Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

90%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
301 FPS
Ultra 1080p Measured
182 FPS

1440p (2K / QHD)

Low 1440p Measured
194 FPS
Ultra 1440p Measured
117 FPS

4K (Ultra HD)

Low 4K Measured
104 FPS
Ultra 4K Measured
66 FPS
4.5ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 53,620
Graphics Card
Required 27,325
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 81 90 104
1440p QHD 117 143 173 194
1080p Full HD 182 221 264 301

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 221
1920x1080 Low 301
1920x1080 Medium 264
1920x1080 Ultra 182
2560x1440 High 143
2560x1440 Low 194
2560x1440 Medium 173
2560x1440 Ultra 117
3840x2160 High 81
3840x2160 Low 104
3840x2160 Medium 90
3840x2160 Ultra 66

Performance Analysis: Doom on Your System

The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 3080 delivers exceptional performance in Doom (2016), with every tested resolution and preset combination exceeding the 60 FPS playability threshold. Benchmark data shows this combo achieves its lowest average frame rate of 65.9 FPS at 4K Ultra settings, while scaling to over 300 FPS at 1080p Low, indicating a system with substantial headroom for this title across all display configurations.

Measured FPS Breakdown

At 3840x2160, the measured average frame rates show a clear progression tied to graphical intensity. The High preset delivers 81.1 FPS average, while Medium reaches 90.3 FPS and Low climbs to 103.7 FPS. The most demanding Ultra preset still maintains a solid 65.9 FPS average, confirming that even the heaviest visual configuration at 4K remains comfortably above the 60 FPS playable threshold.

Moving to 2560x1440, performance improves dramatically across all settings. The High preset averages 143 FPS, Medium hits 172.9 FPS, and Low reaches 193.8 FPS. The Ultra preset at this resolution produces an average of 116.6 FPS, which represents a 76.6% increase over the 4K Ultra result. This resolution strikes a notable balance between visual fidelity and frame rate headroom.

At 1920x1080, the combination becomes exceptionally fast. The High preset averages 221.2 FPS, while Medium reaches 263.9 FPS and Low achieves 301.1 FPS. The Ultra preset at 1080p averages 182.4 FPS, which is still nearly three times the playability threshold. The scaling from 4K to 1080p at Ultra settings shows a 176.8% performance uplift, demonstrating the GPU’s strong scaling characteristics as pixel count decreases.

CPU and GPU Roles

The data indicates that the GPU is the primary performance driver in Doom, particularly at higher resolutions. The frame rate differences between presets at each resolution reveal how GPU load scales with settings. At 4K, the gap between Low (103.7 FPS) and Ultra (65.9 FPS) is 37.8 FPS, showing a 36.5% performance penalty for maximum visual quality. This gap narrows at 1440p to 77.2 FPS difference between Low (193.8 FPS) and Ultra (116.6 FPS), and at 1080p the spread between Low (301.1 FPS) and Ultra (182.4 FPS) widens to 118.7 FPS.

The Intel Core i7-14700F, with its 20 cores and 28 threads, provides ample processing capability. The CPU’s benchmark results, including a Cinebench R23 multi-core score of 35122 and single-core score of 4958, indicate it can feed the RTX 3080 without becoming a bottleneck in this title. The CPU’s percentile rank of 91 among all tested processors further supports its capability to handle the game’s computational demands.

Resolution scaling provides insight into the balance between components. At 4K, the GPU’s pixel throughput becomes the limiting factor, as evidenced by the smaller frame rate differences between presets compared to lower resolutions. At 1080p, the system is likely hitting engine-level frame rate ceilings, particularly at Low settings where 301.1 FPS suggests the CPU and game engine are keeping the GPU well-fed. The RTX 3080’s specifications, including 8704 shading units and 760.3 GB/s memory bandwidth, align with the observed performance pattern across resolutions.

Similar Performance Alternatives

The Intel Core i7-14700F’s nearest rivals in synthetic benchmarks include the Intel Xeon 6505P with an average score of 53701, representing a 0.2% deficit, and the AMD Ryzen 9 7900X with an average score of 53288, which is 0.6% behind. The AMD EPYC 7313P scores 53206, sitting 0.8% lower, while the Intel Xeon Phi 7290 scores 53469, a 0.3% difference. These processors would likely produce nearly identical frame rates in Doom, as the game’s CPU demands are modest relative to the i7-14700F’s capabilities.

For the GPU, the nearest rivals based on average benchmark scores are the NVIDIA P106-100 (23249, 0.3% lower), AMD Radeon Pro Vega 16 (23250, 0.3% lower), AMD Radeon RX 6600M (23273, 0.4% lower), and AMD Radeon R9 M290X (23276, 0.4% lower). While these GPUs show similar synthetic scores, their real-world gaming performance in Doom may vary due to architectural differences. The RTX 3080’s percentile rank of 68 among all GPUs places it above the median, and its nearest rivals would likely deliver comparable frame rates, though the specific gaming results for those cards are not included in this data.

The Verdict

This system can run Doom at every tested resolution and preset combination while exceeding the 60 FPS playability threshold. At 3840x2160, all four presets (Low, Medium, High, Ultra) are playable, with the best settings being Ultra at 65.9 FPS average. The 2560x1440 resolution also supports all presets, with Ultra achieving 116.6 FPS average. At 1920x1080, the combination delivers exceptional performance, with Ultra reaching 182.4 FPS average.

The verdict data confirms that no configuration falls below 60 FPS. Even the most demanding scenario—4K Ultra—maintains a 5.9 FPS margin above the threshold. For users prioritizing maximum frame rates, the 1080p Low preset delivers 301.1 FPS, which is suitable for high refresh rate displays. The system demonstrates consistent performance across all settings, with the smallest margin occurring at 4K Ultra.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, achieving 65.9 FPS average. This represents the optimal configuration for 4K displays, as it provides maximum visual quality while maintaining playable performance. Lower presets offer higher frame rates—Medium at 90.3 FPS, High at 81.1 FPS, and Low at 103.7 FPS—but Ultra remains the best choice for visual fidelity.

For 2560x1440, Ultra settings are again the best option, delivering 116.6 FPS average. This provides a substantial 56.6 FPS buffer above the playability threshold, allowing for consistent performance even during intense gameplay sequences. The High preset at 143 FPS and Medium at 172.9 FPS offer alternatives for users seeking higher refresh rates.

At 1920x1080, Ultra settings produce 182.4 FPS average, making it the recommended configuration. This frame rate is well-suited for 144Hz and even 165Hz displays, while the Low preset at 301.1 FPS supports 300Hz panels. The Medium and High presets at 263.9 FPS and 221.2 FPS respectively also provide excellent performance for competitive play.

FAQ

*Q: Can this PC run Doom at 4K with maximum settings?*

A: Yes. At 3840x2160 with Ultra settings, the system achieves an average of 65.9 FPS, which exceeds the 60 FPS playability threshold. All four tested presets at 4K—Low, Medium, High, and Ultra—are playable.

Q: What is the highest frame rate this combination can achieve?

A: The maximum recorded average frame rate is 301.1 FPS at 1920x1080 with Low settings. At 1080p Ultra, the average drops to 182.4 FPS, while the 4K Ultra configuration produces 65.9 FPS.

Q: How does performance scale between 1440p and 4K?

A: At Ultra settings, the 2560x1440 resolution delivers 116.6 FPS, which is 76.6% higher than the 4K Ultra result of 65.9 FPS. This indicates significant GPU load reduction when moving from 4K to 1440p.

Q: Is the CPU or GPU more important for this game?

A: The data suggests the GPU is the primary performance factor, as frame rates vary substantially with preset changes at each resolution. The CPU’s high benchmark scores, including a 35122 Cinebench R23 multi-core result, indicate it provides sufficient processing headroom.

Q: Does the system support high refresh rate displays?

A: Yes. At 1920x1080, all presets exceed 180 FPS, with Low reaching 301.1 FPS. At 1440p, the lowest preset (Ultra) still achieves 116.6 FPS, supporting 120Hz displays or higher.

Q: What is the least demanding playable configuration?

A: The most demanding playable configuration is 3840x2160 Ultra at 65.9 FPS. The least demanding preset tested is 1920x1080 Low at 301.1 FPS, which offers the highest frame rate headroom for competitive play.

How This Combo Ranks

Among the 3712 tested combinations for Doom, this pairing of Intel Core i7-14700F and NVIDIA GeForce RTX 3080 ranks 1038th. This places the system in the upper 28% of all tested configurations, indicating strong overall performance. The rank reflects the combination’s ability to maintain high frame rates across all resolutions and presets, with particular strength at 1080p and 1440p where it delivers triple-digit averages. The 4K Ultra result of 65.9 FPS demonstrates that this system can handle maximum settings at the highest common resolution, though it does not provide the same level of headroom as higher-ranked combinations that might achieve 4K frame rates in the triple digits. The rank of 1038 out of 3712 suggests that while this is a capable gaming system for Doom, there are numerous combinations that deliver even higher performance, likely featuring more powerful GPUs or newer architectures.