Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i7-14700K paired with the Intel Arc B370 produces a lopsided combination for Doom: a processor sitting in the 94th percentile of all CPUs in the database driving a graphics solution in the 5th percentile of all GPUs. The recorded measurements confirm that imbalance shapes every result. At 1920x1080 the pairing clears the 60 FPS threshold on High settings at 71 FPS average, but climb to 3840x2160 and no preset manages even half of that target, topping out at 34 FPS on Low. The combo ranks 3425 out of 3712 tested hardware pairings for this game, which places it near the bottom of the database despite the flagship-class CPU in the socket.
Best Settings per Resolution
The best settings at each resolution are the most demanding presets that hold at or above the 60 FPS playable threshold, and the data draws a sharp line between 1080p and everything above it.
At 1920x1080, High is the optimal preset: 71 FPS average, comfortably above the threshold, while Ultra drops to 58 FPS and falls just short. Medium (84 FPS) and Low (96 FPS) both clear the bar with room to spare, but High is the highest setting that stays playable.
At 2560x1440, only Low qualifies, at 62 FPS. That is a thin margin, barely above 60. Medium falls to 54 FPS, High to 46, and Ultra to 37.
At 3840x2160, nothing qualifies. The best result is Low at 34 FPS average, with Medium at 29, High at 25, and Ultra at 20. Playing Doom at 4K on this hardware means accepting frame rates well below any conventional playability standard.
CPU and GPU Roles
The GPU is the bottleneck at every resolution, and the scaling data makes this unambiguous. The Core i7-14700K is a 20-core, 28-thread Raptor Lake-R processor with a 5.60 GHz boost clock, a 33 MB shared L3 cache, and benchmark results including 33440.5 in Cinebench R23 multi-core and 2160 in single-core. The Arc B370, by contrast, is a 25 W integrated graphics solution on the Xe3-LPG architecture with 1280 shading units, 6.144 TFLOPS of FP32 compute, and a single recorded 3DMark Steel Nomad DX12 score of 1184. One component is a top-tier desktop CPU; the other competes with decade-old entry-level laptop GPUs.
The resolution scaling proves the point. Moving from 1920x1080 Low (96 FPS) to 2560x1440 Low (62 FPS) to 3840x2160 Low (34 FPS) shows frame rate falling steeply as pixel count rises, the classic signature of GPU limitation. A CPU-bound configuration would hold nearly flat across resolutions. Preset scaling tells the same story: at 1080p, dropping from Ultra to Low lifts the average from 58 to 96 FPS, a swing the processor alone cannot produce when the i7-14700K sits in the 94th percentile of all CPUs and would not vary output that dramatically with render settings.
Doom, released in 2016, is a fast first-person shooter built on the Vulkan API (supported here at version 1.4 by the Arc B370, alongside DirectX 12 Ultimate), and its frame pacing benefits from strong single-thread performance. The i7-14700K's 4472 PassMark single-thread score delivers exactly that. But no amount of CPU headroom rescues a GPU in the 5th percentile when the resolution climbs.
Similar Performance Alternatives
For a CPU swap, the rivals in the database are effectively indistinguishable from the i7-14700K. The AMD EPYC 9115 averages within 0.1 percent of its composite benchmark score, the AMD Ryzen 9 7950X is 0.2 percent ahead, the AMD Ryzen 9 7940HX is 0.7 percent ahead, and the AMD Ryzen 7 9700F is 0.9 percent ahead. Any of these would leave Doom performance unchanged, because the game is GPU-limited here; the frame rates are set by the graphics side, not the processor.
On the graphics side, the Arc B370's nearest rivals are the ATI Mobility Radeon HD 5570 (0.2 percent behind in composite score), the ATI Radeon HD 5770 (0.5 percent behind), the AMD Radeon HD 7650M (0.7 percent behind), and the AMD FirePro M2000 (1.4 percent ahead). A system built around any of these GPUs would behave almost identically in Doom: playable at 1080p with settings reduced, marginal at 1440p on Low, and out of reach at 4K. Anyone pairing one of these graphics solutions with the i7-14700K or its statistical equals should expect the same results recorded here.
The Verdict
Yes, this PC can run Doom, but only at specific resolutions and presets. At 1920x1080, the verdict is a clear pass: High settings average 71 FPS, Medium 84, and Low 96, so three of four presets clear 60 FPS. Ultra at 58 FPS misses by a hair and remains an option only for players tolerant of brief dips.
At 2560x1440, the verdict is a narrow pass: Low settings average 62 FPS, the sole preset above the threshold. Medium (54 FPS) and everything above it do not qualify.
At 3840x2160, the verdict is a fail. No preset reaches even 35 FPS, with Ultra bottoming out at 20 FPS average. The recorded data supports one conclusion: 1080p High is where this configuration belongs.
Measured FPS Breakdown
All figures below are recorded averages from the database.
3840x2160:
- Low: 34 FPS average
- Medium: 29 FPS average, with recorded minimums of 25 and maximums of 34
- High: 25 FPS average
- Ultra: 20 FPS average
2560x1440:
- Low: 62 FPS average
- Medium: 54 FPS average, with recorded minimums of 46 and maximums of 62
- High: 46 FPS average
- Ultra: 37 FPS average
1920x1080:
- Low: 96 FPS average
- Medium: 84 FPS average, with recorded minimums of 71 and maximums of 96
- High: 71 FPS average
- Ultra: 58 FPS average
The progression is consistent and predictable: each resolution step up costs roughly a third of the frame rate at matching presets, and each preset step down buys back a substantial margin at matching resolutions. The Medium entries carry full minimum and maximum records, and in each case the minimum matches the average of the next-higher preset, indicating stable, predictable delivery rather than erratic spikes.
FAQ
Q: Can the Intel Core i7-14700K + Intel Arc B370 run Doom at 60 FPS?
A: Yes, at 1920x1080 on Low (96 FPS), Medium (84 FPS), and High (71 FPS), and at 2560x1440 on Low (62 FPS). At 1920x1080 Ultra it falls just short at 58 FPS, and at 3840x2160 no preset comes close.
Q: What are the best settings for Doom on this PC?
A: At 1920x1080, High is the most demanding playable preset at 71 FPS average. At 2560x1440, Low at 62 FPS is the only option that clears 60. At 3840x2160, there is no playable preset; the best recorded average is 34 FPS on Low.
Q: Is the CPU or the GPU the limiting factor?
A: The GPU. Frame rates drop sharply as resolution rises (96 to 62 to 34 FPS on Low across the three resolutions), which is characteristic of a graphics bottleneck. The i7-14700K ranks in the 94th percentile of all CPUs, while the Arc B370 ranks in the 5th percentile of all GPUs.
Q: Would a different CPU improve these results?
A: No. The nearest rivals in the database, the AMD EPYC 9115, AMD Ryzen 9 7950X, AMD Ryzen 9 7940HX, and AMD Ryzen 7 9700F, all score within roughly 1 percent of the i7-14700K's composite benchmark average. Since Doom performance here is GPU-limited, equivalent CPUs would produce equivalent frame rates.
Q: What GPUs perform similarly to the Arc B370?
A: The closest rivals are the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000, all within about 1.4 percent of its composite score. Systems using any of these should show nearly identical Doom results.
Q: How does this hardware pairing rank overall for Doom?
A: The combination ranks 3425 out of 3712 tested pairings in the database, placing it in the bottom tier for this game despite the strength of the processor, a direct consequence of the integrated graphics solution's low percentile standing.