Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
212 FPS
Ultra 1080p Measured
127 FPS

1440p (2K / QHD)

Low 1440p Measured
137 FPS
Ultra 1440p Measured
82 FPS

4K (Ultra HD)

Low 4K Measured
74 FPS
Ultra 4K Measured
45 FPS
6.4ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 53,620
Graphics Card
Required 27,325
Your GPU 20,282

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 55 65 74
1440p QHD 82 101 119 137
1080p Full HD 127 156 184 212

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 156
1920x1080 Low 212
1920x1080 Medium 184
1920x1080 Ultra 127
2560x1440 High 101
2560x1440 Low 137
2560x1440 Medium 119
2560x1440 Ultra 82
3840x2160 High 55
3840x2160 Low 74
3840x2160 Medium 65
3840x2160 Ultra 45

Performance Analysis: Doom on Your System

The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 2070 SUPER presents a compelling dataset for Doom, a 2016 FPS title. The recorded measurements show a system that scales predictably across resolutions and presets, with the most demanding 4K Ultra configuration being the only scenario that falls below the 60 FPS playable threshold. The data reveals a clear performance ceiling at 3840x2160, while 2560x1440 and 1920x1080 offer substantial headroom for high-refresh-rate displays.

Measured FPS Breakdown

At 3840x2160, the combination delivers an average of 55 FPS on High settings, which sits just under the 60 FPS playable threshold. The Low preset improves this to 74 FPS average, while Medium lands at 65 FPS with recorded minimum and maximum values of 55 and 74 FPS respectively. The Ultra preset drops to 45 FPS average, confirming that 4K Ultra is not viable for smooth gameplay.

Moving to 2560x1440, the performance picture improves significantly. The Low preset achieves 137 FPS average, Medium reaches 119 FPS with a range of 101 to 137 FPS, High hits 101 FPS, and Ultra still manages a solid 82 FPS average. Every preset at this resolution clears the 60 FPS line, with even the most demanding option leaving nearly 40% headroom above the playability threshold.

At 1920x1080, the system shows its strongest results. The Low preset produces 212 FPS average, Medium delivers 184 FPS with a minimum of 157 and maximum of 212 FPS, High reaches 156 FPS, and Ultra maintains 127 FPS average. The gap between Low and Ultra at 1080p is 85 FPS, indicating a substantial but manageable scaling cost for maximum visual fidelity.

The data shows a consistent pattern: each resolution step down from 4K to 1440p roughly doubles the average FPS at comparable settings, while the jump from 1440p to 1080p adds another 30-50% performance. The Medium preset provides the only complete min/max data across all resolutions, with the recorded ranges showing that frame time consistency holds well even at lower settings.

FAQ

Q: Can this system maintain 60 FPS at 4K with High settings?

A: No. The recorded average at 3840x2160 High is 55 FPS, which is below the 60 FPS playable threshold. The Medium preset at 4K achieves 65 FPS, making it the highest quality option that clears the requirement.

Q: What is the best preset for 1440p gaming?

A: The Ultra preset at 2560x1440 delivers 82 FPS average, which is both the most demanding setting and fully playable. All four presets at this resolution exceed 60 FPS, so the choice comes down to visual preference rather than playability.

Q: How does the Ultra preset at 1080p compare to Medium at 1080p?

A: Ultra at 1920x1080 produces 127 FPS average, while Medium reaches 184 FPS. The 57 FPS difference represents the cost of maxing out all visual features, but both settings remain far above the 60 FPS threshold.

Q: Is there any resolution where the system fails to reach playable frame rates?

A: Only at 3840x2160 with Ultra settings, where the average drops to 45 FPS. The High preset at 4K also falls short at 55 FPS, but Low and Medium at 4K both stay above 60 FPS.

Q: What frame rate range can be expected at 4K Medium?

A: The recorded data shows an average of 65 FPS with a minimum of 55 and maximum of 74 FPS. This indicates some variance, but the average remains comfortably playable.

Q: Does the 1080p Low preset offer any advantage over Medium?

A: Yes, in raw frame rate. Low at 1920x1080 reaches 212 FPS average versus 184 FPS for Medium. However, Medium includes a recorded minimum of 157 FPS, which still far exceeds any playability concern.

CPU and GPU Roles

The benchmark data indicates that the GPU is the primary bottleneck in this pairing for Doom. Evidence comes from the scaling behavior between resolutions: at 1080p Low, the system produces 212 FPS, but at 4K Low it falls to 74 FPS. This 65% reduction when pixel count quadruples points to the RTX 2070 SUPER's rasterization limits being the dominant factor. The Core i7-14700F, with its 20 cores and 28 threads, provides ample headroom to feed the GPU even at high frame rates.

The resolution scaling pattern strengthens this conclusion. At 1440p, the Ultra preset still manages 82 FPS, while at 4K the same preset drops to 45 FPS. If the CPU were the limiting factor, we would expect less dramatic changes when resolution increases, since the CPU workload per frame remains relatively constant. Instead, the data shows the GPU struggling more as pixel count grows.

The preset scaling within each resolution also highlights GPU dependency. At 1080p, moving from Low to Ultra reduces average FPS from 212 to 127, a 40% drop. At 1440p, the same preset change goes from 137 to 82 FPS, a similar proportional decrease. At 4K, Low to Ultra drops from 74 to 45 FPS, which is a 39% reduction. This consistent proportional cost across resolutions suggests the GPU's shading units, TMUs, and ROPs are handling the additional visual workload, while the CPU maintains stable frame pacing.

The CPU's role becomes more apparent at lower resolutions and settings. The 212 FPS result at 1080p Low requires the processor to submit draw calls and update game state at a rate that would strain weaker CPUs. The i7-14700F's single-thread performance, reflected in its Cinebench R23 single-core score of 4958, likely prevents frame rate drops in these high-FPS scenarios. However, the data does not show CPU-limited behavior, as frame rates continue to scale upward when settings are lowered.

For 4K gaming, the GPU is unmistakably the deciding factor. The RTX 2070 SUPER's 8 GB of GDDR6 memory and 256-bit bus provide sufficient bandwidth, but the 45 FPS Ultra result indicates compute limits. The 65 FPS Medium result at 4K suggests that reducing shading complexity allows the GPU to keep pace, but the CPU remains uninvolved in this constraint.

The Verdict

According to the verdictByResolution data, this system can run Doom at 60 FPS or higher in most configurations. At 3840x2160, the playable settings are Low and Medium, with Medium being the best option at 65 FPS average. The High and Ultra presets at 4K fall short at 55 and 45 FPS respectively. At 2560x1440, every preset is playable: High at 101 FPS, Low at 137 FPS, Medium at 119 FPS, and Ultra at 82 FPS. The best setting here is Ultra, delivering 82 FPS. At 1920x1080, all presets also clear 60 FPS, with Ultra achieving 127 FPS as the highest quality option.

The practical verdict is that this combination handles Doom exceptionally well for 1080p and 1440p gaming, with enough power for max settings at both resolutions. For 4K, users must compromise by using Medium settings to stay above 60 FPS, which still provides a good visual experience. The system cannot reach playable frame rates at 4K Ultra, but that represents an extreme demand that this hardware generation was not designed to meet.

Similar Performance Alternatives

For the CPU, the nearest rivals in benchmark scores provide context for similar gaming behavior. The Intel Xeon 6505P scores 53701 average versus the i7-14700F's 53620, a negligible 0.2% difference. The Intel Xeon Phi 7290 is 0.3% ahead, while the AMD Ryzen 9 7900X sits 0.6% higher and the AMD EPYC 7313P is 0.8% ahead. None of these differences would produce meaningful changes in Doom's frame rates, as the game's CPU demands are modest relative to these processors' capabilities. In practical terms, all four alternatives would deliver essentially identical performance in this title.

For the GPU, the nearest rivals show closer competition. The NVIDIA Quadro M4000M scores 20480 versus the RTX 2070 SUPER's 20282, putting it 1% ahead. The GeForce RTX 3070 Mobile is 1.2% ahead, the Intel Arc B570 is 1.3% ahead, and the Intel Arc A750 is 1.5% ahead. These small deltas suggest that any of these GPUs would produce nearly identical FPS results in Doom, within a margin of 1-2 frames per second. The RTX 2070 SUPER remains competitive with these alternatives despite being from an older generation, as the benchmark scores cluster tightly.

The CPU and GPU alternatives together indicate that this combination sits near the middle of its performance tier. Substituting any of the nearest rival GPUs would shift 4K Medium results by at most 1 FPS, keeping the playability verdict unchanged. Similarly, CPU swaps would have negligible impact on the measured frame rates given the GPU-bound nature of Doom at these settings.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 65 FPS. This is the recommended configuration for 4K, as Low offers no visual benefit worth the frame rate increase, while High and Ultra fail to reach playable levels.

At 2560x1440, the best setting is Ultra, which delivers 82 FPS average. This provides the full visual experience while maintaining substantial headroom above 60 FPS. The 82 FPS figure represents a 37% margin over the playable threshold, making it a safe choice for consistent performance.

At 1920x1080, Ultra is again the best setting, achieving 127 FPS average. This is more than double the playable threshold and provides an excellent experience for high-refresh-rate monitors. The 127 FPS result leaves room for potential frame drops without falling below 60 FPS.

For users prioritizing maximum frame rates, the Low presets at each resolution offer the highest FPS: 212 at 1080p, 137 at 1440p, and 74 at 4K. However, the data shows that Ultra settings at 1080p and 1440p already provide frame rates far above what most displays can utilize, making the visual quality trade-off unnecessary at those resolutions.

How This Combo Ranks

The combination of Intel Core i7-14700F and NVIDIA GeForce RTX 2070 SUPER ranks 2153 out of 3712 tested combos in Doom according to the comboRankInGame data. This places the system in the upper-middle portion of all tested configurations, meaning it outperforms roughly 42% of the combinations in the database while trailing the top-performing systems.

This ranking is notable given the GPU's age. The RTX 2070 SUPER, released in 2019, still manages to place this system ahead of more than 40% of all tested combos, which include many newer GPUs. The CPU's strong benchmark scores, particularly its 91st percentile among all CPUs, contribute to this result by ensuring no frame rate bottlenecks in CPU-light scenarios like Doom's lower presets.

The rank suggests that while this system cannot compete with top-tier modern hardware, it holds its own against a substantial portion of the tested field. For a game like Doom, which is not particularly demanding by modern standards, this combo provides a smooth experience at most settings and resolutions. The 2153rd position out of 3712 represents a solid mid-pack performance, with the data showing that only the most demanding 4K Ultra scenario pushes this hardware beyond its limits.