Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 28 | 33 | 37 |
| 1440p QHD | 41 | 51 | 60 | 69 |
| 1080p Full HD | 64 | 78 | 93 | 107 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
FAQ
Q: What is the maximum average FPS this system can achieve in Doom at 1920x1080?
A: At 1920x1080 with Low settings, the recorded average FPS is 107. This is the highest average frame rate measured across all tested resolutions and presets.
Q: Is this configuration capable of 60 FPS at 2560x1440?
A: Yes. The data shows playable settings at 2560x1440 are Low and Medium, with Medium delivering exactly 60 FPS on average. High and Ultra fall below the 60 FPS threshold at this resolution.
Q: Does the system handle Ultra settings at any resolution?
A: Ultra settings are playable only at 1920x1080, where the average FPS is 64. At 2560x1440, Ultra drops to 41 FPS; at 3840x2160, it falls to 22 FPS.
Q: How does the Intel Arc B390 compare to its nearest GPU rivals?
A: The Arc B390's average benchmark score is 1482. Its closest rival, the NVIDIA GeForce GT 520MX, scores 1463, which is 1.3% lower. The GeForce 800M trails by 1.5%, the GT 625 OEM by 2.5%, and the GT 710 by 2.7%.
Q: What is the CPU's percentile ranking among all tested processors?
A: The Intel Core i7-14700F sits at the 91st percentile of all CPUs, with an average benchmark score of 53620. Its nearest rival, the Intel Xeon 6505P, scores 53701, a delta of -0.2%.
Q: What is the best preset to use at 3840x2160?
A: No preset at 3840x2160 reaches the 60 FPS playable threshold. The highest average FPS recorded at this resolution is 37 on Low settings; Medium averages 33, High averages 28, and Ultra averages 22.
Best Settings per Resolution
The playable threshold is defined as 60 FPS average. Based on the recorded measurements, the most demanding preset that remains at or above this threshold varies by resolution.
3840x2160: No settings preset qualifies. Low averages 37 FPS, Medium averages 33 FPS, High averages 28 FPS, and Ultra averages 22 FPS. All presets fall below the 60 FPS threshold, so there is no recommended preset for this resolution.
2560x1440: Medium is the most demanding playable preset, averaging exactly 60 FPS. The minimum recorded FPS at Medium is 51, with a maximum of 69. Low averages 69 FPS but is less demanding, while High (51 FPS) and Ultra (41 FPS) miss the threshold.
1920x1080: Ultra is the most demanding playable preset, averaging 64 FPS. The full range of presets clears 60 FPS: Low averages 107 FPS, Medium averages 93 FPS, High averages 78 FPS, and Ultra averages 64 FPS.
Similar Performance Alternatives
The nearest rivals in the database provide context for how this combination behaves relative to other hardware.
CPU side: The Core i7-14700F has an average benchmark score of 53620. The Intel Xeon 6505P scores 53701, only 0.2% higher, making it a near-identical performer. The Intel Xeon Phi 7290 scores 53469, 0.3% lower. The AMD Ryzen 9 7900X scores 53288, 0.6% lower, and the AMD EPYC 7313P scores 53206, 0.8% lower. In practical terms, all four CPUs deliver essentially the same compute throughput, so swapping to any of these would produce negligible differences in Doom's frame rates.
GPU side: The Intel Arc B390 has an average benchmark score of 1482. Its closest rival is the NVIDIA GeForce GT 520MX at 1463, which is 1.3% slower. The NVIDIA GeForce 800M scores 1460 (1.5% slower), the GT 625 OEM scores 1446 (2.5% slower), and the GT 710 scores 1443 (2.7% slower). These deltas are small enough that the Arc B390 and its rivals fall into the same performance class, meaning users upgrading from any of these NVIDIA parts would see only marginal gains. The GPU's 9th percentile ranking among all GPUs indicates this is a low-end part, and the measured FPS data reflects that positioning.
The Verdict
The verdict by resolution is clear from the recorded data.
3840x2160: This system cannot run Doom at a playable frame rate. No preset reaches 60 FPS. The best case is Low at 37 FPS, which is well below the playable threshold.
2560x1440: This system can run Doom at playable frame rates, but only on Low or Medium presets. Medium delivers exactly 60 FPS average, making it the highest playable quality setting. High and Ultra are not viable at this resolution.
1920x1080: This system runs Doom comfortably. All four presets clear 60 FPS, including Ultra at 64 FPS average. This is the resolution where the hardware's limitations are least apparent.
The overall verdict: this PC is suitable for Doom at 1080p with high quality settings, marginal at 1440p with reduced settings, and unsuitable at 4K. The bottleneck is overwhelmingly the GPU, as the CPU is a high-end part (91st percentile) while the GPU sits at the 9th percentile.
CPU and GPU Roles
The data shows a clear division of labor between the Core i7-14700F and the Arc B390. The CPU is exceptionally strong, with a 91st percentile ranking and a multicore Cinebench R23 score of 35122. The GPU, by contrast, ranks at the 9th percentile with a 3DMark Steel Nomad score of 1482. This imbalance means the GPU is the limiting factor across all resolutions.
At 1920x1080: The GPU is still the primary constraint, but the CPU's headroom is visible. The frame rate scales from 107 FPS at Low to 64 FPS at Ultra, a drop of 40%. This scaling is entirely due to GPU load increasing with preset complexity. The CPU has more than enough throughput to feed the GPU at this resolution, as evidenced by the high single-thread score (PassMark single-thread: 4257).
At 2560x1440: The GPU becomes more stressed. Frame rates drop from 69 FPS at Low to 41 FPS at Ultra, a 41% reduction. The Medium preset hits exactly 60 FPS, showing that the GPU is right at its limit for this resolution. The CPU's role remains secondary, as the frame rate differences between presets are driven by pixel count and shading complexity.
At 3840x2160: The GPU is thoroughly overwhelmed. Frame rates range from 37 FPS at Low to 22 FPS at Ultra, with no preset approaching 60 FPS. The CPU's performance is irrelevant here; even the strongest processor cannot compensate for the Arc B390's limited pixel throughput (60.00 GPixel/s) and raw compute (7.680 TFLOPS FP32). The measured FPS at 4K is less than half of the 1080p Low result, confirming that resolution scaling is the dominant factor.
The scaling pattern between resolutions reinforces this: dropping from 1080p to 1440p reduces the Low preset average from 107 to 69 FPS, a 36% loss. Dropping from 1440p to 4K reduces it from 69 to 37 FPS, another 46% loss. These are GPU-bound behaviors, not CPU-bound ones. The CPU's 20 cores and 28 threads are far more than Doom requires, especially given that the game's engine is not heavily multithreaded.
How This Combo Ranks
This specific combination of Intel Core i7-14700F and Intel Arc B390 ranks 3300 out of 3712 tested combos in Doom. That places it in the bottom 11% of all configurations in the database. Only 412 combos perform worse.
The rank is heavily dragged down by the GPU. The CPU alone would rank near the top of the database (91st percentile), but the Arc B390's 9th percentile GPU score pulls the overall combo down substantially. The measured FPS data confirms this: at 1080p Ultra, the system averages 64 FPS, which is respectable for a low-end GPU but far from what the CPU could support with a more capable graphics card.
In the context of the database, this combo sits in the same performance tier as systems paired with NVIDIA GT 710-class GPUs. The nearest GPU rivals (GT 520MX, 800M, GT 625 OEM, GT 710) all have average scores within 2.7% of the Arc B390, so the overall ranking would shift only slightly if any of those GPUs were substituted.
Measured FPS Breakdown
The following table presents all recorded average FPS values, with minimum and maximum values where available.
3840x2160 (4K):
- Low: 37 FPS average, minimum and maximum not recorded
- Medium: 33 FPS average, minimum 28 FPS, maximum 37 FPS
- High: 28 FPS average, minimum and maximum not recorded
- Ultra: 22 FPS average, minimum and maximum not recorded
2560x1440 (1440p):
- Low: 69 FPS average, minimum and maximum not recorded
- Medium: 60 FPS average, minimum 51 FPS, maximum 69 FPS
- High: 51 FPS average, minimum and maximum not recorded
- Ultra: 41 FPS average, minimum and maximum not recorded
1920x1080 (1080p):
- Low: 107 FPS average, minimum and maximum not recorded
- Medium: 93 FPS average, minimum 79 FPS, maximum 107 FPS
- High: 78 FPS average, minimum and maximum not recorded
- Ultra: 64 FPS average, minimum and maximum not recorded
The medium preset at each resolution has the only recorded min/max data, showing the frame time variance. At 1080p Medium, the range is 79 to 107 FPS, a 28 FPS spread. At 1440p Medium, the range narrows to 51 to 69 FPS, an 18 FPS spread. At 4K Medium, the range is 28 to 37 FPS, just 9 FPS. This tightening range as resolution increases indicates that the GPU is becoming the consistent bottleneck, with less headroom for frame rate spikes.
The data also shows diminishing returns from preset reductions at higher resolutions. At 1080p, dropping from Ultra to Low yields a 43 FPS gain (64 to 107). At 1440p, the same preset drop yields 28 FPS (41 to 69). At 4K, it yields only 15 FPS (22 to 37). This means that at 4K, even the lowest settings cannot rescue playability, while at 1080p, even the highest settings remain playable.