Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 75 | 90 | 110 | 121 |
| 1440p QHD | 136 | 165 | 199 | 227 |
| 1080p Full HD | 209 | 257 | 301 | 349 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i7-14700K paired with the NVIDIA GeForce RTX 4070 SUPER delivers a decisive performance verdict for Doom: this combination is overwhelmingly capable, achieving playable frame rates at every tested setting and resolution, with the most demanding preset (Ultra) remaining well above the 60 FPS threshold even at 4K. The data shows a system that not only runs the game but dominates it, with the only meaningful limitation being the ceiling of the display refresh rate rather than the hardware’s headroom.
Measured FPS Breakdown
The measured FPS data for this combo is presented as average frames per second across three resolutions and four quality presets, with no minimum or maximum frame time data recorded in the fact pack. At 3840x2160 (4K), the average frame rates are as follows: Low settings produce 120.7 FPS, Medium settings produce 110 FPS, High settings produce 90.3 FPS, and Ultra settings produce 75.2 FPS. The progression from Low to Ultra shows a consistent performance cost, with the drop from Low to Ultra being 45.5 FPS, or roughly 37.7% of the Low setting’s performance. This indicates a significant but manageable scaling of graphical load at 4K, where the GPU is the primary bottleneck but still retains ample headroom.
Moving to 2560x1440 (1440p), the average FPS figures increase substantially: Low settings achieve 226.6 FPS, Medium settings achieve 198.9 FPS, High settings achieve 164.9 FPS, and Ultra settings achieve 135.8 FPS. The gap between the lowest and highest presets here is 90.8 FPS, which is a larger absolute difference than at 4K but a smaller relative one (40.1% reduction from Low to Ultra). This suggests that at 1440p, the system is less constrained by the GPU, and the CPU’s high single-thread performance begins to play a more prominent role in maintaining high frame rates.
At 1920x1080 (1080p), the frame rates are exceptionally high across the board: Low settings reach 348.5 FPS, Medium settings reach 301.4 FPS, High settings reach 256.7 FPS, and Ultra settings reach 209 FPS. The difference between Low and Ultra at 1080p is 139.5 FPS, which is the largest absolute delta of any resolution tested, yet the relative reduction (40.0%) is nearly identical to that seen at 1440p. This pattern indicates that the game’s engine scales predictably with resolution, but the absolute performance is so high that even the most demanding configuration at 1080p is far beyond any typical display’s refresh rate capability.
Across all resolutions, the data shows a clear monotonic relationship: as resolution increases, average FPS decreases for the same settings. For example, High settings yield 256.7 FPS at 1080p, 164.9 FPS at 1440p, and 90.3 FPS at 4K. The scaling from 1080p to 1440p results in a 35.8% performance drop, while scaling from 1440p to 4K results in a 45.2% drop, indicating that the GPU’s pixel throughput becomes increasingly more critical as resolution climbs.
Best Settings per Resolution
The fact pack defines playable as an average FPS at or above the 60 FPS threshold, and for this combo, every single tested setting at every resolution is classified as playable. However, the “best settings” are defined as the most demanding preset that still maintains that 60 FPS average. At 3840x2160, the best settings are Ultra, with an average FPS of 75.2. This is a significant finding because it means the user can enable the highest possible visual quality at 4K without dropping below the playable threshold, leaving a 15.2 FPS margin of safety.
At 2560x1440, the best settings are also Ultra, with an average FPS of 135.8. This provides more than double the playable threshold, offering a comfortable buffer for any potential frame-time spikes or background processes. At 1920x1080, the best settings are again Ultra, with an average FPS of 209. This is more than three times the playable threshold, indicating that the system is so powerful at 1080p that the user could likely enable additional supersampling or driver-level enhancements without risking playability, though such options are not part of the measured data.
The verdict by resolution in the fact pack confirms this: for 3840x2160, the playable settings list includes High, Low, Medium, and Ultra, with Ultra being the best. For 2560x1440, the same four settings are playable, with Ultra as the best. For 1920x1080, all four settings are playable, with Ultra as the best. This uniform result across all resolutions underscores that this hardware combination is never the limiting factor for Doom’s visual fidelity; the only compromise would be choosing lower settings for competitive play where higher frame rates are preferred, but the data does not show any setting falling below 60 FPS.
CPU and GPU Roles
The relative roles of the CPU and GPU in this combo can be inferred from the scaling of FPS across resolutions and presets. At 4K, the average FPS ranges from 75.2 (Ultra) to 120.7 (Low), a spread of 45.5 FPS. At 1440p, the spread is 90.8 FPS (135.8 to 226.6), and at 1080p, the spread is 139.5 FPS (209 to 348.5). This widening spread at lower resolutions is a classic indicator that the GPU becomes less of a bottleneck as resolution drops, allowing the CPU’s performance to become more relevant. The fact that the relative reduction from Low to Ultra is roughly 40% at both 1440p and 1080p, but slightly less at 4K (37.7%), suggests that at 4K, the GPU’s pixel fill rate is the dominant constraint, whereas at lower resolutions, the CPU’s ability to feed the GPU with draw calls and game logic becomes comparatively more important.
The Intel Core i7-14700K is a 20-core, 28-thread processor with a boost clock of 5.60 GHz and a Cinebench R23 multi-core score of 33440.5, placing it in the 94th percentile of all CPUs. This extreme single-thread and multi-thread performance means it is unlikely to bottleneck the RTX 4070 SUPER in Doom, which is a game known for being less CPU-intensive than many modern titles. The data supports this: at 1080p Low, the system achieves 348.5 FPS, which is a frame rate that would challenge even the fastest processors, yet the average remains high, indicating the CPU is keeping pace.
Conversely, the GPU’s role becomes more pronounced at higher resolutions. The RTX 4070 SUPER, with its 12 GB of GDDR6X memory and 504.2 GB/s bandwidth, shows a clear performance drop as resolution increases from 1080p to 4K. For instance, at Ultra settings, the FPS drops from 209 at 1080p to 135.8 at 1440p and then to 75.2 at 4K. This 64% reduction from 1080p to 4K is consistent with a GPU-bound scenario, where the number of pixels to be shaded increases by a factor of four, but the frame rate does not drop proportionally due to the game’s optimization and the GPU’s architecture. The data thus indicates that at 1080p and 1440p, the CPU and GPU are well-balanced, with neither being a clear bottleneck, while at 4K, the GPU is the definitive limiting factor, though it still delivers playable results at all settings.
Similar Performance Alternatives
The fact pack provides nearest rivals for both the CPU and GPU based on their average benchmark scores, which can be used to identify hardware that would behave similarly in Doom. For the Intel Core i7-14700K, the nearest rival is the AMD EPYC 9115, with an average score of 69288 and a deltaPct of 0.1, meaning the EPYC is 0.1% slower. This is a negligible difference, so users with an EPYC 9115 would expect nearly identical frame rates. The AMD Ryzen 9 7950X has an average score of 69515 and a deltaPct of -0.2, meaning it is 0.2% faster than the i7-14700K, which is also imperceptible in real-world gaming. The AMD Ryzen 9 7940HX and AMD Ryzen 7 9700F are 0.7% and 0.9% faster, respectively, with scores of 69875 and 69996, again resulting in no meaningful performance difference in Doom.
For the NVIDIA GeForce RTX 4070 SUPER, the nearest rivals are all NVIDIA cards. The Quadro M6000 24 GB has an average score of 43262 and a deltaPct of -0.1, meaning it is 0.1% slower. The GeForce RTX 5050 Mobile is also 0.1% slower with a score of 43268. The Quadro M6000 (non-24GB) is 0.2% slower with a score of 43301, and the GeForce RTX 4090 Mobile is 1% slower with a score of 43667. These deltas are all within 1%, meaning that in Doom, users with any of these GPUs would see frame rates within a few FPS of the RTX 4070 SUPER’s results. For instance, the RTX 4090 Mobile being 1% slower would translate to roughly a 3.5 FPS difference at 1080p Low (348.5 FPS), which is negligible.
It is important to note that these rivals are based on average benchmark scores across multiple tests, not specific to Doom. However, given the close proximity of scores (all within 1% of each other), the expectation is that their performance in Doom would be similarly aligned. This means that if a user is considering an upgrade or a comparable build, these alternatives would deliver virtually identical gameplay experiences at the same settings and resolutions.
How This Combo Ranks
In the benchmark database, this specific combination of the Intel Core i7-14700K and NVIDIA GeForce RTX 4070 SUPER has a combo rank of 632 out of 3712 tested combos for Doom. This places it in the top 17.0% of all tested systems, which is a strong result given the breadth of hardware configurations that are possible. The rank of 632 means that 632 other combos performed better in aggregate, likely those featuring higher-end GPUs like the RTX 4090 or RTX 4080 SUPER, or possibly CPUs with higher multi-core scores, though the i7-14700K’s 94th percentile CPU ranking suggests the GPU is the more likely differentiator.
The fact that this combo achieves an Ultra settings average of 75.2 FPS at 4K, which is above the playable threshold, is a key indicator of its high rank. Many combos would fail to reach 60 FPS at 4K Ultra, so the 75.2 FPS result is a significant achievement. The rank of 632 is also notable because it is out of 3712, meaning that the vast majority of tested systems (3080 of them) are slower. This places the combo in the upper echelon of gaming performance for this title, though not at the very top, which is reserved for the most expensive and powerful hardware. For the purposes of running Doom, this rank confirms that the combo is more than sufficient for a high-refresh-rate experience at 1440p and a solid 4K experience, with no practical need for upgrades unless the user demands frame rates beyond 200 FPS at 4K, which would require a more powerful GPU.
FAQ
Q: Can this system run Doom at 4K with maximum settings?
A: Yes. The measured data shows that at 3840x2160 resolution with Ultra settings, the average FPS is 75.2, which is above the 60 FPS playable threshold.
Q: What is the highest frame rate achievable at 1080p?
A: The highest average FPS recorded is 348.5, achieved at 1920x1080 resolution with Low settings. At Ultra settings, the average is 209 FPS.
Q: Is there any setting where this combo drops below 60 FPS?
A: No. Across all tested resolutions (3840x2160, 2560x1440, 1920x1080) and all presets (Low, Medium, High, Ultra), the minimum average FPS is 75.2, which is above the 60 FPS threshold.
Q: How does the CPU compare to its nearest rival, the AMD Ryzen 9 7950X?
A: The Intel Core i7-14700K has an average benchmark score of 69355, while the AMD Ryzen 9 7950X scores 69515, making the Ryzen 0.2% faster. This difference is negligible for Doom performance.
Q: How does the GPU compare to the RTX 4090 Mobile?
A: The RTX 4070 SUPER has an average score of 43223, while the RTX 4090 Mobile scores 43667, making the mobile chip 1% faster. In Doom, this would result in a frame rate difference of less than 3.5 FPS at 1080p Low.
Q: What is this combo’s rank among all tested systems for Doom?
A: This combo ranks 632 out of 3712 tested combinations, placing it in the top 17.0% of all systems tested for this game.