Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 78 | 92 | 106 |
| 1440p QHD | 118 | 144 | 169 | 196 |
| 1080p Full HD | 180 | 224 | 263 | 301 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The Intel Core i7-12700KF and NVIDIA GeForce RTX 3080 combination delivers a decisive performance tier for Doom, with measured results showing the duo capable of high-refresh-rate play at every resolution. The data indicates a system that is firmly positioned for competitive and immersive gameplay, with the most demanding preset remaining comfortably above the 60 FPS threshold even at 4K.
Similar Performance Alternatives
For the Intel Core i7-12700KF, the benchmark database places its average score of 35365 within a tight cluster of comparable processors. The closest rival, the Intel Core i7-13700T, scores 35403, a negligible delta of -0.1%, meaning the 12700KF trails by a fraction of a percent. The Intel Core 5 213PE is nearly identical at 35428 (-0.2%). On the other side, the Intel Core i5-13600T scores 35305, placing it 0.2% behind the 12700KF, and the Intel Core i7-12700K scores 35287, also 0.2% behind. In practical terms, any of these four CPUs would deliver virtually indistinguishable frame rates in Doom, as the performance delta between them is within the margin of error for most gaming benchmarks. The 12700KF’s 85th percentile ranking among all CPUs further underscores its position in the upper echelon of processors.
On the graphics side, the NVIDIA GeForce RTX 3080 has an average benchmark score of 23172, landing it in the 68th percentile of all GPUs. Its nearest rivals are a disparate group that includes the NVIDIA P106-100, which scores 23249 (-0.3%), the AMD Radeon Pro Vega 16 at 23250 (-0.3%), the AMD Radeon RX 6600M at 23273 (-0.4%), and the AMD Radeon R9 M290X at 23276 (-0.4%). While the deltaPct values are minimal, the architectural differences are substantial; the RTX 3080 features 8704 shading units and 10 GB of GDDR6X memory on a 320-bit bus with 760.3 GB/s of bandwidth. The benchmark score similarity suggests that in synthetic tests, these GPUs cluster together, but the RTX 3080’s raw specifications, including 68 RT cores and a 29.77 TFLOPS FP32 throughput, indicate a significant advantage in real-world gaming workloads like Doom, where its driver optimization and feature set come into play.
CPU and GPU Roles
The data reveals a clear shift in system bottleneck depending on resolution. At 1920x1080, the CPU and GPU are both heavily utilized, but the sheer frame rates indicate the GPU is the primary limiter. The average FPS at 1080p Low is 301.1, dropping to 179.9 at Ultra, which shows a 40% performance cost for the highest visual fidelity. This scaling suggests the RTX 3080 is working near its limits, but the i7-12700KF is keeping pace. The CPU’s strong single-thread performance, evidenced by a PassMark single-thread score of 3984 and a Geekbench single-core score of 2255, provides the necessary headroom for the high draw-call rates at these frame levels.
Moving to 2560x1440, the GPU’s load increases, but the CPU still holds its own. The average FPS at 1440p Ultra is 117.9, which is a 34% reduction from the 1080p Ultra figure of 179.9. This indicates a GPU-bound scenario where the RTX 3080’s fill rate and memory bandwidth (760.3 GB/s) are being taxed. The CPU’s role becomes less critical here; the 12 cores and 20 threads are sufficient to feed the GPU without becoming a bottleneck, as evidenced by the high multi-thread scores (Cinebench R23 multi-core at 28838).
At 3840x2160, the GPU is unequivocally the limiting factor. The frame rate at 4K Ultra falls to 61.1 FPS, which is a 66% drop from 1080p Ultra. This dramatic scaling demonstrates that the i7-12700KF has ample performance in reserve, and the RTX 3080 is working at its maximum capacity. The GPU’s pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are being saturated at this resolution. The CPU’s performance becomes almost irrelevant, as the data shows the frame rate is dictated entirely by the GPU’s ability to render the higher pixel count. The verdict data confirms this, listing all four settings (Low, Medium, High, Ultra) as playable at 4K, with the best setting being Ultra at 61.1 FPS.
How This Combo Ranks
In the database’s ranking of tested CPU and GPU combinations for Doom, this specific pairing holds a position of 1050 out of 3712 total combos. This places it in the top 28% of all tested systems, which is a strong showing for a hardware pairing that is not at the absolute bleeding edge of either component category. The rank reflects a system that delivers excellent performance, but it is not the top-tier configuration. The data suggests that faster CPUs and GPUs exist that would push this combo down the list, but the 1050th rank out of 3712 combos indicates that the i7-12700KF and RTX 3080 together provide a level of performance that outmatches the vast majority of systems tested. The combination’s strength is evident in its ability to maintain high average FPS across all resolutions; the lowest recorded average is 61.1 FPS at 4K Ultra, which is still above the playable threshold of 60 FPS. This consistency confirms the balance between the CPU’s processing power and the GPU’s rendering capabilities.
FAQ
*Q: Can this system run Doom at 4K with the highest settings?*
A: Yes, the measured data shows that at 3840x2160 with Ultra settings, the system achieves an average of 61.1 FPS, which is above the 60 FPS playable threshold.
Q: What is the performance difference between 1080p and 1440p at High settings?
A: At 1920x1080 High, the average FPS is 223.9. At 2560x1440 High, it drops to 143.5, representing a 36% reduction in frame rate when moving to the higher resolution.
Q: Which is more important for this game, the CPU or the GPU?
A: The data indicates that the GPU becomes the dominant factor at higher resolutions. At 4K, the frame rate scales significantly with settings, dropping from 106.1 FPS at Low to 61.1 FPS at Ultra, showing the GPU is the bottleneck. At 1080p, the CPU is more relevant, but the i7-12700KF’s strong single-thread performance ensures it does not hold back the RTX 3080.
Q: How does the i7-12700KF compare to the i7-13700T?
A: The average benchmark scores are nearly identical, with the i7-13700T scoring 35403 and the i7-12700KF scoring 35365, a delta of -0.1%. In gaming, this difference is imperceptible.
Q: Is the RTX 3080’s performance similar to the AMD Radeon RX 6600M?
A: In the database’s average benchmark scores, the RTX 3080 scores 23172, while the RX 6600M scores 23273, a delta of -0.4%. However, the RTX 3080 has significantly higher specifications, including 8704 shading units versus the RX 6600M’s lower count, which leads to substantial real-world performance differences in Doom.
Q: What is the best playable setting at 2560x1440?
A: The verdict data lists Ultra as the best settings at 1440p, with an average FPS of 117.9, which is well above the playable threshold.
Measured FPS Breakdown
The benchmark data provides a comprehensive look at the system’s performance across all settings and resolutions. At 1920x1080, the frame rates are exceptionally high, with the Low preset achieving an average of 301.1 FPS. The Medium preset yields 262.9 FPS, while High drops to 223.9 FPS. The most demanding Ultra preset still delivers an average of 179.9 FPS. This progression shows a 40% performance cost from Low to Ultra, indicating that the GPU is the limiting factor, but the CPU is capable of maintaining these high frame rates.
At 2560x1440, the performance scales down accordingly. The Low preset averages 195.7 FPS, which is a 35% drop from 1080p Low. Medium averages 168.9 FPS, High averages 143.5 FPS, and Ultra averages 117.9 FPS. The delta between Low and Ultra at 1440p is 40%, consistent with the scaling at 1080p, further confirming the GPU-bound nature of the workload at this resolution.
At 3840x2160, the RTX 3080 begins to show its limits. The Low preset averages 106.1 FPS, which is still very playable. Medium drops to 91.9 FPS, and High to 77.9 FPS. The Ultra preset averages 61.1 FPS, which is just above the 60 FPS playable threshold. The scaling from Low to Ultra at 4K is a 42% reduction in frame rate, demonstrating that the GPU’s compute and memory resources are heavily taxed at this resolution. Across all resolutions, min and max FPS values were not recorded, but the average FPS figures provide a clear picture of the system’s capabilities.
Best Settings per Resolution
The optimal configuration for each resolution is determined by the most demanding preset that maintains an average frame rate at or above the 60 FPS playable threshold. At 1920x1080, the system can handle the maximum Ultra preset, achieving an average of 179.9 FPS. This provides a substantial margin above the threshold, making it ideal for high-refresh-rate monitors.
At 2560x1440, the Ultra preset remains the best choice, with an average of 117.9 FPS. This still provides a smooth and responsive experience, well above the 60 FPS minimum, and leaves headroom for any potential frame drops in intense combat scenarios.
At 3840x2160, the Ultra preset is also the best setting, but it is a closer call. The average FPS at Ultra is 61.1, which is just 1.1 FPS above the playable threshold. While this is technically playable, the margin is slim. For a more comfortable buffer, High settings at 77.9 FPS or Medium at 91.9 FPS would be safer choices, but the data shows Ultra is attainable if the user accepts the minimal headroom. The verdict data explicitly lists all four settings as playable at 4K, with Ultra being the best, confirming that the system can run Doom at its maximum visual fidelity even at the highest resolution.