Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 53,620
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

Measured FPS Breakdown

The recorded data for this configuration, pairing an Intel Core i7-14700F with an Intel Arc B370, shows a heavily resolution-dependent experience in Doom. At 3840x2160, the average frame rates are consistently below the 60 FPS playability threshold. The Low preset averages 34 FPS, Medium averages 29 FPS, High averages 25 FPS, and Ultra drops to 20 FPS. The only 4K entry with min/max readings is Medium, which spans from 25 FPS minimum to 34 FPS maximum, confirming that even the lower bound remains far from smooth gameplay.

Moving to 2560x1440, performance improves substantially but remains limited. The Low preset reaches an average of 62 FPS, which just clears the 60 FPS threshold. Medium averages 54 FPS, with min and max readings of 46 and 62 FPS respectively. High averages 46 FPS, and Ultra falls to 37 FPS. None of the 1440p presets except Low maintain a comfortable margin above the playability line, and the min FPS figures suggest occasional dips below 60 even on Low.

At 1920x1080, the picture becomes far more favorable. The Low preset averages 96 FPS, Medium averages 84 FPS with a min/max range of 71 to 96, and High averages 71 FPS. Ultra sits at 58 FPS, narrowly missing the 60 FPS threshold. The scaling from 4K to 1080p is dramatic: Low improves from 34 to 96 FPS, a 182% uplift, while High improves from 25 to 71 FPS, a 184% increase. This indicates that the graphics workload dominates performance at higher resolutions, with the GPU acting as the primary limiter.

CPU and GPU Roles

The data reveals a clear division of labor between the CPU and GPU in this pairing. The Intel Core i7-14700F is a 20-core, 28-thread processor with a boost clock of 5.40 GHz, placing it in the 91st percentile of all CPUs in the database. Its Cinebench R23 multi-core score of 35122 and single-core score of 4958 demonstrate substantial headroom for feeding frames to the GPU. The Arc B370, by contrast, sits in the 5th percentile of all GPUs, with a 3DMark Steel Nomad DX12 score of 1184 and a modest 6.144 TFLOPS of FP32 compute.

At 3840x2160, the GPU is unequivocally the bottleneck. The average FPS across presets ranges from 20 to 34, and the delta between Low and Ultra is only 14 FPS. This narrow spread suggests that even at the lowest settings, the GPU cannot push frame rates into playable territory. The CPU's role at this resolution is mostly idle, as the rendering pipeline is constrained by the Arc B370's fill rate and shader throughput.

At 2560x1440, the balance shifts slightly. The GPU still dominates, but the CPU begins to matter more at lower presets. The jump from Ultra (37 FPS) to Low (62 FPS) is 25 FPS, indicating that reducing graphical load allows the CPU to feed frames more efficiently. However, the fact that Medium only reaches 54 FPS shows that the GPU remains the limiting factor even when settings are reduced.

At 1920x1080, the CPU's capability becomes more apparent. The i7-14700F can clearly supply enough draw calls and physics calculations to keep the GPU busy, as evidenced by the 96 FPS result on Low. The gap between Low and Ultra at 1080p is 38 FPS, which is larger than at any other resolution. This suggests that at lower resolutions, the GPU has enough headroom to respond to settings changes, and the CPU is not holding back performance. The i7-14700F's single-thread performance, reflected in its Geekbench single-core score of 2429 and PassMark single-thread score of 4257, is more than adequate for Doom's engine demands.

Similar Performance Alternatives

For the CPU side, the nearest rivals in the database provide context for the i7-14700F's capabilities. The Intel Xeon 6505P scores 53701 in average benchmarks, just 0.2% lower than the i7-14700F's 53620. The Intel Xeon Phi 7290 scores 53469, 0.3% higher. The AMD Ryzen 9 7900X scores 53288, 0.6% higher, and the AMD EPYC 7313P scores 53206, 0.8% higher. These four processors are statistically indistinguishable in aggregate performance, meaning any of them would behave nearly identically in Doom when paired with the Arc B370. The choice between them would not alter the measured FPS results by any meaningful margin.

For the GPU, the Arc B370's nearest rivals are all older or lower-tier parts. The ATI Mobility Radeon HD 5570 scores 1186, 0.2% higher than the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher, and the AMD FirePro M2000 scores 1168, 1.4% lower. These deltas are all within 1.5%, so any of these GPUs would produce nearly the same frame rates in Doom. The practical implication is that the Arc B370 performs at the level of a mid-2000s discrete GPU or an early-2010s mobile part, despite its modern architecture and 3 nm process node.

The Verdict

Can this PC run Doom? Yes, but only under specific conditions. The verdict by resolution is unambiguous. At 3840x2160, no settings preset achieves 60 FPS, and the best recorded average is 34 FPS on Low. This resolution is not playable by the 60 FPS threshold. At 2560x1440, only the Low preset clears the bar, with an average of 62 FPS. Medium, High, and Ultra all fall below 60 FPS, so 1440p is playable only with reduced visual quality. At 1920x1080, three presets are playable: Low at 96 FPS, Medium at 84 FPS, and High at 71 FPS. Ultra misses the mark at 58 FPS.

The data indicates that this combo is best suited for 1080p gaming with medium-to-high settings. The 71 FPS average on High is a solid result, and the 96 FPS on Low provides a comfortable margin for competitive play. For users who prioritize frame rates over visual fidelity, 1440p Low at 62 FPS is viable, but any settings increase will cause dips below the playability line. At 4K, the system is simply not capable of delivering a smooth experience, and users should avoid that resolution entirely.

FAQ

Q: What is the highest playable setting at 1920x1080?

A: The High preset averages 71 FPS, making it the most demanding setting that clears the 60 FPS threshold at 1080p. Ultra averages 58 FPS and falls below the playability line.

Q: Can this system run Doom at 2560x1440?

A: Yes, but only on the Low preset, which averages 62 FPS. Medium drops to 54 FPS, and High and Ultra average 46 and 37 FPS respectively, all below the 60 FPS threshold.

Q: Is the Intel Core i7-14700F or the Intel Arc B370 the limiting factor at 4K?

A: The GPU is the limiting factor at 3840x2160. The Arc B370 averages between 20 and 34 FPS across all presets, and even the lowest settings cannot push the frame rate into playable territory. The CPU's high benchmark scores suggest it has ample headroom.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals?

A: The Arc B370's 3DMark Steel Nomad score of 1184 is within 1.5% of the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000. Any of these GPUs would produce nearly identical frame rates in Doom.

Q: What is the minimum FPS recorded at 1920x1080 on Medium settings?

A: The Medium preset at 1080p has a minimum FPS of 71, which matches the average FPS of the High preset at the same resolution.

Q: Does the i7-14700F's CPU performance affect frame rates at 1080p?

A: Yes. At 1920x1080, the CPU can feed the GPU effectively, as shown by the 96 FPS result on Low. The i7-14700F's single-core and multi-core scores are high enough to avoid bottlenecking the Arc B370 at this resolution.

How This Combo Ranks

In the database of tested combinations, this pairing ranks 3425 out of 3712 combos for Doom. This places it in the bottom 8% of all tested configurations, reflecting the GPU's limited performance despite the CPU's strength. The rank is heavily influenced by the Arc B370's 5th percentile standing among all GPUs, which drags down the overall gaming experience. The i7-14700F's 91st percentile CPU ranking does not compensate for the GPU's weakness in this title, as Doom's frame rates are predominantly graphics-bound at higher resolutions. The combo rank suggests that users seeking higher performance in Doom would need to pair this CPU with a substantially stronger GPU, or accept the limitations outlined in the resolution-specific verdicts.

Best Settings per Resolution

At 3840x2160, no preset achieves the 60 FPS threshold, so there is no recommended setting. The best recorded average is 34 FPS on Low, but this does not meet the playability criterion.

At 2560x1440, the best and only playable setting is Low, with an average of 62 FPS. This is the most demanding preset that stays at or above 60 FPS, and it provides a slim 2 FPS margin over the threshold.

At 1920x1080, the best playable setting is High, with an average of 71 FPS. This provides an 11 FPS margin over the 60 FPS line and delivers significantly better visual quality than Medium (84 FPS) or Low (96 FPS) while still maintaining smooth gameplay. Ultra at 58 FPS is not recommended, as it falls just short of the playability threshold.