Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 69 | 79 | 94 |
| 1440p QHD | 99 | 126 | 145 | 166 |
| 1080p Full HD | 155 | 190 | 226 | 259 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i7-14700F and NVIDIA GeForce RTX 3070 combination delivers a remarkably strong performance profile in Doom (2016), with benchmark data showing that this system clears the 60 FPS threshold at every tested resolution across nearly all settings presets. The only exception is the most demanding configuration—4K Ultra—which falls just short of the playable threshold. Across the board, the data indicates a system that is heavily GPU-bound at higher resolutions but capable of exploiting the CPU's strong single-thread performance at 1080p, where frame rates exceed 250 FPS on low settings.
FAQ
Q: What is the best settings preset for 4K gaming on this system?
A: At 3840x2160, the High preset is the most demanding setting that maintains playable performance, delivering an average of 68.6 FPS. The Ultra preset drops to 56.1 FPS, which is below the 60 FPS playable threshold.
*Q: Can this PC run Doom at 1440p with maximum settings?*
A: Yes. At 2560x1440, the Ultra preset achieves an average of 99.1 FPS, which is well above the 60 FPS threshold. All four presets (Low, Medium, High, Ultra) are playable at this resolution.
Q: How much performance is gained by dropping from Ultra to Low at 1080p?
A: At 1920x1080, the Low preset produces 259.2 FPS average, which is 104.2 FPS higher than the Ultra preset's 155 FPS average. This represents a substantial 67% increase in frame rate for users prioritizing maximum refresh rates.
Q: What is the largest performance gap between consecutive presets at 4K?
A: The biggest jump at 3840x2160 occurs between Medium (79.3 FPS) and High (68.6 FPS), a difference of 10.7 FPS. The smallest gap is between Low (93.9 FPS) and Medium (79.3 FPS), which is 14.6 FPS.
*Q: How does this combo rank among all tested configurations for Doom?*
A: The combination ranks 1568th out of 3712 total tested combos, placing it in the top 42% of all systems benchmarked in this game. This percentile reflects its strong 1080p and 1440p performance despite the 4K Ultra shortfall.
Q: Is the CPU or GPU more likely to be the limiting factor at 4K?
A: Benchmark data suggests the GPU becomes the primary constraint at 4K, as the frame rate scaling from 1440p to 4K at Ultra settings shows a 43 FPS drop (from 99.1 to 56.1). The CPU's 20-core, 28-thread configuration with a 5.40 GHz boost clock provides ample headroom, as evidenced by the relatively small performance differences between Low and Medium presets at lower resolutions.
CPU and GPU Roles
The performance scaling across resolutions and presets reveals a clear division of labor between the Intel Core i7-14700F and the NVIDIA GeForce RTX 3070. At 1920x1080, the data shows minimal frame rate differences between Low (259.2 FPS), Medium (226.1 FPS), and High (190.2 FPS) presets, suggesting that the CPU's strong single-core performance—evidenced by its 4,958 Cinebench R23 single-core score and 4,257 Passmark single-thread score—is sufficient to feed the GPU efficiently. The 20-core, 28-thread processor with 33 MB of L3 cache provides massive headroom for Doom's engine, which is not heavily multithreaded.
As resolution increases to 2560x1440, the GPU begins to assert its influence. The frame rate spread between presets widens: Low runs at 166.2 FPS, Medium at 145.2 FPS, High at 125.9 FPS, and Ultra at 99.1 FPS. The RTX 3070's 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth starts to become a more significant factor, though the 5888 shading units and 20.31 TFLOPS of FP32 compute still deliver excellent throughput.
At 3840x2160, the GPU's role becomes dominant. The RTX 3070's 96 ROPs and 165.6 GPixel/s pixel rate are taxed heavily, resulting in the Ultra preset falling to 56.1 FPS—below the 60 FPS threshold. The scaling from 1440p High (125.9 FPS) to 4K High (68.6 FPS) shows a 57.3 FPS drop, indicating that pixel throughput, not geometry or shading complexity, is the limiting factor. The CPU's utilization likely decreases at 4K, as the frame rate becomes constrained by the GPU's fill rate and memory bandwidth rather than instruction issue.
Interestingly, the preset scaling at 4K shows that Low (93.9 FPS) to Medium (79.3 FPS) costs 14.6 FPS, while Medium to High costs 10.7 FPS, but High to Ultra costs 12.5 FPS. This non-linear progression suggests that the Ultra preset introduces specific rendering features that disproportionately impact the RTX 3070's memory subsystem or ROP throughput. The 14 Gbps effective memory speed and 448.0 GB/s bandwidth appear adequate for most presets but become marginal at 4K Ultra.
Best Settings per Resolution
For 1920x1080, the Ultra preset is clearly the best choice, delivering an average of 155 FPS. This is more than double the 60 FPS threshold and leaves substantial headroom for high-refresh-rate monitors. The Low preset's 259.2 FPS may appeal to competitive players, but the visual fidelity gains from Ultra are substantial given that even the most demanding settings maintain triple-digit frame rates.
At 2560x1440, Ultra remains the optimal setting with 99.1 FPS average. This provides smooth gameplay on 144Hz displays, though users with 165Hz or higher refresh monitors may prefer High (125.9 FPS) for a more consistent frame pacing. The 26.8 FPS difference between High and Ultra is noticeable, but both presets offer excellent experiences.
For 3840x2160, High is the recommended settings preset, achieving 68.6 FPS average. This clears the 60 FPS threshold with a small buffer, making it the safest choice for 4K gaming. Medium (79.3 FPS) offers additional headroom if frame drops are a concern, while Low (93.9 FPS) provides the smoothest 4K experience but sacrifices visual quality. The Ultra preset at 4K is not recommended, as its 56.1 FPS average falls below the playable threshold.
The Verdict
This system is unequivocally capable of running Doom at high frame rates across the vast majority of configurations. At 1920x1080, every preset exceeds 150 FPS, with Ultra delivering 155 FPS and Low reaching 259.2 FPS. The 2560x1440 resolution is equally impressive, with all four presets—Low (166.2), Medium (145.2), High (125.9), and Ultra (99.1)—comfortably clearing the 60 FPS threshold.
At 3840x2160, the system's capability narrows but remains playable. The High preset's 68.6 FPS average is the recommended maximum, with Medium (79.3 FPS) and Low (93.9 FPS) providing additional safety margins. The Ultra preset's 56.1 FPS is the only configuration that fails to reach 60 FPS, making it the sole non-playable setting in the entire benchmark matrix.
The verdict is clear: this CPU-GPU combination delivers a playable experience at 4K with high settings, excellent 1440p performance at maximum quality, and exceptional 1080p frame rates suitable for esports-level refresh rates. The RTX 3070's 8 GB VRAM and 448.0 GB/s bandwidth prove sufficient for Doom's engine at all but the most extreme 4K settings.
Measured FPS Breakdown
1920x1080:
- Low: 259.2 FPS average
- Medium: 226.1 FPS average
- High: 190.2 FPS average
- Ultra: 155 FPS average
2560x1440:
- Low: 166.2 FPS average
- Medium: 145.2 FPS average
- High: 125.9 FPS average
- Ultra: 99.1 FPS average
3840x2160:
- Low: 93.9 FPS average
- Medium: 79.3 FPS average
- High: 68.6 FPS average
- Ultra: 56.1 FPS average
The data shows consistent scaling behavior across resolutions. At 1080p, the difference between Low and Ultra is 104.2 FPS, while at 1440p that gap narrows to 67.1 FPS, and at 4K it further compresses to 37.8 FPS. This pattern confirms that the GPU becomes the bottleneck at higher resolutions, as the relative cost of quality settings diminishes when pixel throughput dominates. The RTX 3070's pixel rate of 165.6 GPixel/s and texture rate of 317.4 GTexel/s are the likely limiting factors at 4K Ultra.
The 1440p to 4K scaling at each preset shows average frame rate reductions of 43.6% (Low), 45.4% (Medium), 45.5% (High), and 43.4% (Ultra). This consistent ~44% reduction across all presets indicates that resolution scaling is the primary performance driver, with settings having a secondary effect. The RTX 3070's 256-bit memory bus and 448.0 GB/s bandwidth appear to be the constraining resource at 4K, as the 8 GB frame buffer is sufficient for Doom's textures at these settings.
How This Combo Ranks
The Intel Core i7-14700F and NVIDIA GeForce RTX 3070 combination ranks 1568th out of 3712 tested configurations for Doom, placing it in the 57.7th percentile of all systems benchmarked. This position reflects the RTX 3070's mid-range standing in the GPU hierarchy—it sits at the 61st percentile among all GPUs, with an average benchmark score of 17,208. The CPU, by contrast, ranks in the 91st percentile among all processors with an average score of 53,620, placing it in the top 10% of all CPUs tested.
The rank disparity between the CPU's strong percentile and the GPU's more modest standing suggests that the RTX 3070 is the limiting factor for this combo. The GPU's nearest rivals include the AMD Radeon RX 7600 XT (0.7% higher average score), NVIDIA GeForce GTX 690 (1% higher), and AMD Radeon HD 7970M (1.1% higher), while the NVIDIA Tesla K40c trails by 1.5%. This clustering indicates that the RTX 3070 sits in a tightly contested performance band where small architectural differences can shift rankings.
Given the CPU's high percentile (91) and the GPU's mid-range position (61), the overall combo rank of 1568 out of 3712 is largely determined by the GPU's capability. The CPU's 20 cores, 28 threads, and 5.40 GHz boost clock provide exceptional headroom for Doom's engine, but the game's GPU-bound nature at higher resolutions means the RTX 3070's 20.31 TFLOPS of FP32 compute and 448.0 GB/s memory bandwidth set the ceiling. The measured FPS data confirms this: at 1080p, the system achieves frame rates that rival much higher-tier GPUs, but at 4K Ultra, it falls just short of the 60 FPS threshold.