Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 48 | 57 | 65 |
| 1440p QHD | 72 | 88 | 105 | 120 |
| 1080p Full HD | 112 | 137 | 162 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i7-13700K paired with the Intel Arc B580 delivers a decisive performance profile in Doom: it is a 60 FPS-capable machine at 4K only on Low settings, but at 1440p and 1080p it clears the 60 FPS threshold at every preset, including Ultra. The data indicates this combo is heavily skewed toward high-refresh 1080p and 1440p gameplay, where the margin over the playability threshold is substantial, rather than a 4K powerhouse.
Measured FPS Breakdown
At 1920x1080, the combo produces its highest frame rates. The Low preset averages 186 FPS, which is the peak measured performance across all resolutions and settings. Moving to Medium, the average drops to 162 FPS, with a minimum of 137 FPS and a maximum of 186 FPS. The High preset averages 137 FPS. The most demanding 1080p option, Ultra, still averages 112 FPS. These figures show that at 1080p, the system has enough headroom to maintain fluid motion even in the most demanding preset, with the gap between Low and Ultra being 74 FPS.
At 2560x1440, the performance scales down predictably but remains well above the 60 FPS playability threshold. The Low preset averages 120 FPS. Medium averages 105 FPS, with a minimum of 89 FPS and a maximum of 120 FPS. High averages 88 FPS. Ultra, the most demanding preset, averages 72 FPS. The delta between Low and Ultra at this resolution is 48 FPS, indicating that the GPU is the primary scaling factor as settings increase, but the absolute floor for Ultra remains comfortably playable.
At 3840x2160, the performance envelope tightens considerably. The Low preset averages 65 FPS, which is the only 4K setting that maintains an average above 60 FPS. Medium drops to an average of 57 FPS, with a minimum of 48 FPS and a maximum of 65 FPS, showing significant frame-time variance. High averages 48 FPS. Ultra averages 39 FPS, which is the lowest measured average in the entire dataset. The scaling from Low to Ultra at 4K is severe, a 26 FPS drop, and the minimum FPS figures for Medium highlight the struggle to maintain consistent frame pacing at this resolution.
Best Settings per Resolution
At 3840x2160, the only preset that stays at or above 60 FPS is Low, with an average of 65 FPS. The data shows that Medium falls to 57 FPS, so Low is the definitive choice for 4K playability.
At 2560x1440, the most demanding preset that remains playable is Ultra, with an average of 72 FPS. Since all four presets—Low at 120 FPS, Medium at 105 FPS, High at 88 FPS, and Ultra at 72 FPS—clear the 60 FPS threshold, the recommendation is to select Ultra for maximum visual fidelity without sacrificing fluidity.
At 1920x1080, the same pattern holds: all presets are playable, and Ultra is the best choice, averaging 112 FPS. The performance headroom at this resolution is so large that even Ultra leaves a 52 FPS margin above the 60 FPS floor.
CPU and GPU Roles
The scaling between resolutions and presets reveals a clear division of labor. At 1920x1080, the difference between Low and Ultra is 74 FPS, while at 2560x1440 that same difference narrows to 48 FPS, and at 3840x2160 it narrows further to 26 FPS. This progressive compression of the performance gap as resolution increases indicates that the Intel Arc B580 becomes the dominant bottleneck at higher pixel counts, as the GPU's workload grows faster than the CPU's ability to feed it.
Conversely, the CPU's role is most apparent at 1080p, where the average FPS of 186 on Low suggests the Intel Core i7-13700K is capable of driving the frame rate to very high levels, but the GPU still limits the absolute peak. The benchmark results show that at 1080p Medium, the minimum FPS of 137 matches the average FPS of the High preset, implying that the CPU is providing a stable frame delivery pipeline even when the GPU is under moderate load. At 4K, the CPU's influence diminishes; the gap between Low and Medium is only 8 FPS, while the gap between Medium and Ultra is 18 FPS, reinforcing that the GPU's compute and memory bandwidth are the deciding factors for high-resolution performance.
The data suggests that for this game, the Intel Core i7-13700K is more than sufficient to avoid CPU-bound scenarios at all tested settings, while the Intel Arc B580 is the component that determines whether a resolution and preset combination is playable. The 1440p results illustrate this balance well: the system can hit 120 FPS on Low, but the drop to 72 FPS on Ultra shows the GPU's scaling limits, not the CPU's.
Similar Performance Alternatives
Looking at the nearest rivals for the Intel Core i7-13700K, the AMD Ryzen 9 5900 has an average benchmark score of 46971, which is 0.2% lower than the Intel chip's score of 46881, making it functionally equivalent for this game. The AMD Ryzen AI 9 HX PRO 375 scores 47022, a 0.3% delta, and would produce nearly identical frame rates. The AMD Ryzen 9 7845HX scores 46654, a 0.5% difference, and the Intel Xeon w3-2535 scores 46653, also a 0.5% delta. In practical terms, any of these CPUs would yield the same measured FPS results for Doom with the Arc B580, as the game is not CPU-limited at the tested settings.
For the Intel Arc B580, the nearest rival is the AMD Radeon RX 580 2048SP, which has an average score of 23061, a 0.2% difference from the Arc's 23021. The NVIDIA GeForce RTX 2080 scores 22895, which is 0.6% lower, while the NVIDIA GeForce RTX 3080 scores 23172, which is 0.7% higher. The NVIDIA P106-100 scores 23249, a 1% higher score. The RTX 3080's slightly higher score suggests it might deliver a marginal FPS improvement in GPU-bound scenarios, such as 4K Ultra, but the data shows the delta is small enough that the overall verdict per resolution would remain unchanged. The RX 580 2048SP and RTX 2080 would likely perform within a few frames of the Arc B580 across all settings.
The Verdict
This PC can run Doom, with the caveat that the experience depends heavily on the target resolution. At 1920x1080, the system clears 60 FPS at every preset, with the lowest average being 112 FPS on Ultra, meaning it delivers a smooth high-refresh experience without compromise. At 2560x1440, the verdict is also a clear pass: Ultra averages 72 FPS, and even the most demanding preset holds above 60 FPS, so users can enable maximum settings without concern.
At 3840x2160, the verdict is conditional. The system only maintains a 60 FPS average on the Low preset, which hits 65 FPS. Medium drops to 57 FPS, High to 48 FPS, and Ultra to 39 FPS, so those settings are not playable under the 60 FPS threshold. The data indicates that 4K is playable only if the user accepts Low settings, which is a significant visual compromise for a game of this era.
How This Combo Ranks
The Intel Core i7-13700K and Intel Arc B580 combination ranks 2786 out of 3712 tested combos for Doom, placing it in the lower half of the database. This ranking reflects the GPU's modest performance relative to the CPU's high-end positioning. The CPU alone sits in the 89th percentile against all CPUs, but the GPU is in the 68th percentile against all GPUs, creating an imbalance where the processor is capable of much more than the graphics card can deliver at high resolutions.
This ranking is consistent with the measured FPS data: the combo is not competitive for 4K Ultra gaming, but it is well-suited for 1080p and 1440p, where it ranks as a solid mid-to-high performer. The 2786th position suggests that many other combinations—likely those with higher-tier GPUs—would outperform it in GPU-bound scenarios, but the data also shows that for 1080p and 1440p play, this pairing offers a reliable and smooth experience that matches or exceeds the playability threshold by a wide margin.