Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 50 | 57 |
| 1440p QHD | 64 | 78 | 92 | 106 |
| 1080p Full HD | 99 | 121 | 143 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i7-14700F and Intel Arc B570 combination delivers a distinctly split performance profile in Doom. At 1920x1080 and 2560x1440, the system provides a thoroughly smooth experience, clearing the 60 FPS threshold with headroom to spare at every quality preset. At 3840x2160, however, the data shows a firm wall: no settings level reaches the playable mark, and the GPU becomes the clear limiting factor. The measured frames per second across the twelve tested configurations reveal a system that is exceptionally capable at mainstream resolutions but not designed for 4K gaming in this title.
Similar Performance Alternatives
The CPU and GPU each sit close to specific rivals in aggregate benchmark scores. The Intel Core i7-14700F posts an average benchmark score of 53620, placing it in the 91st percentile of all CPUs. Its nearest rival is the Intel Xeon 6505P with a score of 53701, a negligible delta of -0.2 percent. The AMD Ryzen 9 7900X trails by a mere 0.6 percent with a score of 53288, while the AMD EPYC 7313P scores 53206, a 0.8 percent gap. The Intel Xeon Phi 7290 rounds out the group at 53469, sitting 0.3 percent behind the i7-14700F. In practical terms, any of these processors would deliver nearly identical CPU-bound behavior in Doom, meaning the frame rate differences between them would be within measurement noise.
On the graphics side, the Intel Arc B570 achieves an average benchmark score of 20556, landing in the 65th percentile of all GPUs. The closest competitor is the Intel Arc A750, which scores 20582, just 0.1 percent higher. The NVIDIA GeForce RTX 3070 Mobile is effectively tied at 20534, a 0.1 percent deficit. The AMD Radeon R9 M390X sits 0.5 percent higher at 20662, while the NVIDIA Quadro M4000M trails by 0.4 percent at 20480. For Doom specifically, the Arc B570's measured performance suggests that swapping it for any of these near-identical GPUs would yield frame rates within a few percent of what the data shows. The Arc A750, in particular, would be the most direct substitute given its nearly identical aggregate score.
Looking at the broader picture, the i7-14700F's 91st percentile ranking indicates it has substantial headroom above the demands of this game. The Arc B570's 65th percentile is more modest, and the 4K results confirm that the GPU is the bottleneck at that resolution. A system with a weaker CPU but a similarly scoring GPU would likely show the same 4K limitations, while a system with this CPU and a stronger GPU would see improved 4K performance.
CPU and GPU Roles
The division of labor between the Intel Core i7-14700F and the Intel Arc B570 becomes clear when examining frame rate scaling across resolutions. At 1920x1080 with Low settings, the system produces 164 FPS. Moving to 2560x1440 at Low drops this to 106 FPS, a 35 percent reduction. At 3840x2160 Low, the frame rate falls further to 57 FPS, another 46 percent drop. This scaling pattern is characteristic of a GPU-bound workload: as pixel count rises, the graphics card's fill rate and memory bandwidth become the limiting factors.
The CPU's role is most evident at 1080p, where the i7-14700F's 20 cores and 28 threads provide ample processing power. The gap between Low and Ultra at 1920x1080 is 65 FPS (164 versus 99), which indicates that even at the highest settings, the CPU is not holding back the GPU. At 2560x1440, the spread between Low and Ultra narrows to 42 FPS (106 versus 64), and at 3840x2160 it shrinks to 22 FPS (57 versus 35). This progressive narrowing is the signature of GPU dominance: as resolution increases, settings changes have a smaller absolute impact because the GPU is already saturated.
The data also shows that preset selection matters more at lower resolutions. At 1920x1080, moving from Medium to Ultra costs 44 FPS (143 to 99), while at 2560x1440 the same settings change costs 28 FPS (92 to 64). At 3840x2160, Medium to Ultra costs just 15 FPS (50 to 35). This is consistent with the GPU becoming the primary constraint at higher resolutions, where the additional shading work from Ultra settings has diminishing returns on visual quality relative to the frame rate cost.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest results. The Low preset averages 164 FPS, with no minimum or maximum recorded. Medium averages 143 FPS, with a minimum of 121 and a maximum of 164. High averages 121 FPS, and Ultra averages 99 FPS, with no min or max values captured for either. All four presets clear the 60 FPS threshold by a wide margin, and even the Ultra minimum, while unrecorded, would need to drop by roughly 40 percent from the average to fall below playable.
At 2560x1440, performance remains strong but the gap between presets widens. Low averages 106 FPS. Medium averages 92 FPS, with a minimum of 79 and a maximum of 106. High averages 78 FPS. Ultra averages 64 FPS. Every preset stays above 60 FPS on average, although Ultra's 64 FPS average leaves only a 4 FPS cushion. The Medium preset's 79 FPS minimum is still comfortably playable, suggesting that even in demanding scenes, the system holds up well.
At 3840x2160, the picture changes dramatically. Low averages 57 FPS, just below the playable threshold. Medium averages 50 FPS, with a minimum of 43 and a maximum of 58. High averages 42 FPS. Ultra averages 35 FPS. No preset reaches 60 FPS on average, and the Medium preset's minimum of 43 FPS indicates that even the best-case settings struggle to maintain smooth motion. The 4K results are uniformly below the playable mark, with the gap ranging from 3 FPS at Low to 25 FPS at Ultra.
The progression across resolutions is linear and predictable. At Ultra settings, the system delivers 99 FPS at 1080p, 64 FPS at 1440p, and 35 FPS at 4K. At High settings, the figures are 121, 78, and 42 FPS respectively. At Medium, they are 143, 92, and 50 FPS. At Low, they are 164, 106, and 57 FPS. The consistency of these drops—roughly 35 to 45 percent per resolution step—confirms that the Arc B570's 10 GB of GDDR6 memory and 380.0 GB/s bandwidth are being fully utilized at higher resolutions.
The Verdict
This PC can run Doom, but the answer depends entirely on the target resolution. At 1920x1080, the verdict is unambiguous: all four presets—Low, Medium, High, and Ultra—are playable, with average frame rates ranging from 99 to 164 FPS. The best settings at this resolution are Ultra, which averages 99 FPS. At 2560x1440, the system also clears the 60 FPS threshold on every preset, with Ultra averaging 64 FPS. The 1440p Ultra result is the most demanding configuration that remains playable, and it does so with a slim but sufficient margin.
At 3840x2160, the verdict is equally clear: this combination cannot maintain 60 FPS at any settings level. The playable settings list is empty, and the closest result is Low at 57 FPS average. The data indicates that 4K gaming in Doom is out of reach for this pairing. The GPU's 65th percentile ranking and 4K results align: the Arc B570 simply lacks the raw throughput needed for 4K in this title.
For users targeting 1080p or 1440p, this system is a strong performer. The 1080p Ultra result of 99 FPS provides a high-refresh-rate experience, while the 1440p Ultra result of 64 FPS is suitable for standard 60 Hz displays. The 4K limitation is the only significant caveat, and it is a hard one: no preset, even Low, reaches the playable threshold.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 99 FPS. This is the optimal configuration for 1080p users who want maximum visual quality without sacrificing smoothness. The 35 FPS gap between Ultra and the next lower preset, High at 121 FPS, shows that the system has enough headroom to run the highest settings without concern.
At 2560x1440, the best settings are also Ultra, averaging 64 FPS. This result is just 4 FPS above the playable threshold, so while it meets the 60 FPS requirement, it does so with limited margin. Users who prioritize frame rate stability over absolute visual quality might prefer High at 78 FPS, but the data confirms that Ultra is technically playable at this resolution.
At 3840x2160, there is no best settings recommendation because no preset reaches 60 FPS. The closest option, Low at 57 FPS, falls 3 FPS short of the playable mark. Medium at 50 FPS, High at 42 FPS, and Ultra at 35 FPS are all progressively further from the threshold. For 4K, users would need to reduce resolution or upgrade the GPU; the current combination cannot deliver playable frame rates at this resolution.
How This Combo Ranks
Among all tested hardware combinations for Doom, this pairing ranks 2987 out of 3712. This places it in the lower-middle portion of the field, which is consistent with the 4K results dragging down its overall standing. The 1080p and 1440p results are competitive, but the 4K failure prevents a higher ranking.
The rank reflects the combination's overall suitability for Doom across all tested configurations. The CPU's 91st percentile score suggests it is not the limiting factor, while the GPU's 65th percentile and the 4K results indicate that the graphics card caps the system's potential. A stronger GPU paired with the same CPU would likely rank significantly higher, as the CPU has ample headroom for this game.
The 3712 total combos tested means this pairing sits at roughly the 80th percentile of all configurations, but that percentile is skewed by the fact that many tested combos include higher-end GPUs. For 1080p and 1440p gaming, this rank understates the system's competence; for 4K, it accurately reflects the hardware's limitations.
FAQ
Q: Can this system run Doom at 1920x1080 with Ultra settings?
A: Yes. The Ultra preset at 1920x1080 averages 99 FPS, well above the 60 FPS playable threshold.
Q: What is the highest playable settings preset at 2560x1440?
A: Ultra is playable at 2560x1440, averaging 64 FPS. This is the most demanding preset that stays above 60 FPS at this resolution.
Q: Is 4K gaming possible with the Intel Core i7-14700F and Intel Arc B570?
A: No. At 3840x2160, the best result is Low settings at 57 FPS average, which falls 3 FPS short of the 60 FPS threshold. No preset reaches playable frame rates at 4K.
Q: How does the Intel Arc B570 compare to the Intel Arc A750 in benchmark scores?
A: The Arc B570 has an average benchmark score of 20556, while the Arc A750 scores 20582. The A750 is 0.1 percent higher, making the two effectively identical in aggregate performance.
Q: What is the frame rate difference between Low and Ultra settings at 1920x1080?
A: At 1920x1080, Low averages 164 FPS while Ultra averages 99 FPS, a difference of 65 FPS. The Medium preset sits between them at 143 FPS.
Q: Does the Intel Core i7-14700F bottleneck the Arc B570 in Doom?
A: No. The CPU's 91st percentile ranking and the consistent frame rate scaling across resolutions indicate the GPU is the limiting factor, particularly at 2560x1440 and 3840x2160. At 1920x1080, the CPU provides ample headroom.