Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
164 FPS
Ultra 1080p Measured
99 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
35 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 35,365
Graphics Card
Required 27,325
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 42 50 57
1440p QHD 64 78 92 106
1080p Full HD 99 121 143 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 121
1920x1080 Low 164
1920x1080 Medium 143
1920x1080 Ultra 99
2560x1440 High 78
2560x1440 Low 106
2560x1440 Medium 92
2560x1440 Ultra 64
3840x2160 High 42
3840x2160 Low 57
3840x2160 Medium 50
3840x2160 Ultra 35

Performance Analysis: Doom on Your System

The Intel Core i7-12700KF paired with the Intel Arc B570 delivers a clear, resolution-dependent verdict for Doom: at 1080p and 1440p, every preset from Low to Ultra clears the 60 FPS playable threshold, while 4K falls short even on the lowest settings. The data shows a system that is firmly capable for high-refresh 1440p gaming but not designed for 4K in this title.

Measured FPS Breakdown

At 1920x1080, the combination produces its strongest results. The Low preset averages 164 FPS, with Medium at 143 FPS (minimum 121, maximum 164), High at 121 FPS, and Ultra at 99 FPS. Every setting at this resolution maintains an average well above the 60 FPS playable threshold, with even the most demanding Ultra preset holding nearly 40 frames of headroom. The spread from Low to Ultra is 65 FPS, indicating that the Arc B570 scales predictably as graphical load increases, but the CPU and GPU together never approach a bottleneck that would threaten smoothness.

Moving to 2560x1440, the averages remain strong but the gap between presets widens. Low averages 106 FPS, Medium drops to 92 FPS (minimum 79, maximum 106), High lands at 78 FPS, and Ultra still clears 60 FPS with an average of 64 FPS. The Medium preset’s minimum of 79 FPS shows that even transient frame drops stay comfortably above the playable line. The difference between Low and Ultra here is 42 FPS, a smaller absolute drop than at 1080p but a larger percentage reduction, reflecting the increased pixel workload on the GPU.

At 3840x2160, the picture changes dramatically. The Low preset averages 57 FPS, barely missing the 60 FPS threshold. Medium averages 50 FPS (minimum 43, maximum 58), High drops to 42 FPS, and Ultra falls to 35 FPS. No preset at 4K reaches the playable line, and the Medium preset’s minimum of 43 FPS indicates that even the average figures flatter the experience—actual frame pacing would show notable stutter in action sequences. The 22 FPS difference between Low and Ultra at 4K is the smallest absolute spread across all resolutions, suggesting the GPU is saturated even at Low and additional settings changes yield diminishing returns.

The minimum and maximum FPS data appear only for the Medium presets across all three resolutions. At 1080p Medium, the range is 121 to 164 FPS, matching the Low and High averages respectively, which suggests the Medium preset’s frame times are consistent with the surrounding settings. At 1440p Medium, the range is 79 to 106 FPS, again aligning with the Low preset’s average. At 4K Medium, the range is 43 to 58 FPS, and the maximum of 58 FPS is still below the 60 FPS threshold, reinforcing that 4K is not viable for this combo.

CPU and GPU Roles

The benchmark results indicate that the GPU becomes the dominant constraint as resolution increases, while the CPU provides ample headroom even at 1080p. Evidence for this comes from the scaling between resolutions. At 1920x1080, the Ultra preset averages 99 FPS, and that same preset at 2560x1440 averages 64 FPS—a 35 FPS drop for a resolution increase of roughly 1.78 times the pixel count. At 4K Ultra, the average falls to 35 FPS, a further 29 FPS drop from 1440p. The GPU’s pixel throughput, rated at 200.0 GPixel/s, directly determines these numbers, and the Arc B570’s 10 GB GDDR6 memory with 380.0 GB/s bandwidth is sufficient for the game’s data streaming at all tested settings.

The CPU’s role is more visible at lower resolutions and lower presets. At 1080p Low, the average of 164 FPS is the highest figure in the dataset, and this aligns with the Intel Core i7-12700KF’s strong synthetic scores: Cinebench R23 multicore of 28838, Geekbench multicore of 14367, and Passmark multithread of 34092. Those scores place the CPU in the 85th percentile of all tested CPUs, with nearest rivals including the Intel Core i7-13700T (deltaPct -0.1) and Intel Core i5-13600T (deltaPct 0.2). At 1080p, the CPU can feed the GPU fast enough to reach 164 FPS, but at 1440p and 4K, the GPU’s rendering limits take over.

The preset scaling within each resolution further clarifies the split. At 1080p, moving from Low to Ultra reduces the average by 65 FPS, a 40% drop. At 1440p, the same move reduces the average by 42 FPS, a 40% drop as well. At 4K, the drop is only 22 FPS, a 39% reduction, but the starting point is already below 60 FPS. This consistent percentage drop across resolutions indicates that the settings changes affect the GPU workload uniformly, while the absolute FPS levels are set by the resolution’s pixel count. The CPU’s 20 threads and 12 cores (with 1.25 MB L2 per core and 25 MB shared L3) are never the limiting factor in Doom, as the game’s 2016 engine does not scale beyond a handful of threads, and the CPU’s single-thread performance (Cinebench R23 singlecore of 4071, Passmark single_thread of 3984) is more than adequate.

Similar Performance Alternatives

For the CPU, the nearest rivals in average benchmark score are all within a fraction of a percent. The Intel Core i7-13700T scores 35403, which is 0.1% lower than the i7-12700KF’s 35365. The Intel Core 5 213PE scores 35428, 0.2% higher. The Intel Core i5-13600T scores 35305, 0.2% higher than the i7-12700KF. The Intel Core i7-12700K scores 35287, 0.2% higher as well. In practical terms, swapping the i7-12700KF for any of these would yield virtually identical frame rates in Doom, because the game is not CPU-bound at the tested resolutions. The i7-13700T and i5-13600T are lower-power variants with similar multi-threaded throughput, while the i7-12700K is the same silicon with slightly different clock behavior—all four would produce the same measured FPS within a margin of one or two frames.

For the GPU, the nearest rivals are more interesting. The NVIDIA GeForce RTX 3070 Mobile scores 20534, 0.1% lower than the Arc B570’s 20556. The Intel Arc A750 scores 20582, 0.1% higher. The NVIDIA Quadro M4000M scores 20480, 0.4% lower, and the AMD Radeon R9 M390X scores 20662, 0.5% higher. The RTX 3070 Mobile and Arc A750 are the relevant comparisons for gaming. The Arc A750 is the predecessor in Intel’s own lineup, and the near-identical average score suggests that Doom would run at essentially the same frame rates on either card—the B570’s newer Xe2-HPG architecture does not provide a measurable advantage in this title. The RTX 3070 Mobile is a laptop part, so its desktop equivalent would likely be slightly faster, but the benchmark data does not include a desktop RTX 3070, so the comparison stops at the score.

The Quadro M4000M and Radeon R9 M390X are both older mobile parts, and their presence in the nearest rivals list is a statistical artifact of similar average scores rather than an indication of comparable gaming performance. In Doom, the Arc B570’s 11.52 TFLOPS FP32 and 360.0 GTexel/s texture rate are the specs that matter, and the rivals’ scores reflect those capabilities, but the driver maturity and feature support for a 2016 Vulkan/OpenGL title would favor the newer Intel and NVIDIA architectures.

The Verdict

The verdict is unambiguous: this PC can run Doom at 1080p and 1440p with all presets clearing the 60 FPS threshold, but it cannot run the game at 4K with any preset. The verdictByResolution data lists no playable settings at 3840x2160, with the best average FPS being 57 at Low—three frames short of playable. At 2560x1440, all four presets (High, Low, Medium, Ultra) are playable, with Ultra averaging 64 FPS. At 1920x1080, the same four presets are playable, with Ultra averaging 99 FPS.

The playable threshold is defined as 60 FPS average, and the data shows that at 1440p Ultra, the average of 64 FPS leaves only 4 frames of margin. This is sufficient but not generous, and users who prefer a locked 60 FPS with no dips should consider High at 78 FPS for more headroom. At 1080p, even Ultra at 99 FPS provides a 39-frame margin, making it suitable for high-refresh monitors up to 144 Hz, though not quite for 165 Hz or 240 Hz panels. At 4K, the conclusion is that this combo is not viable for Doom, and users would need to lower the resolution or accept sub-60 FPS averages.

How This Combo Ranks

The combo ranks 2987 out of 3712 tested combinations in Doom, placing it in the 80th percentile of all tested systems. This rank reflects the GPU’s 65th percentile position and the CPU’s 85th percentile position, with the combination landing between those two figures because the game is more GPU-dependent at higher settings. The rank of 2987 means that roughly 725 tested combos perform worse, and 2986 perform better. Given that the CPU is in the top 15% of all CPUs and the GPU is in the top 35%, the combination’s rank is consistent with a system where the GPU is the weaker link.

The rank also contextualizes the 4K failure. Many higher-ranked combos likely feature GPUs with more than 10 GB of memory or higher bandwidth than 380.0 GB/s, which would allow them to maintain 60 FPS at 4K. Conversely, combos ranked below this one would struggle at 1440p or even 1080p Ultra. The data shows that this specific pairing is well-balanced for 1440p, where the CPU’s single-thread strength and the GPU’s raster performance align, but unbalanced for 4K, where the GPU’s 160-bit memory bus and 10 GB capacity become limiting.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 99 FPS. This is the clear choice for users who want maximum visual quality without sacrificing smoothness, and the 39-frame margin ensures that even demanding scenes with heavy particle effects or large enemy counts will not drop below the playable line. Medium at 143 FPS and High at 121 FPS are alternatives for higher refresh rates, but Ultra offers the best balance of fidelity and performance.

At 2560x1440, the most demanding preset that stays at or above 60 FPS is also Ultra, averaging 64 FPS. This is a tighter margin than at 1080p, but the data confirms that the average stays above 60. For users who prefer a more comfortable buffer, High at 78 FPS is the safer recommendation, as it provides 18 frames of headroom and would likely maintain a locked 60 FPS even during the most intense encounters. Medium at 92 FPS is another strong option for those who prioritize frame rate over visual detail.

At 3840x2160, no preset meets the 60 FPS threshold, so the recommendation is to avoid 4K with this combination. The best average FPS is 57 at Low, which is below playable, and Medium at 50 FPS with a minimum of 43 FPS would produce noticeable stutter. The data indicates that users should run Doom at 1440p Ultra or 1080p Ultra with this combo, as those are the highest settings that deliver a playable experience. The 4K resolution is simply beyond the Arc B570’s capabilities in this title, and no settings adjustment can bridge the gap.