The closest by average score is the NVIDIA Tesla P100 PCIe 16 GB at 0.3%, followed by the Tesla P100 PCIe 12 GB at 0.6%, the AMD Radeon RX 6850M XT at 1.1%, and the AMD Radeon Pro Vega 64X at -1.4%. These aggregate scores span compute and graphics workloads, so a compute-oriented card appearing alongside the 5090 in average score does not guarantee similar gaming behavior. Still, by the database's composite metric, these are the nearest neighbors, and the Radeon Pro Vega 64X actually scores 1.4% higher on average. For Doom specifically, the game's Vulkan heritage — the RTX 5090 supports Vulkan 1.4 — favors the modern card, but the data as given places these GPUs within roughly a percentage point of composite equivalence.
The Verdict
Can this PC run Doom? Emphatically yes — at every resolution and every preset tested.
The verdict data is unambiguous. At 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with Ultra averaging 277.6 FPS. At 2560x1440, all four presets again clear the threshold, with Ultra averaging 180.8 FPS. At 3840x2160, the story repeats: every preset is playable, and even Ultra — the heaviest option — averages 99.9 FPS, comfortably above the 60 FPS playable threshold.
There is no configuration in this dataset where the combo fails. The narrowest margin comes at 4K Ultra, where 99.9 FPS still leaves roughly two-thirds headroom above the threshold. For a game that released in 2016, that is the expected outcome for a 2025 flagship GPU and a 2023 high-end CPU, but the data confirms it rather than assuming it.
CPU and GPU Roles
Which component matters more for Doom on this hardware? The scaling data offers clues.
Compare resolutions at a fixed preset. On Ultra, moving from 1920x1080 (277.6 FPS) to 2560x1440 (180.8 FPS) cuts the frame rate by about 35%, and moving again to 3840x2160 (99.9 FPS) cuts it by a further 45% relative to 1440p. That pattern — frame rates falling steadily as pixel count rises — is the signature of GPU-bound behavior. When the graphics card is the limiter, adding pixels reduces FPS roughly in proportion to the added workload.
Now compare presets at a fixed resolution. At 1920x1080, dropping from Low (462.6 FPS) to Medium (402.4 FPS) costs about 13%, Medium to High (336.9 FPS) another 16%, and High to Ultra (277.6 FPS) a further 18%. Notably, the frame rate never plateaus: even at 1080p Low, increasing quality settings still costs measurable performance. Had the CPU been the bottleneck at 1080p, preset changes would have moved the needle far less.
The interpretation: at 4K and 1440p, the RTX 5090 is clearly the governing component, with frame rates tracking resolution steeply. At 1080p, the picture is more nuanced — 462.6 FPS on Low is extraordinarily high, and the i7-14700K's single-thread performance (2,617 in Cinebench R20 single-core, 4,472 in PassMark single-thread) is what sustains such rates in a fast-paced FPS. But the data shows preset sensitivity persisting even there, suggesting the GPU remains in the equation at all tested settings. The i7-14700K's role is to stay out of the way, and with a 94th-percentile ranking and rivals within a fraction of a percent, it does exactly that.
Best Settings per Resolution
The most demanding preset that holds at or above 60 FPS, at each resolution:
- 1920x1080 — Ultra: 277.6 FPS average. No compromise needed; the top preset runs more than four times faster than the playable threshold.
- 2560x1440 — Ultra: 180.8 FPS average. Triple the threshold at maximum quality.
- 3840x2160 — Ultra: 99.9 FPS average. Even at 4K, the heaviest preset stays well above 60 FPS.
In every case, Ultra is the correct answer. There is no resolution in this dataset where the quality dial needs to be turned down, which is itself the finding: for this game, on this hardware, settings selection is a matter of preference, not performance.
Measured FPS Breakdown
All figures are measured average frame rates for the i7-14700K + RTX 5090 pairing in Doom. Minimum and maximum frame rates were not recorded in this dataset.
3840x2160 (4K):
| Preset | Avg FPS |
|---|---|
| Low | 162.9 |
| Medium | 139.7 |
| High | 119 |
| Ultra | 99.9 |
2560x1440 (1440p):
| Preset | Avg FPS |
|---|---|
| Low | 296.3 |
| Medium | 262.2 |
| High | 219.9 |
| Ultra | 180.8 |
1920x1080 (1080p):
| Preset | Avg FPS |
|---|---|
| Low | 462.6 |
| Medium | 402.4 |
| High | 336.9 |
| Ultra | 277.6 |
The spread tells a coherent story. At 4K, the gap between Low and Ultra is 62.9 FPS — meaningful in absolute terms, but both ends of the spectrum sit far above 60 FPS. At 1080p, that same gap widens to 185 FPS, reflecting how much untapped GPU headroom exists at lower pixel counts. Between resolutions at fixed Ultra, the step from 4K to 1440p nearly doubles the frame rate (99.9 to 180.8), and 1440p to 1080p adds another 53% (180.8 to 277.6). For a 2016 title running on a 92nd-percentile GPU with 1.79 TB/s of memory bandwidth, these are exactly the kind of surplus-frame-rate results the raw specifications would predict — and the measured data confirms it at every combination of resolution and preset tested.