Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 24 | 32 | 39 |
| 1440p QHD | 40 | 49 | 59 | 68 |
| 1080p Full HD | 63 | 77 | 90 | 105 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
FAQ
Q: What is the CPU and GPU combination analyzed here?
A: This is the Intel Core i7-14700F paired with the AMD Radeon RX 580. The CPU is a 20-core, 28-thread Raptor Lake Refresh part with a boost clock of 5.40 GHz. The GPU is a Polaris 20 chip with 8 GB of GDDR5 memory and 2304 shading units.
Q: What is the game being benchmarked?
A: The game is Doom, released on 2016-05-12, in the FPS genre. The database has measured FPS data across four quality presets (Low, Medium, High, Ultra) and three resolutions (1920x1080, 2560x1440, 3840x2160).
Q: At what resolution does this combo achieve the highest average frame rate?
A: The highest recorded average FPS is 105 at 1920x1080 with the Low preset. At the same resolution, the Ultra preset still maintains 62.5 average FPS.
Q: Is 4K gaming possible with this configuration?
A: No. At 3840x2160, even the Low preset only reaches 38.5 average FPS, and the High preset drops to 23.5 average FPS. The verdict data shows no playable settings at 4K.
Q: What is the best settings choice for 1440p?
A: At 2560x1440, the only playable preset is Low, which runs at 67.9 average FPS. Medium drops to 59.3 average FPS, just below the 60 FPS threshold.
Q: How does this combo rank among all tested combinations for Doom?
A: The combination ranks 3367 out of 3712 total tested CPU/GPU pairings for this game, placing it in the lower half of the database.
Best Settings per Resolution
The playable threshold in the database is 60 FPS. For each resolution, the most demanding preset that remains at or above that threshold is listed.
1920x1080: The Ultra preset is the most demanding option and still delivers 62.5 average FPS, so it is the best choice. The High preset runs at 76.6, Medium at 90.2, and Low at 105. All four presets clear the 60 FPS bar.
2560x1440: Only the Low preset stays above 60 FPS, at 67.9 average. The Medium preset falls to 59.3 average, just short of the threshold. High and Ultra are worse at 49.1 and 40.3 respectively. So Low is the only viable setting, and the best setting by default.
3840x2160: No preset reaches 60 FPS. The Low preset is highest at 38.5 average, followed by Medium at 32.4, Ultra at 24.1, and High at 23.5. The verdict data confirms there are no playable settings at this resolution.
CPU and GPU Roles
The recorded data shows clear scaling behavior when moving across resolutions and presets, which reveals which component limits performance.
At 1920x1080, the frame rate drops from 105 on Low to 62.5 on Ultra, a reduction of 40.5%. This large spread across presets indicates the GPU is the primary constraint even at the lowest resolution. If the CPU were the bottleneck, the frame rates would cluster together regardless of graphics settings. Instead, raising the preset from Low to Ultra reduces performance by roughly 40%, which is typical of a GPU-limited scenario.
At 2560x1440, the same pattern continues. Low runs at 67.9 average FPS, Medium at 59.3, High at 49.1, and Ultra at 40.3. The difference between Low and Ultra is 27.6 FPS, or about 41%. This consistent drop across presets again points to the GPU as the limiting factor. The CPU has enough headroom to feed the GPU at these settings, but the RX 580 cannot maintain higher frame rates as the pixel workload grows.
At 3840x2160, performance collapses. Low runs at 38.5, Medium at 32.4, High at 23.5, and Ultra at 24.1. The spread between Low and Ultra is only 14.4 FPS, and the High and Ultra presets are nearly identical (23.5 vs 24.1). This compression of frame rates at 4K suggests the GPU is now severely saturated. The pixel fill rate and memory bandwidth of the RX 580 become the dominant limits, and even dropping to Low settings cannot recover playable performance.
The CPU, with 20 cores and a 5.40 GHz boost clock, posts strong benchmark scores in the database: 35122 in Cinebench R23 multicore, 4958 in single-core, and a 91st percentile ranking among all CPUs. Those numbers indicate the processor is not the limiting factor in this game. The GPU, by contrast, sits at the 53rd percentile among all GPUs, and its average benchmark score of 12928 is far below what would be needed for high-refresh or high-resolution gaming.
The scaling between resolutions reinforces this: moving from 1080p Low to 1440p Low drops from 105 to 67.9, a 35% reduction. Moving from 1440p Low to 4K Low drops from 67.9 to 38.5, a 43% reduction. These are large resolution penalties, which are characteristic of GPU-bound workloads.
Similar Performance Alternatives
The database lists nearest rival components for both the CPU and GPU, based on average benchmark scores and percentage deltas.
For the Intel Core i7-14700F (average score 53620), the closest alternatives are:
- Intel Xeon 6505P: average score 53701, delta -0.2%
- Intel Xeon Phi 7290: average score 53469, delta 0.3%
- AMD Ryzen 9 7900X: average score 53288, delta 0.6%
- AMD EPYC 7313P: average score 53206, delta 0.8%
All four rival CPUs score within 1% of the i7-14700F, meaning any of them would produce effectively identical CPU performance in Doom. The Ryzen 9 7900X is the closest consumer alternative, while the Xeon parts are workstation/server offerings that happen to land in the same performance band.
For the AMD Radeon RX 580 (average score 12928), the nearest rivals are:
- NVIDIA GeForce RTX 3050 Ti Mobile: average score 12940, delta -0.1%
- NVIDIA GeForce GTX 1660 SUPER: average score 12986, delta -0.4%
- AMD Radeon 740M: average score 12870, delta 0.5%
- AMD FirePro W5100: average score 12847, delta 0.6%
The GTX 1660 SUPER is the most relevant desktop alternative, scoring 0.4% higher on average. A system with that card would behave nearly identically to the RX 580 in Doom. The RTX 3050 Ti Mobile is a laptop part, and the Radeon 740M is an integrated GPU, so those would only match the RX 580 in synthetic average scores, not necessarily in the same thermal or power envelope. The FirePro W5100 is a workstation card with similar average performance.
For the combined system, swapping in any of these rival GPUs would shift the measured FPS by well under 1%, so the playability verdicts would remain unchanged: no 4K, Low-only at 1440p, and all presets playable at 1080p.
Measured FPS Breakdown
All figures below are average FPS values recorded in the database. No minimum or maximum frame times were recorded for any configuration.
1920x1080:
- Low: 105.0
- Medium: 90.2
- High: 76.6
- Ultra: 62.5
2560x1440:
- Low: 67.9
- Medium: 59.3
- High: 49.1
- Ultra: 40.3
3840x2160:
- Low: 38.5
- Medium: 32.4
- High: 23.5
- Ultra: 24.1
The data shows a monotonic decrease in FPS as either resolution or preset quality increases, with one minor anomaly: at 4K, the High preset (23.5) is slightly lower than Ultra (24.1), a 0.6 FPS difference that is within measurement noise. In every other case, higher presets correspond to lower frame rates.
The largest single drop occurs when moving from 1080p Low to 1080p Medium, a 14.8 FPS reduction. The smallest drop is between 1080p High and 1080p Ultra, a 14.1 FPS reduction. At 1440p, the step from Low to Medium costs 8.6 FPS, from Medium to High costs 10.2 FPS, and from High to Ultra costs 8.8 FPS. At 4K, the step from Low to Medium costs 6.1 FPS, and from Medium to High costs 8.9 FPS.
Resolution scaling at a fixed preset is also steep. At Low settings, going from 1080p to 1440p costs 37.1 FPS, and going from 1440p to 4K costs 29.4 FPS. At Ultra settings, going from 1080p to 1440p costs 22.2 FPS, and going from 1440p to 4K costs 16.2 FPS. The penalty for increasing resolution shrinks at higher presets because the GPU is already saturated.
Across all twelve measured configurations, the average FPS ranges from 23.5 to 105.0, a span of 81.5 FPS. Only four configurations exceed 60 FPS: all four presets at 1080p plus Low at 1440p. The other eight configurations fall below the playable threshold.
The Verdict
Can this PC run Doom? The answer depends on the target resolution and settings.
At 1920x1080, yes, without qualification. All four presets exceed the 60 FPS threshold. The Ultra preset runs at 62.5 average FPS, which means the most visually demanding settings are still playable. The High preset at 76.6 and Medium at 90.2 provide comfortable headroom. The Low preset at 105 is the fastest configuration in the entire dataset.
At 2560x1440, the system is borderline. Only the Low preset clears 60 FPS, at 67.9 average. The Medium preset falls just short at 59.3, which is technically below the playable threshold. High and Ultra are not viable at 49.1 and 40.3 respectively. So 1440p is playable only if the user accepts Low settings.
At 3840x2160, the system cannot run the game at any preset. The best result is 38.5 average FPS on Low, and the worst is 23.5 on High. No setting combination reaches even half of the 60 FPS threshold in the worst case. The verdict data confirms zero playable settings at this resolution.
The overall picture is consistent with the hardware profile. The i7-14700F is a high-end CPU with a 91st percentile ranking, but the RX 580 is a mid-range GPU from the Polaris generation, sitting at the 53rd percentile. Doom is a fast-paced FPS, and the GPU becomes the limiting factor as resolution and preset quality increase. The CPU has plenty of headroom, as shown by the large FPS differences across presets at the same resolution, but the GPU cannot translate that headroom into higher frame rates at higher loads.
For a user with a 1080p monitor, this combination delivers a smooth experience at any preset, including Ultra. For a 1440p monitor, the system works but requires Low settings to stay above 60 FPS, which is a significant visual compromise. For a 4K display, this combination is not suitable for Doom, and the database shows no playable settings at that resolution.