Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Doom
FPS 2016

Doom

49%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
20 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,500
Your CPU 35,365
Graphics Card
Required 27,325
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 Ultra 58
2560x1440 High 46
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 Ultra 37
3840x2160 High 25
3840x2160 Low 34
3840x2160 Medium 29
3840x2160 Ultra 20

Performance Analysis: Doom on Your System

FAQ

Q: What is the highest quality setting that maintains at least 60 FPS at 1920x1080 with this Intel Core i7-12700KF and Intel Arc B370 combination?

A: High settings at 1920x1080 deliver an average of 71 FPS, which clears the 60 FPS playability threshold. Ultra settings at the same resolution drop to 58 FPS, so High is the ceiling for a smooth experience.

Q: Can this PC run Doom at 2560x1440?

A: Yes, but only on Low settings. The recorded data shows 62 FPS average at Low, while Medium falls to 54 FPS and High drops further to 46 FPS, both below the 60 FPS target.

Q: Is 3840x2160 playable with this hardware?

A: No. Every preset at 4K fails the 60 FPS threshold. The highest recorded average is 34 FPS on Low settings, and Ultra dips to 20 FPS. No preset at this resolution reaches a playable level.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals in raw benchmark scores?

A: The Arc B370 scores 1184 in the 3DMark Steel Nomad DX12 test. This is nearly identical to the ATI Mobility Radeon HD 5570 (1186, a 0.2% delta) and the ATI Radeon HD 5770 (1190, a 0.5% delta). The AMD FirePro M2000 sits 1.4% lower at 1168.

Q: Where does this combo rank among all tested system configurations in Doom?

A: The combination ranks 3425 out of 3712 tested combos in the database, placing it in the lower portion of the distribution for this game.

Q: What is the performance gap between Low and Ultra settings at 1920x1080?

A: Low settings average 96 FPS, while Ultra averages 58 FPS. That is a 38 FPS difference between the two extremes, showing a substantial performance cost for maximum visual quality.

Similar Performance Alternatives

The CPU and GPU in this configuration each sit close to specific rival components, based on aggregate benchmark scores in the database. For the Intel Core i7-12700KF, the nearest rivals are all Intel parts with very small deltas. The Intel Core i7-13700T scores 35403, just 0.1% above the i7-12700KF's 35365 average. The Intel Core i5-13600T is 0.2% lower at 35305, and the Intel Core 5 213PE is 0.2% higher at 35428. The Intel Core i7-12700K, essentially the same silicon with a different power profile, scores 35287, a 0.2% delta. In practice, swapping between any of these CPUs would produce nearly indistinguishable frame rates in Doom, as the processor is unlikely to be the bottleneck at most settings.

The GPU side tells a different story. The Intel Arc B370's benchmark score of 1184 places it alongside legacy discrete and mobile parts. The ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher), the ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower). These are all older architectures with far lower feature support than the Arc B370, which carries DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 support. In a modern title like Doom, the Arc B370's newer feature set may deliver different real-world behavior than these raw scores suggest, but the benchmark data indicates the raw compute level is comparable to this older class of hardware.

For users considering alternatives, the key takeaway is that the CPU offers ample headroom, while the GPU is the limiting factor. The recorded frame rates in Doom align more closely with the GPU's low percentile ranking (5th percentile among all GPUs) than with the CPU's strong 85th percentile standing.

CPU and GPU Roles

The measured FPS data across resolutions and presets reveals a clear pattern: the GPU dominates performance in Doom at every resolution tested, with the CPU showing little influence on the scaling curve. At 1920x1080, where the GPU load is lightest, the average frame rate ranges from 96 FPS at Low to 58 FPS at Ultra. The spread between Low and Ultra at 1080p is 38 FPS, indicating that the GPU is heavily impacted by preset changes. If the CPU were the bottleneck, this spread would be much narrower.

Moving to 2560x1440, all presets drop noticeably. Low goes from 96 FPS at 1080p to 62 FPS at 1440p, a 34 FPS reduction. Medium falls from 84 FPS to 54 FPS, and High from 71 FPS to 46 FPS. This consistent drop of roughly 25 to 35 FPS when moving from 1080p to 1440p is characteristic of a GPU-bound scenario, where the render resolution directly scales the pixel workload. The CPU's performance, by contrast, is largely resolution-independent; it prepares frames and feeds the GPU, and at these frame rates (under 100 FPS), the i7-12700KF's 20 threads and 5.00 GHz boost clock are far from saturated.

At 3840x2160, the GPU is pushed to its limits. Low settings average only 34 FPS, Medium 29 FPS, High 25 FPS, and Ultra 20 FPS. The delta between Low and Ultra at 4K is 14 FPS, smaller than the 38 FPS delta at 1080p. This compression of the performance spread at higher resolutions suggests that the GPU is running out of raw throughput regardless of preset, and the visual quality settings have diminishing returns when the pixel count alone is already overwhelming the renderer.

The verdict data confirms this interpretation. At 2560x1440, only Low settings clear 60 FPS, and at 3840x2160, no preset does. If the CPU were a meaningful contributor, we would expect to see at least Medium or High presets remain playable at 1440p, given that the i7-12700KF has no trouble sustaining high thread counts. Instead, the GPU's limited fill rate and shading power cap the experience. The Arc B370's specification sheet supports this: 1280 shading units, 40 TMUs, and 20 ROPs with a 6.144 TFLOPS FP32 rate are modest figures for a modern gaming GPU, and the system-shared memory with dependent bandwidth further constrains high-resolution performance.

How This Combo Ranks

The database places this specific CPU and GPU pairing at rank 3425 out of 3712 tested combinations for Doom. That puts the configuration in the 8th percentile of all tested systems, meaning roughly 92% of recorded combos deliver higher average frame rates in this game. The ranking is consistent with the GPU's overall 5th percentile standing among all GPUs in the database, while the CPU sits at the 85th percentile. The system is effectively dragged down by the graphics component.

For context, the combo rank reflects aggregate performance across all tested presets and resolutions, not just the playable ones. The fact that the configuration can reach 96 FPS at 1080p Low shows it is not entirely without merit, but the inability to sustain 60 FPS at 1440p on anything above Low, and the complete failure at 4K, keeps the overall ranking low. Users looking at this data should understand that the i7-12700KF is a capable processor that would pair well with a stronger GPU, but as configured with the Arc B370, the system is suited only for 1080p gaming at moderate settings.

The Verdict

This PC can run Doom, but with significant qualifications depending on the target resolution. At 1920x1080, the system delivers playable frame rates on High, Medium, and Low settings, with High being the best quality option at 71 FPS average. Ultra settings at 1080p fall just short of the 60 FPS threshold at 58 FPS average, so they are not recommended for a consistently smooth experience.

At 2560x1440, the system is only playable on Low settings, which average 62 FPS. Medium drops to 54 FPS and High to 46 FPS, both below the playability threshold. The 1440p Low result is marginal, with only 2 FPS of headroom above 60, so any demanding scene could push it under. At 3840x2160, the system is not playable at any preset; the best case is 34 FPS on Low, which falls well short of the 60 FPS target.

The verdict by resolution is clear: 1080p is the intended operating range for this combination, with 1440p possible only at the lowest quality preset, and 4K out of reach. The data indicates that users who want higher visual fidelity should either lower the resolution or consider a different GPU.

Best Settings per Resolution

1920x1080: The most demanding preset that stays at or above 60 FPS is High, with an average of 71 FPS. Medium averages 84 FPS and Low averages 96 FPS, but High offers the best visual quality among playable options. Ultra sits at 58 FPS, which is 2 FPS below the 60 FPS threshold.

2560x1440: The only preset that clears 60 FPS is Low, averaging 62 FPS. Medium is close at 54 FPS but does not meet the threshold. High averages 46 FPS, and Ultra averages 37 FPS. Users at this resolution must accept Low settings to maintain smooth gameplay.

3840x2160: No preset reaches 60 FPS. Low averages 34 FPS, Medium 29 FPS, High 25 FPS, and Ultra 20 FPS. The best possible average is 34 FPS on Low, which is not playable by the 60 FPS standard. This resolution should be avoided with this hardware for Doom.