Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

95%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
243 FPS
Ultra 1080p Measured
145 FPS

1440p (2K / QHD)

Low 1440p Measured
154 FPS
Ultra 1440p Measured
96 FPS

4K (Ultra HD)

Low 4K Measured
83 FPS
Ultra 4K Measured
53 FPS
5.7ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 53,620
Graphics Card
Required 27,325
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 63 73 83
1440p QHD 96 112 135 154
1080p Full HD 145 175 211 243

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 175
1920x1080 Low 243
1920x1080 Medium 211
1920x1080 Ultra 145
2560x1440 High 112
2560x1440 Low 154
2560x1440 Medium 135
2560x1440 Ultra 96
3840x2160 High 63
3840x2160 Low 83
3840x2160 Medium 73
3840x2160 Ultra 53

Performance Analysis: Doom on Your System

The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5060 delivers a decisive performance profile in Doom, with benchmark data showing the combination is capable of running the game at high frame rates across all tested resolutions. The measured FPS figures indicate a system that comfortably exceeds the 60 FPS playability threshold in nearly every configuration, with only the most demanding preset at 4K falling below that mark. This analysis breaks down the measured performance, optimal settings, and component roles based strictly on the provided benchmark data.

Measured FPS Breakdown

The measured FPS data for this combination spans three resolutions and four quality presets, providing a clear picture of performance scaling. At 1920x1080, the system shows exceptional headroom, with the Low preset delivering an average of 242.8 FPS, Medium at 210.5 FPS, High at 174.6 FPS, and Ultra at 144.5 FPS. These figures demonstrate that the combination is far from being constrained at 1080p, with even the most demanding preset maintaining an average well above the 60 FPS threshold. The spread between Low and Ultra here is 98.3 FPS, indicating that the visual settings have a substantial impact on performance but the hardware has enough reserve to absorb it.

Moving to 2560x1440, the averages remain robust but show the expected scaling from lower resolutions. The Low preset averages 154.4 FPS, Medium drops to 134.5 FPS, High reaches 112.4 FPS, and Ultra settles at 95.9 FPS. The delta between Low and Ultra at this resolution is 58.5 FPS, which is smaller than the 1080p spread, suggesting that resolution scaling begins to moderate the impact of preset changes. All four settings at 1440p stay comfortably above 60 FPS, with the lowest average (Ultra at 95.9 FPS) still offering a 35.9 FPS margin over the playability threshold.

At 3840x2160, the performance picture becomes more nuanced. The Low preset delivers an average of 83 FPS, Medium follows at 73.2 FPS, and High maintains 62.6 FPS. The Ultra preset, however, falls to 52.8 FPS, which is 7.2 FPS below the 60 FPS playable threshold. The scaling from Low to Ultra at 4K is 30.2 FPS, the smallest absolute spread across all resolutions, indicating that the GPU becomes the limiting factor at this pixel count. Notably, the data shows no min or max FPS values for any of the tested configurations, so the analysis relies solely on the average figures provided.

The progression from 1080p to 1440p to 4K shows a consistent pattern. For example, the High preset averages 174.6 FPS at 1080p, 112.4 FPS at 1440p, and 62.6 FPS at 4K. This represents a 35.6% drop from 1080p to 1440p and a 44.3% drop from 1440p to 4K for that specific preset. The Low preset shows similar scaling: 242.8 FPS at 1080p, 154.4 FPS at 1440p, and 83 FPS at 4K, which translates to a 36.4% reduction from 1080p to 1440p and a 46.2% reduction from 1440p to 4K. These percentages illustrate how the resolution increase disproportionately affects performance, a trend that becomes more pronounced at the higher pixel counts.

Best Settings per Resolution

Determining the best settings for each resolution requires identifying the most demanding preset that still maintains an average of at least 60 FPS. At 1920x1080, all four presets exceed this threshold, so the best settings are the highest quality option: Ultra, which delivers an average of 144.5 FPS. This provides a 84.5 FPS buffer over the playability threshold, indicating that the system has substantial headroom at this resolution. The Ultra preset at 1080p offers the full visual experience without any performance compromise.

At 2560x1440, the same logic applies. All four presets clear the 60 FPS mark, with the lowest average being Ultra at 95.9 FPS. Therefore, the best settings are Ultra, which maintains a 35.9 FPS margin over the threshold. This configuration allows for maximum graphical fidelity at 1440p while still providing smooth gameplay. The data shows that even the most demanding preset at this resolution leaves significant performance on the table, suggesting that users could potentially enable additional enhancements if available.

At 3840x2160, the situation changes. The Ultra preset falls below the 60 FPS threshold at 52.8 FPS, making it unplayable by the defined standard. The best settings that remain at or above 60 FPS are High, which averages 62.6 FPS. This provides only a 2.6 FPS margin over the playability threshold, leaving minimal headroom for fluctuations. The Medium preset at 73.2 FPS and Low at 83 FPS offer more comfortable buffers, but High represents the highest quality option that still meets the 60 FPS requirement. The verdict data confirms this, listing High as the best settings at 4K with an average FPS of 62.6.

CPU and GPU Roles

The benchmark data reveals how the CPU and GPU contribute to performance across resolutions. The Intel Core i7-14700F is a 20-core, 28-thread processor with a boost clock of 5.40 GHz, while the RTX 5060 features 3840 shading units and 8 GB of GDDR7 memory on a 128-bit bus. The measured FPS scaling between resolutions provides insight into which component dominates the workload. At 1920x1080, the averages are exceptionally high, ranging from 144.5 FPS at Ultra to 242.8 FPS at Low. These figures suggest that the GPU is not fully saturated at this resolution, and the CPU’s strong single-thread performance, evidenced by its Cinebench R23 single-core score of 4958, is sufficient to feed the graphics card.

As resolution increases to 2560x1440, the FPS averages drop proportionally, but the relative performance between presets remains consistent. The fact that Ultra at 1440p still achieves 95.9 FPS indicates that the GPU is handling the increased pixel count without the CPU becoming a bottleneck. The scaling from 1080p to 1440p shows a roughly 35-40% reduction in FPS across all presets, which aligns with the increase in pixel count from approximately 2.07 million to 3.69 million pixels. This consistent scaling suggests that both components are working in balance, with the GPU taking on more of the rendering load as resolution rises.

At 3840x2160, the picture shifts more clearly toward GPU limitation. The Ultra preset falls to 52.8 FPS, which is below the playable threshold, while the High preset barely clears it at 62.6 FPS. The gap between Low and Ultra at 4K is 30.2 FPS, which is smaller than at lower resolutions, indicating that the GPU’s rendering capacity is becoming the limiting factor. The CPU’s role diminishes at this resolution because the frame rate is lower, giving the processor more time to prepare frames. The data suggests that the RTX 5060’s 8 GB of VRAM and 128-bit memory bus are sufficient for Doom at 4K, but the GPU compute capacity, reflected in its Passmark G3D score of 20891, is the primary constraint at the highest settings.

The component roles are further clarified by comparing the FPS deltas between presets at each resolution. At 1080p, the difference between Low and Ultra is 98.3 FPS, which is the largest spread. This indicates that the GPU has enough headroom to accommodate significant increases in graphical workload, and the CPU is able to keep up with the higher frame rates. At 1440p, the Low-to-Ultra spread narrows to 58.5 FPS, and at 4K it narrows further to 30.2 FPS. This progressive narrowing suggests that as resolution increases, the GPU becomes more saturated, and the impact of preset changes on FPS diminishes. The CPU, with its high multi-threaded performance (Cinebench R23 multi-core score of 35122), is never the limiting factor in this game, even at lower resolutions where frame rates approach 243 FPS.

The Verdict

The benchmark results provide a clear answer to whether this PC can run Doom. At 1920x1080, the system runs the game with full visual fidelity, as the Ultra preset delivers an average of 144.5 FPS, far exceeding the 60 FPS playability threshold. The verdict data lists all four presets—Low, Medium, High, and Ultra—as playable at this resolution, with Ultra being the best settings at 144.5 FPS. This means users can enable the highest quality settings without any performance concerns.

At 2560x1440, the system also runs the game at Ultra settings, achieving an average of 95.9 FPS. All four presets are playable at this resolution, and the best settings are Ultra at 95.9 FPS. This provides a comfortable margin over the 60 FPS threshold, ensuring smooth gameplay even during intense action sequences. The data confirms that 1440p is a sweet spot for this combination, offering a balance between visual quality and performance.

At 3840x2160, the system can run the game at High settings, which average 62.6 FPS. The verdict lists High, Medium, and Low as playable at 4K, with High being the best settings at 62.6 FPS. The Ultra preset at 52.8 FPS is not playable by the defined threshold, so users seeking maximum quality at 4K would need to accept the lower frame rate or reduce other settings. Overall, the system is capable of running Doom at all tested resolutions, with the only caveat being that the Ultra preset at 4K falls short of the 60 FPS target. The combination of the i7-14700F and RTX 5060 is well-suited for this game, with the data showing it clears the playable threshold in 11 out of 12 tested configurations.

FAQ

Q: What is the average FPS at 1080p with Ultra settings?

A: The average FPS at 1920x1080 with Ultra settings is 144.5 FPS, which is well above the 60 FPS playable threshold.

Q: Can the system run the game at 4K with Ultra settings?

A: No, the average FPS at 3840x2160 with Ultra settings is 52.8 FPS, which falls below the 60 FPS playable threshold.

Q: What are the best settings for 1440p that stay above 60 FPS?

A: The best settings at 2560x1440 are Ultra, which averages 95.9 FPS, providing a 35.9 FPS margin over the playability threshold.

Q: How does the Low preset performance compare between 1080p and 4K?

A: The Low preset averages 242.8 FPS at 1080p and 83 FPS at 4K, representing a 65.8% reduction in frame rate when moving from 1080p to 4K.

Q: Which resolution has the largest FPS difference between Low and Ultra presets?

A: At 1920x1080, the difference between Low (242.8 FPS) and Ultra (144.5 FPS) is 98.3 FPS, which is the largest spread among all tested resolutions.

Q: Is the 60 FPS threshold met at all settings for 1440p?

A: Yes, all four presets at 2560x1440 exceed 60 FPS, with the lowest being Ultra at 95.9 FPS and the highest being Low at 154.4 FPS.

How This Combo Ranks

The Intel Core i7-14700F and RTX 5060 combination ranks 1812 out of 3712 tested combos in Doom, placing it in the 48.8th percentile of all tested systems. This rank indicates that the combination is slightly below the median of all tested configurations, which is notable given the high frame rates achieved. The rank reflects the balance between the CPU and GPU, where the i7-14700F’s strong multi-threaded performance (Cinebench R23 multi-core score of 35122) is paired with the RTX 5060’s mid-range GPU capabilities. The GPU’s Passmark G3D score of 20891 places it in the 72nd percentile of all GPUs, while the CPU’s average benchmark score of 53620 places it in the 91st percentile of all CPUs. This disparity between CPU and GPU performance tiers explains why the combo ranks near the middle of the pack—the CPU is a high-end part, but the GPU is more mainstream, and in a GPU-bound game like Doom at higher resolutions, the GPU becomes the limiting factor.

The rank of 1812 out of 3712 means there are 1811 combos that perform better and 1900 that perform worse, indicating that this system is positioned in the lower-middle portion of the performance distribution. This is consistent with the FPS data, which shows excellent performance at 1080p and 1440p but struggles to maintain 60 FPS at 4K with Ultra settings. The combo ranking suggests that users with this hardware can expect solid performance in Doom, but it is not among the top-tier configurations for this game.

Similar Performance Alternatives

The nearest rivals for the Intel Core i7-14700F provide context for how the CPU compares to other processors in the database. The Intel Xeon 6505P has an average benchmark score of 53701, which is 0.2% lower than the i7-14700F’s average score of 53620. The Intel Xeon Phi 7290 scores 53469, representing a 0.3% difference. The AMD Ryzen 9 7900X scores 53288, which is 0.6% lower, and the AMD EPYC 7313P scores 53206, a 0.8% difference. These four CPUs bracket the i7-14700F’s performance, with the Xeon 6505P being the closest match at -0.2% and the EPYC 7313P being the furthest at -0.8%. All of these alternatives would behave very similarly to the i7-14700F in Doom, as their benchmark scores are within 1% of each other, meaning the CPU is unlikely to be the differentiating factor in gameplay performance.

For the NVIDIA GeForce RTX 5060, the nearest rivals show a similar tight clustering. The AMD Radeon 860M has an average score of 26401, which is 0.3% higher than the RTX 5060’s average score of 26331. The NVIDIA GeForce MX550 scores 26421, also 0.3% higher. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, which is 0.8% higher, and the AMD Radeon RX 6750 XT scores 26011, which is 1.2% lower. These rivals indicate that the RTX 5060 is closely matched with several other GPUs in terms of overall benchmark performance. In Doom, a system with the RTX 5060 and any of these rival GPUs would produce nearly identical frame rates, as the benchmark scores differ by less than 1.5%. The RX 6750 XT is the only rival that is notably slower, with a 1.2% lower score, which would translate to a small but measurable FPS difference in gameplay. Overall, the i7-14700F and RTX 5060 form a balanced pairing, and users with the rival hardware listed above can expect similar performance in Doom to what the data shows for this combination.